News

Splatoon 2 Announced

It’s Nintendo’s biggest new IP in years, and it seems they’ve got plans to keep it going in the future too!

Why? Because as the title says, Splatoon 2 has been announced for the Nintendo Switch in today’s presentation. Here’s a trailer showing the title in action:

As well as the game’s box art:

So what’s new here?

Well, the usual stuff really. You’ve got new and revamped stages, new weapons and special weapons and additional options for character customisation. There’s also eight player local multiplayer too. So that’s nice I guess.

But either way, it’s what you’d expect from a Splatoon sequel. Which isn’t really a bad thing, since the original game was perfectly fine. I mean, that’s what sequels are meant to be really. More of the same for people who liked the first one.

Still, what do you think? Are you looking forward to the game? And if so, what additions are you interested in the most?

Mario Kart 8 Deluxe Announced for Nintendo Switch

Well, it’s been rumoured for a while. And now it seems the rumours are true! Mario Kart 8 is getting a Wii U port called Mario Kart 8 Deluxe!

Here’s the trailer showing the game in action:

So what can see? Well off the bat we can see some new characters. These are:

  • King Boo (he was in the original Switch preview footage)
  • Dry Bones
  • Male and female Inklings (from Splatoon)
  • Bowser Jr

No Petey Piranha or Diddy Kong, but a decent enough set of additions none the less.

We also have a few new battle courses, since the battle mode now features proper arenas in this game. These arenas include:

  • Battle Stadium
  • Urchin Underpass
  • SNES Battle Course 1
  • GCN Luigi’s Mansion

And that’s not all! Oh no, Bob-omb Blast returns from Mario Kart Double Dash too! So hey, fans really do have the expanded battle mode they’ve been waiting for since Mario Kart 8 originally launched.

Finally, we have some new items and vehicles. The former include the Cape Feather and Boo (the first is straight from Super Mario Kart!), while the latter includes the Koopa Clown from Mario Kart 7 and a few new Splatoon themed vehicles.

So what can I say about this?

Well to be honest… I’m not sure.

On the one hand, I do like the additions here, and I do feel they’re going to make this the definitive version of Mario Kart 8. So hey, that’s good.

And it’s good for non Wii U owners needing a quick Mario Kart experience. I mean, not everyone’s played as much of this game as I did. For them, it’s a brand new title with lots of interesting modes and extra content.

But then I have to wonder…

Why is this a full price game?

Every single aspect of this title could have been released for Mario Kart 8 as standard DLC. You added 200cc to the original game. We know it’s possible.

Yet we’re being charged full game prices for it. For a slightly modified version of the exact same game we bought back in 2014. That’s pretty… sketchy on Nintendo’s part.

And given that this seems like it’ll be the ‘main’ Mario Kart game for the Nintendo Switch, it’s a little disappointing. It’s basically all the worries I had about the Switch and its library rolled into one. That outside the big titles, it’ll be a ton of Wii U ports.

Still, what do you think? Are you going to buy Mario Kart 8 Deluxe? Is it even worth it for owners of the original?

Super Mario Odyssey Announced for Nintendo Switch!

A while ago, a short clip of Mario running around a desert town was shown in the reveal trailer for the Nintendo Switch. This video showed a new 3D Mario title with new concepts and characters, and hinted that a Mario 64 style title could be in the pipeline in the foreseeable future.

And yesterday, it was officially announced. Super Mario Odyssey would be that revolutionary new 3D Mario game for the Switch.

So here’s the game’s first trailer, showing it in action:

What can I say?

Well, that it looks incredible, that’s what! I mean, I liked Super Mario 3D World, and I liked Super Mario Galaxy and Sunshine before it. Those were good games.

But what I’ve always really wanted was a proper to god non linear sequel to Super Mario 64. Like the Super Mario 64 2 that was in development decades ago. A game where Mario can go and explore. Where 3D is more than just a visual effect.

And Super Mario Odyssey looks to be that exact game.

It’s got big open worlds, like a giant city, Mexican town and haunted forest to run around in. There are tons of new characters and concepts, like the legions of human NPCs, the weird skull people NPCs based on the Mexican Day of the Dead festival, a large dog Mario can ride like a Yoshi and numerous new species of enemies. Mario can use his hat as a platform to reach new heights. Bowser returns looking like a Southern gentleman in a white tuxedo.

Basically, it looks like Super Mario exploring the real world, and it looks like an incredibly fun experience all round.

But that’s not all it is. It’s also the end to the ‘generic Mario’ style.

What do I mean by that?

Well, look at New Super Mario Bros. Or the 3D Land/World games. Or Mario & Luigi Paper Jam.

They all seem to be going for the same generic style. You know, lots of generic Toads, overdone SMB 3 style settings, Koopaling overload… It’s the style that made Mario feel soulless in the Wii U era.

Yet Super Mario Odyssey doesn’t have it. The worlds are unique and interesting to explore. The NPCs are not generic Toads. The gameplay isn’t straight out of Super Mario Bros 3.

Instead, it’s all fun and original. It’s how Mario should be.

And it’s why Super Mario Odyssey currently looks to be my most anticipated game on the system. Because of what it promises for the future of the franchise.

Either way, it’ll launch this holiday system.

An Update About the Nintendo Switch Presentation

As you know, Nintendo is holding a presentation for the Nintendo Switch tonight. This video will show lots of new games for the console (likely including Mario Kart and Super Smash Bros), and is such a major deal in the gaming world that some people are even calling it ‘Switchmas’ as a result.

You can watch that video here:

However, there’s an issue. Basically, I’m from Europe rather than the US or Japan, and as a result, the timing for this video is absolutely terrible. I mean, it airs at around 4 in the morning over here in the UK! And it’s not much better for fans in France/Germany/Spain/Italy/wherever else on the continent.

So we’ll have to post about the news early tomorrow instead of as it happens live. Hopefully this won’t be too much a problem, since every international site on the planet will be writing about the news three seconds after it airs.

You can also write the news story yourself if you want. Just sign up here!

Go back to the main site, then click ‘New Post’ to reach the post editor. From here, you can write for Gaming Reinvented yourself in exchange for a share of any ad revenue your content brings in. So yeah, go ahead and post about the news if you want. It’ll help us out immensely!

Thanks for reading this announcement from Gaming Reinvented!

Wii U GamePad Emulator Released for Android!

Have you ever wanted to play Wii U games from your smartphone? Like say, by using its touch screen to control games like Mario Kart 8 or Super Mario 3D World?

No? Me neither. The games weren’t exactly built for a smartphone’s touch screen, and they’d be kind of awkward to play on it as a result.

But if you do want to do this, then it seems help is at hand. Why? Because a new Wii U GamePad emulator has been released for Android devices.

This emulator basically comes in two parts. One is an app, which runs on the phone and simulates things like the controller’s buttons via a touch screen interface. And one is a server program, which runs on your computer and handles the connection between the phone ad the Wii U. It’s quite a novel solution, and seems to work at least adequately based on this video:

However, there’s a catch here.

Namely, the software is in its very early stages at the moment. How early? Well, early enough that various features are missing, compatibility isn’t the greatest and the install/setup instructions are literally non existent. So if you’re thinking of trying it out, you’d better know what you’re doing at this point. Otherwise hey, better wait until a more stable release is ready instead!

Still, it’s an interesting concepts none the less, and might provide a decent enough solution for people who lost/broke their GamePad or got the Wii U second hand. And if you need evidence for why Nintendo home console still have button controls, I guess it’s good for that too.

But what do you think? Are you interested in using your phone as a Wii U GamePad? If so, what games could this work best with?

Source:

Rolando Islas (GitHub Profile)