Over the years, 3D platformer levels have generally gotten bigger and bigger. You had Super Mario 64, with fairly compact stages where everything was within walking distance.
There was Rare’s N64 games, where levels were enormous to the point they often needed the Expansion Pack to run at all.
And then where games like Yooka-Laylee and Super Mario Odyssey are concerned… well stages are even bigger still. New Donk City and Tostarena alone are bigger than just about every Mario 64 level put together!
But it seems like the original game may still be able to beat them all. Why?
Because thanks to a new mode by SKELUX (creator of Super Mario Star Road), levels in the game can now be almost infinite in size! Yes, you’re now able to port entire worlds from current gen games to Super Mario 64 and have them run like expected. For instance, here’s Wuhu Island from Mario Kart 7 running in the game’s engine:
It’s incredibly impressive really. Certainly, a far cry from the days of Bob-omb Battlefield and Whomp’s Fortress, that’s for sure.
So, stay tuned to SKELUX’s channel if you want more info about it. Because it seems like the next big revolution in Super Mario 64 modding is just around the corner!
Over the last few years, we’ve seen a lot of fan projects get taken down by companies like Nintendo. There was AM2R, which was taken down prior to Samus Returns being announced. There was Project M, which suspiciously ceased development in late 2014.
And with everything from Super Mario Bros X to Pokémon Uranium being affected at one time or another, it’s quite clear the company is more defensive about their IPs than they used to be. Heck, there are so many examples we wrote an article about all of them in 2016!
So, with Super Mario 64 Online hitting the spotlight, it’s quite clear Nintendo wanted it removed from the internet. Hence, they tried to get it taken down.
Yeah, note the wording there. They tried.
Unfortunately for them however, Super Mario 64 Online doesn’t really include copyrighted content in it. Instead, the download is merely an exe file which launches the online functionality.
As a result of this, there’s not much Nintendo can do about it. The program simply doesn’t contain their intellectual property, and merely patches it to a ROM on the fly rather than providing a game for anyone to directly open and play.
So, while they did manage to take down the launch trailer, that’s all that happened. The links to the download still work. The website and forum is fine. Heck, even the other videos of the game on Kaze’s channel are still up as of this article.
It’s a pretty good result all round, at least where fan works are concerned.
Let’s just hope nothing worse happens to the project in future…
A while back, we posted about a mod called Super Mario 64 Online. This mod (developed by Last Impact creator Kaze Emanuar) promised online co-op for Super Mario 64, complete with 24 players at once and characters with unique abilities. It was an amazing idea, and it looked incredible when it was first shown on YouTube.
And now you can play it for yourself! Here’s the release trailer for the game:
Plus some download links for the software needed:
That should be enough for most people. Super Mario 64 Online is not a hard system to get working.
But for those who are still stuck, help is at hand. Like this handy tutorial video for the game:
So check it out. It’s a great mod with some fantastic features, and one we definitely recommend. Get it now before Nintendo shuts it down.
Have you ever wanted to play through The Legend of Zelda Ocarina of Time as Mario?
Or perhaps to see how the Zelda series may have worked with familiar Mario characters replacing the Hyrulian ones?
If so, you’re in luck! Because Kaze Emanuar (the creator of Super Mario Odyssey 64 and Super Mario Maker 64) has announced a brand-new project that does just that! Titled The Legend of Peach, the game basically redoes Ocarina of Time as a Mario 64 hack, complete with all manner of special powers and items from the Zelda series. Here’s a video showing some of the abilities:
In addition to a very early preview of the first area:
As you can clearly, it’s… a surprisingly detailed hack of the game so far. Indeed, not only is Mario running around Hyrule like he’s meant to be there, but all manner of gimmicks and gameplay mechanics from the Zelda series are ported over too.
For instance, he can now use magic to activate things like the metal and vanish caps at will. Or to smash through walls and gates. Additionally, he can also get upgrades for his wallet, use star power to blast across the world at lightning speed or pick up items like the Hover Boots to solve puzzles and reach new areas. It’s a surprisingly thorough effort, especially given how the trailer only shows an alpha build of the game.
So go check it out! It’s a surprisingly promising crossover mod, with some really neat ideas.
Let’s just hope Nintendo don’t shut it down or anything…
Given the popularity ARMS has seen since its release, it’s surprising how few fan games seem to exist of the title. Yeah there was ARMS 2D a while back, a toned down 2D version with basic 16-bit graphics. Yeah, a couple of the characters have been modded into Smash Bros. Or drawn in pixel art form and posted online.
But for the most part, that seems to be it. Fan projects based on ARMS seem to be few and far between in general, with even the Spriter’s Resource having no custom art based on it.
However, maybe that’ll all change when people see this mockup. Because as the title says, an artist called bomb998 has drawn what appears to be a GBA version of ARMS, complete with lovely looking 2D sprites and a Punch Out esque style of gameplay.
Here are some pictures showing this non-existent game:
As you can see, it looks incredible. Indeed, if this was ever made as a fan project (or even sold by Nintendo), it actually seems like something that might do really well.
So, go on ARMS fans. Take some inspiration from it, and make the 16-bit fan game ARMS has always deserved!
Here’s How ARMS May Look on the GBA (Nintendo Life)