As you likely know, a movie based on Detective Pikachu has been in development for a while now. Based around the same plot as the visual novel and starring Ryan Reynolds as the titular Pokémon, the film promised to move the series into live action, with a setup that looked like it may avoid the issues commonly associated with video game adaptations.
It was a promising project, and given the more plot focused nature of its source material, seemed like it had more to work with than the infamous Mario movie from the 80s (or the Monster Hunter movie also currently in development).
And now, we finally have the first trailer for the film, along with other media for it. So here it is, here is the first trailer for the now renamed Detective Pikachu movie:
In addition to the official website set up by Warner Bros to promote the film:
As you can see, it sticks pretty closely to the story from the game. You’ve got the main character as a detective whose father went missing, you’ve got the setting of Ryme City, a place where humans and Pokémon live in harmony.
Plus you’ve got his team up with Detective Pikachu, as they attempt to find out what happened to his father and whether it ties into other mysterious events happening at the moment. At a glance, it does seem like a loyal adaptation.
In that sense it seems to work decently well. Hollywood ain’t meddling with the plot, the jokes don’t seem to be the average corny jokes seen in every kiddy film comedy in the last ten years or so, and the thing actually resembles the source material rather than some vague smorgasbord of ideas taken from the video game adaptation clichés list.
At the same time however, what may not work out too well here…
Are the more realistic designs for the Pokémon themselves. We get it, a live action film needs more realistic CGI effects if the fantasy creatures aren’t gonna stick out like a sore thumb. In that sense, having them look like this is more visually cohesive than they would be with Pokémon GO/Pokémon Sun and Moon style models.
But it doesn’t really work for all of the species featured. Charizard is… scary, but logically so, yet Pikachu and Jigglypuff just seem a bit off because of the whole affair. Same for Mr Mime, who was kinda creepy at the best of times, and looks no less so as a CGI monstrosity in live action movie than in a sprite based video game.
It’s a mixed bag really, and it’s hard to tell whether certain aspects will appeal to the film’s various audiences because of it.
Still, what do you think of it? Are you hopeful this could be the first live action video game movie to break the gaming movie curse? Could this finally be the first Hollywood adaptation to score about 52% on Rotten Tomatoes?
Let us know your thoughts either in the comments or on the Gaming Latest forums today!
As virtually any Zelda fan likely knows, the Champion’s Ballad was the last DLC expansion for the Legend of Zelda Breath of the Wild. Featuring the Master Cycle Zero, a new dungeon and various other additions, it certainly went out with a bang, but it also marked the end of the game’s development, with the developers mentioning that future expansions weren’t being planned after that point.
However, it seems like that may now be about to change. Why? Because in a recent investor QA, Nintendo mentioned that said games were ‘hardware drivers’, and that’d they’d be doing everything possible to keep them selling. Here’s the original comment about it from the QA:
Titles like The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey are what we call “hardware drivers “in that consumers are very often interested in buying these titles when making a new hardware purchase. Titles released already in the previous fiscal years remain capable of driving hardware sales. The key is to figure out what makes these titles appealing, and how we can get consumers to understand that appeal. Going forward, we plan to incorporate add-on content and other factors that will keep these titles in the spotlight, so they will continue to sell alongside the hardware.
As you can see, it clearly mentions ‘add on content’ as a way to keep these titles in a spotlight, albeit alongside other factors. That’s a pretty good hint that Nintendo plans to keep adding DLC right there.
And it’s one that’s backed up pretty well by the recent DLC they’ve already released for Mario Kart 8 Deluxe. Remember how they integrated Nintendo Labo in the game recently? Or how the Master Cycle Zero, Paraglider and Champion’s Tunic version of Link were added to the game in a recent update?
Yeah, that’s unexpected DLC right there. No one expected new karts and characters to be added to Mario Kart 8 Deluxe, but they were added anyway.
So the chances of other games getting the same deal are pretty good. Still, what exactly would Nintendo add to these titles? What kind of ‘add-on content’ or ‘other factors’ are they hinting at here?
Well, it’s hard to be sure really. On the one hand, part of us thinks it’s likely said updates would be smaller than full blown expansion packs, since creating whole new dungeons and items for a game like Breath of the Wild or Mario Odyssey would likely take a fair few resources away from the actual sequels that said games are inevitably getting. Because of that, we believe something along the lines of the Salvager Set or the ‘News from the Wild’ channel are the sort of thing Nintendo would release here. Little extras to keep people playing that don’t require too much in the way of resources to develop.
But who knows. Nintendo’s always a company that’s full of surprises, and a massive expansion along the lines of the Champion’s Ballad would certainly rekindle interest in that game or Odyssey. Never say never here, especially after Mario Odyssey, Mario + Rabbids and Team Rainbow Rocket in Pokémon Ultra Sun and Ultra Moon.
Caption: If this happened, literally anything is on the table where Nintendo is concerned
Still, what do you think is going to happen here?
Could we really see more DLC for games like Breath of the Wild and Mario Odyssey? What sort of DLC would it be anyway?
Have your say on the matter (and other things besides) here in the comments or on social media sites today!
Ever since the Switch launched, people have wondered when non-gaming apps and services would become available for it. After all, the Wii and Wii U both had Netflix and YouTube on them, and virtually every other Nintendo console from the DSi onwards had a browser of some sort as well.
But the Switch didn’t. In fact, in keeping with its focus on games above all else, the operating system was stripped back to the core, and non-essential apps mostly done away with. No browser, no Miiverse, no messenger like communication system… heck, even the online stuff was turned into a separate app rather than bundled with the console itself.
However, that may now be slowly changing again. Why? Because just yesterday, the official YouTube app was released for the Switch. Downloadable from the eShop, this app lets users view videos, sign into their accounts and do almost everything else that may want to do on the service right there on their Nintendo system.
And for the most part, it works… decently enough. It’s not perfect by any means and the UI does seem to have a nasty tendency of providing buttons too small to be convenient for the console’s touch screen (when in handheld mode), but it does what it needs to none the less.
So download it if you’re interested. It’s free, and there’s no real reason not to install it at this point anyway.
If you’re a long time gamer, you’re no doubt aware of Prima Games. Responsible for the strategy guides released alongside every major game in the last decade, the company has basically become the last man standing in their space, with even Nintendo giving them the official licenses after Nintendo Power went kaput.
But it seems there’s those days are now coming to an end. Why? Because as the title suggests, Prima Games is shutting its doors, with Penguin Random House’s Dorling Kindersley division saying it was a hard decision brought about by a significant decline in the physical game guide sector.
Which makes sense really. Unfortunately for those who like printed works like this, the internet has basically killed physical video game related books and magazines, with everything from Nintendo Power to Official Magazine and NGamer biting the dust in the last decade or so. There’s just no reason to buy these things any more. GameFAQs, YouTube and wikis have made the guides obsolete, whereas news sites and YouTube channels have done likewise for printed magazines.
Regardless, all operations will cease by Spring 2019, and any remaining Prima staff have been reassigned to the company’s current projects. So you can expect their Smash Bros Ultimate guide to get released as normal, even if basically everything else is on shaky ground.
But yeah, Prima Games is now officially closing down, it’s 28 year legacy finally having come to a close. So what do you think about it all?
Are you disappointed that Prima Games is soon to be no more?
Or do you feel printed video game walkthroughs have lost their usefulness a long time ago, and that this change was always inevitable at some point in the near future?
Tell us your thoughts on the matter (and more) in the comments below or on the forums today!
Earlier today, Nintendo aired a new Nintendo Direct presentation for Super Smash Bros Ultimate. Clocking it at 40 minutes in length or so, this presentation included information on every last member of the roster, plus all manner of modes, extras and side stories available in the title.
And as per usual with these things, we’ve decided to give our thoughts on the whole affair. So here’s the presentation in its entirely in case you missed anything:
As well as our thoughts on the entire thing, in recap form. Sitting back comfortably? Good, it’s time to delve into Super Smash Bros Ultimate’s final presentation, piece by piece… our thoughts on the presentation, or just read a quick recap of everything announced in it.
Starting with the last two playable characters. Yep, as made clearly very shortly into the presentation, this Direct was going to be last time Nintendo announced new fighters for Super Smash Bros Ultimate, at least outside of the DLC.
But there are no surprises in this line up, since the final two fighters were two characters predicted by almost half the internet. Namely, Ken from Street Fighter and Incineroar from Pokémon Sun and Moon:
They’re about what you’d expect really, and in our own opinions, pretty decent choices for newcomers overall. After all, Ken is almost always present alongside Ryu in crossover games, so having him as an echo fighter seems like a logical move.
Meanwhile, despite Incineroar not really being the most popular Pokémon in the world (or heck, one with any previous spin off appearances under that belt), he makes a lot of sense in Super Smash Bros regardless. I mean, he’s a wrestling heel. His whole gimmick and moveset revolves around using wrestling moves with fire themes.
That makes him ideal for a fighting game like this, and makes for a nice contrast to Greninja, another Dark type starter Pokémon introduced in Super Smash Bros for 3DS/Wii U.
Either way, they’re both decent enough characters and both act exactly as you’d expect them to, so let’s move onto something else.
Aka the Spirits mode thing, which is in an interesting beast in of itself. Put simply, it’s what you get if you mix adventure mode (or the Subspace Emissary) into a blender along with classic mode and the trophy collecting from the earlier games.
Or more precisely, it covers two connected modes with the same name. The trophy replacement has you collect characters from throughout Nintendo’s history and use their abilities to power up your fighters in battle. For example, collecting Cappy from Super Mario Odyssey gets you increased throwing power, and Princess Shokora from the Wario Land series gives you the Super Leaf effect in battle. Basically, in that sense it’s kinda like the stickers from Brawl mixed with the upgrades from the last game’s Smash Run mode.