Super Mario Maker 64 Has Been Released!

Over the last few months, Super Mario 64 hack Kaze Emanuar has been going from strength to strength.

He’s released a version of Super Mario 64 with Odyssey’s capture mechanics. He’s created a Mario 3D World style version where Luigi, Peach, Toad and Rosalina are also playable.

Heck, he’s even tried to turn the thing into a weird party game. Or made Mario into a fidget spinner.

But today it seems he’s going even further. Why? Because he’s just released Super Mario Maker 64, a mod for the original game that lets you build your own levels in the style of Mario Maker. Here’s a trailer if you haven’t seen it already:

No, your eyes aren’t deceiving you there either. This is a level editor IN Super Mario 64’s engine. Not an external tool like Toad’s Tool or the recently released Quad64.

An actual editor in the game’s code that lets you make 3D Mario levels like you would in Super Mario Maker. It’s an absolutely crazy hack when you think about it, and just more proof of how far Mario 64 modding has come in recent years.

And given how all these mods were made in the space of just a month… it’s even crazier still. The guy’s like a magical Mario 64 mod assembly line. One that takes just days to do what other modders spent months or years on.

So go give it a try if you’re interested. Or maybe try out the levels others have made with it via the Discord. Because it’s well worth playing!

Mega Man Level Editor Mega Maker Has Been Released!

Remember that Mega Man level editor we mentioned a while back? The one that tried to be Mega Man’s Super Mario Maker?

Heck, we even an interview with its developers recently. It was pretty big news online then.

Yeah, it’s finally been released. You can download it from the official website.

Or one of the various mirrors they have up for the program.

So if you want to make your own Mega Man levels… now’s your chance! Just download the tool and you’ll be all set!

Source:

Mega Maker Official Website

Mega Maker Brings Super Mario Maker Style Level Editing to the Mega Man Series!

Have you ever wanted to make your own Mega Man levels?

Or felt like Capcom should do the same thing with Mega Man as Nintendo with Mario in Super Mario Maker?

If so, you’ll probably be waiting a while. The company seemingly has no interest in making a Mega Man game not tied to the upcoming cartoon series or smartphones.

For now though, this interesting new fan game should fill a hole. Titled Mega Maker, it allows you to create your own Mega Man levels through an interface similar to Super Mario Maker’s, complete with online level sharing! Here’s the trailer for the fan game if you haven’t seen it already:

It really does look quite incredible if you ask me. Heck, some might even say it looks almost professional quality! That’s super impressive for a fan game, especially a level editor like this one.

And it’ll be available online from Saturday July 15th 2017. So if you’re interested in trying it out, there’s not long to wait.

However, what about the legal side? Will Capcom be okay with this?

Well, it’s hard to say really.

On the one hand, you have to keep in mind that Capcom are far more relaxed about fan games than Nintendo are. Remember, they actually turned Street Fighter X Mega Man into an official product! That in itself is a stark contrast to how Nintendo or Square Enix act around fan projects.

Yet at the same time, they’re still a company. They’ve still got the same interests in protecting their trademarks and defending their IP as anyone else, they’re just a tad more relaxed about enforcing it.

As a result of this, there’s always the possibility that they’ll try and get it taken down. Especially given the amount of news articles and videos created to promote the project.

But hey, it looks like a great fan game none the less. So if you’re a fan of the Mega Man series and want to make your own levels, check it out! Because when it’s released, this will be the Super Mario Maker style experience you’ve been waiting your whole life for!

Source:

Mega Maker (official website)

No, Glitches Don’t Make a Game ‘Broken’

In the last few weeks, I’ve seen an interesting trend occur online. Put simply, a lot of people have started to treat video game glitches like they’re a bad thing, and decided that their existence in a game is somehow proof the developer got lazy.

And this can be seen on my videos for games like Breath of the Wild. I’ve seen people call out the QA team for every instance where I managed to get Link to clip through a wall. I’ve seen others say that Nintendo is lazy due to allowing these bugs to get into the game. Heck, in some cases I’ve even seen joke comparisons to Sonic 06. As if the presence of these glitches in Breath of the Wild means its an obvious beta that was rushed out the door as quickly as possible.

People assume this stuff is possible only because Nintendo is competent:

However, this isn’t necessarily the case.

Yes, it’s possible a game could be rushed out early. Or simply wasn’t tested properly for whatever reason. Something like Action 52 might be an example of that.

But a game isn’t necessarily bad (or broken) just because it has a lot of glitches.

There are a few key reasons for this. Reason 1 being that ambitious games will almost always have more glitches than unambitious ones.

Obviously there are a few exceptions here. Mario & Luigi Paper Jam is glitchier than Dream Team for instance. Despite being built on the same engine with a lot of recycled content.

But for the most part, an ambitious game will have more glitches than an unambitious one. Take Pokémon for example. The original games were ridiculously ambitious, and had to really struggle to fit all the content in a single Game Boy cart.

As a result, they’re packed with glitches. That’s because the way they were coded was optimised for size rather than error checking. They had to fit a lot of code onto small cartridges.

So to get it to fit, things were skipped. Checks were removed. Etc.

And the resulting games are perhaps some of the most glitch filled games in history, with everything from glitch Pokémon like Missingno to being able to wrong warp to the Elite Four or even rewrite the game’s programming on the fly.

However, that doesn’t make them bad. They’re amazingly fun games which set off a huge fad back in the 90s and maintain a steady fanbase even today. It’s just that due to how hard they tried and how many technical boundaries were pushed, glitches crept in.

What’s more, the same goes for all manner of other great games throughout history. Super Mario 64 (and its DS port) are littered with glitches, but that’s in part because of all the ground breaking ideas and tech they put into practice. No one had ever made a 3D platformer quite like Mario 64 before, and Nintendo themselves were learning as they went along. So again, glitches crept in.

The same goes for almost every Zelda game. It goes for Smash Bros Melee and Mario Kart. GoldenEye, Crash Bandicoot, the classic Sonic games, the classic Mega Man games… the list of great games filled with bugs goes on and on.

Yet it’s not just ambition you have to consider here.

It’s also plain old game testing limitations.

Put simply, no company can ever find all the bugs in a game. It’s impossible. Every piece of software in existence has more potential flaws and security problems than can ever be truly fixed.

And this is magnified up to eleven when the games are released to the public. Remember, Nintendo’s testing team is both limited in size and strapped for time. They don’t have months or years to test every minor wall and character interaction in the game. Nor do they have the unlimited time and resources to fix every little thing that might be found.

So while they do the best job possible, things will slip through the radar. Or they’ll be marked as ‘won’t fix’.

Then when you add however many million players into the mix (Breath of the Wild has sold about 3 million copies so far), those things will get found. There are simply more players looking for glitches (or just playing in ways unforeseen by the development team) than there were doing QA testing.

Let’s not forget how much free time gamers can have either. Again, remember that for Nintendo’s in house teams, quality assurance is a job. They have to move between one game and another every few weeks or so to make sure all of said games work well. They can’t test Breath of the Wild forever.

Players on the other hand… they can. They could spend eight hours a day looking for bugs in the game and do so for years. They could test every wall and object in the game. See how every character interaction goes.

Hence they’ll find more glitches. Look at Stryder 7x and Pannenkoek2012 for instance. They play almost nothing but Paper Mario and Super Mario 64 respectively.

So guess what? They find numerous bugs in these games.

And when speedrunning communities and glitch focused sites and YouTube channels (who like the ad revenue these glitch demonstration brings) are factored into the equation… well, a game is likely to be broken to all hell within weeks or months. It’s the same sort of situation as with computer cybersecurity. Microsoft might try to patch all the issues in Windows, but they can’t really compete with the hordes of security researchers, bored users and hackers trying to find said issues for their own personal gain.

So don’t worry too much about glitches in games. They’re bad if they cause problems, but for the most part they’re simply a fact of life that you cannot ever avoid. Every game has them, and every ambitious game will have them by the thousand.

They do not necessarily mean a game was poorly coded, not tested properly or tossed out the door by the development team.

Thank you.

Super Mario 64 Hacker Adds Super Mario 3D World Characters to the Game!

A while back, we mentioned a Super Mario 64 mod called Super Mario Odyssey 64. Developed by a hacker called Kaze Emanuar (who you may know from Super Mario 64 Last Impact), the game recreated the capture mechanics from the Switch title in the classic game’s engine, and got a lot of praise from critics as a result.

But it seems Kaze wasn’t happy to just recreate one modern Mario game. Oh no.

He’s now gone and added Super Mario 3D World’s characters to Super Mario 64 as well!

Seriously. Watch the video for yourself:

As you can see, he’s literally added all five playable characters from 3D World into Mario 64, complete with their own physics and abilities!

And well, it’s actually a pretty damn faithful recreation. Toad goes fast like he does in the Wii U game. Peach can hover in the air for a few seconds or so. Luigi has the high jumping abilities from his recent appearances (along with the slippery landing mechanics part to balance it out).

Heck, even Mario has his own abilities now! He can spin jump through the air like he landed on a Spindrift at any time.

It’s a really neat recreation of 3D World’s mechanics, complete with the ability to choose the character from the file select menu.

So if you’re more of a 3D World fan than an Odyssey one, check it out. Because Super Mario 64 3D World delivers on everything it promised and more.