Is Retro Studio’s Next Project a Star Fox Racing Game?

Ever since Donkey Kong Country Tropical Freeze was completed, people have wondered what exactly Retro Studios’ next project would be. It’s not Metroid Prime 4, since that project is in development over at Bandai Namco instead. It might be another Donkey Kong Country game, though suggestions on that front indicate it’d be different to the others in some way, maybe by not being another 2D platformer.

But the main theory going around is that it’s an IP Retro have never previously worked on, which is where today’s interesting rumour fits in. You see, according to this individual on Reddit (and supported by various people at Eurogamer), Retro’s new title is, wait for it…

A Star Fox racing game spinoff called Star Fox Grand Prix. What’s more, apparently, it’s a cross between Diddy Kong Racing and F-Zero too, with the high-speed racing of the latter being mixed in with the adventure setup, hub world and bosses of the former. It’s certainly an interesting idea, and one you likely wouldn’t expect from the Star Fox series.

But is it real?

Well to be honest, we don’t think so.

Continue Reading…

New Video Shows Unused Super Mario Odyssey’s Unused Costumes in Action

Earlier this year, new costumes were leaked for Super Mario Odyssey. These costumes (including ones based on the Broodals, a zombie outfit and a Santa suit) were originally found as text descriptions in game, but soon had their models found as well, which offered fans a glimpse of what was to come in the game’s free updates.

However, we never saw the costumes in the game itself. This meant there was always a slight ‘tinge’ of uncertainly to their legitimacy, as well as worries that Nintendo might remove them from the game rather than release them, like they did for the unused Link costume mentioned on the TCRF’s page for this game.

But now, that’s all changed. Why? Because thanks to some new videos by a Super Mario Odyssey hacker called Mizumi, we now have footage of the actual costumes in game. Here it is:

As you can see, all the costumes from the datamine are there and accounted for. The Broodal outfits? All shown in action, including Hariet’s dress. The somewhat odd-looking zombie one? Present, complete with the throwable ‘axe’ in place of Mario’s normal cap. And then… there’s the 8-bit cap.

8-bit Mario

Yeah, this one looks really strange. Seriously, Mario doesn’t so much ‘run’ as he does slide and bounce around like a statue, and his appearance seems less like traditional 8-bit (read, Mr Game & Watch) and more like someone made the 8-bit Mario amiibo figure into a playable character. It’s absolutely bizarre to say the least and looks to be the weirdest outfit Super Mario Odyssey has ever gotten.

2D 8-bit Mario

Above: Well, in 3D at least. In 2D it just looks like Mario with a different colour palette.

Still, it fits the game well, just like the invisible cap and Mario 64 outfit before it. So, check out the video if you’re interested, and tell us what you think of these new costumes. Are you interested in using them in game? What ones are your favourites and why?

Give us your opinion on the matter here in the comments or on social media today!


Gameplay of All Unused/Unreleased Outfits in Super Mario Odyssey (YouTube)

Super Mario Odyssey’s Jump Rope Mini Game Has Been Broken… Again

A couple of months ago, you may remember how the Talkatoo glitch completely broke Super Mario Odyssey’s Jump Rope Challenge Mini Game. Basically, you’d chat to Talkatoo while Cappy was about to hit his head from behind, which would then freeze the camera and let Mario hang in the air above the mini game, getting infinite points in no time whatsoever. It was a pretty easy bug to use, and until its patching, managed to wreck the scoreboard by filling up the top few thousand results with scores of 99999 or what not.

Fortunately, the glitch was patched and the scoreboard wiped. Everything’s back to normal again, right?

Well, not quite. Because you see, thanks to a new glitch in New Donk City, the exact same mini game has been shattered again. Yep, an all-new bug has now been found by Syrkl which lets you break the game all over again, meaning max scores on the challenge are now a matter of patience rather than skill once more.

And this glitch all revolves around those letters in the park. Why? Well, you know how by default, you’re not able to take them out of that small area?

Yeah, well it turns out that’s not quite accurate. Indeed, while there’s an invisible wall keeping the letters penned in, you can also push them around with a scooter if you line up correctly on the side of the letter. This (plus a bit of careful aligning) then lets you push the letter outside the zone it’s found in and take it all around the city.

And from there, well things get a bit weird. You see, due to the fact the letters weren’t designed to be taken beyond a small part of the level, they have some weird effects when used elsewhere. For instance, the letters can be sent into hyperspace if you line up the scooter correctly in certain areas, forcing the letter at high speeds through walls and off edges:

Taking it near the taxi you can capture warps you to the secret level, since it only checks you’ve ‘captured something’ to warp you, not what object you’re actually controlling:

Whereas using it near the RC Car can in turn force that out of its own pen, letting you drive the mini taxi all over the city:

However, if you take it to the Jump Rope Challenge though, well it turns out the letter can be placed where the rope is. Then, just activate the mini game while standing on it and well, voila. You now automatically gain points by doing nothing, letting you reach the max score without moving a muscle:

It’s pretty much about as broken as you can imagine, and means whatever challenge is left in this mini game has now been utterly destroyed.

So yeah, give it a go if you’re interested. It’s not the simplest glitch in the world to pull off, but it will at least give you a quick way to beat the mini game, as well as a few funny effects around the city as a whole.


Syrkl on Twitter

Crash Bandicoot N Sane Trilogy Sees Release Date Pushed Forward

Well, this is a bit of a surprise isn’t it? We’ve heard of games getting delayed or pushed back, but never one getting its release date actually brought forward!

But with Crash Bandicoot N Sane Trilogy, that’s exactly what’s happened. Yep, as mentioned on the official Twitter account, the game’s now due to be released on other consoles on June 29th instead of July 10th, giving fans a nice extra week or so to enjoy the title!

Here’s the original tweet confirming the change:

So yeah, good news Nintendo fans! It turns out you won’t be waiting as long to play N Sane Trilogy after all!


Crash Bandicoot Release Date Update (Twitter)

Nintendo Software Engineer’s Tweet Implies Bandai Namco Are Working on Super Smash Bros for Nintendo Switch

Given E3 is fast approaching, it’s no surprise that ‘leaks’ for games like Super Smash Bros would start appearing online. After all, everyone’s hyped up to hell over this stuff, and anyone with a bit of rudimentary image editing skills can get a ton of notoriety for just a few minutes work.

However, some leaks are better than others, and one from an ex Bandai Namco employee indicates some very interesting about the new Smash Bros title. That’s because this employee (who has since moved to Nintendo themselves) was apparently involved with the development of the game’s engine and mentioned just as much on his personal Twitter account.

Here’s a screenshot showing the tweet in question:

As you can tell, it doesn’t exactly leave much to the imagination there.

But is it true? Is the account associated with this info actually trustworthy?

Well, it’s always going to be impossible to be 100% sure, since a good hoaxer can fake virtually anything.
However, where Mr Sonobe is confirmed, it does indeed seem to be legitimate. That’s because not only do we have evidence an account did exist for said individual at one time…

But we also have evidence from related sites like LinkedIn showing he was indeed employed at Bandai Namco in the past and is currently working at Nintendo now. Just check out his profile if you don’t believe us.

It’s clearly the same guy, and the dates match up well with the information provided in his now deleted tweet.

Which in turn gives us reason to believe it is indeed true. Bandai Namco is working on Super Smash Bros for the Nintendo Switch, and this ex developer really did leak their involvement with his tweets. The evidence just seems too strong to deny it.

But what do you think about it all? Are you happy that Bandai Namco is returning for this game? Do you feel their involvement may hint towards what type of sequel the Switch game is? And what do you think about ex company employees giving away information like this online?

Have your say in the comments below or on social media today!


A Nintendo Software Engineer’s Tweet Suggests Bandai Namco is Working on Super Smash Bros for Switch (My Nintendo News)