As was made obvious by the trailers and videos shown so far, The Legend of Zelda Breath of the Wild is trying a whole bunch of things to change up the Zelda formula. The increasing linearity has been rolled back, leaving Hyrule as a world you can explore any way you want. The focus on a set of main dungeons has been toned down, leaving hundreds of optional shrines in their place (for the most part). And with the increased focus on survival, it’s clear that Hyrule won’t be such an easy to explore place this around.
But it seems like the open world and content won’t be the only major change to the Zelda formula in Breath of the Wild. Why? Because just earlier today, Zelda director Eiji Aonuma has announced that the game will also be getting paid DLC later this year!
This DLC (called an ‘Expansion Pass’) will cost $19.99 and be available to buy from March 3rd 2017.
Here’s a video giving more details about it via Nintendo’s official channel:
But what’s in it?
Well, quite a few things really. Because the Expansion Pass is not a singular DLC pack. Instead, it acts like a sort of ‘season ticket’ for extra game content in Breath of the Wild, and lets the owner access different sets of content released during the year.
So when you buy it in March, you’ll merely get three extra treasure chests with useful items and clothing. However, later that year (in Summer 2017), this will then let you access DLC Pack 1, complete with:
- A new Cave of Trials challenge (like in Twilight Princess HD)
- A new Hard mode (yeah, they’re charging for Hero Mode this time around)
- As well as an ‘extra map feature’ of some sort.
And that’s not all. Oh no, there’s also an update planned for the 2017 Holiday Season too. What does this one come with?
The following extras:
- A new original story (presumably a continuation of the main storyline or a major sidequest)
- A new dungeon
- And additional challenges as well
So yeah, it’s basically three DLC packs for the price of one. Not too bad of a deal to be honest, especially when the price is pretty reasonable in general. After all, Mario Kart 8’s DLC packs come to $11.99 when bought together, and Super Smash Bros’s DLC can cost nearly double this amount.
But Nintendo made a small mistake here. Why?
Because as you likely noticed by now, they announced Breath of the Wild’s DLC before the game was released.
And well, when a creator does that in the video game industry, it’s pretty much a one way ticket to becoming an internet pariah. So at least a vocal minority are now quite upset that the game’s DLC has been announced already. Especially given how Hard Mode is one of the features included in it or how you can’t buy the packs separately.
But still, what do you think about this? Are you happy to see a main series Zelda game with DLC? Or do you feel like Nintendo should have waited till the game was out to post about this?
Have your say on the matter here or on social media today!
Are you attending this year’s Game Developer’s Conference?
Do you want to know more about how The Legend of Zelda Breath of the Wild was designed?
If so, it turns out you’re in luck! Because three Nintendo developers for the game (director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta) are hosting a discussion about the game for a panel there.
Said panel will cover two things. Namely:
- The major, convention breaking changes made to the series with the game.
- And how the Nintendo Switch helped them implement them and take the series in a new direction
So if you’re interested in, head to Room 134, North Hall on Wednesday March 1st at 11AM. It’s an hour and a half panel, so it’s certainly going to have a fair bit of content included.
Other panels of interest at GDC this year are one on No Man’s Sky (sadly it’s about the random terrain rather than the marketing) and a non game one about Rogue One. That last one is about the film’s visual effects (or more precisely creating a character in real time), so it should be an interesting one to listen to.
But hey, what do you think? Are you attending GDC this year? And if so, how excited would you be to hear more about Breath of the Wild’s development?
Zelda Breath of the Wild Talk (GDC Schedule)
Oh wow, this is unexpected! Seems Nintendo have posted three new trailers for Breath of the Wild! Without telling anyone they exist via social media or putting them on YouTube!
So here are the videos, titled ‘trailer’, ‘life’ and ‘run’:
But what’s in them, you may ask?
Well, quite a few interesting things really. For starters, there’s the first ever footage showing Link actually using the Master Sword in the game! Here’s a picture in case you missed it in the video:
As you can see, it’s located in what seems to be a forest grove with a statue of the goddess Hylia. This implies that it’ll only be found a fair few hours into the game, likely around the 50% mark or so.
And that’s not all the videos show either. Oh no, you’ve also got:
- Link getting a hearty slap on the back from Darukeru, the Goron Chief you encounter at some point in the game.
- Link and Zelda riding horses through Hyrule while talking about the region’s history. Presumably this is where you learn about things like the events a hundred years ago.
- As well as some more footage showing the Guardian attacks on Hyrule Castle Town. This time you get to see them from ground level, showing exactly what a panicking civilian would have seen at that point in the story.
So yeah, there’s definitely some interesting footage to see here. Give it a watch if you haven’t already, you won’t be disappointed.
As you probably know, 2017 hasn’t been a good year for celebrity deaths. We lost Mary Tyler Moore and John Hurt earlier in the week. Luigi’s Super Show voice actor Tony Rosato passed away just a short while earlier.
And now it seems we’ve got another major gaming industry death today. Namely, Namco founder Masaya Nakamura. Responsible for setting up the company in 1955, Nakamura was responsible for publishing all kinds of great games and franchises over the years. These include Pac-Man, Ridge Racer, the Tales series and Dig Dug among many, many others.
So thank you Mr Nakamura. It’s through your work and dedication that many of these games got released at all. Thanks for starting Namco and bringing us so many great games.
We wish all the best to your friends and family.
Ever since Corrin was announced for Super Smash Bros, people have been wondering when his Amiibo would be released. After all, it was shown quite clearly in the special broadcast…
And it’s been confirmed multiple times since then that him and other DLC characters would be getting Amiibo based on them. Everyone would. It’s part and parcel of being a Super Smash Bros character in this day and age.
However, none was really forthcoming. There were rumours and documents showing Amiibo being certified by someone or another, but nothing more than that.
Not even any evidence of said costume having an affect in any Amiibo using Nintendo games.
Until now. Because as the title suggests, an unused Corrin costume has been found in the code for Poochy & Yoshi’s Woolly World on 3DS! Here’s a picture showing it in action:
So what does this mean?
Well, note the timing for the game. Note how Poochy and Yoshi’s Woolly World was only just recently released in Japan. Or how the game is due to be released on February 3rd or February 4th in most other major regions.
That tells me that Nintendo still has obvious plans for releasing said Amiibo. Like say, possibly within the next few months or so.
Either way, it seems like a clear hint that a Corrin Amiibo is still on the way, and that various ‘new’ games with Amiibo compatibility will work alongside it.
But what do you think? Are you excited about the possibility of a Corrin Amiibo costume in Poochy & Yoshi’s Woolly World?
Poochy & Yoshi’s Woolly World Page (TCRF)