Are you an expert Mario player? If so, by now you’ve probably played through every inch of Super Mario Odyssey on the Switch, having collected every Power Moon and outfit possible to get in the game.
And unfortunately (like with most Nintendo games), there isn’t exactly much to challenge your skills at that point. Oh sure, you could play Luigi’s Balloon World or the high score games, but even those will fall pretty quickly for someone who’s decent at the game.
However, it seems this new mod may have the answer! Why? Because it actually adds a special ‘Superstar’ mode to the game, with the intention of creating something akin to a Master Quest for the original title. Here’s a video showing it in action:
As you can see, it’s a pretty brutal challenge. You’ve got more enemies everywhere, reconfigured level layouts with trickier jumps and obstacles, and heck, even the bosses are a bit more of a challenge now (thanks to their altered arenas and patterns).
And it doesn’t end there either. Nope, as mod creator SKELUX shows off in another video, the original levels have also been expanded in size and complexity too. Like with the Ruined Kingdom, which now has an actual tower to climb to reach the Ruined Dragon boss:
As well as (likely) quite a few other levels too. Plus a few other things, since it’s the creator of Super Mario Star Road we’re talking about here, and the kind of the guy with enough programming skill to do basically anything with any engine he takes on.
So if you’re interested in playing a harder version of the game, check it out. It’s gonna be great!
Back when Super Mario Odyssey was still relatively new, there were a fair few interesting unused outfits found in the game’s code. There was a Santa Claus one, which had Mario donning the familiar red suit and hat (plus beard). There was an eight bit one that turned Mario into a blocky Lego like version of himself inspired by the classics. Hell, there was even one based on Link in the Legend of Zelda series (which unfortunately got scrapped before it could make it into the full game).
But while the costumes were all interesting enough in themselves, one grabbed our attention more than others. Namely, the zombie one.
And that’s because the setup almost seems absurd for a Nintendo game. I mean, undead Mario with an axe through his head? That he can throw at enemies?
People would think you were nuts if you described that in the 80s or 90s. Nintendo was the company who could barely tolerate a cross in a background or a bit of blood in an arcade fighting game. It sounded like the kind of thing playground rumours were made of.
But no, it’s not only real, but Nintendo have now added it to the game. Here’s the official tweet about it:
Over the years, we’ve seen a lot of interesting glitches in the Legend of Zelda Breath of the Wild. We’ve seen the infamous World Reset glitch, which let players collect the same Korok seeds and items as many times as they wanted. We’ve seen the Trial of the Sword escape bugs, which let players run straight to the end and avoiding fighting most of the rooms in the supposedly tough bonus dungeon. And with everything from a cel shading error to shield surfing letting you clip through the floor being on the table, it’s clear the game’s physics engine can be exploited in too many ways to count.
But now, it’s been taken to a whole new level. So much so in fact, that glitch hunters have literally managed to make the entirety of Hyrule fall apart around you. This is the Lizalfos Curse.
Yeah, we know what you’re thinking. A Lizalfos? Really? How could one of those lizard creatures wreck the physics in a game like this?
What’s the worst they could do?
Well they could do this:
Yeah… that’s the curse. Every single element of the game’s physics engine is falling apart at the seams. Characters are walking upside down, Link is getting stuck and clipped into walls. Horses are seemingly taking to the skies. It’s chaos. It’s anarchy. It’s like The Matrix and Inception all rolled into one.
Here are some more demonstrations from the speedrunning community (in this case, Zant, Hwan Tea and Kleric),
And it’s all caused by just three random Lizalfos in the desert. Namely, the ones on this pillar:
Here’s how it works:
Basically, you need to head to the Dako Tah Shrine, aka the Electric Path shrine. Outside said shrine, you’ll then see a camp full of Lizalfos. Ignore them, they’re not really relevant to this glitch.
What is relevant though is a pillar nearby. This pillar has three Lizalfos hanging from its sides. And it’s at this point where Nintendo made a fatal error.
Put simply, they forgot to add ‘gravity’ to the Lizalfos when they’re pushed off the pillar. This means that if you climb up, push them off…
And then use the Paraglider to shove them away from the pole, they’ll just float aimlessly in the air. They’ll also start twitching like mad, at which point you know the glitch is well underway.
Either way, this apparently uses a crap ton of resources due to some complexity (or perhaps memory leak) in the game’s engine. So, what do you do? Spawn as much random stuff as you can, that’s what! Yeah, do what you like. Make loads of campfires. Use amiibo to spawn in metal boxes and barrels by the bucketload. Eventually, this will cause the Lizalfos to seemingly disappear…
As well as the entire thing to come crashing to the ground all at once. The game’s so overloaded, so hard pressed to run all this stuff that it simply can’t cope any more, and this causes everything in the desert area to fall to pieces.
Here’s a video showing the full process from a Japanese YouTube channel named ドリルカラマリ* ゲーム動画ch *
A couple of weeks ago, a new Pokemon was revealed for the series. Named Meltan, this Ditto esque mythical Pokemon was originally leaked by dataminers before being revealed by Nintendo themselves:
However, it seems that Ditto like form may not be the only one it has. Oh no, if a recent ‘live action’ trailer is any indication, it appears it may have another form or evolution lined up as well! Have a look here:
As you can see, the video ends on a strange silhouette. It’s clearly meant to be like Meltan, since it’s got the nut shaped head and a similar design.
But it’s not the same size as Meltan, and appears to be connected to a humongous mecha esque body instead of a Ditto one. This implies Meltan has another form, one that’s just that bit more menacing than the cute critter we know and (might) love.
So what is it? Is it a new form, or is it an evolution?
Well to be honest, we’re gonna say a new form. A mythical Pokémon evolving has (in our experience) never happened in the series, but one getting a new form has.
Namely, Hoopa. Yep, remember that genie like Pokémon in generation 6?
That was in the exact same situation as Meltan is now, and ended up getting a menacing looking ‘Unbound’ form in later versions. So it only makes sense something similar could be the case for Meltan, especially given the prevalence of extra, more powerful forms with standard legendaries as well (see Girantina, Kyurem and Zygarde for example).
But what do you think? What is the new ‘form’ Meltan has at the end of the trailer?
And how do you think it’ll work in the game anyway? Is it a form like we think, or an all new evolution altogether?
Tell us your thoughts on the matter in the comments below!
Welcome to a new month preview GL and GR readers, as such Sony is giving its PlayStation users some free games if you have their PSN+ service. This month PS4 has a very strong offering which most should love! Check out below on what you get: