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Night Trap 25th Anniversary Edition Announced for PS4

Back in the 90s, Night Trap was perhaps one of the most controversial games in the industry. An FMV game where you had to protect a group of young girls from house invaders, it quickly drew fire from moral guardians for its depiction of young women being attacked by the villains in various ways, as well as featuring mild nudity.

In other words, it was (as hilarious as that sounds) the Hatred or Rapelay of its day. So much so in fact, it even inspired the creation of the ESRB. Cause you know, it was either self regulation or government regulation. And the industry wisely picked the former.

And now it’s back. After years of inactivity (and a failed Kickstarter campaign), Night Trap 25th Anniversary Edition has been announced for the PS4. Here’s the trailer video for it:

As you can see, it’s pretty much the same game as it always was. You’re running the security system, stopping intruders from hurting the people in the house.

That said, it’s not an identical port. Oh no, it’s a remaster through and through, with the quality of the clips now being as good as possible. You can see some comparisons in this interview with the game’s developer.

Which you should probably listen to in full actually. Cause it’s by ex ONM editor Chris Scullion, and really goes into the game and its development.

However, while the game itself has changed, so has the world around it. For instance, standards of ‘offensiveness’ have gone up signficiantly since this game’s release. This means the game has gone from an M rating to a T one. Talk about a drop for a game that inspired the ESRB in the first place!

And that’s not the only interesting change here. Oh no, the platform is too. Why? Well, go back to the 90s a minute. At the time, Nintendo was trying their hardest to paint Sega as the company with ‘offensive’ games compared to their more family friendly fare. As a result, this game would never appear on the SNES. The company wouldn’t allow it.

Today though? There’s actually the possibility this game may come to the Nintendo Switch. Not a confirmed possibility (and Nintendo of America might shut the idea down quickly). But a far more likely one that Night Trap on the SNES in the 90s…

Talk about the times changing!

Either way, Night Trap 25th Anniversary Edition is being released this Spring.

Source:

Night Trap 25th Anniversary Edition (official website)

Sonic Forces: Green Hill Zone Footage

Ever since it was announced alongside Sonic Mania in 2016, we haven’t seen much of Sonic Forces. Yeah sure there was that trailer showing the two Sonics racing through a ruined city. And yes, a few short clips were shown in March as well, showing about 30 seconds of Sonic running through the same city environment.

But we never really saw a full level. A real look at how a stage in the game may actually work.

Until now. Because earlier today, Sega posted a clip showing the new Green Hill Zone level from the game. Here’s the video in question, showing off the new stage in action:

As you can see, it’s pretty much exactly as you’d expect a Green Hill Zone area in a modern Sonic game to be. You’ve got the typical chequered grass and cliffs found in every iteration. The traditional bridge with the Chopper fish monsters jumping up from underneath. The various tunnels and loops to build up speed and look cool.

It’s as pleasant looking and as safe as you’d expect it to be. Nothing broken or unexpected. No awkward gimmicks like a werehog or sword fighting thrown in for the sake of it.

However, it’s also… Well how do I say this nicely?

Not very ambitious. I mean, the level design is technically ‘okay’, but it seems to have very little depth compared to that of the previous Sonic the Hedgehog games, and acts like a slightly disguised straight line to the finish. The physics work to an extent, but Sonic doesn’t seem to have proper momentum. He just crashes to a halt whenever he lands on an enemy.

And as for the music… Well that’s another matter altogether. It’s not ear hurting in the way that say, Sonic Chronicles was, but it’s also not particularly memorable either. Honestly as a Nintendo fan? I’d say this music sounds like something Artoon may have composed. Aka the kind of song you find in the modern Yoshi’s Island games. Inoffensive, somewhat fitting of a theme but generally rather soulless and non memorable.

Ah well, at least it’s only one level, and presumably one you encounter at the very start of the game. So in that sense, at least it does introduce you to the mechanics well enough. And hey, at least it leaves the possibility of the Modern Sonic/extra characters feeling a bit more interesting and varied than this one.

But what do you think? Are you impressed by what you’ve seen of Sonic Forces so far? Or do you think Sega’s game needs a bit of a rethink in the level design department?

The Legend of Zelda Breath of the Wild Gets a 2D Demake

A while ago, Nintendo held a presentation about The Legend of Zelda Breath of the Wild at the Game Developers Conference 2017. At some event, they mentioned a 2D prototype of the game similar to the original Zelda in terms of its art style.

Unfortunately for those who want to try it, said prototype is unlikely to ever be released. Sad I know, but this is Nintendo. They’re not exactly a company known for releasing beta versions of games on the eShop. Or heck, anywhere else for that matter.

But there’s good news ahead. Why? Because the fans are doing what Nintendon’t here! Indeed, game developer WinterDrake is making a 2D Breath of the Wild style. Named Breath of the NES, it literally reimagines some of the new game’s mechanics in the style of the NES game. Like the prototype Nintendo showed off at GDC.

So here’s a trailer showing it in action:

As well as a page where you can download it:

Zelda Breath of the NES

Plus the Twitter account with updates from the game’s creator WinterDrake.

It’s a pretty good game really, which does a decent job of marrying the Zelda 1 aesthetic with some of the basic mechanics found in Breath of the Wild.

However, here’s the problem. It’s a Nintendo fan game.

In a year where Nintendo fan games do not have a great track record. Where Nintendo’s lawyers see projects like this as a threat. Heck, it’s so bad Fusion Gameworks don’t make fan games any more! As in, the MKF devs think it’s too risky!

And sad to say, that’s probably going to doom this title long before it sees a final release. I mean, look at AM2R. Look at Pokemon Uranium or No Mario’s Sky. Basically, look at all these recent games. Almost every big project here has been hit by Nintendo’s legal team. Like a near guaranteed occurrence when a fan game gets popular.

Or when people hype the hell out of a new fan game. Which unfortunately for us, they’re already doing since Kotaku, Polygon, Gamespot, Engadget and even the Daily Express have written articles about it. Basically, one guy’s free fan tribute announced on the Zelda subreddit has now blown up online and is now right in the crosshairs of Nintendo’s overly paranoid lawyers.

So yeah, enjoy the game while you can guys. Because with the internet being the way it is (and news sites writing all these articles about it), I suspect it won’t be online for very long.

Super Mario Run Updated, Maximum Toads Increased to 99,999

Ever since Super Mario Run was released last year, it’s gotten a fair few regular updates. Nothing major (like new levels), but enough event items and Kingdom Builder additions to keep anyone busy. Like say, the Golden Goomba events run in February. Or the one off Christmas events that kickstarted the game in the first place.

And today, another one has been released! However, this is no ordinary update. Oh no, this update does quite a few things. Like fixing one issue that’s been causing player’s trouble right from the get go.

Yep, it removes the 9999 Toad limit. This is a freaking godsend for the game.

Why? Because as any player knows, you need thousands of Toads to get the more expensive objects.

And that presents a major problem. Because at only 9999 Toads maximum, you literally couldn’t ever afford to buy the objects without deliberately losing Toads to change your ‘balance’. You simply wouldn’t have any red Toads to buy the 8 Bit Mario statue or enough green Toads for the Luigi one.

Changing the cap to 99,999 fixes this immediately. Now you can always get an item for your kingdom without worrying at all about hitting the cap and not having enough Toads to make it available. Best of all, even the new items don’t seem to break this! Yeah, they cost more money and require more Toads, but even the most expensive one now only needs 15,000 red Toads and a few thousand of the other colours. So completionists can rest happy knowing they can afford anything the game throws at them.

As for other additions? Well there are some here. For example, now the game lets you use your Mii from Miitomo as you icon, if showing off your fancy outfits is something you care about. And Game Centre achievements have been added in too. So the game now works fine with Apple’s achievement system.

Either way, it’s a much needed update, and one that will make the game much more enjoyable to play for those still involved in the whole thing. Kudos to Nintendo for the fixes and improvements.

Call of Duty WWII Brings Back World War 2 Theme

Over the last few years, Call of Duty has switched themes more times than Homer Simpson’s switched jobs. We’ve had the Modern Warfare series, which moved the franchise to the modern day. There was the Black Ops series, focused on tensions between the US and the Soviet Union in the Cold War. And well, with Infinite Warfare heading to space with futuristic combat, it seems like no theme is too out there for the COD franchise.

And now it seems the series is heading back to its roots. Why? Because the latest game (pre-emptatively titled Call of Duty WWII) takes the franchise back to a World War 2 setting. Here’s the teaser page for it, featuring the title and a count down:

As well as some details from the game from a recent marketing material leak. These details (which can be seen on Charlie Intel) mention things like a co-op mode and a trip through iconic moments in the war. Like say, landing at Normandy on D-Day.

It’s not a huge amount of detail, but it’s some none the less. And hey, given that there’s going to be a livestream this Wednesday at 10AM Pacific Time (it’s what the countdown is counting down too), it’s not like we’ll be waiting too long for more.

But what do you think about the idea anyway? Are you pleased that Call of Duty is returning to its roots? Do you feel like another World at War type experience is needed in this day and age?

Or would you rather have a different setting instead?

Post your thoughts on the matter here and at Gaming Latest today!