Here on Gaming Reinvented, we’ve already featured a lot of ROM hacks made by Kaze Emanuar. That’s because ever since he finished Super Mario 64 Last Impact, the guy’s basically been on a roll as far as cool Mario 64 mods are concerned, having built everything from a clone of Mario Run to a Mario Maker esque editor to even a full online system for the game. He’s like a one-man ROM hacking machine.
But while Super Mario 64 Online and the Legend of Peach are amazing, even his smaller creations have actually been pretty damn good. And it’s one of those creations we’re talking about today. Why? Because Kaze has basically replicated every single object from Portal (Valve’s puzzle FPS/platformer hybrid) in the Super Mario 64 engine.
Every single one.
Yep, from the famous cube to the turrets and anti-gravity beams, every single element you can imagine from Valve’s series is now included in a Mario 64 mod. Here’s a video of this stuff if you don’t believe us already:
It’s a pretty damn good series of recreations too. Oh sure, it’s not perfect (cause it’s a Mario 64 hack rather than a Source Engine title), but it’s still more impressive than a lot of stuff we’ve seen in Mario 64 hacks over the years.
And when you consider Kaze already remade the portal gun mechanic (which is included in the above video), it makes you wonder how long it’ll be until a full Portal game is made with these objects. After all, all you’d need to do is recreate the battle with GLADOS and you’d be able to remake the entirety of the first title no problem. That’d make for a very interesting challenge for everyone’s favourite plumber…
But still, what do you think of it?
Are you impressed that so much of Portal has now found its way into Super Mario 64? Do you think you’d play a full-fledged Portal themed ROM hack starring the Italian plumber?
Say what you think about it here or on Gaming Latest today…
As you may have noticed, updates have been pretty slow here on Gaming Reinvented.
But don’t panic, there is a reason for this.
Namely, I’m redesigning the entire website. Why? Well to be honest, there are two reasons.
Firstly, the existing site doesn’t really work for its purpose at the moment. It’s meant to be a service, yet currently feels more like a traditional blog. And that’s fine if you’re running a blog.
But I’m not running one. I’m running a service where people are meant to post their own content. It’s basically a social media type site for writers, in the guise of a news site.
And the current design means people don’t understand this. They don’t realise they can post their own articles or content, they keep asking me to post them as if guest blogs were still relevant and gaming sites require professional staff.
So that’s one reason I’m redesigning the site. To encourage people to use it in the way it’s meant to be used, not as yet another blog they have to send messages to about guest posts and staff writer positions.
Reason number 2 on the other hand… well that’s a bit philosophical. Basically, as I realised a few months or so ago, traditional content sites don’t really work anymore. Why is this? Because society has moved on. Instead of using traditional desktop computers, people use smartphones to access the internet through most of their day.
However, most existing sites don’t get this, and as a result, they’re stuck in the desktop era.
And that’s a huge issue. Put simply, the workflow required for old school news sites and platforms doesn’t work in this new world.
Think about it. How convenient is it to post an article on mobile?
On like, any CMS you can think of?
Not very. This means sites like Medium (and traditional CMS systems like WordPress and Drupal) lose out whenever audiences on their phones.
Yet it’s not just limited to them either. No, the same goes for news reporting too. Want to cover a Nintendo Direct? Yeah, good luck doing that on an iPad, since taking and uploading screenshots is hell and videos are even worse. Add glacial upload speeds, fiddly buttons in website interfaces and awkward plugins telling you how hard to read your work is, and things just become a complete nightmare.
But we want to fix this. We want a world where reporting the news is super simple, lightning fast and convenient for everyone. One where authors can write a beautiful story on the bus back from work without worrying that their 3G connection will fail while they’re doing so. Where users can read articles even while offline. Where modern, futuristic looking articles can be written and posted without the backing of a high-tech development team and thousands of dollars in media production skills.
Hence that’s why we’re redesigning Gaming Reinvented right now. Because in today’s smartphone era, the competition just isn’t good enough.
Over the years, Mario has been in a wide variety of video game genres. He’s been in platformers of both the 2D and 3D varieties, as expected from the character. He’s had a role in racing games via the Mario Kart series and party games via Mario Party.
And well, where sports spinoffs are concerned, he’s no slouch there either. From tennis to golf and even horse racing, the plumber and friends have seemingly done it all.
Well, almost all of it. That’s because even now, there’s one genre Mario hasn’t stepped into. Namely, the First-Person Shooter.
Oh sure, he’s been in a lightgun esque game in the form of Yoshi’s Safari, Mario + Rabbids has gun style weapons and the various anime adaptations sometimes have realistic firearms in them:
But as far as actual gunplay goes, Mario’s experiences are limited. It’s like Nintendo just doesn’t see the potential of Mario and friends in an FPS title.
However, that doesn’t mean the fans can’t do so here. Oh no, as the title suggests, GoldenEye 007 for the N64 has now been modded into a Mario title, complete with all the characters being replaced with Mario series ones. So now you can get involved in deathmatches starring Mario, Luigi, Peach and Bowser:
Or blast your way through military bases filled with Koopas and Toads like something out of a bad Paper Mario fan fic.
Heck, it even has classic Mario 64 levels as arenas, like Big Boo’s Haunt and Bob-omb Battlefield!
It’s great fun, and a nice little mod for those people interested in a somewhat different take on the old classic. Oh, and it works on consoles too via the Everdrive. That’s nice to see, especially given how other mods (like most Super Mario 64 hacks) are too technically advanced for the actual systems they’re based on.
So yeah, give it a go if you think it sounds interesting. It could certainly provide a fresh take on both Bond and Mario, that’s for sure!
You can now play GoldenEye 007 with Mario Characters (N64 Today)
As you know, we’re pretty fond of promoting great fan games and projects here on Gaming Reinvented. We’ve interviewed many of their developers, posted about almost every hack Kaze Emanuar has worked on and generally tried to support the community wherever possible.
Which is why we just had to post about this nifty Kid Icarus remake demo too. Created by a team of students for a school project, it reimagines the NES title as a 3D adventure game in a style similar to that found in the 3DS sequel.
Here’s a trailer if you haven’t seen it already:
As you can tell, it looks pretty good for what it is. Oh sure, it’s not the fanciest fan project in the world, and the big remakes like Mario 64 HD and Project Eventide definitely look fancier than it.
Yet as a student project made in only 7 weeks it’s bloody incredible. It’s not an asset swap, it doesn’t chuck you into the deep end without telling you how things work and overall, it generally does feel like the team laid out a game’s first level in a logical manner. That’s certainly better than much of the crud you see on Steam. Or being peddled on app stores like it’s going out fashion.
So yeah, congrats guys. If you improve the graphics a bit, implement some more Kid Icarus characters and gameplay elements and finish a few more levels, you’ll have a damn decent fan game based on the franchise.
Let’s just hope Nintendo doesn’t shut it down first!
In recent years, Loot boxes have gotten a lot of criticism in the gaming community. Accused of being gambling and seen as a cheap way of making money, they’ve become perhaps the least liked ‘mechanic’ in the industry, and something so despised that even governments seem to be willing to crack down on them.
But while they’re bad in modern games, the idea has at least made for one interesting Doom mod. Why? Because it basically reimagines the game as if it was designed by EA with microtransactions in mind!
No really. Instead of merely picking up weapons, now they’re stashed inside lootboxes found throughout the level.
And it doesn’t end there either. Nope, just like in many modern multiplayer games, the keys to the boxes and the items inside are both randomly dropped. So yeah, you have to hope a monster drops a key, then hope the box gives you a decent weapon rather than your standard piece of bog standard crap. It’s a pretty good illustration of how Doom could have worked if developed in 2017:
So, if you’re interested, check it out sometime. It’s not really a fun experience, but it’s not meant to be either, and shows just how bad these questionable monetisation schemes by framing them within the context of a classic game.
It really does make you grateful for the technical limitations of the era.
Doom Loot Box Mod (Zdoom Forums)