Interview with Feguelion; The Mushroom Kingdom Fusion Dev Talks Game Development

Mushroom Kingdom Fusion Revival is an ambitious Mario fan game where a cast of crossover characters explores locales based on various video game series. Featuring elements from everything from Mario to Mega Man to Halo, the game was originally developed by a team led by Judge Spear before it was cancelled and rebooted as the title we know today.

And given that the team at Gaming Reinvented are diehard fans of the title and have been supporting it for a couple of years now, we were pleasantly surprised when we managed to arrange an interview with its lead developer, French game designer and fan game maker Feguelion. So here’s our interview with him about Mushroom Kingdom Fusion and its reboot, as well as some of the ambitious plans the team has for everyone after it’s been released.

1. So, what was your background before Mushroom Kingdom Fusion? Can you tell us a bit about who you are in real life?

A: I began programming at the age of 7, obviously at that time my games weren’t great. Most of my first fangames were Sonic-related, as Sonic the Hedgehog on the Megadrive was the first game I ever played. I also like experimenting with new things, though I never really thought of publishing my works before, because I didn’t really feel ready for that. Mushroom Kingdom Fusion and Super Mario Fusion: Revival are probably the games that gave me the most interest in Mario fangaming.

2. On a similar note, what were your previous experiences in game development?

A: I began programming at the age of 7, obviously at that time my games weren’t great. Most of my first fangames were Sonic-related, as Sonic the Hedgehog on the Megadrive was the first game I ever played. I also like experimenting with new things, though I never really thought of publishing my works before, because I didn’t really feel ready for that. Mushroom Kingdom Fusion and Super Mario Fusion: Revival are probably the games that gave me the most interest in Mario fangaming.

3. What made you decide to continue Mushroom Kingdom Fusion?

A: I immediately loved the game’s concept upon discovering it, even though I didn’t play it much because my laptop doesn’t really like it*. When I heard about its cancellation and it going open-source, I thought it would be an interesting experience to work on a revival, and I didn’t want the game to go to waste.

* Mushroom Kingdom Fusion was well known for being a memory intensive game that ran into issues on more modern PCs. The reboot will hopefully fix these issues.

4. What’s with the name ‘Revival’? Is it connected to Super Mario Fusion Revival?

A: Not really, in fact I didn’t think of a title for the remake, it was Cap’n Coconuts, a SMFR developer (and former MKF one) who came up with the name.

5. What are your favourite levels and bosses from the game and why?

A: I like the concept of fusion levels, which basically combine two or more games, because it’s quite representative of MKF’s concept. The most popular of these levels is probably The Crossroads. I don’t want to spoil bosses too much, but I could mention the infamous Cacobirdo.

Above: The Cacobirdo is a Birdo/Cacodemon hybrid, a horrifying concept in every way.

Above: The Crossroads is a massive mix of different video game universes in the form of a single level.

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