For the most part, Capcom has been pretty good when it comes to fan projects. They haven’t taken down any fan games, like those based on the Mega Man series. Stories of fan animations and movies being removed based on their games are pretty rare.
And heck, sometimes they even make fan works official! Like how Mega Man vs Street Fighter became an official Capcom product!
Which is why its all the more surprising they’ve taken down some videos about the Great Ace Attorney. Even more surprisingly, these don’t show a hack or mod either.
Nope, these are merely dubs of the game. Because as you may not know, The Great Ace Attorney (or Dai Gyuakuten Saiban to give it its Japanese name) was not released in English.
So instead, the fans improvised. They posted videos of the Japanese game, then subtitled them instead. It’s not a great way to experience the story (since it’s non interactive). But it’s a way none the less.
However, it seems someone at Capcom disliked this. The result? Pretty much every single video on the DSG Subs video on YouTube was taken down. Like, sent an actual copyright strike taken down.
Here’s a picture showing the channel’s videos list confirming it:
As you can tell, the videos are definitely gone.
And that’s crazy. It’s pretty much annihilating a whole fan YouTube channel for no real reason at all. Like if say, Nintendo took down a Japanese Pokémon video with English translations provided.
Money doesn’t have anything to do with this either. The guys behind the translations made no money off their work. The only thing they did was post videos to let English speakers understand what was going on, for free.
It’s a baffling decision by the company. But the story gets stranger still.
Why? Because according to the Reddit post about the matter, the claims were manually filed by a specific Capcom employee. Namely, Hiroshi Yasuda, an 85 year old member of Capcom’s board of directors. Somehow, this one guy on Capcom’s board has looked for videos about a certain game and struck them down.
So something weird is going on here. Somehow, Capcom (or at least a high ranking employee there) is so angry about English fans enjoying a subtitled playthrough they decided to strike down a whole YouTube series about it. Heck, two in fact.
Or are they?
Because maybe I’m being a bit naïve here, but something strikes me as off about this story. I mean, a large Japanese company randomly striking down videos online?
I can see that happening with the English branch for a fan game. Or maybe by any branch of the company if the video was telling you where to download ROMs for the game.
But with text translations of a game? Heck, you don’t even usually see companies take down ROM hack translations. Why would they go after subtitled videos?
It just seems very out of character for a company like Capcom. Kind of like the type of thing an internet troll might do if they were bored.
Either way though, the Great Ace Attorney translation project has taken quite a hit from it, and said they’ll be moving to other websites. So what do you think?
Have Capcom lost their mind and started going after YouTube translations of games?
Or is something a bit more suspicious going on here?
DGS Subs: What’s Next (Reddit)
Well, it’s been rumoured for a while now. There have been articles about it. There have been comments from Gamestop managers. Heck, just about everyone with connections in the industry has been going on about the rumoured SNES Classic for months.
But now it’s finally happened. Nintendo has announced the SNES Classic! Here’s their post about it on Twitter:
As well as their page on their official site. So here are all the games included:
- Super Mario World
- Super Mario Kart
- Super Metroid
- The Legend of Zelda A Link to the Past
- Street Fighter 2 Turbo
- Super Punch-Out
- Super Castlevania IV
- Donkey Kong Country
- Mega Man X
- Kirby Super Star
- Final Fantasy III (6 for those of outside of America)
- Kirby’s Dream Course
- Star Fox
- Yoshi’s Island
- Super Mario RPG
- Contra 3 The Alien Wars
- Secret of Mana
- Super Ghouls ‘n Ghosts
Well okay, except one. Namely, the most interesting one of the bunch.
Star Fox 2 is included here as well! Yep, Nintendo is actually releasing Star Fox 2. The game is finally leaving development hell after more than twenty years!
That makes for a really impressive line up. There are lots of great games people recognise, a few third party classics mixed in and even a previously unfinished game Nintendo never officially released in the past. That’s incredible for a SNES Classic selection.
Yet at the same time, I can’t help to be a little disappointed in one choice. Namely, where the hell is Chrono Trigger here?
I mean okay, we’ve got the other well known classic RPG from the SNES era (Final Fantasy 3/6). But Chrono Trigger is significantly more popular than Secret of Mana, Super Ghouls ‘n Ghosts and Kirby’s Dream Course.
So why isn’t it present? Did Nintendo not manage to get the rights in time?
It’s a really curious exclusion to be honest. They got Square Enix on board, yet didn’t get this title?
That makes you wonder what was happening behind the scenes.
But hey, let’s be positive here. Chrono Trigger aside, this one of the most solid SNES game lineups you can imagine. And given they were willing to bring Star Fox 2 out of obscurity just for this purpose, it’s hard to really fault Nintendo too much here.
Either way, the SNES Classic launches on September 29th 2017, with more information on where to buy it being available soon.
So what do you think? Are you impressed by the system? Does it live up to the NES Classic in terms of games?
Or are you still struggling to get over the absence of Chrono Trigger here?
Post your thoughts on the matter here or at the Gaming Latest forums today!
SNES Classic Official Website
A couple of days ago, I posted a story about a musician called Alex Mauer who sent questionable DMCA notices to anyone who posted videos of a game called Starr Mazer DSP. It was already a pretty insane situation, given how said composer was ‘doing it to draw attention’ to how she supposedly wasn’t paid for the music despite the YouTubers have nothing to do with any of it.
But now things have gotten even crazier.
Nope, I’m not making this up. Somehow, a case involving a vengeful musician taking down YouTube videos about a game whose music they don’t own has gotten more insane since a few days ago.
Starting with said composer’s idea of putting the soundtrack on Bandcamp for $1000!
Yup. $1000 for the game’s soundtrack. The same one she likely doesn’t own the rights to and that is the whole reason for this controversy in the first place.
I don’t think it takes a genius to figure out why this is a bad idea.
For starters, who in their right mind would pay that much for this music? Remember, we’re not even talking a CD or something here. We’re talking a digital download for a bunch of songs from a game very few people have even heard of. Or if they have heard of it, for all the wrong reasons.
It’s not something people are going to pay much money for. Heck, they wouldn’t pay that much money for a rare soundtrack CD for a game scored by a world famous composer. Even the most expensive video game soundtracks I know of go for a few hundred at most. Or in the average case… somewhere between $10 and $80.
That’s for music from popular, well known games. The Final Fantasies, Donkey Kong Countries and Legend of Zeldas of the world.
An obscure indie soundtrack no one knows about (or only knows about for the wrong reasons)… Is not going to sell at $1000. Not even close.
But hey, that’s all irrelevant really. Because more importantly, she didn’t have the right to do this.
So Imagos Softworks sent Bandcamp a legal notice and the soundtrack was taken down. Which in its own way, is rather appropriate really. The person who liked sending people dodgy DMCA notices has now received a DMCA notice themself.
However, the story isn’t over yet. Oh no. Somehow, it gets even crazier from here.
That’s because in addition to Starr Mazer DSP, she’s also now going after videos about Death Row to Canada and DucK Game too.
Yes, the Duck Game published by Adult Swim. That’s because the trailer had her music in it
And a result… she’s sent a cease and desist notice to Turner Broadcasting.
As in, the guys who own Cartoon Network, Adult Swim and CNN.
This will not end well. Remember, we’ve already seen instances where copyright and trademark trolls have picked the wrong target to go after.
Like for example, Tim Langdell of Edge Games. He tried to sue EA for Mirrors Edge, after claiming he owned ‘Edge’ as a trademark.
But by doing so, he bit off far more than he could chew. This led to a large legal battle between Edge Games and EA, which he lost horribly. Leading to him losing all his edge related trademarks.
So Alex has now gone and done the same. Good job there kid. Not only have you gone after dozens of YouTubers that have no stake here, you’ve also gone after a multi billion dollar corporation with a lot more in the way of legal resources too. Over something that (most likely) has no valid legal basis.
That’s not going to end well for you.
But hey, don’t take my word for that one. Video game lawyer Leonard French has made a video on the subject where he goes over the case and the legal situations involved within:
It’s a very long (and rather interesting) watch, but the general gist seems to be that Mauer doesn’t have the copyright here. That even if the contract was invalid, it’d have to be proven so in court.
He also goes through Mauer’s contract too, proving that the soundtrack was done as work for hire and that the rights to it most likely belong with Imagos Softworks.
So check it out. Along with SidAlpha’s two videos on the subject:
And the latest Jim Sterling video about the events as well:
They’re all good videos.
Well, for us anyway. Mauer also doesn’t consider making video game videos on YouTube as an actual job either.
So her only response to people like Jim Sterling talking about potentially ruined careers is “hey, it’s not real work, get a job”.
Sorry Alex. That’s not how it works here.
When people are making hundreds or thousands of dollars a month from their YouTube channels, that’s is a proper job.
It’s a career they can’t afford to lose on a dime. Especially not because you “want to prove a point” to a video game developer.
But hey, I’ll end it here for now. Hopefully things will improve on the Starr Mazer front soon, and this whole internet feud will finally be put to rest in a nice peaceful way.
Because it cannot continue like this. No more YouTubers should see their careers damaged or destroyed like this. No more journalists should be targeted for doing their jobs.
Enough with the DMCA notices and C&Ds. Sort the problems out with Imagos. Not random people online for whom three strikes is the end of their career.
Just let it end already.
Earlier this year, The Legend of Zelda Breath of the Wild was released to massive critical acclaim. With an expansive and content filled world, fantastic characters and fun gameplay mechanics galore, the game has become one of the highest rated titles in the entire Zelda franchise.
Like Zelda 1, A Link to the Past and Ocarina of Time before it, it’s become a modern classic.
And just like those other Nintendo classics, Breath of the Wild is filled with fun glitches to try out. From auto healing on a horse to clipping through walls and getting objects stuck in houses, the game is absolutely jam packed with interesting bugs for the bored player to mess around with.
So join us, as we go and look at some of the best glitches you can do in Zelda Breath of the Wild!
Blood Moon Clipping
Starting with an extremely interesting one based around the game’s Blood Moon mechanic. Basically, if you haven’t played Breath of the Wild, Blood Moons appear on random days and reset most of the game world to its default state. In other words, they cause enemies and weapons to respawn so players can fight/get them again.
It’s a clever mechanic, and a neat way to keep the open world lively once the player gets powerful enough to clear it out. However, Nintendo didn’t think of certain effects it might have on the game.
Like in this case, what happens if an enemy respawns on top of the player. So what happens?
Well, Link gets shoved through the floor, that’s what. And in Hyrule Castle (where Blood Moons can only be activated by a campfire), that has some… strange effects:
Such as being trapped under a Guardian Turret until you warp out or reload your save file. Or being forced into deadly Malice until Link keels over due to the poison.
But most interestingly of all is what happens when you try this on a Turret near the Sanctum. Why? Well, see for yourself:
Link goes straight through the castle! The results are absolutely spectacular.
Cause yep, you can see absolutely everything in the castle from one spot. Yet that’s not all that’s interesting here.
Oh no, the game’s physics for the castle… weren’t really built for you to come at this angle. So the game absolutely freaks out with things like water physics, with Link doing stuff like floating up 20 feet through invisible water or even being able to swim diagonally down a stream of water coming from a chamber at a higher elevation.
It’s quite a sight to behold, and definitely worth checking out if you’ve got the free time. But before you do that, I think it might be time to look at another bug in the game…
Kilton Lag Hell
One which exists because Nintendo forget a minor failsafe in Breath of the Wild. Namely, forgetting to check if an object was on the spot where Kilton’s shop appears before it loads in.
Okay, maybe that’s a little harsh. They do check that to some degree. If Link is sitting on the spot where the shop should be when night comes, it doesn’t appear. Instead, it waits until Link is a certain number of metres away and looking in the opposite direction first.
Unfortunately for Nintendo, that’s all they bothered to check for. So if a horse, giant metal crates or a Guardian happens to be on the spot where the shop should appear, it will appear like normal. And that’s when things go a little out of control:
That’s because the game’s engine is designed to push overlapping objects away from each other. But things like horses, boxes and Guardians are giant objects with lots of parts and various laws of physics applied to them.
The engine cannot cope with this at all, and the frame rate basically falls to about 3 FPS as a result. It doesn’t quite crash, but it’s clear the game is about to, and it’s possible a few more objects there would send it falling down like a house of cards.
Either way, that’s not all the bug does either. Oh no, when a box or object is inside Kilton’s shop, where do you think Kilton ends up?
Well, he gets pushed out of the shop, that’s where. So not only does the game lag to hell and back, but poor Kilton gets stuck wandering in circles outside the shop as well! It’s pretty cool really, especially given how he has animations you will never be able to see in normal gameplay.
Oh, and talking about overloading the game…
Permanently Lost Inventory
The developers of this game also overlooked what would happen if your inventory was full before being given a piece of armour by an NPC. Now, for those that don’t know, you can have a maximum of 5 pages of armour pieces in your inventory at any one time. You’ll never get there of course (since even with all Amiibo and DLC you won’t reach page 5), but that’s the limit.
This is fine when your next armour piece is from a store (you get told you can’t buy it), or a chest (it automatically closes itself back up again). Both situations have fallbacks to cope with this unlikely situation.
Talking to NPCs… usually doesn’t. So you’ll go and say, ask Riju for the Thunder Helm, and this will happen:
Yep, it’s just gone forever. No message or anything. Just whatever item you were going to get being permanently erased from existence.
It’s the kind of thing that’d usually be a pretty serious bug. However, that’s not really the case here.
Why? Well for one thing, 90% of armour handed to you by NPCs is optional. If you lose one of these:
- Thunder Helm
- Rubber Helm
- Champion’s Shirt
- Zora Greaves
It’s awkward, but you can live without it. And while the Zora Armour being lost can make part of the quest unwinnable, this situation will never happen in normal gameplay. You would have to be out of your mind to have filled five pages of armour before going after the Divine Beasts. It’s like running out of sand in Super Mario Bros 2. Or locking yourself out the Nautical Exhibit in Luigi’s Mansion 2.
It could happen, but if you’re not doing it deliberately, you are the worst player on the planet. Still, if you’ve got a file you want to screw up, it’s one to try out.
Still, back to less ‘dangerous’ bugs now. With a well known one called horse clipping that lets you bypass walls in the game.
How does it work?
Well to put it simply, if you jump off a horse, save in mid air and reload, the game puts you behind the horse when the game restarts.
What it doesn’t do however is check if there’s a wall there. So you can move a horse up to a wall, jump off, save in mid air and reload to clip inside it.
Normally the effects of this are pretty limited. You go up to a cliff, use the glitch and then realise that there’s another wall behind the first one. So you’re trapped in about 6 feet of empty space with no way out.
But this changes when buildings are involved. With a Sheikah Tower, Link can clip inside the tower itself and realise the light pillar isn’t solid. With a house, Link can actually end up standing on someone’s bed (maybe even with them in it!).
And in a few other cases, he can end up inside objects like rocks, dead Guardians and random obstacles. These also turn out to be completely hollow on the inside.
So yeah, go and experiment with it if you’re bored. Because depending where you are, absolutely anything could happen here…
Shrine Wrong Co-ordinate Warping
Which is also something you can say about this shrine glitch too. Basically, it lets you change where you enter the shrine from, allowing Link to end up out of bounds.
So how does it work?
Well to begin with, you’ll need to find a shrine and enter it. Once that’s done (and the auto save made), return to an older save file and go to a ledge you can jump down from.
Next, press A to jump down and pause at the same time. Save the game, and then reload the file with the shrine…
Voila. The cutscene goes all wrong and Link ends up starting miles away from where he should be. Usually this means a trip to the endless void (since he loads outside the shrine’s walls), but occasionally he can also appear in walls, on top of high ledges or even in the final room next to the Monk!
You just have to hope you get lucky punk!
On Top of a Shrine Roof
But hey, if you don’t want to rely on luck, there’s another way out of bounds in a shrine too. To use it, first pick the Kah Okeo Shrine on the South Tabantha region.
Once you’re there, make your way to the giant tower of blocks you destroy with bombs. Now here’s where it gets a bit nuts.
Basically, land on the platform, then blow it up with you nearby. You’ll plummet into the pit as the tower crumbles, and when the game reloads…
Link will be on top of the shrine’s roof. That’s because your destinated spawn point was the tower, which doesn’t exist.
So as a fallback, the game placed you at the same position on the nearest piece of ground available. Aka, the invisible roof.
Have fun gliding into the distance!
Horse in a House
Or maybe not, because there are a few more interesting glitches to look at next. For example, have you ever wanted to ride a horse inside a house?
Eh, nor do most people. But thanks to a bug in Tarrey Town, you can!
To use it, start out by going to the town while its being constructed. You’ll notice at least one giant rock that hasn’t been removed to build a house yet.
Next, ride your horse onto the rock. It’s surprisingly easy to do if you hold L and carefully make the horse saunter up.
Finally, finish the sidequest and come back.
You’ll notice the rock is gone, but your horse is nowhere to be seen. So where is he?
Well, enter the house where the rock used to be, and you’ll find he’s trapped on the 1st floor (2nd floor to you American types). Yeah, good luck getting him down from there, since he’s too big to fit through the door.
But hey, at least you can ride him around someone’s attic! That’s interesting I guess?
Hot Spring Storage
Regardless, let’s move onto something new. Namely, a neat way to auto regenerate health in Zelda Breath of the Wild!
No, you’re not reading that wrong. There’s a way to auto regenerate health while riding a horse in this game. It all has to do with a glitch called ‘Hot Spring Storage’.
What do I mean by that?
Well in this game, there are hot springs you can heal Link by having him stand in them. Fair enough, that’s how they’ve worked in Zelda games for a while now.
But Breath of the Wild is no ordinary Zelda game. Oh no, the save system… is a tad broken.
Why? Because it doesn’t clear the game’s memory when you reload a save file. At least, not until Link touches the ground.
That’s fine if Link is on the ground when it reloads. But if he’s on a horse?
Then effects carry over from the previous save state. One of which is that hot spring healing effect mentioned earlier.
So what you want to do is to stand in a hot spring with the water up to about Link’s knees.
Next, reload a save file while you’re on a horse.
And then just watch. Link will start automatically healing there and then, and will continue auto healing until he gets off the horse! It’s a pretty cool trick for getting through dangerous places (like snow covered mountains), since the healing often overrides the weather damage!
Just don’t try and do this after standing in icy cold water…