In almost every generation after the third, an older set of Pokemon games have been remade. Gen 3 had FireRed/LeafGreen, which revisited the original titles with new colourful sprites and extra areas. Gen 4 had HeartGold and SoulSilver, which reimagined Johto in the style of the modern titles (complete with online multiplayer). And then generation 6 got Omega Ruby and Alpha Sapphire, reimaginings of the generation 3 titles with full 3D graphics and worlds.
So with Sun and Moon being generation 7, and the Nintendo Switch likely getting a new Pokemon game of some sort, it’s quite obvious we’re due for another set of games.
But here’s where it gets complicated.
Basically, there is almost equal amounts of evidence available for both Diamond and Pearl remakes and Red and Blue ones. After all, lots of things (like Lillie’s story and Pokemon GO compatibility) point to Kanto, and lots of others (like Type: Null point to Sinnoh).
So let’s have a look shall we? Let’s weigh up the evidence for Kanto and Sinnoh, and see which comes out on top!
Pokemon Red and Blue (Generation 1) Remakes
Starting with the reasons why Nintendo might decide to revisit gen 1 all over again…
It’s a Milestone Celebration
Such as the game being a sort of milestone celebration for the franchise. What do I mean by this?
Well, if future Pokemon games are coming to the Nintendo Switch, then that technically means it’s the first ever time a main series Pokemon game has been released on home console! No, we’re not counting Colosseum or XD here. They were good games, but they weren’t really traditional Pokemon in the gameplay department.
These games would be. And so it only seems logical for them to revisit the region everyone remembers in glorious HD graphics with an orchestrated soundtrack blaring in the background. To deliver the definitive version of the Kanto region for the people who grew up with it.
But it’s not just timing and nostalgia on its side. Oh no, there are story reasons for a generation 1 remake too!
If you played some of Nintendo’s 2D platformers in the Wii era, you may have heard of a chap called Tomoya Tomita. Originally a composer for Konami in the 80s, the guy then moved to a much less known Japanese development house called GoodFeel, where he provided the music for such great games as Wario Land Shake It and Kirby’s Epic Yarn.
Basically, he was the go to composer for Nintendo’s lesser known 2D platformers. Someone who provided catchy (and often incredibly calming) songs for games starring some of Nintendo’s less appreciated heroes like Wario and Kirby. Here are some examples of his work:
And now it seems he’s available to work on other projects too!
Because as of earlier this month, Tomita has packed his bags and left GoodFeel forever. He’s now a freelance composer you can hire for your video game projects. Kind of like David Wise or Grant Kirkhope, except with a bit less star power.
So here’s his announcement about the move from his YouTube description:
Hello, I am a music composer (Freelance)
I belonged to Good-Feel Co., Ltd. so far But I become the freelance from 2017 Your request for Music production is welcome. For requests please feel free to contact me per e-mail or Facebook
As well as the video on the subject that he posted on said channel:
So yeah, pretty cool right? Seems like someone making their own 2D platformer (or perhaps even Wario Land fan game) might be able to get him to compose the music for it.
But that’s not all he’s been doing recently.
Oh no. Remember that YouTube channel I mentioned above?
Well it seems the guy is using it as a portfolio for his works too. So if you want to hear absolutely any song he’s worked on in the Wario Land Shake It, Kirby’s Epic Yarn or Yoshi’s Woolly World soundtracks, you can actually listen to it there on his channel. Here’s a list of his song playlists, for those interested in listening to them:
Heck, the songs are even remastered, to remove any compression or quality drops caused by playing them in a Wii or Wii U game. Pretty awesome if you ask me.
Either way, give his channel a bit of a look and maybe even consider hiring him for your own game if you liked the sound of the songs in his past games. Maybe your game could be the next Kirby’s Epic Yarn because of it!
As I made clear in my recent review, Pokemon Sun and Moon are generally good games. They’ve got a decent art style and soundtrack. The story is a lot more interesting than previous games in the series. And well, a few of the new additions here (like the Island Trials and Ride Pokemon) work really well. Indeed, they may well be some of the best Pokemon games in the last few generations!
However, as you can tell by the title, they’re not perfect. So here are their more annoying/poorly done aspects, in one easy to read list!
10. The constant screen reloading
So hey, let’s start with a small issue that becomes apparent about 10 minutes into the first island. Basically, Pokemon Sun and Moon has no idea how to animate your character doing anything.
Why? Because every action he or she takes, reloads the screen. Crawled through a hole in the wall? That’ll be a full screen reload with fade out. Opened a gate? Same deal, despite the fact the area on both sides on the wall is part of the same map.
Heck, even a character leaving a conversation causes the screen to reload. Because hey, apparently Game Freak don’t like animating someone walking away into the distance. It’s pretty ridiculous, and it slows the game down to a halt for no logical reason whatsoever.
Still, that’s nothing compared to…
9. The Complete Lack of a Rebattle Option
Cause damn, it is a PAIN to level grind in this game. Why? Because aside from the Elite Four, Battle Buffet and that guy from Game Freak, there are NO real ‘high level’ battles you can repeat for EXP here.
No, the Battle Tree and Royal don’t count. Those give no experience at all. The wild Pokemon? Okay, but they’re pretty useless for grinding when you reach about level 60 or so. And heck, even two of the things I mentioned (the Game Freak staffer and the Battle Buffet) are once per day deals. So for the most part, your only level up method is to fight the elite four almost endlessly.
But what would fix this?
Well, being able to rebattle other trainers for EXP. Like say, recording their phone numbers in the menu and calling them up for another battle with higher level Pokemon. Or say, having a general option to rebattle the Trial Captains and Kahunas, or to revisit the Island Trials at will. You know, like in Pokemon Gold/Silver/Crystal and just about every generation prior to generation 6.
But no, it doesn’t exist. So hey, enjoy doing the same five fights over and over again!
8. The Aggravating Battle Royal/Battle Tree Systems
Still, as bad as levelling up may be, the Battle Royal and Battle Tree are another level of frustration entirely.
Because dear god, it seems like the AI is cheap as all hell.
Seriously, they seem to know exactly what you have planned, and have prepared a perfect counter for it despite all the odds. Got a bulky water type, like I had up first recently?
Well then, enjoy a ‘free for all’ where the other three teams all coincidentally happen to be leading with either grass or electric types!
Picked a Pokemon that’s really fast but with glass cannon stats? Well, your opponent will just happen to be one that’s even faster with a good type match up and maybe a mega form thrown in for good measure.
And hey, let’s not even talk about the accuracy and other stats! Those seem to go every way except yours, with otherwise near perfect accuracy moves missing far more times than seems probable and the opponents low accuracy moves somehow nailing it every time.
It’s an aggravating pain in the ass.
What’s more, it gets worse still. Want a special item to power up a certain Pokemon? To hold for a trade evolution? To activate its mega form?
Then you’ll need to slowly plod through these matches for the tiny BP payouts you get as a result. 64 BP for a Mega Stone? Are you having a laugh man? That’s either a crap ton of attempts or a 64 win streak without a single mistake.
Makes me long for the days of Pokemon Stadium and that games simple format. Even that bullshit worked far better than these modes do.
7. The Constant Cutscenes
Still, moving on from the Battle Tree now, we then get to perhaps the biggest issue with the single player mode of this game:
The constant cutscenes, handholding and railroading.
Seriously, that first island is pretty much entirely ‘go follow the dotted line’ without even the slightest bit of meaningful exploration involved. You have Kukui telling you where to go, Hau telling you where to go, Hala telling you where to go… and hey, even the most basic things (like gates) are locked away behind a message saying “Warning, wet paint” or a random barrier/object/Tauros blocking the road.
It’s just annoying, especially when you’ve actually played another Pokemon game in the last 20 years and would rather be left to figure things out for yourself. And here’s the other thing:
Even on island 2 and 3… the game still seems it tries to tell you where to go and what to do at all times. Dude, give it a break already! We’re not three, we do actually know where we want to go here!
It reminds me of Luigi’s Mansion Dark Moon and Mario & Luigi Dream Team, where your ‘partners’ (Professor E Gadd, Starlow, etc) just never learnt when to shut up and leave you alone for three minutes of your time. Still, at least they learned their lesson with Zelda and Mario & Luigi, so maybe Pokemon will follow suit with the Nintendo Switch instalment…
6. The New Fishing System
But it’s not just the cutscenes and handholding they need to look at. Oh no, the fishing system here needs to be scrapped entirely do.
Because for whatever reason, they decided to take a perfectly good system that worked fine for six generations… and completely toss it in the rubbish bin. Remember how before, you could just go up to the edge of a lake, press A and start fishing?
Well, that’s too simple apparently. So now you can only fish at certain holes.
But hey, it gets worse! Because not only are you now limited in where you can fish, but you also don’t have multiple rods to choose what Pokemon you encounter either! So where you used to be able to say, use an Old Rod to get Magikarp and a Super Rod to get decent Pokemon, now you have a chance of getting crap like Magikarp from every body of water in the game!
Did I mention it’s now super common too? So about 70% of your fishing encounters are now Magikarp encounters, with another 20 or 30% being the same common Pokemon like Wishiwashi?
Cause that’s the case too.
Which means you then have about… 1% chance of finding something good.
Like say, Dhelmise in Seafolk Village. Corsola in any area of the game. Or Sharpedo on Poni Breaker Coast.
Now admittedly, this then goes up to 10% or more if the water is bubbling. However, this too doesn’t make up for it, since the water only bubbles in one specific spot on every route. Which goes away if you move too fast near it. Or once you find absolutely anything in said spot (including your common Pokemon of choice).
And then if that happens, it means you’ve got to exit the area, re-enter the area, find another bubbling spot and try again.
Which is made no better by how you can also fish up bloody items too. Cause hey, I’m sure you really wanted that bubbling spot to give you a Pearl, Big Pearl or Pearl Necklace, right? No? Me neither. Those items literally exist to be sold and have absolutely sod all use in game.
So yeah, let’s hope the next game just scraps the ‘new’ system and replaces it with the one that worked fine for the last 6 or so generations instead. Additionally, let’s also hope it scraps the concept of…
5. Collecting Zygarde Cells
Cause dear god, these things are a pain in the ass to collect.
Firstly, if you don’t have a Zygarde already, that means you need to collect a massive ONE HUNDRED of them to get its final form. This means one hell of a scavenger hunt across all the islands and locations, looking for tiny (and rather hard to spot) green glowing spots.
But hey, don’t expect it to be too easy there! Cause it turns out some Zygarde cells only appear at certain times of day. So not only do you have to scour the whole region for cells, but you have to do it at least twice; once in the day and once at night.
And well, you’d better not miss any here either. Why? Because for whatever stupid reason, the game gives you no checklist at all to help you figure out which ones you have and which ones you don’t have. No, not even a hint to which ISLAND you’re missing cells on. So that last one cell will mean scouring the whole region again. Likely twice to be sure.
Finally, you then have to remember where the lab is so you can assemble the perfect Zygarde. Turns out it’s on the third island (route 16 in fact), somewhere between Tapu Village and Po Town. Yeah, nice if we had that written down somewhere convenient. Or if flying actually put you next to it rather than a fair distance away.
Still, Zygarde isn’t the only Pokemon that’s a pain to deal with here…
4. Various Unintuitive Evolution Methods
Cause actually getting some of your other Pokemon to evolve is a pain in the neck to. For example, how do you evolve Charjabug or Crabrawler?
By levelling them up at a certain location of course.
Where are these locations? Well, Great Poni Canyon and Mount Lanakila of course.
Or for those who haven’t played the game… the fourth island and the equivalent of Victory Road respectively.
For Pokemon you get about 20 hours earlier and who seemingly have no real connection to the location. Real smart move there guys! I’m sure I would have realised my Pokemon would only evolve minutes before the final boss rather than at a reasonable point in the story!
No, no I probably wouldn’t.
Nor would I realise that Steenee only evolves if it levels up while knowing Stomp as a move. Or that Rockruff’s evolution is actually version based rather than time based, and completely pointless given how both forms are catchable on their own in Great Poni Canyon.
Salandit needing to be female to evolve is pretty annoying to figure out too.
Really, you pretty much need a guide to 100% complete this game’s Pokedex. Though hey, I guess that is a running theme with this franchise…
3. The Rarity of the New Pokemon
And it’s a theme that’s not helped by how damn rare the new Pokemon in this game are. I mean, I already said how rare Dhelmise is earlier, but it’s only the tip of the iceberg. Mimikyu? 5% spawn in the Abandoned Hypermarket. Mareanie? Chance SOS battle encounter (more on that hell later). Drampa? 10% encounter rate in last area in the game.
Basically, if it’s not Yungoos, Wishiwashi, Pikipek or Salandit, it’s far rarer than it should be in this game.
That’s ridiculous, and it means that 90% of your time will be spent using Pokemon you’ve encountered throughout the 6 generations before this one. And for a new game where the new species are the focus? It’s really disappointing.
But hey, there are two more annoying aspects, and they are really, really aggrevating…
2. Hyper Training
Like the promised Hyper Training, which lets you ‘IV train’ your Pokemon.
Sounds good, right? You can overcome Pokemon genetics and give them better stats than otherwise possible. Nothing wrong there, right?
Well, no, in theory.
In practice however, it (and the IV stuff that goes with it) is a genuine pain in the backside.
I mean, for starters, you can’t even tell your Pokemon’s IVs without getting the option from a man in the Battle Tree in the postgame. Who… wait for it, needs you to hatch at least twenty eggs before waking up and giving you the option. Thanks Mr Guy. I never would have figured that one out. Especially given how maybe about three Pokemon in the Alola Dex require breeding to get…
And once you do know, you then have to actually train them. Which requires:
1. At least one bottle cap per stat, or a gold bottle cap for all stats. These are super rare and only available in certain places at random. 2. Said Pokemon to be level 100 beforehand. Which means working with the awful lack of levelling up possibilities in the generation as a whole (read, endless Elite Four fights).
As a result, what could have been a fun and useful option is now a massive guide dang it/pain in the ass, with the results only being viewable by another guide dang it on top of the first one.
But hey, it could be worse. Like say, the old SOS Battles…
1. The SOS Battle System in General
Because this very mechanic is equal parts frustrating and confusing all at once.
For instance, it means if your Pokemon can’t one shot the opponent, they can keep calling it reinforcements and prolonging a simple, easy battle. Sounds bad enough?
Well yes. Yes it is.
But it gets far worse.
Because what the game never tells you… is that certain Pokemon are ONLY found during SOS battles. As in, they only appear when a completely different species calls for help.
For instance, that rare Mareanie I mentioned? Oh, it only appears if a Corsola calls for help in battle. But wait, there’s more!
Because Corsola itself… is a rare spawn with a 1% encounter rate. So you have to encounter a super rare Pokemon, then have it call for help, then hope a species it’s opposed to spawns at random. Sound painful? It sure is. And it gets more annoying.
Cause not only do some Pokemon only spawn in SOS battles, but some require certain WEATHER to be present before they appear. Want a Gabite? Well, you have to be in a sandstorm in Haina Desert and have another Pokemon call for help… and it’s still rare. Goomy? Then hope a Pokemon in Lush Jungle calls for help… while it’s raining. You might have to set up the last one by the way, since it only sometimes rains in the area (unlike in the desert, where there’s always a sandstorm at night). Similarly, Castform only appears if you change the weather in a certain area and have a Pokemon call for help.
Yes, it’s annoying.
Yet guess what?
There’s STILL more to the mechanic! Indeed, let me introduce you to this mechanic called ‘SOS Chaining’.
What’s SOS Chaining?
Well, basically, every time a wild Pokemon receives backup, the counter goes up by one. So by having it call for backup and knocking out any that appear, you can raise the counter up to different levels.
And based on how high it goes, the Pokemon has either different abilities, better IVs (read, genetics) or a higher chance of being ‘Shiny’ (this is usually 1/8192). So the more Pokemon you call and knock out, the better the Pokemon that show up will be (stat wise), and the more likely they’ll be to be Shiny (aka have a different colour palette).
Which means to get the best outcome, you need to have the wild Pokemon call/then quickly knock out… more than 70 Pokemon in a single battle. Did I mention that there’s only a certain chance it’ll successfully call in a new Pokemon at any point in time? Because it will, and that chance goes up the lower its health is. Or if you use the Adrenaline Orb. Which only works once in a battle for three turns.
So yeah, it’s an utter pain to figure out, and is hence perhaps one of the most awkward, annoying additions to the entire franchise.
And that concludes my list of gripes with Pokemon Sun and Moon. For the most part, they’re more features that annoy completionists than anything else (since hey, you don’t need to complete the Pokedex or take on the Battle Tree), but they’re still aggravations that Nintendo and Game Freak could have fixed/changed if they wanted to.
But what do you think? Are you annoyed by these elements in Pokemon Sun and Moon? Or do you somehow think the SOS Battle System, Zygarde Cell Hunting and Hyper Training were actually implemented well?
Post your thoughts on the Gaming Reinvented forums or on social media today!
As everyone knows, standards for news sites and outlets haven’t been at their best recently. We’ve seen questionable rumours posted as truth, without nary a piece of decent evidence to back them up. Hoaxes have ended up all over the media thanks to tabloids taking anything a random user on Twitter or Reddit says at face value (and without actually checking if the story makes sense). And despite the complaints about ‘fake news’ in recent years, it’s been fairly common to see such articles actually used as reliable sources by the very publications complaining about them!
So here’s how to prevent that. Here’s a simple guide for gaming journalists to verify news and rumours before posting them!
1. Check if the story sounds reliable
Such as by starting with the obvious. Ask yourself the question “is this something I can realistically see happening?”
Because if not, you should be extremely sceptical of the story. New Mario or Zelda game on PS4? New character found in Pokemon Red and Blue 20 years after its release? Arcade game used as part of a government conspiracy to brainwash kids into secret agents?
Yeah, it’s not likely. As a sceptic once said, extraordinary claims require extraordinary evidence. It’s the same reason they’re not inclined to believe in demonic possession, alien abductions or ancient astronauts being responsible for building the pyramids.
So if the news or rumour sounds unlikely, you should be immediately sceptical of it, and require only rock solid evidence before running it on your site.
2. Verify the source and its reliability
But let’s say you’ve decided you want to run the story anyway. Well at this point, you need to verify the source behind the story and how reliable they are.
And there are numerous tricks that can help here.
For starters, look at the site where the story was originally published. Is it a free blog on WordPress.com or Blogger.com? Then it’s probably unlikely to be true, since absolutely anyone can set up a site there.
Same goes for social media sites and forums. Anyone can register a Facebook or Twitter account, and anyone can post something on Reddit. So if that’s your primary source, you should be very sceptical of its accuracy.
Just like you should on Medium. Yeah I know, it looks professional. The fonts are nice, the styling looks clean and things like images and videos are well represented.
But again, it’s just a content hosting platform. No one at Medium verifies if anything written there is true, in the same way no one at a vanity press checks if a book is accurate or grammatically correct before publishing it. So don’t be fooled into thinking it’s some super secret writer’s club where people verify everything beforehand.
And there are plenty of other sources you should be sceptical of by default as well. These include:
Any and all internet forums, since anyone can register and post content there.
Wikis, especially those on free wiki hosts like Wikia.
Chat services (Discord, Slack, Skype, etc)
Video hosts like YouTube, Daily Motion and VidMe
Image hosts (Imgur for example)
Audio hosting services like Soundcloud
Etc. This also goes for foreign equivalents, like 2channel and Nicovideo. Yes, you may not understand them. But no, an internet forum or social network in Japanese is no more reliable than its English equivalent.
Either way, that’s the first step. But it’s not enough to merely discount free blog sites and social networks.
Cause actually setting up a new site (on a real host) is about as easy and painless as posting something on Twitter. It’s slightly more expensive yes, but not really to the point a determined hoaxer can’t manage to figure it out.
So you’ll then need another way to verify the source. And that is called history checking.
What’s that mean?
Well, exactly what you think it means. You look and see how long the site has been around, and what kind of reputation it had beforehand.
And that’s useful because a lot of fake sites/questionable news sources… are fly by night operations. They set up about a week before the content gets posted, and then usually shut down fairly soon afterwards if it doesn’t become as big a story as they thought.
So a good way to catch out fakers is to go back through their work and look for signs of that. Did they post any content before the big story? Was the domain registered (as seen via WHOIS) more than a week before the post went up? Before the current year?
And how often were new posts being added anyway? Because if it turns out the site was mostly dead before a major new story hit, that should set off alarm bells as well. It could be someone banking on last popularity/reputation to ‘make a name for themselves’.
But what if both of these add up? The site looks credible and it’s been around a while with a decent reputation. What next?
Well, you try and find information about the author. This for a couple of reasons:
A: So you can figure out whether the person SHOULD have the information they’re reporting. If a random guy who’s never worked with Nintendo is talking about games they’re gonna release in the far future, that’s suspicious.
B: As a way to see what the author’s reputation is like elsewhere. Are they known to be a liar? Have they been provably wrong about similar stories in the past? Has their work made it into respected media outlets and sites with actual standards prior to this incident?
Because all those things give a picture about whether someone should be trusted. I mean, think of it like this. Which of these two figures do you trust more with Nintendo news?
PushDustIn, of Source Gaming?
Or Michael Pachter, of Wedbrush Securities?
If you’re a Nintendo fan/long-time gamer, you’d choose the former. Because he’s been running Source Gaming for years, has proven accurate with his information (including translations of Masahiro Sakurai’s regular column) and generally has credibility. On the other hand, someone like Pachter (who’s been wrong about Nintendo for decades and has a very bad track record with predictions) is an unreliable source.
Either way, check everything about the author you can get. Check if their social media accounts look legit. Put their photo into Google and see whether it’s from a stock photo site or something (that’s a pretty good hint they’re a liar, especially if a ‘real’ looking name is used along with said dodgy picture).
If all comes back clear? Then move onto the next point. Where you…
3. Examine the actual source content for inaccuracies and reliability
Or in other words, you have to work out whether the article supports its own conclusions and follows every statement in a rational way.
So start by looking up who THEIR source is. Is it a dodgy site you wouldn’t trust? Like one of those ‘satire’ ones you see posted on Facebook every now and again? If so, you can pretty much drop the subject right there. After all, even ‘experts’ and mainstream media journalists fall for hoaxes, gossip and ‘fake news’ every now and again.
While you’re at it, also make sure the page being linked existed at some point in time. Aka, put the address into Google or the Internet Archive and see what comes back.
Why? Because there’s another awful (and somewhat recent) trend of hoaxers actually making up non existent sources and giving broken links to ‘authoritative’ websites to back up their claims.
For example, they may link to a non existent BBC page and say it’s an interview with Nintendo that got lost a couple of months back or so.
That’s how the ‘Harry Potter GO’ news story caught on so much. Because the fakers linked to a broken page on IGN and claimed it was an interview with someone at Niantic Labs. Everyone else then just assumed it must be accurate because ‘IGN.com’ was in the source link.
Then, go through the article and ask yourself ‘does this feel like something written in the language it says it’s in?’ This is because a lot of low quality articles are either written by people with English as a third language, poorly machine translated from somewhere else online or entirely written by special software that takes existing content and tries to ‘spin’ it into something new. So by checking the readability of the piece, you can work out whether it’s from a content mill, lazy hack or someone with an actual passion in the subject they’re discussing.
And don’t leave out the images here either! After all, it’s pretty easy to fake those, especially with modern hardware letting you stream pre recorded footage onto a TV or monitor.
So check up on whether any embedded media looks real as well. Obvious signs it aren’t are:
A: The photo or video being ‘recorded on a potato’. This is suspicious given the much better camera quality of modern smartphones and tablets, and usually hints that the creator of the image or video is trying to hide how bad their editing or special effects are. That used to be a common trick in old school Doctor Who, where the BBC would add a crap ton of ‘gaussian blur’ to a shot to hide how bad some of the costumes were.
B: Certain aspects of the system aren’t shown. Like say, the lower screen on a DS/3DS or the GamePad in a Wii U picture. This could be to hide how it’s merely a photo or video opened in a camera app. Or in the Wii U’s case, pre recorded footage played on a TV.
C: Reused art from other places. If it’s official art, be suspicious, since companies don’t (usually) use the same concept art over and over. If it’s fan art, be even more suspicious, since legal reasons mean most companies will never use fan works or suggestions for their games and media.
D: The image can be found elsewhere on the internet under a different name/description. This is very common with ‘fake news’ articles, where gross looking pictures of criminals (usually busted for drug related crimes) are tied to terrorism, Satanism or various horrific rapes/murders. Either way, you can search this by sticking the image in TinEye or using Google’s ‘search by image’ functionality.
E: It’s an image showing just a piece of paper with text on it. News flash: an image of some text is no more reliable than the text itself.
Additionally, you can also try some of the advance forensics tips mentioned in articles like these ones:
However, this is a fairly advanced field (which is formally called ‘Image Forensics’) and so getting it right may take longer than is practical for many journalists and reporters. Still, if you’re real determined and absolutely want to avoid any errors whatsoever, it’s another useful tool in the box you can use.
Either way, a bit of analysis here can go a long way in figuring out whether a source is being truthful or not.
Which brings us to the last tool in a journalist’s toolbox. Where you…
4. Check who else is running the story
Because the general credibility and number of other news sites and sources running a story can also give you a faint idea about how credible it is.
Are only fringe sites running it? Then take it with a pinch of salt, since it’s clear that the mainstream media is (for whatever reason) avoiding the topic perhaps due to the questionable evidence the story is based on.
And what if only one or two sites are running it? Well, that can be evidence that the story wasn’t convincing for most media outlets, and that the one or two outliers were fooled by something dodgy. Which given that gaming sites like to parrot everything and anything, paints a pretty damn bleak picture of your story in general. I mean, what kind of crap is seen as so questionable that no one runs it in a world where ‘video games cause alien abduction’ theories would probably end up on Kotaku? One that’s pretty damn questionable that’s for sure!
So that will stop most misinformation from getting posted to begin with.
But what if it gets through anyway? If despite best practices, you post misinformation on your site and the word gets around that you’ve been duped?
Well, here are some tips for that too…
How to respond to mistakes in news reporting
1. Don’t panic
Seriously. You made a mistake, but it’s not the end of the world. Everyone makes mistakes, and in this case, it’s only a mistake relating to the video game industry. No one’s life is in danger, and it’s very unlikely anyone is getting sued as a result.
2. Correct the mistake
Because again, that’s what professional journalists do. They update the original article with a correction pointing out how the original post was wrong, along with a link to an update that explains the situation and what went wrong. It’s like how print magazines and newspapers run corrections near the front of the next issue to clear things up for their readers.
3. Do not lash out at critics or commenters
People calling out your mistakes is not a ‘personal attack’, nor a reason to go ban happy on your forums or social media accounts. That just leads to things getting much worse, and a growing number people (wrongly) thinking you’re at the heart of a global conspiracy.
Instead, courteously reply that yes, you know you made a mistake, and give a link to the correction/update.
4. And be more careful next time
Since hey, if you can fooled once, you can be fooled again. And the more times you’re fooled/fool your readers/viewers, the more people will distrust you as a result. So learn from your mistakes and fix how you verify sources to avoid making the same mistake again.
And that concludes the article. Hopefully, by following these steps you can stop reporting on unreliable sources and hearsay, and work towards a press that people respect and trust once again. Let’s make the gaming media great again!
Well technically it could be based on any video game series produced in the last 30 years. But for whatever reason, people are saying it’s possibly going to be Nintendo one. Like Super Mario Bros or the Legend of Zelda.
Here’s the quote from the official podcast where it’s confirmed:
We have a project now that we’re doing that needs to go unnamed, based on one of the most world famous video games of the last 30 years, that we’ve had in our shop for twelve years with-out being able to get it started. But there were great characters and a great story, and eventually we got it going.
As well as the video itself:
So what do you think? Is this potentially referring to an animated adaptation of a Nintendo franchise? Or could it be based on another video game series of note instead?