Well, it’s finally happening. After months of talk about generation 2 Pokemon, Niantic Labs have officially announced they’re coming to the game.
However, there’s just one catch:
It’s a slow roll out of content. Which means for now, Togepi, Pichu and a few other weaker baby Pokemon are randomly hatching from eggs. Here’s the official trailer showing the new Pokemon in action:
As you can guess, reactions to this are mixed. On the one hand, quite a few people like the idea. I mean, a gradual rollout of new Pokemon rather than a flood? Hey, that’s cool I guess. It’s like the Orange Islands arc in the anime and how that gradually introduced generation 2.
But then we’ve got the legions of critics. Like those who believe the rollout is too slow, and who would have preferred all 100 to be released at the same time. Those who wish they started with the gen 2 starters instead. Or heck, the odd person complaining that generation 2 shouldn’t have been released in winter because ‘it’s too cold outside’. It’s led to quite a few arguments on YouTube and Twitter, that’s for sure!
Either way though, that’s the plan. That starting today, these few new Pokemon will be hatching from random eggs, with others sure to follow over the next few months or so.
There’s also now an event where ‘Holiday Pikachus’ spawn (they’re just Pikachus with Santa hats that you can take pictures with), but no one cares much about that one. After all, the generation 2 Pokemon are where it’s really at here!
So what do you think? Are you happy with how Niantic is rolling out generation 2 Pokemon in Pokemon GO? Or do you wish all 100 were released at one time?
Post your thoughts on the matter at the Gaming Reinvented forums or on social media today!
Johto Holiday (Pokemon GO News Update)
Yes, including the main story mode. Super Mario Run cannot work at all without an internet connection
Well, let’s see if you can figure it out from this portion of a Mashable interview with Shigeru Miyamoto himself:
M: I learned today that Super Mario Run requires an internet connection to play. What’s the reason for that? Are there any thoughts about an offline mode?
SM: For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment.
We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.
But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just — based on the current development environment — a requirement that’s been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another.
We had thought at one point that it would be nice to have the World Tour [story] mode available standalone, to be able to play without that connection. But then the challenge is when that’s operating in a standalone mode, it actually complicates the connection back to the Toad Rally and Kingdom modes. And because those two modes are relying on the network save, we had to integrate the World Tour mode as well.
M: Just to be clear: When you say “security,” you mean the risk of piracy, right?
SM: That’s correct.
Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.
Yeah, it’s basically because of the three modes and the risk of piracy.
But this is a terrible move for Super Mario Run. Why? Because it makes the game unusable in some of the places which benefit most from mobile game usage.
Yesterday, Super Mario Run was featured on The Tonight Show Starring Jimmy Fallon. Yet as neat as that presentation of the game was, it wasn’t the only new footage of the title we saw. Oh no, Nintendo also decided to post a new trailer for it online, which showed off a few very interesting additions to the games…
Here it is:
As you can see, only a few minutes in, and we’ve already got something interesting in the enemy line up. Namely, these guys:
Yeah, you saw it right. Ninjis are enemies in Super Mario Run! Surprised? So are we, given how they’ve been relegated to spinoff games ever since Super Mario World on the SNES. Either way, it’s nice to see them here as well.
And that’s not the only interesting addition. Oh no, look at these backgrounds a minute. Do you notice anything?
Like, how they’re more than a tad different from New Super Mario Bros U? Yeah, it’s mostly a graphical downgrade, but it’s a welcome change none the less.
Finally, we get the biggest, most important extra feature. More playable characters!
Oh yes, Luigi, Yoshi and Toad are also playable in this title! They’re unlocked by placing certain objects in the Kingdom Builder mode, and each have their own powers and abilities. So hey, if you want to blast through the Mushroom Kingdom as someone other than Mario, that’s possible too.
There’s also an amusing live action trailer too:
Yeah, no new content here, but it’s certainly an enjoyable enough looking way to promote the game.
And so that’s the latest info about Super Mario Run. It’s got lots of content, some nice changes in aesthetics and a decent variety of game modes to try, and hence looks to be 100% worth the download when it’s released this December.
But what do you think? Is Nintendo onto a winner with this one?
Well, this seems like it could be interesting! Apparently, Niantic have announced they’re making a special announcement about the gamethis Wednesday morning. This will will be done in conjunction with Sprint, and be held at 8:30 AM PT.
But what will it be about? Well, I’m guessing one of the following:
- Generation 2 Pokemon in Pokemon GO. Or more precisely, how the company will roll them out soon.
- Sponsored Pokestops and gyms. Maybe Sprint has a bit more of a prominent deal with Niantic going on that the sponsored ones are at the moment?
Nothing else seems announcement worthy really. No one would care if Sprint gave free mobile data to players or something…
But hey, what do you think? Are we going to see generation 2 Pokemon confirmed for Pokemon GO in tomorrow’s announcement? Post your thoughts at the Gaming Reinvented forums or on social media now!
Sprint is Making an Exclusive Pokemon GO Announcement
Interested in seeing the new Legend of Zelda Breath of the Wild footage? Want to know what games win at the 2016 Game Awards?
If so, then you can watch the awards right here:
This is because like most events (such as Nintendo Directs and E3 presentations), the whole thing is being streamed on its official YouTube channel. So once it starts in about an hour or so, you’ll be able to catch everything via the video player above.
As for us? Well, it’s getting late here, so all coverage of tonight’s events will probably be done in the morning. But if you are still awake tonight, go and watch the awards and tell us what you think!