Ah, we’ve had a lot of Nintendo related leaks recently, haven’t we? We saw the entirety of Pokemon Sun and Moon leaked on 4chan. Tons of Nintendo Switch details ended up all over Eurogamer and other such gaming sites last year. And well, if history has taught us anything, it’s that pretty much nothing is safe when the internet is involved with it.
But today’s one is something else entirely. Why? Because a huge amount of Nintendo Switch details and devkit pictures have been leaked by an indie developer. These include multiple developer only guides, information about account limitations and even pictures of a Nintendo devkit itself.
So if you’re interested in finding out more, keep reading. If not, turn away now, because there will be spoilers in the coming post!
Are you attending this year’s Game Developer’s Conference?
Do you want to know more about how The Legend of Zelda Breath of the Wild was designed?
If so, it turns out you’re in luck! Because three Nintendo developers for the game (director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta) are hosting a discussion about the game for a panel there.
Said panel will cover two things. Namely:
- The major, convention breaking changes made to the series with the game.
- And how the Nintendo Switch helped them implement them and take the series in a new direction
So if you’re interested in, head to Room 134, North Hall on Wednesday March 1st at 11AM. It’s an hour and a half panel, so it’s certainly going to have a fair bit of content included.
Other panels of interest at GDC this year are one on No Man’s Sky (sadly it’s about the random terrain rather than the marketing) and a non game one about Rogue One. That last one is about the film’s visual effects (or more precisely creating a character in real time), so it should be an interesting one to listen to.
But hey, what do you think? Are you attending GDC this year? And if so, how excited would you be to hear more about Breath of the Wild’s development?
Zelda Breath of the Wild Talk (GDC Schedule)
With the NES Classic Mini being such a success, you’d think Nintendo would be trying to increase the supply a bit. After all, we’ve seen lines for the console so long they go down multiple streets. We’ve seen total sales of over 1.5 million units in the first month.
And heck, we’ve ever seen the thing do well in the UK! You know, that country where the actual NES bombed in the 80s. It’s been one of Nintendo’s most successful hardware products since the Wii.
Unfortunately, it seems things might not be working out that way. Because as the title suggests, rumour has it that Nintendo is actually discontinuing the system altogether.
This comes from a comment on NeoGAF by someone seemingly working at Nintendo’s Nordic distributor Bergsala. According to them, the system has reached its End of Life and will be phased out soon.
And if you think this is just a forum rumour… well, they’re not the only source confirming this either. Oh no, there’s also a Norwegian retailer confirming the sad news as well. Here’s their Facebook message about the discontinuation.
So yeah, it could be bad news for anyone who hasn’t bought a NES Classic Mini yet.
Or maybe not. Maybe it turns out this is only a problem in Norway and other Scandinavian countries? Perhaps those places didn’t take to the NES Mini like the rest of the world?
I mean, that would at least leave consoles available for elsewhere in the world. It’d at least give us in the rest of Europe (as well as North America and Australia) the chance to buy one.
That’s the best possibility here. One which I can see a possible sane reason for.
But what do you think? Is Nintendo planning to discontinue the NES Classic Mini worldwide? Or is this only a local discontinuation instead?
Post your thoughts on the matter here or on social media today!
Rumour: NES Mini Production Now Ending (My Nintendo News)
When Valve introduced paid mods in 2015, people were not impressed. There were complaints about stolen work and how people would profit from other people’s resources. There were debates about how the modding community would become too corporatized if mods went from a hobby to a career. And with worries online about price gauging and horse armour, the general reception was highly negative.
So much so in fact that the whole concept was dropped in four days. It was that unpopular.
But now it seems like Valve may be giving it another go! Why? Because in a recent roundtable at Valve’s HQ, Gabe Newell expressed the intention of trying paid mods again in the future. He did this by saying that modders are ‘definitely’ creating value and should be compensated for it, as well as mentioning that money needs to flow to the people creating said value. Here’s his comments in full:
[modders] create a lot of value, and we think that … absolutely they need to be compensated, they’re creating value and the degree to which they’re not being accurately compensated is a bug in the system, right? It’s just inserting noise into it/
You want to have efficient ways so that the people who are actually creating value are the people that money is flowing to.
As you can see, it’s a pretty clear comment about paid mods being a possibility in future. It’s not 100% blatant, but you can definitely see where they’re going here.
Either way, the reaction online… has not been positive. Oh no. You’ve got people on Voat literally tearing the statement apart.
The population of the Elder Scrolls modding subreddit think of it as a terrible idea.
And well, many other sites and comment sections are not best pleased here either.
So why is this? Why are people so negative about the idea of paid mods?
Well for the most part, it’s the same reasoning as last time. It takes modding away from a community pastime to a pay to play business.
In other words, it makes it so the average modder is less likely to give out their work for free (aka to help the community) and more likely to become part of a corporation or collective charging money for every little thing.
It also opens a big cans of words in regards to mod compatibility. Why? Because mods are not really designed to work with other mods. They can (and sometimes they do), but they’re not really intended for that. Each mod is designed with the assumption the original vanilla game is being used and that it’s own changes will work standalone.
That’s fine for a free product used at your own risk. If things don’t work out, just revert to the normal version of the game without losing anything. Nothing lost and nothing gained.
But for paid mods? That’s not the case. Instead, there’s the assumption (by the user) that by paying for a product, they expect support for said product. That the two $20 mods they bought are both going to work alongside each other.
And as any person with any experience in the mod world knows, that’s impossible. I mean, imagine two massive mods that overhaul the whole game and story. You physically can’t get them working together. They edit the exact same stuff. Same with multiple mods for characters, multiple mods for certain physics, etc. Basically, it becomes a support nightmare.
Add the inevitable copyright/trademark violation mods (like those that turn the Elder Scrolls series into a Lord of the Rings adaptation, Batman Doom, etc) and paid mods become a very complicated situation that needs careful planning in order to not spiral out of control.
That said, I don’t mind if Valve does implement them. The core concept has its positives (like rewarding people for their work and incentivising more people to develop mods for games). And as a concept, paid mods are inevitable to some degree. It will happen one day, whether we like it or not.
I just hope Valve had done their homework and planned it out properly this time around. And that everyone’s fears of community change, legal issues and support nightmares turn out to be irrelevant in the long run.
But hey, what do you think? Do you like the idea of paid mods making a comeback? Or do you think this idea has too many issues to work out well?
P.S. The mods featured are all from Nexus Mods
When it comes to Pokemon Red and Blue, Arbitrary Code Execution is not a new thing. A glitch item called 8F has allowed people to rewrite their Pokemon’s stats and abilities. Memory bugs in the game’s code have allowed them to use a Pokemon glitch to actually modify a second game running on the same system.
And well, a glitchy move and some careful code manipulation has even let people wipe out save files via a link battle. In other words, Pokemon Red and Blue is broken. To hilarious extremes.
However, today’s exploit is something else entirely. Why? Because a speedrunner called MrCheeze has actually created a self replicating ‘program’ that runs in copies of Pokemon Red and Blue. In other words, he’s made a virus for the game. That clones itself whenever an ‘infected’ player uses the link club.
Here’s a video showing it in action:
So what does this program do?
Well basically, it overwrites the save file. So whenever a player running it goes to trade with another person, the second person’s entire save file gets replaced with the first person’s one (complete with program). In other words, you can get your game hacked and replaced merely by playing with someone else with the program.
Fortunately though, this isn’t bad for the user. Why? Because this program doesn’t replace your save with a terrible one, or blank it altogether. Instead, it gives you a bunch of Dittos, Mews and Mewtwos, all of which are shiny and have max IVs.
So yeah, instead of a wrecked game, you get a bunch of good Pokemon to transfer to Sun and Moon. It’s pretty cool really.
Either way, it’s an impressive coding feat really. One that should never, ever be possible in a video game, but a technical work of genius none the less. You can even try it for yourself if you want, since the save game has been released online.
But hey, what do you think? Are you impressed that someone has created a virus in Pokemon Red and Blue? Or are you worried that someone could abuse this outright damage games instead of helping them?
Post your thoughts on the matter here or on Gaming Reinvented below.