Yesterday, a few images were posted that appeared to show a new Smash Bros game. This game (which would supposedly be on both 3DS and Switch) was apparently going to have a stage based on the Paper Mario series, as well as the return of character specific target tests and a multiplayer version of Smash Run.
You can see these images here:
As you can tell, it looks pretty good for a Smash Bros game. However, there’s just one problem.
It’s not real. The leak isn’t real, the images aren’t real and this isn’t what Super Smash Bros for Switch is going to be like. Why? Well for a multitude of reasons, all of which can be heard in this video by our friends at Source Gaming:
If you need a short summary, well it basically comes down to the following issues:
- Bowser Jr is named as such in what’s supposedly a Japanese name. This is unlikely given his name in Japan is always given as Koopa Jr
- The target test image has dodgy shadows around Yoshi, showing what appears to be image manipulation in Photoshop.
- The screenshots use the Smash For 3DS models and textures for all characters. This is unlikely in a series like Smash, where characters get redesigned for each installment.
There are also comments from other people in the gaming industry (like the folks at GoNintendo and GameXplain) where they say their own sources think the images are fake and don’t line up with what they’ve heard in the past.
As a result, this Smash Bros ‘leak’ is very unlikely to be real, and shouldn’t be taken seriously going forward. There’s just too much ‘off’ about it really.
But still, what do you think about this? Do you agree the leak looks fake? Or do you still think it could be legitimate for some reason?
Post your thoughts here or on social media today!
When it comes to Sonic Mania, we’ve seen a fair few levels already. There’s been a desert level, based on a scrapped zone in the classic trilogy. A new take on Green Hill Zone, which is basically law for the franchise now. A city level set on skyscrapers called Studiopolis Zone.
Basically, we know about a decent amount of the levels. But now it seems another one has been seen too!
Yes, as the title suggests, footage of a mysterious new Sonic Mania level has been spotted at the Vegas’ Licensing Expo. This was found by a user called BionicBuzz on Twitter, who forwarded it onto BlueParadox to share the news online.
So here’s the latter’s tweet on the subject:
Plus a cleared up version of the pic courtesy of Source Gaming’s Nirbion:
As you can see, it seems to be a sort of… castle type environment. This is unusual for the Sonic series (especially in 2D), and has led to some interesting speculation about what exactly it means. These possibilities for the level include:
- It being a hotel, based on the old fashioned décor and colour scheme
- Or a water palace/temple.
- Perhaps a laboratory of some kind, set in an old building. I mean, Eggman has certainly taken off lots of old structures like this before, hasn’t he?
Heck, I’ve even seen suggestions of it being a greenhouse or floating temple. Either way, it’s a unique zone concept, and one that wouldn’t fit too out of place in a Castlevania game. Like the one likely to be announced to go with the TV show!
But hey, what do you think? Does this mystery level interest you?
Post your thoughts on it here or on social media today!
A while ago, there was a rumour going around about a Mario/Rabbids crossover that Nintendo and Ubisoft were making. Set in the Mario universe after a Rabbids invasion, the game was apparently going to be an RPG/party game hybrid that pitted the Mario cast against Rabbids with designs based on them. It was silly, it was ridiculous, and if you were like me… you didn’t believe any of it.
Guess what though?
It seems like it’s actually real. Yep, as the title suggests, actual artwork, screenshots and details have now been leaked from this game showing it to be an actual thing. Here’s a general bit of art showing the characters along with their Rabbid counterparts:
As well as a character list:
And a diagram showing some extra game details courtesy of Nintendo World Report:
It all looks pretty interesting really. But how does the game actually work? How does it compare to Paper Mario or Mario & Luigi, Nintendo’s previous two Mario RPGs?
Well, isn’t that the million dollar question? Some aspects here suggest a more action based game. Like say, breakable terrain, dashing and unique abilities.
Others on the other hand suggest a more tactical game. Characters aren’t controlled directly, with Tuttorio being the playable avatar. Upgradable weapons indicate some serious RPG customisation elements. And well, with terms like archtypes, it seems very traditional in that sense.
So it could go either way. Still, some other interesting aspects include:
- The upgradable equipment. This is very new for a Mario RPG.
- As is multiplayer co-op. It’s in the platformers sure. But it’s never been in a Mario RPG either.
- And if character abilities apply outside battle, that’s unique too.
So there are some intriguing new additions there.
Less intriguing though, is the possible lack of variety. That’s because according to the description, only 4 world environments exist in the game, along with ‘7 enemy archtypes’. This seems pretty low for a game like this, though might be made better by more unique seeming environments or enemies. Which admittedly, the blurry upscaled screenshot seems to show:
But either way, it seems like the Mario/Rabbids crossover is real. So what do you think of it? Are you interested in this game, based on what you’ve seen of it? Or is the concept itself still something that puts you off?
Post your thoughts here, on social media or our shared Gaming Latest forums today!
New Details About Mario + Rabbids Kingdom Battle (Nintendo World Report)
Yesterday, Nintendo released a Nintendo Direct for ARMS, where they stated that the ten characters announced were the entire cast list for the game. There would be others coming in updates sure. But for now, the ten characters shown in the videos were the playable characters you’d get. End of.
However, it seems like Nintendo may have been lying here. Or at least, leaving out an interesting other opponent not yet mentioned by the company. Why? Because the very trailer for ARMS seems to show another character in the game. A mystery man we’ve never seen before!
Here he is the first time around:
Plus his second appearance a tad later in the video:
As you can see, he’s clearly marked out as the final boss. But what’s he actually like as a character?
Well, that’s the big question really. On the one hand, it’s pretty clear he’s got a superhero design motif going on, what with the spandex type clothing you can see in his first trailer appearance. He’s also got fire powers, which are shown being used to crush Spring Man pretty handily.
He also may have an affinity for this demonic mask, which gives a character suspiciously like him six arms to use in battle.
But that’s all we know so far. This in turn raises the following two questions:
1. Is he playable? I’m going to say yes based on his humanoid design and mostly normal abilities, but Nintendo could easily surprise us by keeping him as a non playable boss. Like say, Akuma in the early Street Fighter games. Or Shang Tsung and Shao Khan from Mortal Kombat.
2. If he is playable, how is he unlocked? Because to be honest, I’m going to go on a limb and say he’s not in the game’s starting roster. Maybe I’m wrong there, maybe not. But he doesn’t look like a normal character in the game, and hence I get the impression he could be a secret one instead.
There’s also the related question of how exactly the evil mask relates to him. Is he just some phantom the mask itself conjured up? Is he possessed? Are the two entirely different characters?
All of these possibilities are entirely plausible here. And the game really gives me no one hypothesis to believe over the other yet.
But either way, it seems there’s a mystery challenger hidden away in ARMS. One who may indeed turn out to be the eleventh main member of the cast list…
In recent times, fan game development has become a bit more difficult than usual. It’s been under fire from lawyers and internet sites, with claims going around that it’s of questionable legality. It’s seen an increase in take downs from paranoid companies (like Nintendo and Konami). And with the recent track record of projects released to classics like Mario 64 and Ocarina of Time, many developers are now looking for an alternative.
And in most cases, that means turning to indie game development. Or just rebranding their projects so they’re not based on an existing IP.
So here are some examples of this. Here are some examples of fan game creators becoming professional game developers, starting with a small company you may not have heard about yet…
Despite actually knowing the fan games they’ve developed. Why? Because the folks at Fusion Gameworks were responsible for Mushroom Kingdom Fusion, Super Mario Fusion Revival and Mega Man Day in the Limelight. Yes, that Mushroom Kingdom Fusion:
The one where Mario (and a bunch of other characters) save the multiverse from the forces of evil in an absolutely gigantic mega crossover. That was these guys’ first (and most well known) project.
Since then though, they’ve slowly gotten tired of the fan game world, eventually culminating in their recent decision to stop making them altogether. That’s in part because of Nintendo’s recent fan project shut downs, and the team deciding Super Mario Fusion Revival (their most recent project) was too risky to continue in that form.
So they quit fan game development for the time being, and are working on a bunch of indie games with a similar gameplay style to their fan projects. I can’t say more than that yet, but they do look really good none the less.
And hey, talking of crossover fan game devs, they’re not the only ones to have moved to the indie scene…
Oh no, their ‘rivals’ in crossover fan game development are doing likewise. That’s because Exploding Rabbit are the creators of a game called Super Mario Bros Crossover, and they’ve also decided to move into the realm of indie games.
They’ve done this with a game called Glitch Strikers, a 2D platformer mixing various gameplay styles from the eight bit era. This project (previously titled Super Retro Squad) was announced back in 2012 and had a successful Kickstarter campaign to go with it, raising over $50,000 from more than 1,800 backers.
Unfortunately, that’s where the story kind of goes a bit wrong. Why? Because it turned out that $50,000 isn’t really all that much in the greater scheme of things, and the title’s development eventually collapsed on itself. This was not taken well by certain people online. Nor by certain gaming blogs, who accused them of ‘spending the money on a house’ or funding it with Super Mario Bros Crossover revenue.
Still, it’s back in development now, with a new trailer:
And more updates on their official site and YouTube channel. Hopefully this revitalised attempt at making the game will work out a bit better than their first one.
Either way, onto a slightly more experienced example of fan game dev turned pro now. Why more experienced?
Well, because they’ve actually made multiple games. Two full titles in a series called Last Legacy, and without having to raise any funding for either on Kickstarter.
But this wasn’t where they started off. Oh no, they started off with some fairly well known fan game projects beforehand, and those were what they build their name on. Said projects were a Super Mario 64 demake called Super Mario Sunshine 64:
Plus a more advanced one called Super Mario 63:
Both were damn impressive works in general, and their indie works were arguably just as good. So yeah, it seems making the move from fan games to indie games can be done successfully.