With a critical average of 97% and acclaim from just about everyone, it can’t be denied that Grand Theft Auto V has done exceptionally sell since it’s released in 2013.
And now, despite 3+ years having passed since then, it seems things are still going amazingly for this game.
Because as the title suggests, it has now ‘sold in’ 75 million copies since its release date.
And trust us, that’s one amazing sales record. After all, 75 million copies puts it above:
- The original Super Mario Bros on NES (40 million copies sold)
- Any Call of Duty game ever made(best selling one sold 26.5 million copies)
- Pokemon Red and Blue (23.6 million copies)
- Tetris on Game Boy (35 million copies)
- And The Sims 2 (20 million copies)
That’s incredibly impressive. Indeed, it’s so much so that with just 7 million more copies it’d outsell Wii Sports, and with another 25 million it’d outsell all versions of Minecraft combined. So how did it do so well?
Well, part of the reason is down to the systems it was released on. Basically, Grand Theft Auto V was released for:
Over the three plus years since launch. As a result of this, it’s quite likely than many people bought the game multiple times in a row, so they could play one version on a computer and one on their new 8th gen console. Or whatever other combo of systems they wanted it for.
Add the fact the game had new features and changes for later rereleases, wasn’t replaced in a year (like Call of Duty or FIFA) and had that Call of Duty Online mode included, and you’ve got a game whose sales could reasonably build up over time.
You also have to keep in mind that these are sell-in figures, aka those shipped to shops. So technically the sales to end players could be a tad lower than the 75 million.
But it’s a massive success none the less.
So congrats Rockstar! You managed to make a game that’s sold more copies than the entire population of the UK and Ireland combined. Talk about a record!
Grand Theft Auto 5 has now sold in 75 million copies (IGN)
When it comes to events in the gaming world, nothing tops E3. Seen as the most important one in the entire calendar, this summer event in LA has been the location of everything from new console reveals to trailers and demos of games as big as Zelda Breath of the Wild and Super Mario Galaxy among many others. It’s the event pretty much every gamer dreams of attending.
And this year, it seems they’ll get their chance! Because as the title suggests, E3 2017 will now be open to the general public as well as the press. Here’s the official post about it via the official E3 Twitter account:
So how does it work anyway?
Well to put it simply, it works as you’d expect. There’s a limited amount of tickets (15,000 of about 50,000) that are now available for anyone to buy. These cost $250 in total (or $150 with an early bird discount), and let the holder enter the convention and try out whatever games are available there.
Either way, everyone does well now. The media still go and get information about new games for their sites and magazines. The industry still have a way to advertise their wares. And now Average Joe can go and enjoy the new games and presentations. Everyone’s happy, right?
Not quite. As you can probably guess, some parts of the media are a little… upset that their event is now open to everyone. After all, why should they mix with the hoi polloi? It’s like we’re treated as gamers rather than ‘insiders’ now!
But still, these are minority views expressed by a couple of folks on Twitter. For the most part, people are happy with E3 being open for the public to attend. It’s just another fun event for the gaming community calendar.
So what do you think? Are you happy that E3 is now available to the public? Or do you wish it was still a press only deal like it was before?
As you probably know, 2017 hasn’t been a good year for celebrity deaths. We lost Mary Tyler Moore and John Hurt earlier in the week. Luigi’s Super Show voice actor Tony Rosato passed away just a short while earlier.
And now it seems we’ve got another major gaming industry death today. Namely, Namco founder Masaya Nakamura. Responsible for setting up the company in 1955, Nakamura was responsible for publishing all kinds of great games and franchises over the years. These include Pac-Man, Ridge Racer, the Tales series and Dig Dug among many, many others.
So thank you Mr Nakamura. It’s through your work and dedication that many of these games got released at all. Thanks for starting Namco and bringing us so many great games.
We wish all the best to your friends and family.
Earlier today, announced that Tekken 7 had been delayed. Instead of the early 2017 release date originally planned, the game was now pencilled in for a release on June 2nd 2017.
However, while this disappointed a few people, it seems there was actually a really good reason for the delay. Namely, that the development team didn’t think they could include all the content they’d planned by the original release date.
And so, to avoid a situation where the game felt empty at launch or content was missing till an update was released, they decided to delay the title instead. Here’s the full comment about said delay from franchise director Katsuhiro Harada:
We were trying to do everything we could to make that date happen… maybe to scale down on the content in order to make the master release, but in the end we came to the decision that [after] seeing releases from other companies, as well as some of the past of our own, where maybe things weren’t working 100% at launch, or maybe it was missing some content, that’s the kind of thing we wanted to avoid with Tekken 7, so we made a very difficult decision of moving it to June to include all of the original content that we’d originally planned
Which makes sense really. After all, as Shigeru Miyamoto once said, a delayed game may potentially be good, but a rushed one would be forever bad.
So yeah, better to have a delayed version of Tekken 7 than a rushed one missing a ton of content. And hey, at least they released a new trailer to help pass the time a bit:
But what do you think about this delay? Do you agree it was the best move Bandai Namco could have made here? Or would you rather see a version of Tekken 7 released on time, minus a couple of features or characters?
Post your thoughts on the matter here or on social media today!
Tekken 7 Delayed Til June (Eurogamer)
After the mixed reception of the recent Resident Evil games, it’s not surprising that fans were worried about Resident Evil 7. After all, it seemed to be heading in a different direction to before, with the demos emphasising stealth over action. The setting wasn’t one traditionally associated with the franchise or the characters within. And with the lack of traditional monsters in early videos, some were worried the game had moved too far from the original feel of the franchise.
Fortunately though, it seems Resident Evil 7 is every bit the return to its roots that the series has needed. Indeed, whereas the games before it got a somewhat mixed reputation, this game has been getting positive review scores all across the board.
Like say Destructoid’s perfect 10/10 rating. They actually give it the ‘Editor’s Choice’ award and go as far as to say it’s the best Resident Evil game in the last decade.
And they’re certainly not the only ones. Other perfect ratings for the title come from publications like The Guardian (5/5), Windows Central (5/5 stars) and the Daily Dot (with a 5/5 stars), all of which consider it one of the best games of the year. That’s damn impressive!
Moving a tad down the review score ladder, we then see a ton of sites who consider the game worthy of a score around the 95% mark. These include GamesRadar (with a 4.5/5 score) and EGM (with a 9.5/10) one. These sites still consider it an amazing game overall. With GamesRadar saying it’s a ‘brilliant reinvention of the series’ and EGM calling it the ‘best Resident Evil game in years’.