Have you ever run out of arrows in The Legend of Zelda Breath of the Wild?
Oh of course you have. This game gives you a million things to hit with arrows, but you actually have to go and work somewhat to actually find and attain them. It’s not like other Zelda games where you can just cut the grass and hope magic refills pop out.
Fortunately though, it seems you’re in luck. Why? Because as the title suggests, a YouTuber called Austin John has found an interesting trick that will let you farm as many arrows as you like without getting hit! Here’s his video showing off the process:
It’s pretty simple really. Just go to the area marked (with the Bokoblins on horseback), then use Revali’s Gale to fly upwards. Upon landing, keep the camera pointed down so you never see the enemies and well… you don’t get hit by arrows any more. Leaving you free to stand still pressing A to pick up all the arrows falling to the ground nearby.
But why does it happen anyway?
Well, I don’t know for sure. But my best guess is that it’s part of Nintendo being nice to the player. Part of a setup that Nintendo has implemented in a couple of games to avoid players being infuriated by attacks they can’t see.
In other words, the arrows never hit because Nintendo thinks it’s unfair if a projectile is fired at you from off screen without you being able to know where it’s coming from. They know you can’t see the Bokoblins, so they simply have their attacks JUST miss in order to get you moving/make you move the camera into a position where you can easily see and avoid them.
And I believe this because surprisingly, this isn’t the only game where such a tactic works. Oh no, Mario & Luigi Paper Jam did the exact same thing in its papercraft battles. If you can’t see the boss on screen, then the boss can’t hit you at all. Period.
That’s all for the same reason. If you can’t see the boss, having it repeatedly hit you is seen as being cruel to the player. So they simply disabled its attacks until you turned round.
Either way, their kindness is our gain. So go on guys! Go out there and get some more arrows in Zelda Breath of the Wild!
From the minute the Nintendo Switch was announced, people have wondered about the possibility of a new Pokemon game. After all, it’s a handheld with the technical power of a home console! A system that can push out full HDMA graphics and gigantic worlds at a whim!
Isn’t that perfect for a full Pokemon Sun and Moon sequel?
Well, yes it is And guess what? It seems we’ll soon find out exactly what Game Freak has in store with such a game too.
Because as the title suggests, they’re actually advertising for someone to work on such a game right now. Here’s the advertisement on Indeed Japan if you don’t believe me:
3D Model Creator Wanted – Game Freak (Indeed)
As you can tell, it’s pretty obvious they’re talking about Pokemon. I mean, read some of these quotes and tell me what other Game Freak franchise they could possibly be referring to:
We’ll have you work on an RPG that’s popular on a global scale
Which will be release on consoles
With a title that just about everyone knows and that could end up providing you a future career
It’s certainly not Drill Dozer or Smart Ball, that’s for sure. Nope, this is Pokemon. Even the simple comments on it being a franchise that’s popular worldwide doesn’t exactly leave any options.
So yeah, it seems Game Freak are recruiting for a new Pokemon title. However, one thing does stand out as somewhat interesting here. As in, even more interesting than the possibility of a new Pokemon RPG on the Nintendo Switch.
And that’s this comment about it having been ‘released for a long time’. Indeed, do you know what this makes me think of?
Pokemon Stars. You know, the Pokemon Sun and Moon sequels that were apparently coming to the Switch at one point. Having the new Pokemon games be based on generation 7 would certainly account for a familiar development environment and a game that’s been out for a long time.
But hey, what do you think? Could this job posting be proof that Game Freak really is working on Pokemon Stars for the Nintendo Switch? Or are the plans in relation to a brand new Pokemon generation planned for Nintendo’s system?
Post your thoughts on this here (or at the Gaming Latest forums) today!
Back in the SNES era, there was a sequel to Secret of Mana called Seiken Densetsu 3. An incredible RPG with gorgeous sprites, an interesting story and tons of cool features, the game got good reviews from pretty much everyone who played it and is now seen as one of the best RPGs on the system.
There was just one problem with it.
The game was never released outside of Japan. There was evidence it was meant to at one point (like magazine pictures and official statements). And there was talk of naming it ‘Secret of Mana 2’ as well.
But it never happened either way. The rise of the PlayStation and other modern systems meant the game was seen as a poor choice to release in the West, and the cost of localising it made Square reconsider in general.
However, it seems things may be about to change!
Why? Because on the official series Twitter account today, a very interesting tweet was posted. Namely, this one showing the game running on the Nintendo Switch!
And this is interesting for a multitude of reasons. For one thing, the game was never released on the Virtual Console (or other digital download services) to begin with. No, not even in Japan.
As a result, this means that Square Enix is likely interested in releasing it there now. Which given the lack of region locking for the Nintendo Switch, means that people from outside Japan will be able to play it anyway.
More interestingly though, there’s the possibility of the game receiving the Earthbound Origins treatment. This would let the game finally be officially released to those from other regions, would provide another possible classic revival (alongside Mother 3 getting its own possible translation) and please a lot of people at the same time.
Either way, it seems like Seiken Densetsu 3 now might be coming to the Switch at one point. So hey, what do you think? Are you interested in the game now it may be made available again? And what form do you think it’s Switch release might take?
Post your thoughts here or on the Gaming Latest forums today!
Since their debut in Ocarina of Time, the idea behind the Kokiri in the Zelda series has been a pretty simple one. They’re forest spirits created by the Deku Tree. They can’t leave the forest or grow up. And a few hundred years later, it turns out they’ve gotten changed into living tree creatures in order to survive the flood that created the Great Sea.
It’s all standard stuff for the Zelda series really, and most of the fanbase likely know it all by now.
But now it seems Nintendo has different ideas about the origins! Why?
Because according to the new Zelda Encyclopaedia, the Kokiri weren’t originally forest spirits at all.
Oh no, they were actually Hylians. As in, normal humans that entered the forest after running away from civilisation.
Here’s the page about it from the book that confirms it:
As well as a translation about the species via the nice guys at Source Gaming:
ok the Kokiri were originally Hylians who rejected civilization, so they ran into the forests. Then they started their own society and eventually became the Kokiris. It was said if they left the forest they would die, but in reality that was because the Great Deku Tree was holding them back from aging. Once the forest is revived by the sage, and the Deku Tree Sprout is born, the Kokiri could leave the area. In a later era, they worked as the wind sage. (Very loose translation)
As you can see, it’s a pretty drastic departure from their concept back in Ocarina of Time. However, here’s the thing:
It’s also an illogical one. Why?
Well, go back and play Ocarina of Time for a minute. Because if you do, you’ll notice that the game actually says that humans who get lost in the Lost Woods turn into Skull Kids or Stalfos. This is backed up by both a certain Gossip Stone:
They say that when non-fairy folk enter the Lost Woods, they become monsters!
As well as Fado in the Biggoron Sword sidequest:
That guy isn’t here anymore. Anybody who comes into the forest will be lost. Everybody will become a Stalfos. Everybody, Stalfos.
So yeah, it doesn’t really make a lot of sense when you think about it for a moment. But hey, it seems that’s the official viewpoint none the less. That despite lost folk becoming Stalfos or Skull Kids in later years, the original Kokiri folk were actually random Hylian citizens who wandered in the woods and never came out.
It’s a very strange reveal for the Zelda series, and makes you wonder what other crazy things the book will say about the species and their history!
Yesterday, Nintendo mentioned that they’d be posting some ‘making of’ videos about The Legend of Zelda Breath of the Wild.
Well, it seems they’ve lived up to that promise. Because here are the videos in question. All of which showcase a different aspect of the game’s development process:
So what’s interesting here?
Quite a few things actually! For starters, the one about the beginning of the game’s development actually states Nintendo has an ‘internal message board system’ which the game’s developers use to discuss ideas they have for the title. Like a sort of Miiverse setup, except for concept art and footage.
This is a pretty neat idea for sharing information about the game, and opens up the (very real) possibility that gaming’s Edward Snowden might have the perfect opportunity to post a bunch of Zelda development docs and concepts online.
And the cool aspects don’t end there. Oh no, they also gave a few details about how the enemies and characters were designed too. For example, did you know the Bokoblins were designed first in this game?
No, me neither. But apparently they were, even though they had some of the most complex AI in the entire experience. So that’s interesting I guess.
As is the talk of how certain sound effects were recorded. For instance, that horn said Blins use to summon backup… is actually a recording of a real horn a staff member owned. So yeah, calling for help through one of those things would actually sound identical to the Bokoblin calls in Breath of the Wild.
Other interesting things revealed are:
- That the Guardians were based off a staff member’s experiences with the Octoroks in the first game. Apparently he thought they were huge and imposing, so the team designed an enemy kind of based on his conception of the things.
- How Link’s whole design came about based on his character and personality. In other words, they didn’t design Link and then create his personality, but went the other way around.
- That part of the game’s concept came from being able to break free of tech limitations limiting the world designs to more linear setups. Interestingly, Skyward Sword is mentioned here, with comments about how they wanted to let players explore the world outside of the bits of the surface you visit in game.
Finally, they made it clear that the game’s development involved revisiting the series conventions and seeing what ones made sense at this point in time. So hey, it seems like the Zelda series is finally breaking away from the traditional formulas of the past and trying something new instead.
So what do you think about the videos? Do they give some interesting insights into Breath of the Wild’s development? Post your thoughts on them here in the comments or over at the Gaming Latest forums today!