As anyone who’s ever played The Legend of Zelda Breath of the Wild knows, the Sheikah Slate is a massive part of Link’s adventure. It holds the world map, as well as a way to warp between areas. It’s used for runes, like remote bombs and stasis. And with everything from cutscenes to Divine Beast manipulation and photography requiring it, it’s basically the most important item in the entire adventure.
But did you know you can skip it entirely?
Yep, thanks to an interesting new bug, you can actually escape the Shrine of Resurrection without even getting the Sheikah Slate! Here’s a video showing how it works:
As well as some quick instructions:
- Open a save file where you’re outside the Great Plateau (or in a shrine), and go to a ledge.
- Press A to climb down and pause on the same frame
- Once this is done, head back to the title via the menu and start a new game
- If done correctly, Link should collapse the second he wakes up in the Shrine of Resurrection
- And voila, he’s now outside the Shrine minus Sheikah Slate!
This works because the game has a really bad way of handling save data. Put simply, it doesn’t quite clear your state between save files or new games.
So if you’re sneaky, effects can be carried between them. Did this bug with a normal shrine instead of the Shrine of Resurrection?
You’re now outside of the shrine’s boundaries in the void. Or stuck in a wall somewhere.
Saved the game while in some dangerous substances and reverted to a file where you’re on a horse?
The effects have carried over, and you’ve either got auto healing or just dropped dead on sight.
The list goes on and on. Cause the game just doesn’t clear save data correctly.
Either way though, doing the bug mentioned lets you skip the most important item in the entire game. But what effects does it have?
Does it break the game wide open?
Not quite. For one thing, the game does act like you have the slate where cutscenes, shrines, towers and Divine Beasts are so concerned. So if you ever need to scan a terminal (or are planning to upgrade it at the Hateno Tech Lab), don’t worry. That still works fine in this game state.
You can also use runes like normal, since the L button’s quick select menu works as it usually does. So unless you’re one of the 1% of players who actually open the slate to switch runes (apparently that’s actually possible?), you won’t see anything different there either.
However, there are still other effects the lack of Sheikah Slate has on the game.
For instance, without the slate, time never progresses. What do I mean by this?
Well apparently the cutscene that plays when you first enter the Great Plateau also starts the in game clock. It’s what kicks off the whole day and night cycle thing.
So without it, time remains frozen at the time you started the game. This in turn means that the Blood Moon never happens.
In other words? You can pretty much permanently kill every monster in the world while this state is active, turning Zelda into a game with (NPC only) final death.
It also completely disables the map in the game. As a result, not only can you not view it by press – (since the Sheikah Slate doesn’t exist), it doesn’t appear as a mini map either. So if you want to do a full blind run of the game… well this could be just the ticket.
Same goes for teleporting too, since without access to the map you can’t warp anywhere. That’s brutal for a new player, but certainly makes things a tad… more interesting for those who consider warping a bit out of a cop out.
Finally, it’s not permanent either. Don’t like not having a Sheikah Slate? Simply go back to the Great Plateau and get it, since you’re able to pick it up at any time. Because of that, while some aspects of the game aren’t possible (like manipulating the Divine Beasts), you can simply go back and get the slate if you want to complete them further down the line.
So give it a go if you’re interested. It’s an interesting way to play the game, and provides a nice bit of extra difficulty for those people finding Master Mode just a tad too easy.
In The Legend of Zelda Breath of the Wild, you can go anywhere at any time. You can fight the final boss the minute you get off the Plateau. You can take on the Divine Beasts and story quests in any order. Heck, even stables of the Zelda series like the Master Sword can be skipped altogether.
And that makes it quite tough to really mess up too. I mean, how can you mess up? Everything you can do in the game can be worked around or ignored when necessary.
There’s no way to make the game unwinnable.
Or is there?
Because as I found out earlier, there are indeed three ways to completely destroy a save file in Breath of the Wild. They’re absolutely batshit insane ways yes, and they’re never going to occur to 99% of people playing the game.
But for those who are curious (or want to screw over a friend, family member or video game store), well here you go. Here are three ways to render your Breath of the Wild save files completely unusable.
1. Escape the Final Boss Battle Then Save on a Divine Beast
Starting with the first of two tricky sequence breaks involving the final boss glitch. How does it work?
Well, basically, you can escape the battle with Dark Beast Ganon by taking a horse to the wall of light outside the arena and getting off while the horse is trotting along. This puts Link outside the barrier with no easy way to get back inside.
However, this state also has a severe problem.
To put it simply, you can’t save or teleport at will. Instead, you have to go to Lurelin Village, attempt to open one of the treasure chests in the gambling mini game, then end the mini game to reenable saving and teleporting.
And that’s key to the glitch here.
You can’t exit a Divine Beast dungeon without teleporting or going through a cutscene.
So if you use this ‘final boss escape’ glitch, go to an uncompleted Divine Beast and save the game…
You have pretty much bricked the save file. That’s because the teleport option (and the leave button) do not work when you reload the game. You need to get to Lurelin Village to reactivate the features.
As you cannot escape the Divine Beast to reach Lurelin Village though…
You’re screwed. Your save file is now virtually unusable, since you have no way of leaving the Divine Beast.
And to add insult of injury, that even applies to the boss terminal and entry pad too. Because thanks to another glitchy effect of the ‘final boss world’ state, neither are loaded when the glitch is active.
Now admittedly, you could revert to an older backup. That’s certainly possible if you’re not careful.
But if you were ‘smart’ enough to overwrite them with auto saves taken on the Divine Beast, then you’ve absolutely wrecked the save file with no way to recover it. How frustrating!
2. Escape the Final Boss Battle Then Save Out of Bounds
Still, what if you don’t have at least one Divine Beast not completed? Is there a way to screw up your save file with the same glitch then?
Yes there is. And it’s ludicrously simple too.
Just save the game while out of bounds in said state. If you do, you won’t be teleport out when you reload the save file, permanently ruining it and requiring the file to be deleted and started over. It’s that simple.
However, it’s not just tricks with the final boss battle that can wreck your save file.
3. Fill Up Your Whole Inventory With Wild Outfits Via the Dupe Glitch
Nope, it’s also possible to screw up your file with the new item duplication glitch as well.
But… there’s a catch.
You need all 120 shrines first, to unlock the ‘Wild’ set.
That’s because in Breath of the Wild, you cannot sell certain armour or clothing pieces. These pieces are:
- The Wild set (Cap, Tunic and Trousers of the Wild)
- The Thunder Helm
- Champion’s Shirt
- All of the Zora set (Helm, Armour and Greaves)
To do the trick mentioned though, you need an armour set/piece that respawns with the duplication glitch. The only valid option there is the Wild set.
So here’s how it all works.
First of all, make sure you haven’t entered the Divine Beast Vah Ruta yet. Yes, you can get all 120 shrines before that point, don’t worry.
Then, activate the item duplication glitch. If you can’t remember how to do that, you activate it by entering the Trial of the Sword, warping to a Divine Beast then leaving.
Now head to the Forgotten Temple. If you’ve beaten all 120 shrines, you’ll see three treasure chests with pieces of the Wild set in.
Get them, set the Travel Medallion and warp back. Eventually, you’ll fill all spaces in your inventory.
Go to any shop in the game and sell every piece of armour/clothing that can be sold.
Return to the Forgotten Temple. Keep collecting the Wild set.
Once you’ve filled all 100 slots with unsellable armour, you’ve done it. You have absolutely and utterly broken your save file.
That’s because to enter Vah Ruta, you need the Zora Armour. However, you don’t have room for the Zora Armour, and the King won’t give it to you.
Problem is, because the Wild set can’t be sold, you can’t sell any of it to make room for the Zora Armour, so you have pretty much hard locked yourself out of the Divine Beast Vah Ruta main quest altogether.
In addition to this, you’ve also potentially made Divine Beast Vah Rudania virtually impossible, since you have no room for fireproof armour in your inventory. Good luck there. Especially given how even stepping into the North Mine will require chugging fireproof elixirs like a man possessed.
Finally, while you’ve already cleared Vah Medoh and Vah Nabooris for this (since said shrine quests need them cleared), you now have no way back into Gerudo Town either. Cause hey, you can’t buy the necessary Gerudo clothes to get in, and have no way to get the Sand or Snow Boots either.
Admittedly it’s not a complete write off, since Hyrule Castle and Ganon are accessible at any time. But the good ending is lost forever, 100% completion is lost forever, many sidequests are lost forever and every other piece of clothing in the game is lost forever as well.
In other words, your options are drastically limited at best. Talk about making a dog’s dinner of your whole adventure!
And that’s how to make the Legend of Zelda Breath of the Wild completely unwinnable. Is it likely to happen? No, especially not by accident. You have to be really trying to mess up the game via the methods mentioned above.
But it is possible, and it’s interesting to think about none the less.
So if you’re totally bored with Breath of the Wild (or have an annoying friend or family member to screw over), give ‘em a shot. It’ll at least be a bit more interesting than aimlessly helping the same NPCs all day. Or whatever else you do with a completed save file.
Here at Gaming Reinvented, we’ve seen quite a few interesting video game mods over the years. We’ve seen characters from other games added into titles like Super Mario Sunshine. We’ve seen ROM hacks that add orchestrated music to games via the MSU-1 chip or redesign every level completely to make a new experience.
And with Kaze Emanuar… well there’s basically a newsworthy mod being released every week. Like his Super Mario Odyssey 64 one. Or his interesting attempt to add 3D World characters to Super Mario 64.
However, there’s usually a pattern here. Namely, the mods are of old games. Ones people have owned for years like Super Mario World, Super Mario 64 and The Legend of Zelda Ocarina of Time.
But that’s not the case with today’s one! Oh no, it’s a mod that adds multiplayer to The Legend of Zelda Breath of the Wild! In other words, it’s Mario 3D World style co-op multiplayer in The Legend of Zelda Breath of the Wild!
Here are some pictures showing it in action:
As you can tell, it looks great so far. You’ve got unique dialogue for ‘creative’ uses of the engine. You’ve got a nice split screen view which takes the other player into account. Heck, you’ve even apparently got the possibility of Netplay here. In case you want to play the game online.
It’s a really well done mod. However, there’s just one problem with it.
Namely, its really resource intensive. Like, to the point it could probably crash your computer resource intensive. That’s because Breath of the Wild has a complicated engine with tons of physics and mechanics to run at all times, and this mod means adding even more on top of that.
And given the poor state of Wii U emulators at the moment, that means the mod isn’t viable to release just yet. It works, it’s just not going to run well for 99.9% who’d download.
So until those bugs are fixed, it’ll remain in development for the time being.
Still, what do you think about it? Are you impressed that such a thing is already possible? How much do you want to play the Legend of Zelda Breath of the Wild as a multiplayer game?
Post your opinions on the matter (and more) here or on the Gaming Latest forums today!
Multiplayer Mod for Breath of the Wild (CEMU subreddit)
Last year, we posted about some underrated YouTube channels. These channels (including Boundary Break and Slopes Game Room) were struggling to get viewers at the time, and so we decided to post a few articles to give ‘em a bit more attention.
And oh boy, did our plan succeed. Indeed, since the last two underrated gaming channels articles were posted, almost every single one on both lists has skyrocketed in popularity! Shesez has watched Boundary Break get to over 180,000 subscribers! Dan has seen Slopes Game Room soar past 41,000. Heck, even the less popular ones like BlueJackG and Source Gaming have seen their YouTube subscriber count explode since being featured!
So with even more great gaming channels struggling to get attention, we’ve decided to make another list.
Here it is. Here are ten more underrated gaming channels that desperately need more views and subscribers!
Starting with an interesting Pokémon channel you may not already know about…
Subscribers: 48,125 (main channel), 3,261 (extra channel)
Well, two YouTube channels anyway. Because while most people on my list tend to stick to a main channel for all their videos, Pikasprey runs two separate channels based on video game obscurities and fan works respectively.
And oh boy are they both worth subscribing to. Why?
Because their content is incredible unique. For example, have you ever wondered whether you could make Pokémon Red and Blue completely unwinnable? Like, to the point the save file is virtually bricked?
Me neither, but Pikasprey provides a really interesting video on the topic none the less, involving a save file where the player has no money, no trainers to fight, no access to any Pokémon with Payday and absolutely no way of entering the Safari Zone to get HM03 and HM04.
Or how about an actual unwinnable battle? Because he’s set up one of those too. Complete with a situation where an underleveled Primate will be stuck using Rage against a continuously healing Dewgong until the end of time (or until he somehow misses the same attack 20 times in a row).
It’s a really fascinating set of videos, and kind of provides a sort of Stryder 7x or Pannenkoek2012 type experience for Pokémon fans.
Which is also something you can probably say about our next choice too…
Because Nermfulness is extremely dedicated to The Legend of Zelda Breath of the Wild.
Well, let me illustrate this in one line:
He brought a Lynel all the way into Gerudo Town from the top of a mountain a good few miles away.
I’m not joking:
And it’s not the only example of his… interesting experiments. Oh no, he’s also brought Lynels to stables, the Shrine of Resurrection, Fairy Fountains and Calamity Ganon to mention but a few. It’s like he thought “What’s the the most insane thing I could do?” and realised that transporting Lynels around Hyrule was exactly that.
It’s actually rather intriguing, seeing all the weird places you can bring these terrifying creatures without the game glitching out on you.
But what if you’re a bit bored of Lynels?
Well, that’s no problem either! You can instead watch him steal a sheep from a farm in Hateno Village and lure it off to his house one piece of fruit at a time:
Definitely an interesting channel to watch, especially if you’re fascinated by Breath of the Wild and all the detailed game mechanics it has.
But enough about glitches and video game mechanics for now. Are there any underrated video game music remixers on YouTube?
Certainly, with Loeder being a great example of one. As you may know (thanks to our recent interview), Loeder’s speciality are eight bit covers of modern Nintendo music. Or in other words… he redoes songs from games like Zelda Breath of the Wild, Paper Mario Color Splash and Super Mario Odyssey in the style of a title from the NES era.
And well, he does a damn good job of it too. Just listen to his awesome version of Hyrule Castle from Breath of the Wild:
His redone version of Sand Kingdom from Super Mario Odyssey:
Or his NES style rendition of A Fearsome Foe from Paper Mario Color Splash:
If you need some good examples. So check his videos out, they definitely deserve more views than they’re currently getting.
Which is also something you can say of our next channel as well. Why?
Because it’s possibly one of the most underrated, unknown video game analysis channels on the entire site.
Seriously, watch his video on Wario World’s questionable game over design or game design trends in the 3D Mario titles and tell me he really deserves only 667 subscribers. I mean, these are poorly researched rants or lists. They’re fairly detailed analysis videos about games and series that people often ignored.
Yet for whatever reason, the YouTube machine decided that Mr Rants with a Facecam in the Corner somehow deserves a thousand times more subscribers and views for screaming incoherently while playing Five Nights at Freddy’s. It’s kind of heart breaking really.
Either way, while I don’t agree with all the ideas presented in the videos, they’re definitely something more people should take into consideration, and make the channel well worth checking out.
Which is also something you could say about this channel, for much the same reasons. Because TheZZAZZGlitch is quite literally the Pannenkoek of the Pokémon series. Perhaps even more so that Pikasprey before him.
No joke. He even has his own video talking about parallel universes in Pokémon Red and Blue!
As well as a video talking about completing Pokémon while pressing the A button as few times as possible:
It’s like Mario 64 and Pokémon Red and Blue were designed with eerily similar design philosophies. Or at least analysed by people with similar attitudes towards challenges and speedruns.
But don’t think his channel is purely Pannekoek’s as applied to Pokémon. Oh no, this guy is also a master of arbitrary code execution bugs. Like this one that uses an item in Pokémon to affect a completely different game on the system:
As well as many more interesting videos as well. So if you’re a fan of Pannekoek or Stryder7x and want a slightly less well known alternative… The ZZAZZGlitch is your man. Check out his channel right away!
In The Legend of Zelda Breath of the Wild, the Sheikah Slate has a feature called the Hyrule Compendium. This acts like a bestiary for the game, listing all the materials, weapons, enemies and other objects you encounter along with some useful details about them.
Additionally, it also lets you track said objects by setting the Sheikah Scanner to target them. So if you want to find a Lynel, you need a Lynel picture in the Compendium to hone the sensor too.
But here’s the issue;
Compendium pictures are annoying to get. You can either take them yourself, which involves marching across Hyrule and photographing everything that moves (or in many cases, doesn’t).
Or you can buy them from Symin in the Hateno Ancient Tech Lab for a certain number of rupees. Which is somewhere in the hundreds.
This means filling out the Compendium usually takes a fair bit of time. However, did you know there’s now a handy bug that gives you an alternative? Yes, there’s a way to get tons of free Compendium pictures without spending a penny!
So how does it work?
Basically, when you first activate the Sheikah Sensor in the Tech Lab, Symin demonstrates the feature by finding a photograph on the slate. This photograph is random, and acts like a free teaser for the ‘picture buying’ feature in the game.
Well, that’s how it’s supposed to work. What Nintendo did instead was give you a certain number of pictures… based on how many of a specific item you sold in a shop.
No, I’m not joking. Somehow, the items you sell in town dictate how many pictures Symin finds on the Sheikah Slate by using the tech lab demonstration.
So if you want all 35 Material pictures without having to buy or find them yourself… just sell 35 apples, mushrooms or other materials in the local shop and then talk to Symin for the demonstration. Now you can track Hearty Durians to your heart’s content!
Here’s a video illustrating how it all works:
But what if you don’t want pictures of materials? I mean, fruit is nice and all, but it’s not something people care much about in this game. A few pictures of Hearty Durians and Mighty Bananas isn’t exactly the most exciting in the world.
Well, there’s a solution for that too. Basically, the game only gives you pictures of Materials if you have room for said pictures in the Compendium.
If you don’t… it’ll find another category to give you pictures from. So if you want say, enemy pictures, take your own pictures of every fruit and material in the game and then speak to Symin. You might get photos from the enemy batch instead. Or the creatures set. Or any of the other sets the Compendium has.
It’s not the most convenient bug in the world, but it’s a nice time and money saver none the less. Makes it much easier to get a full Hyrule Compendium that it was before.
So give it a shot! It’s definitely worth it if you’re that early in the game!