Super Smash Bros Ultimate Gets Datamined: Music, Bosses and More Leaked!

Nintendo never catches a break when it comes to leaks, do they?

Whether it’s Pokémon or Paper Mario, Zelda or Super Mario Odyssey, it seems every single major title they release gets leaked online early. It’s like even the mention of a new title is the universe’s cue to have shops break street dates and users post ROMs online.

Unfortunately for Nintendo, it’s no different with Super Smash Bros Ultimate. Indeed, thanks to a few shops in certain countries breaking street date and releasing the game early, the game has now started spreading online, with hackers and dataminers having dissected and posted every little element from it.

And when we mean everything… well we mean it. From bosses and cutscenes to music and Spirits, virtually every aspect of Super Smash Bros Ultimate has now been posted online. Hell, even the Classic Mode subtitles and boxing ring text is up there now!

So like with every other leak in Nintendo history, we’re gonna look at all of it. Starting with the various newly revealed tunes ripped from the game’s phenomenal soundtrack…


Which very much favours series with newcomers and stages over those without. That’s why WarioWare (Which has barely gotten anything) hasn’t gotten any new songs, whereas the likes of Donkey Kong Country, Castlevania and Pokémon has gotten tons of them.

First up, there are King K Rool’s battle themes from Donkey Kong Country 1 and 2, both of which get fantastic remixes:

No luck for DKC 3 or DK 64 fans mind you, but the sheer fact Crocodile Cacophony actually got noticed is impressive enough already, as is how Snakey Chantey got its own remix in this game.

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Zelda’s done pretty well in the music department too. In that case, not only have the Breath of the Wild theme and Kass’ theme managed to get in:

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But so did the trailer music for the 2017 Nintendo Switch presentation too. That’s an unexpected choice, even if it one of the best Zelda themes Nintendo have released in the last decade or so.

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And that’s not the only unexpected Zelda song either. No, the Molgera battle theme from The Wind Waker got a new remix too. Wait, you say it’s already had one in previous games?

Yeah. Yeah it did. But the Smash Bros Ultimate music team clearly weren’t satisfied with that take, so they replaced it with an all new remix of the theme instead. Major kudos for that amount of effort there guys!

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As for Pokémon, well Sun and Moon got a few songs in too. These include the Elite Four battle theme, Gladion’s battle theme, the Champion/Title defence battle theme and even the Kahuna battle theme too. Nothing much from Ultra Sun and Moon mind you, but it’s a nice bit of representation for generation 7 none the less.

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Luma, Boom Boom and Pauline Are Coming to Mario Tennis Aces

Ever since its release in June 2018, Nintendo has kept adding new characters to Mario Tennis Aces. Ranging from Koopa and Blooper to Diddy Kong and Birdo, these have been released every few months or so, and mostly tie into the datamines posted online earlier.
But it seems the datamines aren’t the be all and end all for this game’s roster. Indeed, with Petey Piranha making it in as a playable, it’s clear that Nintendo is willing to go beyond just the unused characters in the files when need be.
And that’s made even more so by today’s reveal. A character no one in their right mind would expect to show up in a Mario Tennis game.
That character?

Pauline. Yup, right after her appearance as New Donk City’s mayor in Super Mario Odyssey, it seems Mario’s old love interest is making it into Mario Tennis Aces too! Here’s her design from the game:

Pauline in Mario Tennis Aces

As you can see, it maintains the more ‘casual’ look sported by every other major character in the game, and works really well in this game in general.

And it also helps to cement the idea that Pauline’s recent comeback is a permanent one. After all, if she was just included because her model was convenient to include, they wouldn’t redesign it just for this spinoff title.

So it seems like Pauline’s comeback is a permanent one, and that she’ll be making appearances in other Mario games and spinoffs rather than just Super Mario Odyssey.

And she’s not alone in the new character department either. Oh no, the update also brings two more characters for the game too. Both of which have a… tiny bit more experience in the Mario Tennis series.

Such as Luma. Returning from Mario Tennis Open on the 3DS, this guy is now his own character here too, acting independently as Rosalina and taking part in matches on his own terms. It’s not as exciting a reveal as Pauline’s one is, but it’s a neat enough announcement none the less, especially for fans of the 3DS title in general.

Luma in Mario Tennis Aces

Finally, you’ve also got Boom Boom to round out the trio. He’s not much of a surprise (given his existing role as a boss and presence in the datamine), but it’s nice to see him playable in a Mario Tennis game none the less. Hell, he already got some sporting experience in the last Mario & Sonic game, may as well give him a bit more here too!

Boom Boom in Mario Tennis Aces

So yeah, those are the new characters for the latest Mario Tennis Aces update. Check ‘em out in the official trailer Nintendo posted here:

And rest assured that come early 2019, they’ll be ready and available as playable characters in Mario Tennis Aces!

The Santa Costume and 8-Bit Mario Cap Have Been Released for Super Mario Odyssey!

Ever since the update that brought us Luigi’s Balloon World, we’ve had a steady stream of outfits released for Super Mario Odyssey. Starting with the Knight and Sunshine Shirt ones and moving through to the Broodal, Conductor and Zombie ones in later months, every few weeks has seen a new costume made available for Mario to wear in game.

And it seems November is no exception. That’s because as the title suggests, the Santa Claus Outfit and 8-Bit Mario Cap have now been released for Super Mario Odyssey, and let Mario dress up as Santa/become an 8-Bit version of himself respectively.

Here’s the announcement about it courtesy of Nintendo’s Twitter account:

Plus some details on how many coins they’ll cost in game:

Santa Hat500

Another red hat beloved by children
Santa Outfit1000

The only thing this outfit is missing is a big bag of power up items for the kids
8-Bit Mario Cap9999

A hat that takes you back to where it all began

As you can see, they’re pretty pricey, with the 8-Bit one literally being tied with the Skeleton Suit for most expensive costume in the entire game. You’ll certainly be playing a lot of Luigi’s Balloon World to get coins for this one.

But we guess it makes sense. Why? Because sadly for some, there’s a chance that today’s releases may well be the final costumes ever released for Super Mario Odyssey.

That’s cause all the outfits and Hint Art Nintendo have made available in recent months have all been present in the game’s files prior to release, with videos demonstrating them being posted online as early back as May.

And that list is now completely exhausted. Nothing more exists in the game’s files. There’s nothing for Nintendo to release next month.

So it may be the end of Odyssey’s free updates.

Or alternatively, it may be a hint that Nintendo has something major planned for the game in the next few months or so. Cause here’s the thing:

Super Mario Odyssey is a recent quick seller.

Seriously, look it up. This game is literally the best-selling game on the Nintendo Switch, with the title having managed to sell over 12 million copies so far.

And Nintendo’s been quoted as saying that titles like these would be getting additional support. That’s how the rumours of another Breath of the Wild expansion came about. How we knew that Mario Kart 8 Deluxe would be seeing more updates and DLC in the future.

Hence it’s quite likely that despite the on disc content being exhausted, that one of two things will happen very shortly:

  1. Nintendo will announce a major DLC pack, with new kingdoms, Power Moons and costumes as part of the package
  2. Or they’ll release a new update for the game, which sneakily adds in data for another six months’ worth of costumes and Hint Art.

Either way, it’s unlikely it all ends here, and guaranteed that the future will hold some surprises for this title.

But hey, what do you think of it all? Do you expect to see a major DLC pack or expansion announced for Super Mario Odyssey in the future?

Or is this truly the end for Super Mario Odyssey’s updates and free DLC?

Tell us what you think in a comment or over on social media today!

Super Smash Bros Ultimate: More Details on Classic Mode, Character Unlocks and More

Over the last few months or so, we’ve seen dozens of announcements about Super Smash Bros Ultimate. There have been reveals for every main newcomer, as well as the first DLC one. There have been talks about features and stages, with the entire last Direct being about 90% discussion of these things and how they’ve been changed about.

And well, we even seem to know how Nintendo’s DLC plans are panning out, with Sakurai stating that all characters meant for the expansion packs have already been decided by him and Nintendo. It’s quite the information blow out, and builds up quite the hype storm for this heavily anticipated title.

But it ain’t over yet, and thanks to various influencers and gamers who’ve played the game in recent days, the details are just keeping on coming.

Like with Classic Mode, where we now have more footage showing features and changes for it.

One of which is a move away from the map based progression system found in the previous game. Indeed, unlike the 3DS and Wii U titles, Smash Bros Ultimate’s Classic Mode is very much a linear affair, with each stage being played one after another with few breaks.

That’s arguably a little bit of a step back there (since the choice aspect is gone overall), but it’s not a change that really hurts the mode none the less, and the presence of World of Light means those looking for their map ‘fix’ have something a million times better to play around with.

Talking of World of Light, that brings us to something else that’s changed here too. Basically, you know those boss battles from said mode?

Like Rathalos, Galleom, (likely) Dracula etc?

Yeah, they’re not exclusive to it. Instead, they’re also fought in Classic Mode too, with the mode’s final boss actually being based on the character you select at the start. For instance, as this video shows, Mario faces off against Giga Bowser in his final battle:

Whereas Duck Hunt apparently goes up against Rathalos from Monster Hunter and ROB faces off against Galleom. It’s a neat change that really adds a ton of replay value to the mode, and makes things a whole lot more interesting (and personal) than it’d be if everyone fought Master Hand and Crazy Hand again.

Fighters also seem to get unique titles for Classic Mode too. These titles refer to their role in their original franchises, and add another bit of flavour to set up overall. Like how Ganondorf’s one is ‘The Beginning of the End’ or how Donkey Kong’s is ‘Journey to New Donk City’.

This also implies the final stage won’t always be Final Destination either, since Journey to New Donk City would only really seem fitting if New Donk City Hall was the last arena for DK, and the likes of Dracula would probably work better in his castle instead.

Again, a nice bit of extra variety, and something that’ll keep the mode fresh overall.
Race to the Finish also appears to make a comeback too. This time it’s got pyroclastic flow chasing you rather than a mere timer, with the longer paths having more challenges to overcome but better rewards if you succeed.

Still, if you’re not a fan of Classic Mode, then it seems like playing it may not be essential to unlocking the characters here. Indeed, despite starting with 8 characters and working your way up to 74 in total. it seems like the process should take only take a matter of hours not days.

It’s good news for tournament players and multiplayer fans (as well as those whose favourites are some of the last to be unlocked overall), but a tiny bit disappointing for single player gamers looking for more unlocks to keep the non Vs mode stuff going.

Onto World of Light now, and well, there are a few more minor reveals there as well. GameXplain has shown off the intro and beginning of the mode in a bit more detail:

As did Nintendo Wire here:

And these videos have shown some interesting new Spirit matches present there. For example, there’s now a team of Wario’s ‘possessed’ by the Excitebike biker, who continually spam their side B (Wario Bike) attack as a reference. Or another set that continually charge about, due to being possessed by Chargin’ Chucks.

Again, pretty neat, and a nice few references to other Nintendo classics too.

Finally, there are also a few more details about additional songs and Spirits present in the game too, like the music showcased in this video:

And the extra Spirits shown here.

Captain Syrup Spirit
Another fine reference to the Wario Land series from Super Smash Bros Ultimate!

That last one is (again) especially good for those Wario fans out there, since it confirms that Captain Syrup appears as a Spirit too (alongside the likes of Count Cannoli, Princess Shokora and the Shake King). It’s an impressive amount of shout outs given the lack of attention paid to the Wario Land series prior to now, and gives hope that Sakurai’s finally realised that Wario isn’t just a farting biker who makes microgames now and again.

So yeah, those are some of the extra details and reveals from the last few days. What do you think about them? Are you happy to see the new final boss set up for Classic Mode?

Pleased to know all the characters in the roster can be unlocked quickly?

Tell us what you think in a comment or over on the Gaming Latest forums today!


Bob-omb Battlefield has Been Ported to Super Mario Odyssey!

Over the years, there have been tons of fantastic fan made ports and remakes of Nintendo levels. Whether it’s the standalone examples of Snowline Circuit and the RC Car Circuit in Mario Kart, or the full blown game remakes of Super Mario Sunshine 64 DS and Super Mario Galaxy 64, the fans have always been able to redo even the most impressive Nintendo worlds in all kinds of engines and level editors.

And as it turns out, Super Mario Odyssey is no exception to that rule! That’s because earlier this month, Super Mario 64’s Bob-omb Battlefield level was remade as a kingdom in Super Mario Odyssey, and it looks damn well impressive from what we’ve seen of it so far. Here’s a video showcasing the level in action:

As you can see, there is an insane amount of detail here. You’ve got all the enemies in the right places, as well as moving platforms that mostly do exactly what they’re meant to. You’ve got the right regional coins and Moon designs, with the Power Stars from Odyssey’s Mushroom Kingdom rightfully returning here.

Hell, even Cappy now references Super Mario 64 in various subtle ways, outright asking Mario if he’s been here before. It’s exactly what a fan remake should be, and it shows a certain level of effort and polish that oh so many Bob-omb Battlefield redos seem to lack.

What’s more, it also goes a long way to show us how Mario 64 could be remade for the modern era. Seriously, this looks great. The Odyssey graphics are integrated into the design really well here, and manage to capture the cartoony feel of the original while still adding extra details to the models and textures.

It’s a million miles ahead of your ‘Unity showcase’ videos or texture hacks, and truly feels Mario through and through as a result.

So if you’re interested in the mod, check it out on Game Banana here. It’s a great remake of a classic Mario 64 stage, and one that should hopefully give a few ideas when it comes to DLC (or a whole HD Super Mario 64 remake in general).