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The Gaming Reinvented Content Contest Begins!

Do you fancy yourself a video game journalist? Have a game or gaming event you really wish to give your opinion on, but have nowhere to post it? Want to potentially win 200 dollars in video games of your choice?

If so, then you’re going to love the new writing contest at Gaming Reinvented. It’s pretty simple really; write a good article, and if it’s better than everyone else’s, you can win up to 200 dollars in video games of your choice. There’s no catch, no fees and nothing to worry about, it’s purely about who can write the best article on Gaming Reinvented.

Here’s how it all works:

  1. You register on Gaming Reinvented via the forums. This gives you access to the article posting features on the main site.
  2. Once you’ve registered, you return to the site and post your article. It can be a standard article, a review, a walkthrough or an interview.
  3. The article then gets added to a list of other articles posted by contest entrants.
  4. This contest will then end on the 22nd September.
  5. Then, each article is scored by a group of judges (once of which is myself). These judges will rate the article based on the following factors:
    1. How unique or interesting the topic of the article is. Things you can’t easily find elsewhere will score well here, while bland top/bottom ten lists and clickbait will score low.
    2. The written quality of the article. Does it flow well? Has anyone proofread the thing, or is it filled with spelling and grammar errors?
  6. Once everything else is done, the winner will be contacted and the prizes sent out.
    And that’s it.

So what are you waiting for? Write your dream article today!

Join the Contest

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Nintendo Direct Coming September 1st!

It’s been a while, hasn’t it? Ever since Tatsumi Kimishima took over as Nintendo CEO, Directs have become rarer than ever. Heck, the last one was back in May this year!

But now, it seems we’re getting a new one. As the article title suggests, Nintendo of Europe have announced a new Nintendo Direct on September 1st.

What’s more, it’ll happen on 4PM CEST (2PM GMT) and will be focused on Nintendo 3DS titles. So, likely lots of Pokemon Sun and Moon info then. Or maybe a few extra details on Mario Party Star Rush.

Here’s their tweet about it:


As well as the Japanese announcement (which proves it’s going to be something interesting):

So yeah, what do you think? Are you excited for the new Nintendo Direct? And if so, what games do you expect to see in it?

Data Miner Finds Trading Related Options in Pokemon GO

Amongst quite a few other interesting unused things as well. These range from type specific incenses to extra gym options and new mechanics.

Here’s his original post on the Silph subreddit about the findings:

Some Interesting Things in the Pokemon Go Code

So what exactly is included here? Well, let’s go through all the stuff he lists and figure it out for ourselves, shall we?

First up, we’ve got the whole incenses thing. Apparently, there are three unknown incenses in the code:

  • Item_incense_spicy
  • Item_incense_cool
  • Item_incense_floral

There’s no extra information on how these work, but it’s probable they’re type based. So the spicy one would attract only fire type Pokemon, the cool one ice type Pokemon and the floral one would attract maybe grass or bug type Pokemon. This would make a lot of sense, given the achievements for collecting a number of Pokemon for each type. I mean, how much easier would it be to get the Kindler medal if you can specifically attract fire types to your location? Much easier I’d say.

It could also be a sort of way to get certain Pokemon, while not making it too easy for completionists. Want another Charmander? Then use a spicy incense, which will obviously up the chances of one appearing without guaranteeing it.

There’s also a string called activity_catch_legend_pokemon. Presumably, this is related to the player catching the legendary birds, Mew and Mewtwo.

And based on the general format? I’d give a good guess that it’s tied to an event of some sort. I mean, why else would you include ‘activity’ in the name?

Trading seems to be in the works too. Trade_search is likely used when the player is looking for people to trade with. Trade_offer is likely sent in response (like say, when you accept the trade request and put up a Pokemon). And trade_response and trade_result seem fairly self explanatory.

Finally, it seems like the system has some sort of setup for time related mechanics too. Why? Because there’s an item labelled Item_effect_cap_chance_night. Maybe this is a special Poke Ball or item that makes night time catches more likely to succeed? Because the main games do have something called a Dusk Ball after all. So it’s possible something similar could be in play here.

So yeah, it seems some interesting things might be coming to Pokemon GO in the foreseeable future. But will they increase people’s interest in the game again? And what effects do you think these items might have anyway?

Renegade Kid is No More

Yes, the Mutant Mudds and Dementium developer is now no more. As of today, Renegade Kid co-founders Jools Watsham and Gregg Hargrove have decided to end their partnership.

Instead, they’ll now be working for their own individual companies. Namely, Atooi for Watsham and Infitizmo for Hargrove. Similarly, they’ll also be splitting the various IPs that Renegade Kid used to own among them. So all the 2D games (like Mutant Mudds and Treasurenauts) are now becoming the property of Atooi, and the 3D ones (like Dementium and Moon Chronicles) will become the property of Infitizmo.

On the one hand, this is depressing news. I mean, Renegade Kid has been around for more than a decade now. They’ve made games for everything from the DS to the 3DS to the Wii U. So to see their recognisable brand now gone is going to be a sad reminder of just how long the last two generations have been overall.

But on the other hand?

This is probably the best end for a video game developer you could hope for.

Think about it. The founders still own their franchises and plan to work on them in their new companies. They split their partnership peacefully, rather than having the company shut down by a large corporation or everything torn apart in a massive legal battle. Everyone’s still friends with each other and they’re still working in the same industry.

That’s pretty much the best ending a company could hope for. Heck, they’re already hinting at their future games!

So yeah, good luck everyone. Renegade Kid may now be gone, but you’ve got so many great games in the pipeline that we’re honestly excited to see what’s next. Maybe Mutant Mudds or Dementium on the Nintendo NX?

What do you think?

Could a Mario & Sonic Action Game Really Work?

With Mario & Sonic being such a success, lots of people have wondered whether a proper crossover game starring the duo could work out. As in, a 2D or 3D platformer which mixes both franchises and their gameplay styles.

And well, there’s been a lot of disagreement here. Some people say they could work, and point to games like Mushroom Kingdom Fusion as proof. Some say they couldn’t, with the gameplay styles just being too different. And I’ve even seen a few folks claim it’d only work in 2D. As if 2D Mario and 2D Sonic were compatible, but 3D Mario and 3D Sonic work.

But let’s look at it rationally; could a Mario & Sonic action game really work?

On a story level, there aren’t many reasons it wouldn’t. Remember, Bowser and Eggman have always teamed up in the Mario & Sonic titles. And strangely enough, they’ve mostly got on pretty well. I mean sure, that might not last out for forty hours or so, but damn, they’ve been aggressive to each other than Bowser and his paper counterpart. And stabbed each other in the back less than Bowser did to Antasma.

Add Mario and Sonic (who seem to be on better terms on a personal level than their companies were in the 16 bit era), and a simple ‘heroes vs villains’ setup would work fine for a crossover like this. Heck, the two bad guys even both like running their own theme parks!

But could it work gameplay wise?. Because as some people have pointed out, the gameplay in the Mario series and Sonic series is... fairly different. Mario’s gameplay is slower paced and focused more on careful platforming and exploration, Sonic’s is about high speed and platforming requiring good reflexes.

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Pokemon Omega Ruby and Alpha Sapphire Mod Fixes Difficulty Level

As far as Pokemon Omega Ruby and Alpha Sapphire go, they are generally great remake of the gen 3 Pokemon titles. From their astounding 3D visuals to the remixed music and nice extras like the Delta Chapter, they improve on the originals in pretty much every way possible.

Well, except one thing. Difficulty.

Cause like Pokemon X and Y, these remakes are not particularly challenging to long time fans. They’re still fun, but they’re pretty much a cake walk with things like the new EXP Share set up and what not.

Thankfully though, help is at hand. Why? Because Pokemon Rutile Ruby and Star Sapphire take these titles and greatly increase the difficulty level for expert gamers.

For starters, all gym leaders now have a full party of six Pokemon. So if you think first leader Roxanne will still go easy on you with just two Pokemon… think again. Now you’ll have to cope with her full team, likely similar to the one used in the World Tournament in the last generation.

example battle

And to add even more fuel to the fire, Mega Evolutions have become more common too. Now, random trainers throughout the world will have them, as part of their redone team line ups. And from Wattson onwards, this includes every gym leader and elite four member in the game.

Levels have been increased too. For example, now the average level for Wattson’s team (gym 4) is level 41. For comparison, that’s about as high as Wallace and Juan’s teams were in the original gen 3 games.

There are other neat changes too. For one thing, all Pokemon that evolve via trading now evolve via being levelled up while specific items as well.

So you can now get a Gengar by levelling up a Haunter to level 36 while at night. Or have Scyther evolve into Scizor by having it level up while holding a Metal Coat.

Add various distribution changes (rare Pokemon are common, while common ones are rare), better held items (many Pokemon hold their mega stones in the wild) and other minor changes, and it’s a pretty impressive ROM hack for such a recent set of games.

eevee horde

Either way, you can find more information about it here in its GBAtemp topic:

Pokemon Rutile Ruby and Star Sapphire – GBAtemp

So what do you think? Is this the type of ROM hack you might be interested in? Think it’s something that might tide you over until Pokemon Sun and Moon are released?

Post your thoughts here or on social media now!