Here at Gaming Reinvented, we’ve been a bit too Nintendo focused recently. We’ve talked about the Nintendo Switch like it’s going out of fashion (despite not even being out yet). Written legions of articles on Pokemon Sun and Moon (plus various other major Nintendo titles). And focused perhaps a bit too much of the site on fan games and projects.
Either way, we think it’s about time for a bit of a change. So here’s my thoughts on an interesting little indie game called Psycutlery, whose latest demo was released today!
So what is Psycutlery? Why am I writing about this game rather than so many others?
Well, have you heard of Psycho Waluigi? That awesome Mario fan game where Waluigi goes around conquering kingdoms and defeating enemies with his newly gained psychic powers?
The one that’s considered by many on Mario Fan Games Galaxy as the best Mario fan game of all time?
If so, then Psycutlery is basically the game’s spiritual successor. Developed by Eyes in Everything (a new indie studio founded by Psycho Waluigi creator Thunder Dragon), the game has many similar elements to it, complete with mind control mechanics and interesting puzzle platformer gameplay. In other words, it’s basically an expanded sequel to Psycho Waluigi, except with the character and world being completely original and non Nintendo based.
And dear god, it is a great game. Seriously, have a look at this video I recorded of the title earlier:
As you can see, it works perfectly. The physics are rock solid, with the main character moving exactly where you want her to. The psychic powers work well, with their mouse controls working just as expected with no flaws or delays. And what’s more, the sheer level of depth the game has in its mechanics and design is outstanding:
For example, not only can you shoot telepathic arrows at enemies in all directions (by aiming with the mouse and pressing the attack button), but you can also pick up enemies and chuck them around the screen from a distance too, kind of like a 2D version of the Gravity Gun from Half Life. Or pick up rocks and send them catapulting across the screen, doing multiple bits of damage every time they whack into an enemy.
And then there’s the whole ‘extra powers’ thing. Basically, you can collect special power ups in mid level which give you a second attack if you click the right mouse button. These attacks include:
The ability to breathe fire in any direction, like the watermelon effect from Yoshi’s Island
A tornado move, where your character can dash across the screen in all directions with the mouse and right mouse button
An electric shield, that can be activated the same way and destroys both enemies and blocks with ease
Plus all manner of others too! So not only do you have full mind control/levitation abilities, but you also have fancy temporary power ups and abilities too, all of which open more puzzles and possibilities.
Also of interest is the unicorn power up, which acts exactly like Yoshi does in the Mario series (or the Animal Buddies in Donkey Kong Country). Hop on, fly around the screen like a maniac. And take an extra hit if you touch an enemy, since the horse absorbs it and runs away for a bit.
Either way, it’s a nice deep gameplay setup for a 2D platformer, and one that will open up a lot of possibilities in the full version.
However, what about the rest of it? Do the graphics, music or other presentation aspects compare?
Well yes, and no.
On the one hand, the graphics look fairly decent. Are they amazing? Eh, I wouldn’t say so. They’re nice, and they’re on par with Psycho Waluigi’s original sprites, but I wouldn’t exactly go as far as to say it’s the prettiest 2D platformer I’ve ever seen. Just decent. Clear, crisp and with a nice consistent art style.
And the menus are professional enough. Lots of decent options (like screen size, control scheme + remapping, etc), all of which offer more control than a lot of indie platformers do.
But I’m not a fan of the music. Okay, it doesn’t hurt your ears. It’s tolerable enough to listen to as you’re playing through the test level. And it does fit the scenario the game is going for.
However, it’s just not very memorable or catchy. Instead, it’s just ‘generic’ sci-fi music. And it doesn’t give the game its own identity.
Meanwhile, contrast how catchy say, the Donkey Kong Country music is, or how catchy the Wario Land series music is:
Feels like those games have much more of a unique style to them in the soundtrack department, and it works really well as a result. Still, it’s only one level song so far, so I’ll judge the soundtrack again when the full game is complete.
Finally, there’s one gripe I have with the mechanics, and that’s how the controls work with both the mouse and keyboard.
Put simply, it can become a bit disorientating, given how often you have to switch between the keyboard and mouse when playing.
And I think that’s where the game probably could have worked better with a very different input method. One which Nintendo has (somewhat unfortunately) scrapped in recent years.
Yep, I’m talking about the Wii Remote. I believe that’s the control input this game was designed for. You’d move around with the nunchuck, press A or B to use attacks, and then use the remote’s IR pointer to pick up and aim enemies. That feels like an input method that fits this game’s setup.
But hey, that’s probably not possible now. The Wii and Wii U are dead, and the Nintendo Switch likely isn’t going to have any form of motion controls included. Eh, I guess the dual control sticks might work as a substitute here, right?
Eh, I guess so. Either way, we’ll see what happens on that front when the game is finished and (maybe) available for other platforms.
Either way, regardless of those issues, Psycutlery is a great little indie 2D platformer, and a title that’s well worth checking out when it’s released in full. So make sure to follow Eyes in Everything on Twitter (or their official site), and get ready for what could be one of the best indie platformers of all time!
Well, that’s something you don’t ever expect to see!
Remember Turok, that Nintendo 64 First Person Shooter that had a magical native American going around shooting dinosaurs and monsters? The one that was the definitive console FPS until GoldenEye 007 and Perfect Dark came along?
Well, it got a remake for PCs in late December 2015 thanks to a company called Nightdive Studios.
And now they’ve got another really interesting announcement too! Namely, a full blown level editor that lets you create brand new levels in Turok’s engine! You can create the level geometry from scratch, import your own models and textures, using any objects already present in the game itself (like enemies and items). Heck, you can even do things like activate fog or weather effects, or test the level at a click of a button!
Basically, it lets you turn Turok into your own game, complete with the ability to share the levels online via the Steam Workshop! Here’s a video showing the feature in action:
So yeah, if you’re a fan of the Turok series (or old school N64 style platformers in general), go and try it out. You can find the editor included with the game on Steam or GOG, as well as a manual telling you how to use it to its fullest potential.
But hey, what do you think? Is the possibility of making your own levels for Turok 1 something that appeals to you? What kind of levels would you make for this classic N64 era FPS?
Well, this is a bit of a screw up on Playground Games or Microsoft’s part! Basically, they posted an ‘update’ for Forza Horizon 3 on the Windows Store today. Pretty normal stuff you’d think. A few new cars, maybe some bug fixes. That sort of thing.
But that’s not what happened here. Instead, they accidentally posted something that wasn’t actually an update.
Namely, the full game. All 53GB of it, which players were being told to download as an ‘update! Talk about a nasty surprise for those with bad internet connections!
And what’s more, it gets worse still.
Because it turns out the game they posted was a developer copy. As in, an unencrypted developer copy, with content from upcoming DLC packs left in.
So now the whole thing has been datamined to hell. We know what cars are included:
We are aware of an issue with PC players being required to download the full version of FH3. While we investigate the cause and a fix, we are recommending that PC players cancel their current downloads of this FH3 update, as players who download this update will likely need to re-download the game again once the fix is in place.
More updates as they become available.
And since the time of writing, the update has been fixed. So if you’re playing Forza Horizon 3 and update it, you’ll get the actual update instead of the full game.
So all’s well that ends well anyway. Let’s hope they don’t make any similar mistakes with their other updates for the title!
2016 was a mix of extremes. There were some great games and announcements, like Pokemon GO and the Nintendo Switch. There were terrible failures, like Mighty No 9 and No Man’s Sky.
And with the political firestorm that was the 2016 US Election and Brexit, it’s been a year that’s certainly divided opinions. Heck, some might even say it’s the most controversial year on record! For both gamers and non gamers alike.
But hey, let’s look towards the future shall we? Because as per the norm, we’ve decided to write up our list on predictions for what could be happening in the gaming world in the coming year. And so here is our list of predictions for the gaming world in 2017!
Here are our predictions for the gaming world in 2017!
Nintendo Switch Related
Starting with a couple about the Nintendo Switch, the company’s new hybrid system coming in March 2017…
1. The console will do better than the Wii U, but will not become a phenomenon like the NES or Wii
Yeah I know, a bit of controversial given we haven’t seen a lot of the system and its games yet. But either way, I predict it won’t do amazingly. It’ll do well, and it’ll certainly blow the Wii U out of the water (a decent name will do wonders here), but I just don’t see it revolutionising the video game industry.
2. It will not get a lot of third party games
And just like the Nintendo 64 onwards, I don’t see it doing too well with ‘triple A’ developers. It’ll probably get a few games (mostly ports in its early lifecycle), but these companies seem to care more about tech and ‘power’ than they do about interesting mechanics and gameplay opportunities. And hey, they know that their audience is likely not going to be on a Nintendo system any time soon.
3. Super Mario Switch will be a Super Mario 64 style 3D platformer, with less linearity in its level design. It’ll also have an ice theme
This is all based on that early footage we saw, which shows areas with lots to see and do (like in Mario 64 and Sunshine) as well as suspicious traces of ice and snow in what should otherwise be a desert environment.
4. The Legend of Zelda Breath of the Wild does really well in terms of review scores and sells excellently for a Zelda title (I’m guessing about 5-6 million plus).
As for Breath of the Wild, I see it doing well. However, I’m not sure how much the actual Zelda fanbase will like it, given that it seems very different from the typical ‘modern Zelda formula’ and dispenses with any heavy plot focus.
5. Mario Kart is announced for Nintendo Switch, and is based on Mario Kart 8.
Yeah, this is pretty obvious too. However, I do fully believe that we’ll get an ‘ALL NEW’ Mario Kart game as far as tracks and battle areas go, just one minus any new major ‘gimmicks’ or introductions. Maybe a bit like how Super Circuit was basically Super Mario Kart 1.5?
6. Splatoon sequel announced and released
It’s a successful new IP, and was hinted at in the Nintendo Switch trailer. Nothing more to be said.
7. Super Mario Maker gets a Nintendo Switch port.
As for this game, I suspect it’ll just get a port rather than a sequel or major reimagining. The special costumes will probably all be on disc by default, and it’s possibly a few other minor additions might be made too. Like the Challenge Mode from the 3DS version.
8. Gamecube games are announced for eShop.
Again, it’s pretty obvious isn’t it? Every new generation brings more classic Nintendo games to the eShop, and the Nintendo Switch seems like the perfect system to bring Gamecube games over.
9. Super Mario Sunshine gets a HD port/remake.
I don’t know why, but I can really see this getting a port or remake at some point. Probably because they could both fix a few minor flaws with the game and use all kind of modern shaders and lighting effects and what not to make it look truly gorgeous on the new hardware.
10. Pokemon Stars is announced as a Pokemon Sun/Moon sequel
It will have Necrozma as a main part of the story, and involve a new villainous team (since the last two both got reformed/disbanded). I can sort of picture Faba turning to the new villains, given his somewhat arrogant personality after generation 7, and I can also picture a lot of the older characters becoming trial captains and kahunas this time around. Like Hau standing in for Hala. Or Guzma getting a new kahuna type role.
11. Pokemon anime quickly changes to integrate new storyline
God, you almost feel sorry for these guys, don’t you? Not only do they have to adapt a brand new game every three years or so, but they’ve recently had the series throw more and more curveballs in their face mid generation. The gen 5 and 6 anime seasons both had to be completely retooled in how they presented Team Plasma and Team Flare…
12. Necrozma gets a new form, like Zygarde did.
And talking of Pokemon stuff, I think it’s pretty obvious by now Necrozma is getting a new form. Trio legendary with base stats of about 600? Design that looks like a dragon’s head? Yeah, this guy isn’t at his most powerful at all.
13. Retro’s game isn’t Metroid Prime 4. Fans sob.
But hey, enough Pokemon for now. I’ll bet anything that Retro’s next project isn’t either Metroid or Donkey Kong related.
14. Super Smash Bros for Switch port gets announced, with more ‘comprehensive’ Smash game promised for the future. Inklings are main new characters, with Ice Climbers returning.
No Source Gaming, they’re not just gonna release ports of old games and pretend they’re sequels. But it is quite probable some sort of Smash for Wii U port will be done to get some quick interest going, and that it’ll have a few minor additions made.
15. Mario RPG/Rabbids game is officially announced too.
Nothing more to be said here. It’s predicted by everyone at this point.
16. But Mario & Luigi will still get a game
Probably with more original content like Dream Team, given that Nintendo considers this the ‘canon’ Mario RPG series now, and given that AlphaDream is willing to tell Miyamoto where to stick his ‘suggestions’.
Unlike Intelligent Systems.
17. Paper Mario The Thousand Year Door comes to Virtual Console, does really well.
Still, at least Paper Mario fans will probably get this much. And like the original Paper Mario, it’ll sell really well on the eShop.
18. Fire Emblem announced for Nintendo Switch
Because hey, it’s gonna get another game after the success of both Awakening and Fates. Wonder if any censorship controversies will follow it?
19. Pokken Tournament gets Switch port with new characters from arcade version.
Forget the Wii U owners, you’ll need to pay out for a new version of the game if you want to play as Empoleon kids!
20. Analysts Proclaim Console Doomed
Finally, someone will claim the console is doomed and Nintendo is going to go bankrupt because of it. This ‘someone’ may or may not be Michael Pachter.
So yeah, those are the Switch related predictions out of the way. But how about the general Nintendo ones?
General Nintendo Related
Such as Super Nintendo World, the theme park deal they’ve got going with Universal Studios? Well, we’ve got predictions for that stuff too…
1. Super Nintendo World will not just have a Yoshi, Donkey Kong Country and Mario Kart ride.
Yeah, those will be obvious inclusions. But here’s the thing; the concept art may have been referring to the Japanese park.
And do you know what the obvious difference between the Japanese and American parks is?
The latter are much, much bigger. How much?
Well, Universal Studios Japan is apparently 108 acres according to Wikipedia.
Universal Orlando (with its theme parks, hotels and other stuff)… is apparently 840 acres.
They have eight times as much room for Nintendo attractions in North America. So it’ll get quite a few more rides and attractions there than in Japan.
2. It’ll blow ‘Avatar Land’ out of the water
I mean, really Disney? You now decide to make an area based on Avatar?
That was 7 years ago. You’re basing a whole theme park land on a popular movie that was a fad for a couple of months 7 years ago.
Either way, it’s pretty obvious that Nintendo’s theme park attractions will prove the more popular ones. No one gives a toss about Avatar in the long run.
3. Animal Crossing and Fire Emblem will be free to play on mobile
With money being used to buy in game items and abilities. This will partly be in response to Super Mario Run’s criticism and investor expectations for their games.
4. WarioWare will get a mobile game
Come on, the very format just screams ‘this will be awesome on smartphones’. It’s a very safe choice for a possible third Nintendo smartphone app.
As everyone knows, standards for news sites and outlets haven’t been at their best recently. We’ve seen questionable rumours posted as truth, without nary a piece of decent evidence to back them up. Hoaxes have ended up all over the media thanks to tabloids taking anything a random user on Twitter or Reddit says at face value (and without actually checking if the story makes sense). And despite the complaints about ‘fake news’ in recent years, it’s been fairly common to see such articles actually used as reliable sources by the very publications complaining about them!
So here’s how to prevent that. Here’s a simple guide for gaming journalists to verify news and rumours before posting them!
1. Check if the story sounds reliable
Such as by starting with the obvious. Ask yourself the question “is this something I can realistically see happening?”
Because if not, you should be extremely sceptical of the story. New Mario or Zelda game on PS4? New character found in Pokemon Red and Blue 20 years after its release? Arcade game used as part of a government conspiracy to brainwash kids into secret agents?
Yeah, it’s not likely. As a sceptic once said, extraordinary claims require extraordinary evidence. It’s the same reason they’re not inclined to believe in demonic possession, alien abductions or ancient astronauts being responsible for building the pyramids.
So if the news or rumour sounds unlikely, you should be immediately sceptical of it, and require only rock solid evidence before running it on your site.
2. Verify the source and its reliability
But let’s say you’ve decided you want to run the story anyway. Well at this point, you need to verify the source behind the story and how reliable they are.
And there are numerous tricks that can help here.
For starters, look at the site where the story was originally published. Is it a free blog on WordPress.com or Blogger.com? Then it’s probably unlikely to be true, since absolutely anyone can set up a site there.
Same goes for social media sites and forums. Anyone can register a Facebook or Twitter account, and anyone can post something on Reddit. So if that’s your primary source, you should be very sceptical of its accuracy.
Just like you should on Medium. Yeah I know, it looks professional. The fonts are nice, the styling looks clean and things like images and videos are well represented.
But again, it’s just a content hosting platform. No one at Medium verifies if anything written there is true, in the same way no one at a vanity press checks if a book is accurate or grammatically correct before publishing it. So don’t be fooled into thinking it’s some super secret writer’s club where people verify everything beforehand.
And there are plenty of other sources you should be sceptical of by default as well. These include:
Any and all internet forums, since anyone can register and post content there.
Wikis, especially those on free wiki hosts like Wikia.
Chat services (Discord, Slack, Skype, etc)
Video hosts like YouTube, Daily Motion and VidMe
Image hosts (Imgur for example)
Audio hosting services like Soundcloud
Etc. This also goes for foreign equivalents, like 2channel and Nicovideo. Yes, you may not understand them. But no, an internet forum or social network in Japanese is no more reliable than its English equivalent.
Either way, that’s the first step. But it’s not enough to merely discount free blog sites and social networks.
Cause actually setting up a new site (on a real host) is about as easy and painless as posting something on Twitter. It’s slightly more expensive yes, but not really to the point a determined hoaxer can’t manage to figure it out.
So you’ll then need another way to verify the source. And that is called history checking.
What’s that mean?
Well, exactly what you think it means. You look and see how long the site has been around, and what kind of reputation it had beforehand.
And that’s useful because a lot of fake sites/questionable news sources… are fly by night operations. They set up about a week before the content gets posted, and then usually shut down fairly soon afterwards if it doesn’t become as big a story as they thought.
So a good way to catch out fakers is to go back through their work and look for signs of that. Did they post any content before the big story? Was the domain registered (as seen via WHOIS) more than a week before the post went up? Before the current year?
And how often were new posts being added anyway? Because if it turns out the site was mostly dead before a major new story hit, that should set off alarm bells as well. It could be someone banking on last popularity/reputation to ‘make a name for themselves’.
But what if both of these add up? The site looks credible and it’s been around a while with a decent reputation. What next?
Well, you try and find information about the author. This for a couple of reasons:
A: So you can figure out whether the person SHOULD have the information they’re reporting. If a random guy who’s never worked with Nintendo is talking about games they’re gonna release in the far future, that’s suspicious.
B: As a way to see what the author’s reputation is like elsewhere. Are they known to be a liar? Have they been provably wrong about similar stories in the past? Has their work made it into respected media outlets and sites with actual standards prior to this incident?
Because all those things give a picture about whether someone should be trusted. I mean, think of it like this. Which of these two figures do you trust more with Nintendo news?
PushDustIn, of Source Gaming?
Or Michael Pachter, of Wedbrush Securities?
If you’re a Nintendo fan/long-time gamer, you’d choose the former. Because he’s been running Source Gaming for years, has proven accurate with his information (including translations of Masahiro Sakurai’s regular column) and generally has credibility. On the other hand, someone like Pachter (who’s been wrong about Nintendo for decades and has a very bad track record with predictions) is an unreliable source.
Either way, check everything about the author you can get. Check if their social media accounts look legit. Put their photo into Google and see whether it’s from a stock photo site or something (that’s a pretty good hint they’re a liar, especially if a ‘real’ looking name is used along with said dodgy picture).
If all comes back clear? Then move onto the next point. Where you…
3. Examine the actual source content for inaccuracies and reliability
Or in other words, you have to work out whether the article supports its own conclusions and follows every statement in a rational way.
So start by looking up who THEIR source is. Is it a dodgy site you wouldn’t trust? Like one of those ‘satire’ ones you see posted on Facebook every now and again? If so, you can pretty much drop the subject right there. After all, even ‘experts’ and mainstream media journalists fall for hoaxes, gossip and ‘fake news’ every now and again.
While you’re at it, also make sure the page being linked existed at some point in time. Aka, put the address into Google or the Internet Archive and see what comes back.
Why? Because there’s another awful (and somewhat recent) trend of hoaxers actually making up non existent sources and giving broken links to ‘authoritative’ websites to back up their claims.
For example, they may link to a non existent BBC page and say it’s an interview with Nintendo that got lost a couple of months back or so.
That’s how the ‘Harry Potter GO’ news story caught on so much. Because the fakers linked to a broken page on IGN and claimed it was an interview with someone at Niantic Labs. Everyone else then just assumed it must be accurate because ‘IGN.com’ was in the source link.
Then, go through the article and ask yourself ‘does this feel like something written in the language it says it’s in?’ This is because a lot of low quality articles are either written by people with English as a third language, poorly machine translated from somewhere else online or entirely written by special software that takes existing content and tries to ‘spin’ it into something new. So by checking the readability of the piece, you can work out whether it’s from a content mill, lazy hack or someone with an actual passion in the subject they’re discussing.
And don’t leave out the images here either! After all, it’s pretty easy to fake those, especially with modern hardware letting you stream pre recorded footage onto a TV or monitor.
So check up on whether any embedded media looks real as well. Obvious signs it aren’t are:
A: The photo or video being ‘recorded on a potato’. This is suspicious given the much better camera quality of modern smartphones and tablets, and usually hints that the creator of the image or video is trying to hide how bad their editing or special effects are. That used to be a common trick in old school Doctor Who, where the BBC would add a crap ton of ‘gaussian blur’ to a shot to hide how bad some of the costumes were.
B: Certain aspects of the system aren’t shown. Like say, the lower screen on a DS/3DS or the GamePad in a Wii U picture. This could be to hide how it’s merely a photo or video opened in a camera app. Or in the Wii U’s case, pre recorded footage played on a TV.
C: Reused art from other places. If it’s official art, be suspicious, since companies don’t (usually) use the same concept art over and over. If it’s fan art, be even more suspicious, since legal reasons mean most companies will never use fan works or suggestions for their games and media.
D: The image can be found elsewhere on the internet under a different name/description. This is very common with ‘fake news’ articles, where gross looking pictures of criminals (usually busted for drug related crimes) are tied to terrorism, Satanism or various horrific rapes/murders. Either way, you can search this by sticking the image in TinEye or using Google’s ‘search by image’ functionality.
E: It’s an image showing just a piece of paper with text on it. News flash: an image of some text is no more reliable than the text itself.
Additionally, you can also try some of the advance forensics tips mentioned in articles like these ones:
However, this is a fairly advanced field (which is formally called ‘Image Forensics’) and so getting it right may take longer than is practical for many journalists and reporters. Still, if you’re real determined and absolutely want to avoid any errors whatsoever, it’s another useful tool in the box you can use.
Either way, a bit of analysis here can go a long way in figuring out whether a source is being truthful or not.
Which brings us to the last tool in a journalist’s toolbox. Where you…
4. Check who else is running the story
Because the general credibility and number of other news sites and sources running a story can also give you a faint idea about how credible it is.
Are only fringe sites running it? Then take it with a pinch of salt, since it’s clear that the mainstream media is (for whatever reason) avoiding the topic perhaps due to the questionable evidence the story is based on.
And what if only one or two sites are running it? Well, that can be evidence that the story wasn’t convincing for most media outlets, and that the one or two outliers were fooled by something dodgy. Which given that gaming sites like to parrot everything and anything, paints a pretty damn bleak picture of your story in general. I mean, what kind of crap is seen as so questionable that no one runs it in a world where ‘video games cause alien abduction’ theories would probably end up on Kotaku? One that’s pretty damn questionable that’s for sure!
So that will stop most misinformation from getting posted to begin with.
But what if it gets through anyway? If despite best practices, you post misinformation on your site and the word gets around that you’ve been duped?
Well, here are some tips for that too…
How to respond to mistakes in news reporting
1. Don’t panic
Seriously. You made a mistake, but it’s not the end of the world. Everyone makes mistakes, and in this case, it’s only a mistake relating to the video game industry. No one’s life is in danger, and it’s very unlikely anyone is getting sued as a result.
2. Correct the mistake
Because again, that’s what professional journalists do. They update the original article with a correction pointing out how the original post was wrong, along with a link to an update that explains the situation and what went wrong. It’s like how print magazines and newspapers run corrections near the front of the next issue to clear things up for their readers.
3. Do not lash out at critics or commenters
People calling out your mistakes is not a ‘personal attack’, nor a reason to go ban happy on your forums or social media accounts. That just leads to things getting much worse, and a growing number people (wrongly) thinking you’re at the heart of a global conspiracy.
Instead, courteously reply that yes, you know you made a mistake, and give a link to the correction/update.
4. And be more careful next time
Since hey, if you can fooled once, you can be fooled again. And the more times you’re fooled/fool your readers/viewers, the more people will distrust you as a result. So learn from your mistakes and fix how you verify sources to avoid making the same mistake again.
And that concludes the article. Hopefully, by following these steps you can stop reporting on unreliable sources and hearsay, and work towards a press that people respect and trust once again. Let’s make the gaming media great again!