It’s been in development for years, but Shantae: Half-Genie Hero is now available to download! Created by WayForward, it’s part of a great (but underrated) series of 2D platformers dating back to the Game Boy era, and is well worth a buy for anyone interested in that genre.
So yeah, watch the trailer here:
And go buy it on PlayStation 4, Xbox One, Wii U, Vita or Steam right now. Well okay. I guess you could wait for a physical release if that’s your thing. I mean, that’s out in just a week too.
But either way, it’s gonna be a good game. Check it out if you get the chance!
WayForward’s Announcement on Twitter
It’s been the main system Yooka-Laylee was meant for since it’s announcement, but now Playtonic Games have posted an important update about the game’s Wii U version.
Namely, it’s cancelled. The game isn’t coming to the Wii U any more. Because of ‘technical issues’.
Yeah, that’s gonna suck for more than a few backers I know. After all, how many backed it to play it on the Wii U? I’m guessing around 50-70% of the game’s audience really.
But don’t despair! Because where the Wii U has gone, the Nintendo Switch has stepped in instead! Yes, Yooka-Laylee is now coming to the Nintendo Switch!
So don’t worry Nintendo fans. You’ll still be playing Yooka-Laylee, it’ll just be on Nintendo’s upcoming system rather than their current one. Nintendo themselves are even working with Playtonic to make that a reality!
And it’s that which makes me wonder whether this is really the full story. Because I don’t believe the game was cancelled for the Wii U due to technical difficulties. I mean yeah, it’s a fairly ambitious title. But the game was being developed for the system to begin with, and all other ports based on that one.
Instead, I suspect the real answer is a bit more pragmatic; Nintendo knew Yooka-Laylee was popular and they wanted it for the Nintendo Switch. Maybe even as a launch title.
So they quickly told Playtonic that hey, the Wii U was going out of fashion soon, maybe move over your game to the new system. You’ll get more tech support, some help with marketing it and what not, and the Nintendo Switch gets a major game right off the bat.
Or maybe they simply realised the market wasn’t there on the Wii U any more. After all, the Wii U isn’t being made any more, and it’s being completely replaced by the Yooka-Laylee release date in 2017. Launching a major game on the Wii U seems like a financially bad decision.
But hey, regardless of why it’s happened, the Wii U version of Yooka-Laylee is cancelled and the Switch one confirmed in development. They’ve released a new trailer too, which is nice:
So what do you think? Are you disappointed? Happy that the Switch will be getting the game? Post your thoughts on the matter at Gaming Reinvented or on social media today!
Yooka-Laylee Rattles Towards Release (Official Announcement)
Back in July, we wrote an article about underrated gaming channels on YouTube. Listing everyone from BlueJackG to Slopes Game Room and Boundary Break, the article showcased some of the best unknown video creators on the site in order to help them get a bit more attention and a few more views.
And oh damn did it succeed. Ever since that article, we’ve had:
- Slopes Game Room hit the bigtime and reach a massive 22,000 subscribers!
- Boundary Break… well, break out and bring its creator an even more insane 50,000+ subscribers!
- Arlo make it to more than 70,000 subscribers
Plus a whole lot more besides! Basically, everyone featured became a YouTube celebrity since their inclusion in the list, to the point many of them actually got their videos posted on big name gaming sites Nintendo Life and Kotaku!
And so we’ve decided to write another article, with ten more underrated gaming channels you should check out and subscribe to right now. Let’s see if these guys can become as popular as the folk on our first one, shall we?
Current Subscriber Count: 934
This interesting, yet depressingly obscure video game discussion channel. Named Game Sharks, this channel has some very interesting videos about game design in Nintendo titles. Like this recent one about Paper Mario Color Splash’s battle system:
Yeah, it’s a bit more low rent than say, Extra Credits. But the ideas are good, and the presentation is decent enough that I do consider it worthy of a bit more attention. So give Game Sharks a chance, because the creator has some great ideas that I think more people need to hear for themselves.
But it’s not only game design channels that need your support here. Oh no, quite a few Let’s Play creators need a bigger fanbase too.
Current Subscriber Count: 1,006
Like this guy, whose videos I first found while looking for a Super Mario 64: Last Impact walkthrough. Yeah, he’s another LPer making Let’s Players of video games, but there’s an awful lot to really like about his work. Such as the unique subject matter (he records lots of Mario 64 ROM hacks):
The good picture quality, which provides for a nice clear view of the game being played, as well as the decent commentary that keeps the whole thing interesting. It’s just a decent Let’s Play channel, and one I feel could become the next big thing if a few more people subscribe and share his work.
But you don’t even need to provide commentary to make some great YouTube videos…
Current Subscriber Count: 22,934
Just ask Skawo, aka one of the best LPers without a microphone that I’ve ever came across.
Sounds odd doesn’t it?
Yeah, I thought so. The assumption nowadays tends to be that a Let’s Play involves voice commentary. But they don’t have to, and in fact text LPs used to be a huge deal in the olden days of Something Awful. Like this one here.
And that’s what Skawo does. He plays games like Color Splash, while making amusing text commentary and jokes about it in the form of ORLY owls and counters.
Which is then made better by how ‘meta’ most of his commentary is. For example, is the game trapped in a time loop like the Dark Bloo Inn in Color Splash? Then his commentary will initially loop as well, before suddenly realising he’s already said this part and something funny is going on in the background. Did a hurricane suddenly chuck Mario into a giant hole while Huey says something obvious? Cue the owl appearing… before getting blown off the screen.
Heck, you even had a credits sequences with the owls in! Like the one at the end of this Paper Mario Color Splash video:
It’s an amusing gimmick, and provides an otherwise low key video format an edge that keeps it interesting in every episode.
But text Let’s Plays aren’t the only thing on this channel. Oh no, you’ve also got ROM hacking videos too. Because you see, Skawo is also a pretty well known ROM hacker. He’s working on Newer Super Mario Bros DS and Newer Super Mario Bros U on the DS and Wii U respectively, as well as projects involving games like Luigi’s Mansion Dark Moon.
Capcom has high hopes for Resident Evil 7. They say it’s going to revive the series, by taking it in a more ‘horror’ focused direction. They say it’ll be a quality game, after the messes that were Resident Evil 5 and 6. And well, their hopes for its sales are damn high.
Like, 4 million copies sold in one day high.
In their own words:
Ideally, we’d love to sell four million on day one globally. That would be great. Looking at what we see in the preorders and trends these days, we’re pretty confident we are going to get there. All the signs that we have seen across the market, whether it’s from the UK or from other territories, are very positive so far. We’re not sitting back and relaxing at all because we want to push that. The confidence is there
But here’s the issue:
Resident Evil 7 will NEVER sell 4 million copies on day 1. Not without a miracle at least.
And that’s simply because you’re asking for higher sales than for every other game in the series. Seriously, look at the sales figures.
Do you notice anything? Like how if these figures were real, Resident Evil 7 would be the fourth best selling game in the series by the end of day 1?
Or how it would have sold ten times more in day 1 sales than every other game in the series? Because if 4 million sales is the target, that’s what they’re expecting.
They’re also seemingly expecting the game to match Pokemon Sun and Moon (4 million or so sales on day 1, based on online figures for each region) and Call of Duty (Modern Warfare sold about that in Europe and America combined). Again, this is crazy. It’s like if Nintendo thought Kirby would sell 20 million copies.
But hey, that’s Capcom’s hope for Resident Evil 7’s sales. Not a very realistic one, but a sort of goal none the less.
So what do you think? Will Resident Evil 7 sell 4 million copies on day 1?
Capcom Has High Hopes for Resident Evil 7’s Sales (Gamespot)
Well, here’s an article you probably never expected to see on Gaming Reinvented! A recap of an episode on The Apprentice, aka that reality TV show Lord Sugar has been hosting for the last 11 years.
But there’s a good reason for it. And that my friends, is the topic. Because this week, the teams had to actually design their own Virtual Reality game and present it at London Comic Con 2016! Yeah, an actual video game design task on The Apprentice! Who’d have ever seen that one coming?
Not me, that’s for sure. But now it exists, I thought it’d be interesting to give my own thoughts on the episode as well.
And so here they are. Here are my thoughts on the Virtual Reality Game episode of The Apprentice!
Game Development in Two Days
Like say, the sheer insanity of the design and development process here. I mean, how long do you think a game takes to create?
Decades, like Duke Nukem Forever?
A few years, like Nintendo’s Mario and Zelda games?
Maybe a couple of months, like some of EA or Activision’s more annual franchises?
You’d think so. Well, not here.
Because this is a reality TV show. And well, given the filming procedures for The Apprentice (apparently it takes place over about two weeks in the middle of summer), the teams got a… somewhat short period of time to create the game.
Namely, two days.
Yeah, you heard me right. In two days, they had to design, (get someone else to) develop and market the game as a finished product.
Damn, that’s a pretty optimistic timeframe, don’t you think? I mean, can you imagine the insanity that would occur if a real developer did that? Like if Nintendo said “We need Super Mario Switch done and ready by the end of the week”? Yeah, me neither.
But hey, they did it. So I have to give props to everyone involved there. You literally turned around a game in the fastest time known to man.
And let’s also not forget the situations they had to work in either. Coming up with a game is hard with a team of people you actually like and talk to on a regular basis. You know, normal people whose sanity is usually kept in check.
A bunch of ruthless, very self centred ex businessmen and businesswomen like The Apprentice candidates?
Hah, good luck getting anything done with those guys! It’d be like herding cats:
So again, props to the teams. You took a bunch of people who’d never worked on a game before in their lives, gave them two days to create it and actually got something workable out of the wreckage. That’s somewhat impressive, in a slightest twisted way.
Less impressive however, were the games themselves. Like…