As you may know, you have to get through the Yiga Clan Hideout to reach the Vah Nabooris Divine Beast in Zelda Breath of the Wild. And as you also might know, said mission involves stealth. Lots and lots of stealth, past dangerous enemies who can kill you one hit regardless of any fairies or Mipha’s Grace. It’s slow, it’s annoying and for people who don’t like stealth, might be torturous in general.
But luckily, there’s an alternative! Yep, thanks to an all new bug in the game, you can now skip the entirety of the Yiga Clan Hideout without ever encountering a single Blademaster or trap! Here’s a video showing the bug in action:
As well as a handy little text walkthrough for those who prefer it…
So first off, get to the hideout and climb onto the roof. You’ll know you’re in the right area if you can two slightly taller ‘mounds’ sticking out of a giant flat sandy surface. Or if you can see a giant pit in a decorative circle to the north of you.
Then, find a Stalmoblin. These enemies appear from the ground at night, and usually carry either a bow or a Moblin club. Make sure the one you fight has a Moblin Club (or another two-handed weapon).
Once that’s set up, wait until he swings the club horizontally. When he does, press X to do a backflip.
While still in the air, use the Bomb Rune to drop a bomb. Detonate it as Link lands from the dodge.
If done correctly, Link will plummet straight through the ground. Now, depending where you were standing, this is either going to end pretty well or extremely poorly for you.
What do I mean by that? Well, there are three possibilities here:
- You land smack bang in the middle of the hideout, perhaps right in front of a guard. If so, sucks to be you. Your next of kin will be informed in due time.
- Alternatively, you land in the room before the boss fight. If so, congrats. Maybe you should try your luck at the lottery or a casino, because fortune seems to favour you a lot. Open the door with Magnesis, and stroll on out to the Master Kohga battle.
- More likely however, you’ll land just outside of the hideout interior, underneath where the floor would be. While you’re here, the guards have no way at all of seeing you or detecting your presence, so if you want to mess around (like by whistling constantly), go ahead. It’s cathartic.
But if you want to reach the boss… eh, that’s pretty easy too. Just walk around under the floor until you get to the room before the boss, then climb or fly up above the roof. Here, you’ll notice you’re able to use Magnesis outside of bounds, so use it on the door.
Once done, go around in front of the open door, and you should be able to sneak to the loading point and activate the boss battle. Either way, you’ve skipped the most annoying mini dungeon in the game, and you’re now free to fight Kohga and take the Thunder Helm.
It’s a pretty neat if you can pull it off. However, there’s one thing you may want to remember here.
This glitch… is damn hard to use. Seriously, bomb clipping is basically frame perfect in Breath of the Wild, and it’s necessary to use this skip at all.
So, if you can’t pull it off first time, don’t give up. Keep going and you’ll nail it eventually, with all the benefits that entails.
As is expected in a game as complicated as the Legend of Zelda Breath of the Wild, there are many glitches that can get you out of bounds. There’s horse clipping, where jumping off a horse in front of a wall, then saving and reloading in mid air places you behind said wall. There’s Blood Moon clipping, where enemies respawning on top of you can push you straight through the floor. And there are numerous little tricks you can do with the Travel Medallion as well.
However, there’s a problem with all these methods. They’re situational.
In other words… you need to bring a horse to the point you want to get to. Find a weak part of the geometry the Travel Medallion will let you clip through. Hope for dear god a Blood Moon actually appears when you need it.
It’s annoying, it’s limited and leaves a lot of questions unanswered.
But this new bug is different. Why?
Because as the title suggests, it works ANYWHERE in the game. All you need is a monster with an attack you can flurry rush via backflipping.
And there are a lot of those in this game. Heck, your standard Bokoblin with a club is one of them. As is pretty much every Moblin or Lizalfos in the game.
So here’s how to do the glitch:
- Approach the enemy and lock onto them with L
- When they swing to attack, press X to backflip
- While you’re in the air, drop a square bomb
- Finally, detonate said bomb as you land back on the ground.
If you did so correctly, Link will have shot straight through the ground. Here’s a video ‘guide’ if you need it:
However, I’m gonna warn you about one thing here. Basically, this is NOT an easy glitch to use. Unlike the infinite Korok seeds or infinite Compendium pictures bugs I wrote about earlier, you do need very good timing to pull this off.
Because of that, you’re advised not to give up if you struggle a bit here, since this is pretty close to frame perfect. Just keep trying until you nail it.
So what’s the use of this bug you may be wondering?
Well, that’s a good question really. In theory it lets you skip quite a few things, since you can climb up from under the ground rather than having to open doors or activate quests to progress. And given the Trial of the Sword is all on one big map, that might in theory let you skip a large portion of it by merely walking over to a room near the end.
But in practice, it’s more of a fun thing to do than anything else. That’s because the underside of Hyrule is actually a surprisingly beautiful sight. In a very alien planet like way:
[Underneath Hyrule 2]
And it’s also a good way to create Boundary Break episodes too. Want to know what’s at the bottom of the pit Master Kohga falls into?
Well, here you go. Turns out it goes down a surprisingly long way when you look at it from under the floor.
Which is also true of Sheikah Towers too. Seems those actually go quite a few metres further than it looks on the surface for whatever reason:
So yeah, if you’re interested in exploring Hyrule’s mysterious glitchy underworld, give this bug a try. After all, there’s some very interesting stuff behind the scenes here…
As anyone who’s ever played The Legend of Zelda Breath of the Wild knows, the Sheikah Slate is a massive part of Link’s adventure. It holds the world map, as well as a way to warp between areas. It’s used for runes, like remote bombs and stasis. And with everything from cutscenes to Divine Beast manipulation and photography requiring it, it’s basically the most important item in the entire adventure.
But did you know you can skip it entirely?
Yep, thanks to an interesting new bug, you can actually escape the Shrine of Resurrection without even getting the Sheikah Slate! Here’s a video showing how it works:
As well as some quick instructions:
- Open a save file where you’re outside the Great Plateau (or in a shrine), and go to a ledge.
- Press A to climb down and pause on the same frame
- Once this is done, head back to the title via the menu and start a new game
- If done correctly, Link should collapse the second he wakes up in the Shrine of Resurrection
- And voila, he’s now outside the Shrine minus Sheikah Slate!
This works because the game has a really bad way of handling save data. Put simply, it doesn’t quite clear your state between save files or new games.
So if you’re sneaky, effects can be carried between them. Did this bug with a normal shrine instead of the Shrine of Resurrection?
You’re now outside of the shrine’s boundaries in the void. Or stuck in a wall somewhere.
Saved the game while in some dangerous substances and reverted to a file where you’re on a horse?
The effects have carried over, and you’ve either got auto healing or just dropped dead on sight.
The list goes on and on. Cause the game just doesn’t clear save data correctly.
Either way though, doing the bug mentioned lets you skip the most important item in the entire game. But what effects does it have?
Does it break the game wide open?
Not quite. For one thing, the game does act like you have the slate where cutscenes, shrines, towers and Divine Beasts are so concerned. So if you ever need to scan a terminal (or are planning to upgrade it at the Hateno Tech Lab), don’t worry. That still works fine in this game state.
You can also use runes like normal, since the L button’s quick select menu works as it usually does. So unless you’re one of the 1% of players who actually open the slate to switch runes (apparently that’s actually possible?), you won’t see anything different there either.
However, there are still other effects the lack of Sheikah Slate has on the game.
For instance, without the slate, time never progresses. What do I mean by this?
Well apparently the cutscene that plays when you first enter the Great Plateau also starts the in game clock. It’s what kicks off the whole day and night cycle thing.
So without it, time remains frozen at the time you started the game. This in turn means that the Blood Moon never happens.
In other words? You can pretty much permanently kill every monster in the world while this state is active, turning Zelda into a game with (NPC only) final death.
It also completely disables the map in the game. As a result, not only can you not view it by press – (since the Sheikah Slate doesn’t exist), it doesn’t appear as a mini map either. So if you want to do a full blind run of the game… well this could be just the ticket.
Same goes for teleporting too, since without access to the map you can’t warp anywhere. That’s brutal for a new player, but certainly makes things a tad… more interesting for those who consider warping a bit out of a cop out.
Finally, it’s not permanent either. Don’t like not having a Sheikah Slate? Simply go back to the Great Plateau and get it, since you’re able to pick it up at any time. Because of that, while some aspects of the game aren’t possible (like manipulating the Divine Beasts), you can simply go back and get the slate if you want to complete them further down the line.
So give it a go if you’re interested. It’s an interesting way to play the game, and provides a nice bit of extra difficulty for those people finding Master Mode just a tad too easy.
In The Legend of Zelda Breath of the Wild, the Sheikah Slate has a feature called the Hyrule Compendium. This acts like a bestiary for the game, listing all the materials, weapons, enemies and other objects you encounter along with some useful details about them.
Additionally, it also lets you track said objects by setting the Sheikah Scanner to target them. So if you want to find a Lynel, you need a Lynel picture in the Compendium to hone the sensor too.
But here’s the issue;
Compendium pictures are annoying to get. You can either take them yourself, which involves marching across Hyrule and photographing everything that moves (or in many cases, doesn’t).
Or you can buy them from Symin in the Hateno Ancient Tech Lab for a certain number of rupees. Which is somewhere in the hundreds.
This means filling out the Compendium usually takes a fair bit of time. However, did you know there’s now a handy bug that gives you an alternative? Yes, there’s a way to get tons of free Compendium pictures without spending a penny!
So how does it work?
Basically, when you first activate the Sheikah Sensor in the Tech Lab, Symin demonstrates the feature by finding a photograph on the slate. This photograph is random, and acts like a free teaser for the ‘picture buying’ feature in the game.
Well, that’s how it’s supposed to work. What Nintendo did instead was give you a certain number of pictures… based on how many of a specific item you sold in a shop.
No, I’m not joking. Somehow, the items you sell in town dictate how many pictures Symin finds on the Sheikah Slate by using the tech lab demonstration.
So if you want all 35 Material pictures without having to buy or find them yourself… just sell 35 apples, mushrooms or other materials in the local shop and then talk to Symin for the demonstration. Now you can track Hearty Durians to your heart’s content!
Here’s a video illustrating how it all works:
But what if you don’t want pictures of materials? I mean, fruit is nice and all, but it’s not something people care much about in this game. A few pictures of Hearty Durians and Mighty Bananas isn’t exactly the most exciting in the world.
Well, there’s a solution for that too. Basically, the game only gives you pictures of Materials if you have room for said pictures in the Compendium.
If you don’t… it’ll find another category to give you pictures from. So if you want say, enemy pictures, take your own pictures of every fruit and material in the game and then speak to Symin. You might get photos from the enemy batch instead. Or the creatures set. Or any of the other sets the Compendium has.
It’s not the most convenient bug in the world, but it’s a nice time and money saver none the less. Makes it much easier to get a full Hyrule Compendium that it was before.
So give it a shot! It’s definitely worth it if you’re that early in the game!
Getting all the Korok seeds in The Legend of Zelda Breath of the Wild is a right pain in the ass. You have to traverse the entire world looking for secrets. Complete numerous balloon popping challenges and boulder rolling exercises. And well, without a guide, it means you’re going to looking in every single patch of land dozens of times hoping that this time you’ll come across a Korok you missed earlier.
It’s annoying, it’s tedious and it takes forever.
But did you know it’s actually unnecessary now? That there’s a way to get 900 (or more!) Korok seeds without actually finding all 900 Koroks!
Yes there is! And it only needs at least one unbeaten Divine Beast and access to the Trial of the Sword to work!
So here’s how it works:
- First, you need to go to the Trial of the Sword and enter. Once then, do anything you like for a bit, before teleporting to the unbeaten Divine Beast you’ve opened up.
- Next, exit the Divine Beast in some way (teleport out if you don’t have the map, press X to exit if you do).
- Now go to a Shrine. This isn’t technically crucial here, but will tell you if the glitch has worked. If it has, the shrine entry pad will be orange (even if you’ve beaten it already).
- Once you’ve confirmed it works, go to a Korok Seed you haven’t gotten. Put down the Travel Medallion nearby if you’ve got it, to make things quicker.
- Get the Korok Seed.
- After you’ve done that, travel back to the area with the Travel Medallion.
- Guess what? The Korok has returned to its initial state. So get the seed again.
- Repeat about 900 times if you’re lazy.
No more Korok seed hunting is now needed! Just repeat the same one until you’re done, and Bob’s your uncle!
But this isn’t the only use of this glitch. Oh no, the glitch also resets a lot of things in the world. For instance, all treasure chests will now return if you open them, warp away and return again.
This lets you do such clever things as get unlimited copies of all DLC armour:
Clone the Hylian Shield:
And even do wacky stuff like reactivate the Sheikah Towers again:
It’s a really interesting bug, and completely breaks the game wide open. Item duplication + story event repeating in one? How could this not be the most awesome thing ever?
It can’t, that’s how! So watch my video guide if you’re still having trouble:
Then use this bug to completely bust it wide open. Thanks to LinkTroisUn on YouTube for finding it!