Along with much more in the latest update. Because not only does this update include Daisy as a playable character (with double jump ability), but much more besides!
Such as an all new mode called Remix 10. This is like an endless runner setup, where Mario races through ten short levels at a time across an endless array of randomly generated worlds. It’s an interesting setup, and the varied segments really make you think about what could be coming next at all time.
Because these segments… are not just bits of levels from the main game. Oh no, that’s how it starts off.
When you beat a few worlds however? Then all new ‘remix’ versions of stages start being added in too. These ones add new enemies and obstacles to existing stages, with tons more rainbow coins being up for grabs for players good enough to beat them.
And it doesn’t stop there either. Oh no, stages could also be:
- Random boss battles with Bowser or Boom Boom
- Bonus areas with tons of rainbow coins to collect
Or even parts of secret and Star World levels. So those pink/purple/black coins you collected for super difficulty levels actually come into play here too. Since those brutal extra stages can come up in the stage rotation for Remix 10!
But what if you’re not interested in endless runners or Toad Rally? Are there other additions here?
Definitely. For example, now a whole new Star World has been added to the game, with eight interesting levels to experience in it. However, there’s a catch.
You see, while the Star World option is always there on the Tour screen, you can’t immediately access the levels. Instead, you’ll need to beat certain challenges to unlock them.
And these challenges are… interesting. For instance, you’ll need to clear a level littered with Goombas without killing a single Goomba to unlock one level. As well as race to the end of a tower stage with 60 seconds left on the clock for another.
And that’s certainly not an easy task here. The challenges are… actually quite tough, with requirements that require near perfection on the player to beat. Once they’ve done that? Then it turns out the Star World isn’t the end of the new content, and collecting all pink, purple and black coins in those levels is needed to reach yet more additional ones.
So, for single fans, there’s a lot to see and do with this update to the game.
This is then made even better by how Nintendo wasn’t lazy when designing this new content. Oh no, while they could have gone the cheap route and made some simple kaizo type stages, they didn’t.
Instead, they brought back themes and enemies from earlier Mario games and used them in all new ways. You’ve now got a tower with Scaredy Rats for example, as well as a forest with Scuttlebugs and a ghost house with Fishin’ Boo.
Yup, that Fishin’ Boo. The one you probably last saw back in 1990 when you played Super Mario World for the SNES:
That’s some serious dedication on Nintendo’s part. Not only for bringing in new themes to a game which already had a fair few of them, but for bringing back an enemy that’s had very few reappearances in the last 27 years.
This dedication then continues with the new music, which is actually both surprisingly catch and incredibly nostalgic at the same time. Why? Because it’s not just a medley of classic Mario songs, but one which includes such otherwise ignored ones as the Easton Kingdom from Super Mario Land and the dungeon theme from Super Mario Bros 2.
Add a few Kingdom Builder decorations (like a Fishin’ Boo statue) as well as the option to use your own music in game, and it’s a pretty damn good update all things considered. It won’t make people who don’t care for Mario or Mario Run return, but it’ll certainly please any die-hard Mario fans wanting a reason to play the game again.
So, if you haven’t gotten the update, go get it. It’s free, and it’s a nice timewaster until the likes of Super Mario Odyssey are released in a few weeks’ time.
Welp, it’s happened again. Just weeks after I debunk a seemingly too ridiculous to be true rumour, the bloody thing turns out to be true. First it happened with Mario + Rabbids, and now it’s happened with Daisy in Super Mario Run too.
Because as the title suggests, Daisy is going to be added as a playable character in the hit mobile game. And that’s not the only addition either.
Oh no, a brand-new mode called Remix mode is coming soon as well. This new mode consists of ten short level sections to play through, and ends with you unlocking Daisy as a playable character. It’s reminiscent of the challenge stages from NSMB U, and should add a bit of extra replay value to the title.
Which is also the case with the new World Star area too. This new world will be unlocked after beating the first six, and offers players even more new levels to experience in game. Interestingly, said levels seem to include new themes too. Like this forest level with Scuttlebug enemies:
This should also mix up Toad Rally a bit, assuming said levels are now available in it.
Finally, the game is also adding a feature to use your own music in game. Good news if you’re like me and getting tired of NSMB songs. Why listen to ‘bah bah’ when you can listen some awesome Luigi’s Mansion songs?
Recently, we heard an interesting rumour going around Super Mario Run. This rumour (based on an ‘insider’s comment to Nintendo Wire) hints that Princess Daisy could be coming to Super Mario Run as part of a new mode. This mode would have players rush through short levels collecting coins to rescue her, with rewards involving Kingdom Builder add ons and remixes of older Mario game songs.
It’s an interesting thought, and based on the Nintendo Wire article, one a lot of fans wish could be true.
But is it? Is the rumour even plausible here?
I doubt it. In fact, I’m highly sceptical about this whole Princess Daisy in Super Mario Run thing in general. For starters, when was the last time Daisy was in a Mario platformer?
Super Mario Land in 1989. She’s never appeared in a main series Mario game in the 28 years since then.
Which is why an appearance in a Super Mario Run mode like this seems so unlikely. I mean, look at the game. It’s the least ‘ambitious’ Mario platformer ever made. All the content is standard New Super Mario Bros style content, Bowser and Boom Boom are the only bosses. Heck, even the characters are mostly limited to the basics. We don’t even see Wario and Waluigi playable here!
So why would Princess Daisy (a character relegated to spinoffs for decades) suddenly make an appearance in an update? It just seems so odd from Nintendo.
And that’s not the only odd thing. The whole setup for the Daisy levels seems weird too.
Think about it. You need Rally Tickets to even play, you’re collecting rainbow coins in levels in order to complete them and you have to switch character every 5 levels. That’s really complicated for a Mario Run setup, especially compared to events like the Golden Goomba one (random gold enemies added) or Toad Rally stuff (free play/extra coins).
It’s just more complicated than seems plausible in Super Mario Run.
Add other random additions (like remixed music from past Mario games with vocals), and I feel you have a rumour that’s pretty much 100% wish fulfilment. It’s just not plausible for a game like this.
But hey, what do you think?
Could Daisy be coming to a Super Mario Run mode like this?
Or does the whole thing strike you as some fan’s wish fulfilment more than anything else?
Post your thoughts in the comments below today!
Rumour: New Mode Coming to Super Mario Run (Nintendo Wire)
Over the last few months, we’ve seen a lot of updates for Pokemon GO. We’ve seen the introduction of generation 2 Pokemon, complete with certain shinies. We’ve seen the gym system redone and raid battles introduced as a mechanic.
Heck, we’ve even seen legendary Pokemon started appearing in game. Like the three legendary birds and Mewtwo!
But it seems Niantic isn’t quite done on the update front just yet. Oh no, they’ve got another one in the works, and this one includes yet another massive change to the title.
Yep. They’re adding all 135 generation 3 species to the game! This means that every Pokemon from Ruby/Sapphire/Emerald (including their legendaries) will be coming to Pokemon GO in the foreseeable future.
How do we know this? Because someone on the Silph Road subreddit has datamined the latest update and found all those species in the game. Their data isn’t complete yet (new sound files and moves haven’t been added for them), but the rest of their info is there and present. Including new sets of candy for all those gen 3 families.
So that’s one big revolution on the way. And it’s one that’s going to completely change how the game works beyond even the new species additions.
Well, generation 3 is an interesting gen. It’s the one where abilities were added, and where Pokemon were introduced that were either woefully underpowered (Shedinja) or completely broken (Slaking) without them.
As a result, it likely means Niantic is going to need to do some rebalancing to introduce these species, and may end up needing to add abilities down the line.
So, it seems like not the gen 3 update isn’t only going to bring new Pokemon when it goes live, but balance changes as well.
Other things found in recent update data includes:
- A super incubator, which incubates eggs faster than the normal one. Seems this could be a paid solution for those who want to hatch eggs more quickly. Or a reward for dedicated players.
- Searchable movesets (on the Pokemon screen)
- Something related to ‘exclusive’ raids. No idea what this is about.
- And the useful bug fixes you’d expect.
So, don’t worry Pokemon fans. Niantic has more plans for the game yet, and gen 3 Pokemon seem like they’ll be just around the corner!
The Silph Road’s APK mine of v0.71.0 is complete! (the Silph Road subreddit)
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