When Call of Duty Infinite Warfare was announced, fans were not too pleased. They downvoted the trailer to hell, which actually made it the second most disliked video on YouTube. They complained about the content being too different, and the space theme not really working in the Call of Duty series.
And when it came out, the game drastically undersold compared to past titles too, with its sales being down 50% compared to the (much better received) Blacks Ops III.
Fortunately for them though, it seems Activision has been listening. Why?
Because according to their latest business report, the next game will literally be ‘heading back to the series roots’:
This follows quite nicely from their comment last year that the ‘space setting didn’t resonate with players’. As well as that Infinite Warfare ‘wasn’t the success that they planned’.
So as a result, Call of Duty is going back to its roots again.
But what are those roots?
Well, it’s hard to tell at the moment. Activision do mention that ‘traditional combat will once again take centre stage’ (hence implying any recent gimmicks aren’t returning here). But that’s pretty vague on its own. After all, every setting in the first five or six games had traditional combat taking centre stage. That’s why it was called traditional combat.
Still, the prevailing wisdom online is that either World War 2 or Modern Warfare is a likely theme this time around. Both are part of the most beloved games in the series, both leave very little room for unusual mechanics and either one would be a drastic shift away from Infinite Warfare’s space themes to boot.
Regardless of the one chosen though, it’s quite clear that Activision is done with Infinite Warfare and its ideas now. So what do you think about it all? Are you happy that Activision is taking Call of Duty back to its roots? Or would you have rather seen an Infinite Warfare follow up after all?
Activision Q4 Earnings Report
There’s been quite a few video game related TV shows and films announced recently. From the Tetris trilogy to Nintendo’s work in TV shows and many more besides, it seems like both Hollywood and the TV networks have taken an interest in adaptating video games to other mediums.
And today, it turns out that Castlevania has joined the queue! Why? Because in today’s Netflix announcement, guess what this series was listed on the paper?
Yep, a 2017 Castlevania TV series!
So what’s it going to be like? Well, Netflix isn’t giving anything away just yet. There’s nothing in the announcement talking about the characters or storyline or cast that are part of the show, nor how it connects to the rest of the series.
Well, unless we look at other related stories that is! Because about a year ago, Adi Shankar posted a very interesting message about a Castlevania series on Facebook.
Here it is:
Breaking News: I’m producing a super violent Castlevania mini-series with my homies Fred Seibert and Kevin Klonde. It’s…
Posted by Adi Shankar on Tuesday, 25 August 2015
As you can see, it’s talking about a ‘super violent’ Castlevania mini series involving Fred Seibert and Kevin Klonde. What’s more, this series was previously mentioned on a Nick Animation podcast, where he talked about making a series based on a ‘world-famous video game of the last 30 years’.
And that’s not all. Oh no, he also mentioned a few details about the adaptation earlier today as well. There he described it as a Netflix Original Series with a season 1 in 2017 and a season in 2018. As well as the ‘western world’s first good video game adaptation’.
Here’s the post about that in case you haven’t seen it:
Castlevania is a Netflix Original Series with Season 1 launching in 2017 and Season 2 in 2018. Furthermore,…
Posted by Adi Shankar on Wednesday, 8 February 2017
So yeah, it seems we’ve got a real interesting series coming up here. Let’s hope it lives up to all the hype!
A couple of days ago, Nintendo of Spain announced winners for a play Nintendo Switch contest. Basically, a few random fans would be chosen at random and given the chance to play the contest in an event held at a major city in the area. You know, a standard event Nintendo has been holding all across the globe at the moment. I mean, Nintendo UK and Nintendo of America advertised the exact same thing a while back.
But while the contest went fine there, it seems foul play was afoot at Nintendo of Spain. Why?
Because 15 of the 20 people selected… were related to Nintendo in some way. They were either partnered with the company for YouTube video purposes, or in one case, actually in a relationship with a Nintendo employee!
No, we’re not making this up. Nintendo of Spain seemingly cheated at their own contest.
And as you can guess, this didn’t go down well online. Oh no, you had complaints from people on Twitter:
You had videos about it from notable YouTube stars in the country:
Heck, there were even threats flying around here! Mostly against the folk on YouTube yes, but a few others were sent to reporters by relatives of the accused as well.
In other words, Nintendo had created GamerGate 2.0.
And the parallels didn’t stop there. Oh no, just like before, the press didn’t report it on either.
No, we’re not kidding. You had a clear example of a conflict of interest interfering with a contest. It was clearly newsworthy and relevant to post about.
Yet no one in the Spanish gaming media mentioned it. Why? Because they were too worried about losing access to review copies and events. In other words, their interests outweighed those of the public.
Still, there was some good news here. Because unlike with GamerGate, the accused actually fixed their mistakes. Yep, Nintendo of Spain actually bothered choosing the contest winners again. So hey, the 15 questionable ones are no longer going to the Switch event. That’s certainly better than doubling down on the mistakes and attacking your audience.
But it’s still not a situation that should have happened to begin with. Let’s hope this sort of corruption never happens again!
Nintendo of Spain Supposedly Rigged Contest (Reddit)
As you know, there have already been a fair few seasonal events in Pokemon GO. First there was the Christmas event with the Santa Pikachus last year. Then the New Year’s one, with generation 2 baby Pokemon being more common.
And now there’s another one for Valentine’s Day! This time, cute pink Pokemon are more common than before, with the likes of Chansey and Clefable being encountered in the wild more often. Eggs are also affected here, with Cleffa, Igglybuff and Smoochum being more commonly obtained from eggs as well.
Other additions are Buddy Pokemon gaining double candy, Lure Modules lasting for six hours instead of 30 minutes and double candy being additionally obtained for catching, hatching and transferring Pokemon GO. In other words, lots of useful changes for Pokemon GO fans.
Either way, it’s an event that lasts from 11AM on February 8th to 11AM on February 15th, so you’d better get playing the game again if you want to make use of it.
So what do you think about this? Is this event enough to get you back playing Pokemon GO again? Or are you done with the game for good by this point?
Celebrate Valentine’s Day with Us (Pokemon GO official site)
With a critical average of 97% and acclaim from just about everyone, it can’t be denied that Grand Theft Auto V has done exceptionally sell since it’s released in 2013.
And now, despite 3+ years having passed since then, it seems things are still going amazingly for this game.
Because as the title suggests, it has now ‘sold in’ 75 million copies since its release date.
And trust us, that’s one amazing sales record. After all, 75 million copies puts it above:
- The original Super Mario Bros on NES (40 million copies sold)
- Any Call of Duty game ever made(best selling one sold 26.5 million copies)
- Pokemon Red and Blue (23.6 million copies)
- Tetris on Game Boy (35 million copies)
- And The Sims 2 (20 million copies)
That’s incredibly impressive. Indeed, it’s so much so that with just 7 million more copies it’d outsell Wii Sports, and with another 25 million it’d outsell all versions of Minecraft combined. So how did it do so well?
Well, part of the reason is down to the systems it was released on. Basically, Grand Theft Auto V was released for:
Over the three plus years since launch. As a result of this, it’s quite likely than many people bought the game multiple times in a row, so they could play one version on a computer and one on their new 8th gen console. Or whatever other combo of systems they wanted it for.
Add the fact the game had new features and changes for later rereleases, wasn’t replaced in a year (like Call of Duty or FIFA) and had that Call of Duty Online mode included, and you’ve got a game whose sales could reasonably build up over time.
You also have to keep in mind that these are sell-in figures, aka those shipped to shops. So technically the sales to end players could be a tad lower than the 75 million.
But it’s a massive success none the less.
So congrats Rockstar! You managed to make a game that’s sold more copies than the entire population of the UK and Ireland combined. Talk about a record!
Grand Theft Auto 5 has now sold in 75 million copies (IGN)