With The Legend of Zelda Breath of the Wild having such a gigantic overworld, there have been quite a few comparisons to Xenoblade and its sequel.
But did you know that staff from Monolith Soft are actually working on the new Zelda game? Yes, the folks behind Xenoblae Chronicles X are indeed helping the Zelda team put together Breath of the Wild, and make it as good as can possibly be! Here’s Shigeru Miyamoto’s quote about it from a recent Game Informer interview:
Yes they are involved in this Zelda. People from Tokyo and Kyoto are working together on this. There is a team of over 100 [from Monolith] helping work on this project, and their work has really been helpful
So yeah, the team with experience of making large, open world games is indeed helping out with this one too. Hopefully that means Breath of the Wild will learn some valuable lessons from the Xenoblade series!
Remember the awesome trailer we got for The Legend of Zelda Breath of the Wild? The one that got over a hundred thousand likes on Youtube and made it the most popular game of the whole event? That was pretty amazing, right?
Well, apparently that wasn’t the only trailer Nintendo made for the game. Oh no, they also showed a different trailer to people actually at E3! So to get everyone even more excited for the game, here’s that previously unshown trailer. The full length, expanded version of the E3 trailer that actual attendees got to see:
If you’ve been watching the recent footage of the new Legend of Zelda game, you’ll probably have noticed something missing.
Namely, civilisation. In the trailer (and all E3 videos of the game), there have been no towns, few friendly NPCs and seemingly no houses or dwellings.
As a result of this, some people assumed the worst. Namely, that like Zelda 1, the team were going for a ‘dying’ Hyrule feel and that only a few scattered NPCs remained in the kingdom. The eerie picture of the Temple of Time in ruins didn’t help either:
Above: Wasn’t there a castle and town near here?
However, this isn’t the case. Towns and villages do exist in the new game, they’re just not in the trailer or demo. Here’s what Eiji Aonuma has to say on the matter:
I can’t share too much about villages because to tell you how the villages work, they’re interconnected to the story and overall world.
So yeah, it’s not like the first Zelda game there. There will be villages to explore in The Legend of Zelda: Breath of the Wild. They’re just not in the current demo.
It’s already been a hectic day for Zelda news. We’ve got a name for the new game, The Legend of Zelda: Breath of the Wild. A detailed trailer has been posted showing off the world and its size. The game has been live streamed non stop and the box art released on top of that.
And so here are even more resources for the game! Here are lots of official artwork pieces and screenshots released by Nintendo for The Legend of Zelda: Breath of the Wild:
So that’s a bit more of the new Legend of Zelda game. Hope it keeps everyone satisfied for a while!
What’s interesting though is that it has a very different style to what you’d expect. Here’s a picture showing what it looks like:
Notice anything here?
Well, there’s no image of Hyrule on the box. That’s an interesting omission given the focus put on the large, detailed world you explore.
It’s also got a bit more of a ‘painterly’ style to the rest of the game. For example, the logo looks like it was painted onto the front of the box. Add the ‘warm’, somewhat strange looking background and you have a box art design that seems strange for this particular game.
But perhaps it’ll get changed in different regions. After all, Europe often gets slightly more lush, detailed box art designs than the US does:
Above:Left is the US box art, right is the European box art
Either way, I’m not sure I’m a fan of the box art released for Breath of the Wild so far. Doesn’t seem to be very fitting of the game, and it doesn’t really play to the strengths of its style.