Ever since Last Impact’s release in late 2016, Kaze Emanuar has been on a serious roll when it comes to Mario 64 mod making.
He’s translated the Capture mechanics from Super Mario Odyssey into the game via a mod called Super Mario Odyssey 64. He’s made a full-blown 3D Mario Maker mod that lets players build Mario 64 levels in game.
Heck, he’s even managed to add online multiplayer to the game via Super Mario 64 Online! Complete with numerous extra characters with special abilities and powers. His modding skills are almost unmatched in the entire scene.
Which continues with his latest project. Why? Because it’s an expansive time trial system for Super Mario 64, complete with ghosts to race and leaderboards! Seriously, watch the video if you don’t believe us:
It really is amazing to see, and something that’s going to be a real boon for speedrunners all over the internet.
There’s the whole race aspect with timer, Shadow Mario from Sunshine being the ‘ghost’ you race against, the leaderboards themselves… Everything just feels so polished. It’s not a simple timer or external program. It’s an in-game feature so well developed that it almost feels like Nintendo themselves could have made it.
And it really makes us wonder what would happen if this mod was mixed with others the guy had previously created. Can you imagine online Super Mario 64 with this feature? Or perhaps online Mario 64 with time trial ghosts and Mario Maker style level building?
It’d immediately become the best Mario platformer ever made. No, scratch that. The best platformer ever made at all. Forget Mario Odyssey, this would be the epitome of 3D platformers right there.
So that needs to happen somewhere down the line. A big old collection of all of Kaze Emanuar’s mods, applied at the same time.
As for now though? Well I guess we’ll just enjoy this great time trial system instead. Cause whether you’re a speedrunner or bored Mario 64 veterans, it’s a great addition that’s going to add tons of replay value to the game.
So, go and download it now. You won’t regret it!
A couple of months back, I posted about an interesting project that aimed to add online multiplayer to Breath of the Wild. It appeared to be an impressive mod, and at the time I thought it was the start of a whole scene for the game.
Alas, the mod turned out to be fake.
But while that was the case with the MMORPG thing, that’s certainly not the case for Zelda Breath of the Wild mods in general! Oh no, in the last few days, the modding scene for the game has absolutely exploded into life.
Which means there are now numerous mods to change Link into every character you can imagine. For example, have you ever wished to play the game as Steve Minecraft?
No, me neither. But quite a few people probably have, and with this interesting mod that’s now completely possible:
And old Steve is only the tip of the iceberg here. Maybe Toy Story is more your thing? If so, here’s Woody complete with a Buzz Lightyear shaped paraglider!
Goku from Dragonball is entirely possible as a model swap too. Here’s a mod for that one:
As well as a mod which replaces Link with the main character from Grand Theft San Andreas. That certainly looks unusual in the world of Hyrule, doesn’t it?
Yeah, I definitely think so there. However, the crowning achievement for character mods isn’t any of those.
Nope, it’s Waluigi! Yup, everyone’s favourite purple clad trickster is now available as a character for the game too:
The memes almost write themselves there. Especially when you add the neat little Wario shield you can get him to use in the latest update:
Other interesting choices include such faces as Jon Snow (yes, the one from Game of Thrones) and even Kratos from God of War! All of them add their own… neat touches to the experience.
However, it’s not just character mods we’re seeing here. Nope, there are also mods for horses and weapons too! Most amusingly, Thomas the Tank Engine as a replacement for the Giant Horse:
Yeah, it’s not quite Spirit Tracks by any means. But it’s pure bliss for social media fanatics none the less, and an amusing way to make it seem like Link’s driving a sentient train across the world of Hyrule. What more can you want from the internet?
Eh, maybe Shrek. In which case, knock yourself out. Someone else managed to make a mod which replaces the Hinox enemies with Shrek. Yes, it’s as funny as it sounds:
Remember that Super Mario Odyssey 64 hack we posted? That one which added Cappy to Super Mario 64, and let players control any sprite in the game?
Well, it seems that’s not going to be the only Mario Odyssey ‘backport’ in the near future! Nope, Super Mario World is getting a hack to allow the same thing! Titled Super Mario World Odyssey, the game is in development by a SMW Central user called LX5, and does a really good job recreating the mechanics of the Switch title. Here’s the first trailer for the project showing it in action:
As you can see, there are quite a few interesting things you can control there. Sure, you’ve got your usual enemies, like Rex, Big Boo or Swooper. But you can also take over such things as:
- The skull rafts that float on lava
- Info boxes
And quite a few more besides. It’s not just the capture mechanic either, using Mario’s hat as a platform has been ported over too. That’s certainly good for speedrunners wanting a change of pace, or fans of the original game trying new paths through the levels.
Additionally, the source code for the mod will also be released for free in the future as well. This means that in addition to the base patch, other ROM hacks may implement the same capture mechanics too. That could be quite interesting to see when the next collab comes around. Or perhaps when some ASM genius finds a way to integrate it into their project.
So go and check it out right now. Because like with Super Mario Odyssey 64 before it, Super Mario World Odyssey looks like it’ll be great fun, and well worth supporting in future!
Super Mario World Odyssey Trailer (YouTube)
A couple of days ago, we posted about a mod that allowed for levels of almost infinite size in Super Mario 64. This mod was created by SKELUX (maker of Super Mario 64 Star Road), and was demonstrated via a full import of Wuhu Island into a single Super Mario 64 level.
But it seems SKELUX hasn’t stopped there. Oh no, he’s gone from Wuhu Island to Hyrule from Ocarina of Time.
Yep, Hyrule. As in, he’s imported the entirety of Hyrule from Ocarina of Time into a single massive Super Mario 64 level! Here’s a video showing it in action:
As you can see, it looks great. You’ve got Hyrule Field, Kakariko Village, Kokiri Forest and much more besides. There are no loading times here. The draw instance is amazing.
Basically, it’s exactly what the video promises, and really does make Super Mario 64 look tiny by comparison. Heck, it even makes Mario Odyssey look tiny by comparison!
That’s certainly something, right?
Admittedly, it’s not perfect just yet. After all, the mod functionality wasn’t added to the level editor yet at all.
This means the entire level had to be imported by hand, and things were missed. Like say, animated water. Or various objects that’d need adding in later.
But it’s an impressive tech demo regardless. The world looks amazing, it runs flawlessly and it shows just what’s possible here. You can’t get a better showcase of the Mario 64 infinite level size mode.
So let’s hope there’ll be more to come soon. Like say, SKELUX working alongside Kaze Emanuar on the Legend of Peach. Or another equally large world being imported.
Because with this mod, the sky’s the limit!
If you’ve ever read a story about Super Mario World online, you’ve probably seen this picture. A depiction of Mario jumping on a Goomba in a grassy plains level, it’s been used for pretty much everything from a Kotaku article on speedrunning to a Gamnesia article about a 40-level made in ‘Super Mario Maker’. It’s almost a symbol of the game itself.
Which is kind of strangewhen you think about it. Why?
Because the picture doesn’t actually show Super Mario World at all. Indeed, everything from the level design to the enemy graphics and object placements are completely off here. So why is it used so much?
Where did it come from in the first place?
Well, you’re not going to believe this, but the answer is DeviantArt.
Yup, it’s a piece of fan art. Indeed, the original picture is by a user called PolkaDotStudio on the site and can be found at the following address:
And seeing the full version doesn’t exactly put journalists or YouTubers in a positive light. I mean, there’s a giant watermark on the bottom right they clearly cropped out to hide its origin. Pretty low if you ask me.
But that aside, why is this image so common? Where did all these random people find it?
That’s actually a really good question.
Cause if you look up Super Mario World in Google Images, this particular picture doesn’t actually start showing up until 2013, despite being posted online all the way back in 2011. Until then, the results are purely a mix of ROM hacks and original game footage.
So, we did a bit of digging. And thanks to a service called TinEye, identified what may be the first ‘unauthorised’ use of this image.
A Crave Online article from November 2013. Yep, their article about the ‘Top 10 Best Console Launch Games of All Time’ seems to be the first example of this image being used to illustrate an article. Of course, they don’t credit the artist for the image, nor mention where they got it from. It’s just there to ‘illustrate’ a game it doesn’t really depict at all.
After that, well it just seems the image gradually moved up the Google Image Search results, and more and more lazy writers and video creators just used it for Mario related articles without actually thinking about it.