Unfortunate news to anyone looking for a true sequel to the parappa the rapper video games as the kickstarer for Project Rap Rabbit failed to meet its funding goals.
If the game was a success, it would have been a a rhythm game made by the creators of Parappa and Gitaroo-Man. They did have this to say on their kickstarter page:
Though our Kickstarter campaign hasn’t gone the way we’d intended, our early stages of development have left us more determined than ever to bring Project Rap Rabbit to life. While you didn’t see Project Rap Rabbit at any conferences or booths during E3 week, we had a very, very busy E3 filled with meetings about our vision for the future of rhythm-action.
So for right now the game is in limbo unless a major game maker picks it up. Who would that be? Could be Microsoft or maybe even Nintendo but hopefully this isn’t the last we’ve heard of this title.
Like Mario + Rabbids: Kingdom Battle, Mario & Luigi: Superstar Saga + Bowser’s Minions was not exactly a well kept secret prior to E3. It’d had its icon found on the eShop by a hacker. News websites had posted articles about it (us included). And well, everywhere you looked, it was clear that the Mario fanbase had already found out about the game long in advance of its reveal.
Basically, it was an open secret that almost everyone in the industry knew about.
And now Nintendo have finally revealed its existence. So here it is. Here’s the reveal trailer for Mario & Luigi Superstar Saga + Bowser’s Minions:
Plus some very nice artwork for the game:
As well as the game’s box art:
And some screenshots showing it in action:
As you can tell, it’s pretty much exactly what every Mario RPG fan wanted from a remake. You’ve got the same classic story and characters as ever, with Fawful and Cackletta looking fantastic in Dream Team’s art style. The basic gameplay is all there, with the traditional Bros Attacks working exactly like they did in the original game…
Yet despite this, there are just enough changes to keep you second guessing how things may play out. For example, look at the cannon scene in Stardust Fields.
In the original game, it was pretty lowkey. Bowser got stuck in a cannon, you paid the fine and fought Tolstar, he eventually got fired out into the distance. If you’re a Mario & Luigi fan, you probably know how this scenes goes by now.
Yet that’s not how it works here. Now the cannon is bigger, the scene is a bit more over the top and poor Tolstar… well he gets Bowser blasted right into his face instead of merely running away. It’s a nice little change, and shows how the game is willing to play the story just differently enough to keep it interesting for long time fans without losing the feel of the original title.
However, the remake side is only part of the game here. The other side (and the new mode they’re advertising heavily) is Bowser’s Minions.
This one has you rescuing Bowser from Cackletta and Fawful using Bowser’s Koopa Troop soldiers in combat. It’s an interesting setup that kind of feels more like a strategy RPG than a standard one, with each of your minions having their own strengths and weaknesses. Here’s a picture roughly showing how the battle system works:
As well as some others illustrating other aspects of this unique mode:
It’s an interesting set up, and the fact Fawful and co are present to add a bit more of humour to the proceedings really does make it all the more interesting. So yeah, it’s a good little extra. Maybe even one that could keep you playing for as long as the main adventure.
But still, what do you think? Are you impressed by this Mario & Luigi remake? Or did you wish it was done in some other way, like on the Switch?
Post your thoughts on the matter in the comments here or on social media today!
Think Metroid Prime 4 wasn’t enough of a shock? Well if so, you’ll certainly be surprised by this one.
Because as the title suggests, Metroid: Samus Returns has indeed been announced for the 3DS! Developed by MercurySteam (creators of the Castlevania Lords of Shadow subseries), the title is a traditional 2D Metroidvania game with a twist that pretty much no one saw coming.
That twist being that it’s actually a remake! No, we’re not joking. Metroid: Samus Returns is a full blown remake of Metroid 2 for the GBA, with fully redone graphics and music plus lots of great gameplay updates. Here’s a trailer showing the title in action:
It’s just under a month to go until E3, and hence new footage of this game is right around the corner. But if you can’t wait for Super Mario Odyssey, it seems you’ve now got some new footage to tide you over. Yes, straight from a Tokyo Big Sight show in January, this previously ignored video of the game gives a few more glimpses at additional content in Mario’s next major adventure.
Here’s the video itself:
As you can tell, there’s not much here. About 30 seconds of footage showing the desert and New Donk City, and that’s pretty much the end of it. Yet don’t think there aren’t any details to find! Because oh no, there are tons of little extras that Nintendo has give us a glimpse of here!
Like this interesting little sprite stenciled on the side of a skyscraper. Looks a bit like Tanooki Mario if you ask us (though the quality isn’t good enough to check).
Or this sneakily hidden Purple Coin beneath the tank enemy. Ah, looks like those missions from Super Mario Galaxy may be making a comeback!
As for the light beam here… well it certainly looks suspicious. Kind of like your final destination after a long climb up the building.
But hey, onto the desert now. This area… gives a few more hints towards the game’s structure. Why? Well look at that suspicious trail of coins a minute. The fact it’s leading down to a door gives me the impression the separate star missions idea is making a comeback here. I mean okay, it was pretty obvious before. And Nintendo did say this was a more open Mario game.
However, with stuff like this (and the skipping mini game in New Donk City), I get the impression that no other design can really explain things. Why else would you explore these giant worlds if you’re not collecting shines or collectables?
There is no other reason.
Back to the location touring now, since we get a glimpse of where this area may be in relation to others. Where’s that?
Well, look at this area from the Nintendo Switch preview trailer:
That seems a lot like the floating islands and objects up there, doesn’t it? So yeah, I’m guessing that the floating islands is one ‘star’, the upside down pyramid is another ‘star’, the cliffside area is a third, the town has a fourth or fifth and that one other area here has a boss fight. Probably the castle area shown in the first ever preview of the game:
And that wraps up the tour of the actual game footage. But wait, that’s not all we see here. Oh no, we also see the event location itself. Complete with a copy of Mario’s ship from the game:
Which itself gives us a few hints. For instance, the Peach’s Castle picture on the side? That likely says it’ll appear in the game in some form. Probably in the intro cutscene or something.
Meanwhile, while the camera is desperately trying to pan upwards, you can also see a few more details in the game world too. Like this odd structure to the right:
It looks like some large cement blocks stacked up on top of one another. Maybe a castle wall or small house of some nature? Eh, maybe not. It’s really hard to tell with how shaky this camera footage is (who cares what the ceiling looks like?)
Still, it’s better than nothing I guess. We at least know that purple coins return now, and that Nintendo still likes putting Mario sprites and artwork on walls as easter eggs. So that’s something to keep everyone distracted a bit until E3 rolls around.
But what do you think? Did you see any neat details in this new Super Mario Odyssey footage?
It’s been a source of Nintendo marketing for months, and gave obscure characters like Ashley from WarioWare a bit more attention.
But now it seems the curtain is coming down on Nintendo Badge Arcade. Why? Because in Japan, updates for the app are finally coming to an end. Yes, as mentioned by Japanese Nintendo, the last set of badges for the game will be released on May 26th. This is because of 3DS internal storage issues.
Which for those of us outside of Japan, means the same thing will happen here. Remember, the badges here are not region exclusive. They’re first released for the Japanese version, then usually released for the others later.
So when the supply of them runs out in Japan, that’s it. No more badges for anyone else, and the program stops getting supported. I don’t know when that’ll be (what badge sets haven’t we got in America/Europe yet?), but it’s probably within a year or so at the most.
Let’s hope this means a Nintendo Switch version of the app is planned at some point in the future!