Xbox One Exclusive Scalebound Has Been Cancelled

It’s been in development for years now, and was already delayed to 2017 a few weeks ago.

But now it seems the worst has happened for PlatinumGames’ Scalebound. Namely, the game’s been cancelled, with Microsoft calling off their agreement with the company.

Here’s the latter’s statement about it in full:

So yeah, certainly depressing news for fans of the company or game. I mean, the trailer looked fantastic:

And the company’s track record just speaks for itself. I mean, this is the studio behind such games as the Bayonetta series and The Wonderful 101, all amazing games for their respective consoles.

It’s definitely sad to see it go.

However, I can kind of see why Microsoft may have cancelled it. It’s not good for the gamers and it’s certainly not good for PlatinumGames, but there is logic behind it.

Basically, PlatinumGames’ work… does not sell.

It gets amazing reviews, the fans love it and people really appreciate the games.

But at the end of the day, the games are still niche experiences. And so Microsoft likely looked at the other games they’ve got lined up as exclusives (some of which are just as risky as this one), and decided that trying to market another was just a bit too far for the company.

Still, maybe we might be lucky and see another developer willing to consider taking it on in future. I mean, it doesn’t seem completely impossible. Maybe Scalebound really does have some hope of seeing a release in the foreseeable future. Like say, as a Nintendo published game on the Nintendo Switch.

But what do you think? Are you disappointed that Scalebound is now no more? And what do you think the chances are that someone else might pick up the slack in future?


Microsoft Confirms Scalebound is Cancelled (IGN)

Nintendo France Possibly Leaks Splatoon for Switch on Facebook

It’s been rumoured for a while now, and it’s presence in the Nintendo Switch reveal trailer hints it’s coming at some point. But now it seems Nintendo of France has provided even more evidence that Splatoon is getting a game for the console!


Because just earlier today, they posted this very interesting question on Facebook:

What makes you want to play Splatoon on the Nintendo Switch the most?

Or as it was in its original French:

Qu’est-ce qui vous donne le plus envie de jouer à Splatoon sur Nintendo Switch?

Which is a pretty clear hint that the Nintendo Switch is getting a Splatoon game. After all, there’s no backwards compatibility with Wii U titles here. So yeah, Nintendo may have accidentally confirmed the existence of a Splatoon game for the system.

And do you know what adds even more fuel to this fire? Well, they quickly removed all mention of the contest from said page as well! Seems like Nintendo realised they screwed a bit with their wording, and were trying every method under the sun to hide their mistake.

But hey, they failed. Can’t hide gaming information from the internet guys!

So what do you think? Are you interested in the idea of a Splatoon game on the Nintendo Switch? And if so, what do you hope it’ll be like?


Nintendo Master (via Reddit)

Mario Kart Double Dash Level Editor Released!

Are you a fan of the Mario Kart series? Do you have fond memories of playing Mario Kart Double Dash on the Gamecube?
Or ever feel like you’d want to design your own tracks for it?

Well if so, you’re in luck! Because over at Super Mario World Central, they’re holding the biannual Creativity Convention, a virtual event where hackers, modders and other game developers can share their work with others.

And one of today’s new projects is DouBOL Dash. A track editor designed specifically for editing Mario Kart Double Dash tracks and arenas. Here are some nice screenshots showing the editor in action, as well as the features you can use:

Yeah I know. It’s a tad technical, at least compared to the likes of Lunar Magic or Super Mario Bros X. But either way, it’s a really cool tool, and it lets you not only set up the track geometry and preview banners, but also do things like specify what path moving characters and objects should take. Like say, the seagulls in the background of Peach Beach or Daisy Cruiser. Or the rocks from DK Mountain.

It also has the ability to view models for any object used on the track, check for updates and all kinds of other neat stuff.

So if you want to make your own Mario Kart Double Dash tracks, check out the topic by tool creator Shibboleet on SMW Central or view the files for the tool on GitHub today. And then maybe show us some of your work afterwards!


DouBOL Dash & Yoshi Omelette — The MK:DD And Yoshi’s Island Editor Bundle

Level Editor Now Released for Turok!

Well, that’s something you don’t ever expect to see!

Remember Turok, that Nintendo 64 First Person Shooter that had a magical native American going around shooting dinosaurs and monsters? The one that was the definitive console FPS until GoldenEye 007 and Perfect Dark came along?

Well, it got a remake for PCs in late December 2015 thanks to a company called Nightdive Studios.

And now they’ve got another really interesting announcement too! Namely, a full blown level editor that lets you create brand new levels in Turok’s engine! You can create the level geometry from scratch, import your own models and textures, using any objects already present in the game itself (like enemies and items). Heck, you can even do things like activate fog or weather effects, or test the level at a click of a button!

Basically, it lets you turn Turok into your own game, complete with the ability to share the levels online via the Steam Workshop! Here’s a video showing the feature in action:

So yeah, if you’re a fan of the Turok series (or old school N64 style platformers in general), go and try it out. You can find the editor included with the game on Steam or GOG, as well as a manual telling you how to use it to its fullest potential.

But hey, what do you think? Is the possibility of making your own levels for Turok 1 something that appeals to you? What kind of levels would you make for this classic N64 era FPS?


Turok Level Editor Announcement from Night Dive Studios (via Twitter)

Tomoya Tomita Turns Freelance, Posts Wario Land Music on YouTube

If you played some of Nintendo’s 2D platformers in the Wii era, you may have heard of a chap called Tomoya Tomita. Originally a composer for Konami in the 80s, the guy then moved to a much less known Japanese development house called GoodFeel, where he provided the music for such great games as Wario Land Shake It and Kirby’s Epic Yarn.

Basically, he was the go to composer for Nintendo’s lesser known 2D platformers. Someone who provided catchy (and often incredibly calming) songs for games starring some of Nintendo’s less appreciated heroes like Wario and Kirby. Here are some examples of his work:

And now it seems he’s available to work on other projects too!


Because as of earlier this month, Tomita has packed his bags and left GoodFeel forever. He’s now a freelance composer you can hire for your video game projects. Kind of like David Wise or Grant Kirkhope, except with a bit less star power.

So here’s his announcement about the move from his YouTube description:

Hello, I am a music composer (Freelance)

I belonged to Good-Feel Co., Ltd. so far
But I become the freelance from 2017
Your request for Music production is welcome.
For requests please feel free to contact me per e-mail or Facebook

As well as the video on the subject that he posted on said channel:

So yeah, pretty cool right? Seems like someone making their own 2D platformer (or perhaps even Wario Land fan game) might be able to get him to compose the music for it.

But that’s not all he’s been doing recently.

Oh no. Remember that YouTube channel I mentioned above?

Well it seems the guy is using it as a portfolio for his works too. So if you want to hear absolutely any song he’s worked on in the Wario Land Shake It, Kirby’s Epic Yarn or Yoshi’s Woolly World soundtracks, you can actually listen to it there on his channel. Here’s a list of his song playlists, for those interested in listening to them:

Heck, the songs are even remastered, to remove any compression or quality drops caused by playing them in a Wii or Wii U game. Pretty awesome if you ask me.

Either way, give his channel a bit of a look and maybe even consider hiring him for your own game if you liked the sound of the songs in his past games. Maybe your game could be the next Kirby’s Epic Yarn because of it!