For the last few days, I’ve been playing the Nintendo Switch version of Zelda Breath of the Wild for a review. It’s been an amazing experience, but given the sheer size and scale of the world, I don’t think I’m quite at the point where I can give a full critique of the game and it’s awesomeness.
Because of this, I’m gonna do something a bit different instead. Namely, give my thoughts on Breath of the Wild in a steadily updating series of articles, until I can eventually get far enough to review the entire game and as much as its content as possible.
So let’s get to it, shall we? Here is part 1 of my thoughts on The Legend of Zelda Breath of the Wild!
Starting with the whole Great Plateau thing. Have to be honest, I kind of wondered why you were limited to this area before actually playing the game. Seems weird for such an open ended title.
But then it struck me: The Great Plateau is basically a disguised tutorial. All the shrines have simple puzzles to teach you how the basics of runes work. The enemies are super weak and easy to avoid (to make it so a new player won’t be overwhelmed). And there’s just the right amount of basic resources to make it survivable but not too punishing.
Either way, with the exception of the Warm Doublet quest, I didn’t have much to note here. And hey, given that the Plateau was shown/available in every single demo/at every event, I’m not sure that’s what others are interested in hearing more about either.
So let’s move on, now to the first interesting aspect of the game.
Namely, the whole ‘upgrade’ system. Basically, you know how in past Zelda games, you got Heart Pieces to increase your health bar?
That doesn’t exist in this one. Instead, every shrine gives you a spirit orb, and you can trade four of them for either a Heart Container or a Stamina Increase.
And that’s where the risk/reward thing comes in. Put simply, you have the choice between playing the game two ways:
- Very safely, by putting everything into health at the expense of stamina. This lets you survive more hits (which is useful if you suck at dodging), but also makes exploration a whole lot more annoying than it already can be.
- In a risky way, by increasing stamina (hence letting you climb/glide to places more easily), at the expense of basically being a one hit wonder for much of the game. This is convenient for travellers, but also means one Moblin, Guardian, Hinox, Stone Talus or other strong enemy will probably be your last.
I decided to go for another Heart Container.
It’s been on the cards for a while, and we’ve hinted about it in the past already. But now, it’s finally happened. Gaming Reinvented and Gaming Latest have now merged.
So what does this mean for you as a user?
Well, a few things really. Firstly, the forums will now entirely reside on the Gaming Latest domain rather than the Gaming Reinvented one. They’ll still have the same content and many of the same staff (like myself), but the domain and hosting will be under Demon Skeith’s control instead of mine.
And there’s a good reason I’ve done that. Namely, I don’t have the time and energy to keep running a large gaming forum.
I mean sure, I can run a smaller one. Something like Wario Forums where the amount of daily effort needed for generating content and keeping out troublemakers is greatly reduced. That’s well within my capabilities at the moment.
But for a big, nearly big board level community with hundreds of thousands of posts and many thousands of members, that’s just a bit too much for me at the moment. I’ve got a startup to get going, events to attend, news to post on this site and marketing to do on social media. Adding ‘large community management’ to the list is just too much stress.
So I’ve decided that we can now focus on what we do best instead. I can worry how to run a great news site, whereas Demon Skeith can worry about the general forum management aspect. It’s a simple deal really.
As well as one that will help the site immensely. Why?
Because now Gaming Reinvented is the official news site for Gaming Latest too. It’s where members are encouraged to submit gaming content in the form of articles, it’s going to have various articles posted to the forums via RSS, etc. This will bring more attention to our platform, and allow for fun contests like this one.
Where you’re rewarded with eShop/Steam/Xbox Live credits for writing the best articles for the site.
So yeah, the merge is now active. However, that’s not the only thing that is here.
Oh no, we’ve also been working on improving another feature. What is it?
The comments system.
Yeah, as you can tell, we’re now running a new comments system with far better features than before. This system (called wpDiscuz) basically acts like a self hosted version of Disqus.
Except you know, without the annoying forced ads. Or recommended articles shoved at the end.
And it has tons of cool features. For example, you can now upvote and downvote comments like on Reddit:
Subscribe to comments on a per article basis, with replies sent through email.
As well as other additions we’ll be adding on soon. Like the ability to use @ tags like on Twitter, or the ability to post videos and other media directly in the comments section. It’s much more stylish and useful than the bland old WordPress default, and will hopefully make commenting less of a chore in general.
So enjoy the site everyone! It’s now aligned with a new gaming community, has a new comments system and will have numerous other neat features in future as well.
Hey everyone. It’s review round up time again on Gaming Reinvented, the series where we have a look at a new game and well it’s doing in the review score category. And today, we’re focusing on the Legend of Zelda Breath of the Wild.
But this is no ordinary roundup. And there’s a really good reason for that.
Basically, Breath of the Wild is pretty much a perfect game. Every single major critic on the internet has given it a perfect score (or very close to it). As you can see in this critic roundup image by Dystify:
As well as on Metacritic. There it’s joint second on the ‘highest rated games of all time’ list. As in, just one point away from Ocarina of Time. From being seen as the best game ever made:
So hey, no point even summarising the reviews now. It’s an amazing game, and pretty much no one out there is going to give it a negative (or even average) review score.
Instead, just rejoice knowing that you’ll be playing one of the best games ever made tomorrow, and that Breath of the Wild is likely going to do to the series what Ocarina of Time did so many years before. Completely reinvent it from the ground up, laying the framework for the many more great games to come.
It’s an awesome game. Simple as that.
The Legend of Zelda Breath of the Wild Review Thread (Reddit Games)
Okay everyone. A quick question for you all.
What do you think this picture shows?
Is it the original Zelda 1 on the NES? A Zelda type Mario Maker game? Some sort of 3D classics deal for the NES where Zelda 1 and 2 are reimagined with 3D graphics?
Well no actually. Actually, it’s a prototype of The Legend of Zelda Breath of the Wild on Nintendo Switch.
Yes really. This was Nintendo’s first playable prototype of the new Zelda game that’s being released in a couple of days time. It even ran the same physics engine:
But why does this exist? Why did Nintendo test out their ideas for their flagship 3D Zelda game with a 2D prototype based on the original Legend of Zelda?
The answer is actually simple. It’s because Breath of the Wild has a ton of new ideas and mechanics, and Nintendo wanted to test them out in a simpler way first. So they decided to prototype their ideas in a 2D environment, and move over to the 3D game once they knew they were fun for the player.
It’s an interesting way to prototype a game really. Yet that’s not all it is either.
Oh no, it’s also a potential money maker for Nintendo too. I mean, think about it. A lot of Zelda fans would definitely buy a Zelda 1 style game with some of the mechanics and depth found in Breath of the Wild. So if they ever end up in a pinch, they can just fix it up a little and stick it on the eShop. Hey presto! Instant cash for a quick prototype!
Still, what do you think of this? Is the idea of a Zelda 1 style prototype for Breath of the Wild an interesting one? And would you buy it if Nintendo polished it up a bit and stuck it on the eShop for a couple of dollars?
Post your thoughts in the comments below!
Today, Nintendo held a presentation about The Legend of Zelda Breath of the Wild at the Game Developers Conference 2017. Focused on reinventing the series and taking advantage of the new hardware, this presentation was a chance for Nintendo to show the game design lessons they’d learn while making the new game for the Switch.
You know, all typical things you’d expect to see at a game design event.
But as we know, Nintendo likes to do a bit more than ‘what’s typical’. And so they showed us something else that was quite interesting in said GDC presentation. Namely, Link and Ganon as characters in a modern day world!
No, we’re not joking. Somewhere in Nintendo’s concept art collection, they had designs showing Link as a modern teen and Ganondorf as a heavy metal fan. Here are the pictures if you want to see them for yourself:
As you can see, they’re certainly different from what you’d expect in the Zelda series. I mean, yeah, Zelda did always have a few futuristic elements. And games like Skyward Sword and Breath of the Wild have put a bit more focus on those.
Yet Nintendo’s designs go even further than that. They seem to imply that at one time Nintendo was actually considering a cyberpunk Legend of Zelda game. A full on futuristic title with Link stopping Ganon in a modern day setting. Like say, the old rumoured Valley of the Flood game that went around the internet a few years back.
And things get more interesting still. Why? Because the artwork shown by Nintendo in their tweet doesn’t actually picture all of their futuristic concepts for Link. Instead, there’s one more they didn’t show. Which is featured here:
Yeah, it’s basically Link in Samus Aran style power armour. This opens up a lot of interesting possibilities for game design, to an even greater extent than the drastic setting/design change hinted at above. Like say, a game with some of the mechanics from Metroid implemented in a Zelda type open world.
There’s also a few hints at other sci-fi themes being tested for the Zelda series too. Like the title concept of ‘Hyrule Wars’ (obviously referencing Star Wars) and ‘Legend of Zelda Invasion’ (based on an alien attack)
Either way, it’s some really interesting concept art, and it makes me want to see what a futuristic Zelda game actually could be like. Maybe that cyberpunk Zelda game concept isn’t as unbelievable as we originally thought after all!
But still, what do you think? Do you find these artworks intriguing? And how do you think they could have got a modern or futuristic Zelda game working?
Post your thoughts here or on social media today!