It’s just under a month to go until E3, and hence new footage of this game is right around the corner. But if you can’t wait for Super Mario Odyssey, it seems you’ve now got some new footage to tide you over. Yes, straight from a Tokyo Big Sight show in January, this previously ignored video of the game gives a few more glimpses at additional content in Mario’s next major adventure.
Here’s the video itself:
As you can tell, there’s not much here. About 30 seconds of footage showing the desert and New Donk City, and that’s pretty much the end of it. Yet don’t think there aren’t any details to find! Because oh no, there are tons of little extras that Nintendo has give us a glimpse of here!
Like this interesting little sprite stenciled on the side of a skyscraper. Looks a bit like Tanooki Mario if you ask us (though the quality isn’t good enough to check).
Or this sneakily hidden Purple Coin beneath the tank enemy. Ah, looks like those missions from Super Mario Galaxy may be making a comeback!
As for the light beam here… well it certainly looks suspicious. Kind of like your final destination after a long climb up the building.
But hey, onto the desert now. This area… gives a few more hints towards the game’s structure. Why? Well look at that suspicious trail of coins a minute. The fact it’s leading down to a door gives me the impression the separate star missions idea is making a comeback here. I mean okay, it was pretty obvious before. And Nintendo did say this was a more open Mario game.
However, with stuff like this (and the skipping mini game in New Donk City), I get the impression that no other design can really explain things. Why else would you explore these giant worlds if you’re not collecting shines or collectables?
There is no other reason.
Back to the location touring now, since we get a glimpse of where this area may be in relation to others. Where’s that?
Well, look at this area from the Nintendo Switch preview trailer:
That seems a lot like the floating islands and objects up there, doesn’t it? So yeah, I’m guessing that the floating islands is one ‘star’, the upside down pyramid is another ‘star’, the cliffside area is a third, the town has a fourth or fifth and that one other area here has a boss fight. Probably the castle area shown in the first ever preview of the game:
And that wraps up the tour of the actual game footage. But wait, that’s not all we see here. Oh no, we also see the event location itself. Complete with a copy of Mario’s ship from the game:
Which itself gives us a few hints. For instance, the Peach’s Castle picture on the side? That likely says it’ll appear in the game in some form. Probably in the intro cutscene or something.
Meanwhile, while the camera is desperately trying to pan upwards, you can also see a few more details in the game world too. Like this odd structure to the right:
It looks like some large cement blocks stacked up on top of one another. Maybe a castle wall or small house of some nature? Eh, maybe not. It’s really hard to tell with how shaky this camera footage is (who cares what the ceiling looks like?)
Still, it’s better than nothing I guess. We at least know that purple coins return now, and that Nintendo still likes putting Mario sprites and artwork on walls as easter eggs. So that’s something to keep everyone distracted a bit until E3 rolls around.
But what do you think? Did you see any neat details in this new Super Mario Odyssey footage?
It’s been a source of Nintendo marketing for months, and gave obscure characters like Ashley from WarioWare a bit more attention.
But now it seems the curtain is coming down on Nintendo Badge Arcade. Why? Because in Japan, updates for the app are finally coming to an end. Yes, as mentioned by Japanese Nintendo, the last set of badges for the game will be released on May 26th. This is because of 3DS internal storage issues.
Which for those of us outside of Japan, means the same thing will happen here. Remember, the badges here are not region exclusive. They’re first released for the Japanese version, then usually released for the others later.
So when the supply of them runs out in Japan, that’s it. No more badges for anyone else, and the program stops getting supported. I don’t know when that’ll be (what badge sets haven’t we got in America/Europe yet?), but it’s probably within a year or so at the most.
Let’s hope this means a Nintendo Switch version of the app is planned at some point in the future!
The Switch has been out for four weeks now and despite Nintendo’s plan to increase production, retailers still expect to have a hard time meeting demand for the remainder of the year. Indeed, the Switch has a shot at being the hottest game system this holiday season if Nintendo plays its cards right. Here’s what Nintendo can do to ensure a strong finish to 2017 and an even brighter future in 2018.
Get the Virtual Console up and running
It’s no secret, Nintendo dropped the ball by not having the Virtual Console ready at launch. Demand for the NES Classic is still high, and scarcity has inflated the cost to well over double the original MSRP of $60.00. While the demand for their older titles is obvious, it’s unclear why they aren’t presently available on the Switch. Perhaps Nintendo is having trouble getting the emulation performing at an acceptable level, or maybe they are spending more time adding online modes to their games. Either way, it’s surprising to not have any official word from Nintendo on when we can expect older titles to hit the eShop.
Hopefully, when the games do arrive, the offerings will be more in line with the original Wii VC, rather than the truncated version offered on the Wii U. Another trickle release of games will just exacerbate any droughts the system suffers. Nintendo needs to put their best foot forward this time and bring back all the old systems that had a home on the Wii VC while also adding newer systems like the GameCube. The Wii U VC wasn’t all bad though, it’d be nice to see them offer games at a discount the first week after release like they did with Wii titles. Likewise, Nintendo should take a hard look at dropping VC prices. Currently, on the Playstation Store, most PS1 and PS2 games go for $6 and $10, respectively. This is a stark contrast to Nintendo’s pricing that puts SNES games at $8 Nintendo 64 games at $10.
Kill the 3DS
Nintendo has quieted down on selling the Switch as the perfect solution for both portable and home gaming now that 3DS sales have made a bit of a comeback. Unfortunately, they need to take the opposite stance and double down on the portable aspect of Switch. As a home console, the Switch is hard to sell when you compare it to the PS4 or XB1 with their similar price point and deep library. The only thing the Switch has over its competitors, other than the first party titles, is its portability.
To really sell the portability factor, Nintendo will have to compete with itself. The 3DS still has quite a bit of support in 2017, including first-party titles like Pikmin and Fire Emblem. Development of 3DS titles should have been moved to the Switch to bolster the launch year, but sadly Nintendo stuck to an aging system. Hopefully, the games already announced will be the end of it. They need to move full steam ahead on Switch development while also enticing all those primarily handheld third-party developers to do the same. If Nintendo can get everyone to focus on this one device, they can pump out enough games to prevent all of the droughts that have plagued their previous consoles.
Get meaningful 3rd party support
No more Mass Effect 3 a month before the trilogy collection is released at half the price on every other console. No more Arkham City a year after launch, once everybody has already had their fill. No more Darksiders II with performance issues.
Everybody knows the Big N needs to step up its game with the big third party developers. Unfortunately, being a generation or two behind the graphical cycle of Sony and Microsoft makes that a steep hill to climb. Third parties will go where the gamers are, and currently, there are 83 million of them enjoying their PS4s and XB1s. Straight ports are no longer an option, and third parties are going to be wary about dropping exclusives on a Nintendo console after the Wii U debacle.
Nintendo needs to work harder at securing third party deals that brought the likes of Bayonetta 2 and Zombi to the Wii U, and go over the previous gen with a fine tooth comb to find hidden gems. They can even pitch the console as budget friendly given that developers don’t need to worry about making their games 4K ready. Right now, their glaring weakness is a lack of first and third person shooters. A Singularity or Alpha Protocol sequel with Nintendo assisting on development would bring some excellent diversity to the platform. Who knows, maybe they could even talk Platinum into working on an exclusive Vanquish 2!
The Big Picture
The Switch is off to a great start, but a great launch doesn’t always guarantee long term success. To keep the future bright, Nintendo needs to focus on three things. First, they have to get the Virtual Console up and it needs to be stronger than the poor effort put forth on the Wii U. Second, it’s time to let the 3DS ride of into the sunset. Keep producing units if the sales are there, but don’t split your development between the two devices. Third, figure out a way to work third parties into the fabric of the console. Don’t settle for lazy ports, aggressively work with developers to breath life into cult classics that will generate a buzz around the system that is sure to attract gamers beyond the typical Nintendo fans. If Nintendo can execute on each of these three steps, we’ll have a system that can stand on its own for the rest of this decade and hopefully a few years into the next.
It’s been out for iOS devices since December 2016, but now the plumber’s first smartphone adventure is available on Android too. Yes, a few days ahead of schedule, Nintendo has released the game on Google Play for Android users to install. This can be seen on the official page right here: Super Mario Run on Google Play
Along with a few of the standard app pictures as seen below:
However, that’s not all there is to it. Oh no, Nintendo have also released the update for the game today too. This 2.0 update adds in such things as:
New Yoshi colours for characters
The ability to play level 1-4 for free (in addition to the first 3 available already)
And more varieties of Toads that free players can collect in Toad Rally. This in turn means extra playable characters and houses are now available in Kingdom Builder without buying the full game.
So yeah, go ahead and download it if you want. It’s a tad late given how long ago the iOS one was released, but at least you can now play it on Android devices too. Better late than never I suppose!
Since their debut in Ocarina of Time, the idea behind the Kokiri in the Zelda series has been a pretty simple one. They’re forest spirits created by the Deku Tree. They can’t leave the forest or grow up. And a few hundred years later, it turns out they’ve gotten changed into living tree creatures in order to survive the flood that created the Great Sea.
It’s all standard stuff for the Zelda series really, and most of the fanbase likely know it all by now.
But now it seems Nintendo has different ideas about the origins! Why?
Because according to the new Zelda Encyclopaedia, the Kokiri weren’t originally forest spirits at all.
Oh no, they were actually Hylians. As in, normal humans that entered the forest after running away from civilisation.
Here’s the page about it from the book that confirms it:
As well as a translation about the species via the nice guys at Source Gaming:
ok the Kokiri were originally Hylians who rejected civilization, so they ran into the forests. Then they started their own society and eventually became the Kokiris. It was said if they left the forest they would die, but in reality that was because the Great Deku Tree was holding them back from aging. Once the forest is revived by the sage, and the Deku Tree Sprout is born, the Kokiri could leave the area. In a later era, they worked as the wind sage. (Very loose translation)
As you can see, it’s a pretty drastic departure from their concept back in Ocarina of Time. However, here’s the thing:
It’s also an illogical one. Why?
Well, go back and play Ocarina of Time for a minute. Because if you do, you’ll notice that the game actually says that humans who get lost in the Lost Woods turn into Skull Kids or Stalfos. This is backed up by both a certain Gossip Stone:
They say that when non-fairy folk enter the Lost Woods, they become monsters!
As well as Fado in the Biggoron Sword sidequest:
That guy isn’t here anymore. Anybody who comes into the forest will be lost. Everybody will become a Stalfos. Everybody, Stalfos.
So yeah, it doesn’t really make a lot of sense when you think about it for a moment. But hey, it seems that’s the official viewpoint none the less. That despite lost folk becoming Stalfos or Skull Kids in later years, the original Kokiri folk were actually random Hylian citizens who wandered in the woods and never came out.
It’s a very strange reveal for the Zelda series, and makes you wonder what other crazy things the book will say about the species and their history!