Yes, this is happening:
Sega have finally added in a feature to let fans create their Sonic the Hedgehog original character. To play as in the next big Sonic adventure game.
Yeah, Sega really do know their audience now. First you had original characters on DeviantArt and Tumblr, now you get to play as them in a Sonic platformer. Can’t really say no to that!
PaRappa the Rapper and Ouendan?
Well it seems we now have the Kickstarter for it. Asking for £854,000 by June 19th, the game promises “an explosive mix of Japanese folklore and traditional artwork, hip hop and humorous battle rap face-offs inspired by the Epic Rap Battles Of History YouTube series”. In other words, a new rhythm game by the people who built the genre.
Here’s the Kickstarter video and campaign page:
As you can see, it’s certainly okay on a presentation level, and if it gets finished would likely be a decent game overall.
However, there are also a few issues here to go with it. Firstly, some may say the campaign goals are a tad ambitious. I mean, this game has 6 levels. Not 30. Not 50. Just 6.
Yeah, those are probably going to be good levels. And yes, the gameplay mechanics promised do seem interesting enough.
But for about $850,000? That seems like quite an unlikely target for a campaign like this.
And that’s saying nothing of the Nintendo Switch stretch goal. Why? Because despite the fact said system almost seems perfect for a game like this, it’s literally part of the last possible stretch goal to have this game ported to Switch. In other words, they want 5 million dollars for a Switch port.
Good luck with that guys. You’re gonna need to match Bloodstained: Ritual of the Night if you want to get close to that mark. Or raise as much as Mighty No 9 and Yooka-Laylee put together.
Quite the tall order if you ask me.
But hey, I guess we’ll just have to wait and see. This game does have star power and some decent ideas after all.
Project Rap Rabbit Campaign (Kickstarter)
Well, this is certainly an announcement we never saw coming! It’s a new game by PaRappa the Rapper creator Masaya Matsuura and Gitaroo Man creator Keiichi Yano! Here’s the teaser trailer for the title:
Plus a link to the official website. As you can see there isn’t much info there, but damn, the art and music certainly look great already. You’ve got the wacky character designs both are known for. The short bit of music on the site is as catchy as you’d expect. And well, with the game confirmed as a rhythm adventure title, it’s quite clear that it’s exactly what the fans are expecting. It’s basically gonna be like a new PaRappa the Rapper game. Or maybe a new Ouendan one.
And well, with those games being classics, no one can say no to that. Let’s hope the title ends up on Nintendo Switch at some point along the line too!
PaRappa the Rapper and Gitaroo Man creators announce Project Rap Rabbit (Gematsu)
Well it was technically leaked earlier today, but now THQ Nordic has actually revealed it for real. Here’s the first trailer showing the game in action:
So what’s the setup here you may be wondering?
Well, here’s how THQ explains the story and characters in the game:
Return to an apocalyptic planet Earth in Darksiders III, a hack-n-slash action adventure where players take on the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The Charred Council calls upon Fury to battle from the heights of heaven down through the depths of hell in a quest to restore humanity and prove that she is the most powerful of the Horsemen. As a mage, FURY relies on her whip and magic to restore the balance between good and evil. The expansive, Darksiders III game world is presented as an open-ended, living, free-form planet Earth that is dilapidated by war and decay, and overrun by nature. FURY will move back and forth between environments to uncover secrets while advancing the Darksiders III story.
As you can see, it’s the story of a new character called Fury as she hunts down and destroys the Seven Deadly Sins. Which is a pretty familiar premise overall. Since War and Death were the stars of the first two games…
It’s a simple, fairly safe sequel. A standard open world here. Typical art style of the series there. The odd new combat mechanic to make Fury stand out a bit. Basically, it’s Darksiders 3 as you’d expect/want Darksiders 3 to be like.
And it’s heading to the PC, PS4 and Xbox One in 2018. So hey, what do you think about it? Are you interested in this game? Or do you feel this series isn’t quite your thing?
Post your thoughts here or at Gaming Latest today!
Ever since it was announced alongside Sonic Mania in 2016, we haven’t seen much of Sonic Forces. Yeah sure there was that trailer showing the two Sonics racing through a ruined city. And yes, a few short clips were shown in March as well, showing about 30 seconds of Sonic running through the same city environment.
But we never really saw a full level. A real look at how a stage in the game may actually work.
Until now. Because earlier today, Sega posted a clip showing the new Green Hill Zone level from the game. Here’s the video in question, showing off the new stage in action:
As you can see, it’s pretty much exactly as you’d expect a Green Hill Zone area in a modern Sonic game to be. You’ve got the typical chequered grass and cliffs found in every iteration. The traditional bridge with the Chopper fish monsters jumping up from underneath. The various tunnels and loops to build up speed and look cool.
It’s as pleasant looking and as safe as you’d expect it to be. Nothing broken or unexpected. No awkward gimmicks like a werehog or sword fighting thrown in for the sake of it.
However, it’s also… Well how do I say this nicely?
Not very ambitious. I mean, the level design is technically ‘okay’, but it seems to have very little depth compared to that of the previous Sonic the Hedgehog games, and acts like a slightly disguised straight line to the finish. The physics work to an extent, but Sonic doesn’t seem to have proper momentum. He just crashes to a halt whenever he lands on an enemy.
And as for the music… Well that’s another matter altogether. It’s not ear hurting in the way that say, Sonic Chronicles was, but it’s also not particularly memorable either. Honestly as a Nintendo fan? I’d say this music sounds like something Artoon may have composed. Aka the kind of song you find in the modern Yoshi’s Island games. Inoffensive, somewhat fitting of a theme but generally rather soulless and non memorable.
Ah well, at least it’s only one level, and presumably one you encounter at the very start of the game. So in that sense, at least it does introduce you to the mechanics well enough. And hey, at least it leaves the possibility of the Modern Sonic/extra characters feeling a bit more interesting and varied than this one.
But what do you think? Are you impressed by what you’ve seen of Sonic Forces so far? Or do you think Sega’s game needs a bit of a rethink in the level design department?