My thoughts on… Kid Icarus: Uprising

Big Cannons + Greek Mythology= Mega Excitement!!
To be frank, this game is beginning to excite me more than when I heard there was a 3D remake of Ocarina of Time. For those who don’t know me, I was unbelievably excited about that.
But, on to Kid Icarus. There are 3 things I want to deal with: Multi-Player, Single Player, and Other Functionalities ( not a word, but still…) Anyway…
Single Player
Anyway… As explained by Sakurai himself, single player stages are in 3 parts: Aerial Combat, Land Combat and Boss Battles. All these seem really good fun and well integrated into each-other. Basically, it’s like getting 1 game but with 2 parts (As Boss Battles seem to be a mixture of BOTH Land and Aerial combat). As Edge put it: A perfect mix of Star Fox and Zelda. And for those who were worried about the control scheme, previos articles on this site should prove those unfounded. And with the “Fiends Cauldron” it seems this game will appeal to nearly everybody. Brilliant!!
Now, this seems almost as, if not more, exciting than single player. Light vs. Dark is the mode proudly touted by Sakurai whenever he can. Basically, each team has a health gauge, and when that runs out, the last Centurion (the name of the people you play as in Multi-player) is reborn as an angel. Then it’s a case of whoever’s angel dies first. Exhilarating stuff. At first I thought it looked a bit too hectic, but the confirmation of an Auto-aim feature has quelled those fears. With the “powers” each character has, it looks set to be just as hectic as the Smash Bros. series. Definitely one of the big assets of the game (especially as it’ll have online play)
Don’t worry everyone, there’s also a free-for-all, for those who want something that looks set to play like Smash Bros with 6 players (hopefully).
Other Functionalities
The thoughts of completely customisable controls has created all new possibilities for the game, as that’s where everyone feared it would fall. Also the Streetpass ability to collect weapons off other people seems like great fun. It really is going to be great to find someone has been really kind and has given you a Twinbellows Cannon when you come home from the shop. I’ve already dealt with “The Fiend’s Cauldron” (I just love saying that) in another article, so you can read about that there.
So, Kid Icarus: Uprising looks dead set to hit my favourite game on 3DS, if not the year 2012 (so far). Pit, it’s good to have you back.
Thanks for reading! See ya around!

If Super Mario 3D Land is supposed to be a Gateway Title for Mario fans…

Then where are the more ‘advanced’ titles that these new fans should be moving onto?  Because while Nintendo have said this about the game’s purpose:

We thought of setting the difficulty level about as low as we could go realistically for this game because we saw this as an entry point to the Mario games for a lot of people. So the way we see it is someone would pick up Super Mario 3D Land and play that, and then maybe they would move onto Super Mario Galaxy or Super Mario Sunshine or Super Mario 64 after that.

It doesn’t really make a lot of sense when you think about it.  So let’s suppose some past 2D Mario fan plays Super Mario 3D Land after New Super Mario Bros Wii and decides they want to try a more ‘complex’ 3D Mario title.  Where they going to get one again?

Every single 3D Mario game released since Super Mario Sunshine has been trying to tone down the series to make it more and more accessible for new gamers.  But doesn’t that kill a lot of the point as far as making the games ‘entry level’ goes?  If every new 3D Mario game from now on is less complex than every 3D Mario game made before hand, why would anyone need to know how to move onto Super Mario Galaxy or 64?

Something tells me this current arrangement isn’t pleasing anyone.  The newer fans don’t have the incentive to try more 3D Mario games since they don’t really require much more skill or time/knowledge than 3D Land does.  The older fans don’t get another experience like Super Mario 64 or Sunshine and the people who stuck to the 2D games don’t really care less; they’re not buying the 3D ones anyway.

Hopefully since Super Mario 3D Land has come and gone (and been fairly received as far as sales go), Nintendo are going to make the Wii U Mario platformer a lot more complex to please the people who want a more interesting 3D Mario game.  On another note, maybe a Super Mario Sunshine remake would be a good test of this ‘entry game’ theory Nintendo has?  If Super Mario 64 DS did so well back in the DS days, and Super Mario 3D Land is supposedly an introduction to 3D Mario games to make the 2D game fans want to try the more complex ones, then shouldn’t in theory a Super Mario Sunshine remake be evidence of whether said fans have moved on?  If it sells about as good as 3D Land did, we know Nintendo’s right and people introduced into the series by said game are willing to try more complex games.  If it fails miserably, then we know Nintendo’s idea is totally off the mark and the games are not catching on.

Is this a good point?


Quote from Koichi Hayashida

Image from, design by ‘Warioloaf’.

Nintendo Starts ‘What Happens Next’ Campaign to promote Spirit Camera

This has to be Nintendo’s first attempt at promoting a horror game of sorts, right?  Because all things considered while it seems like an interesting idea (assuming their goal is to use these videos for viral marketing), the execution seems a bit to be desired.

You can see the first video here:

And the official Youtube channel for them here:

So what’s my reaction to this video?  Well I’ll put it bluntly, it made me laugh at the idiots running around in it more than fear for them.  Maybe it’s the over reacting these actors seem to do, the fact there’s a 3DS console involved somehow (horror + video game consoles never worked in advertisements) or perhaps its how at about halfway through someone’s laptop flies off the table at high speed.  No seriously, that’s got to be the most ridiculous looking thing I’ve ever seen in my life. There is no logical way for me to take a ghostly flying laptop computer seriously.

Oh no, it burns!  The game’s giving me radiation poisoning!

Ghosts apparently love shoving laptops of coffee tables, don’t they?

If this was meant to get reactions from people, then kudos to Nintendo since they sort of succeeded.  Pity most reactions aren’t going to be the ones they want, the amount of narm in this first video should make most people think of it as a comedy rather than scary.

Kid Icarus Control Settings Revealed

Remember how we mentioned Kid Icarus Uprising has customisable controls?  Well, they’re even more customisable than people think.  Someone on NeoGAF has posted these screenshots showing all the different options you can set to change how the game is controlled and various other things, and damn there’s a lot of choice here.

To avoid having to open the image if you don’t want to, here’s a run down of all the settings shown:

Guide Arrow

Shot Homing

Presumably these are whether your attacks home in on enemies or not.  That’s an interesting option to have to help players of differing skill levels.

Aim Assist

Same I think


So the game can be set to automatically shoot/attack enemies for you while you move around and dodge their attacks?  Seems like a pretty neat way of simplifying the control scheme for people who don’t want to have to both move and aim their attacks, especially when used alongside the other three options listed.

Interesting, there’s also a button to ‘try it’. Nice of Nintendo to give us a practice option, don’t you think?

The next screen shows the two control schemes for moving Pit.  You can either use the circle pad or the A/B/X/Y buttons.

But then, you’ve got even more control schemes, this time for moving the targetting reticle/aiming.  You can either use the touch screen, control pad or A/B/X/Y buttons.  That’s a fair amount of choice just for how to aim your attacks.

There’s then a custom controls configuration page where you can choose which buttons or what not any individual action is assigned to.

And a screen to test stylus control and how fast/slow the touch screen controls work.  You can also invert vertical movement. You know, for the few people who want aeroplane style controls for whatever reason.  And to add to this, you can even decide whether to invert the controls vertically and horizontally!

That is one heck of a lot of options for customising the controls.  So anyone worried about the controls not working seemingly has nothing to worry about.  Plus, there are various options for people who happen to be left handed too.

All in all, if there’s any preference you have in regards to the controls, Kid Icarus Uprising has you covered.

My Top Five Most Wanted 3DS Games for 2012/2013

Not that there’s currently a vast choice in regards to the games that could plausibly be on this list, but here are my five most wanted 3DS games of 2012/2013.
Usual rules apply here; the games must be confirmed to exist/be in development and the list only covers 3DS games, hence no Mario Party 9 or Wii U games.  That said and without further adue, here’s my list of most wanted 3DS games for the coming year.

1. New 2D Mario Game

Should have seen this coming right?  If there’s anything I really like, it’s a traditional Mario platformer.  3D, 2D, who cares.  If there’s a good old Mario platformer I will buy the game on day one.

Is it the series?  Maybe.  But perhaps it’s just that I really tend to like platformers.  It’s not just Mario either, I tend to buy Wario Land games day one, and now Donkey Kong Country games day one as well.

However, the fact it’s a 2D Mario platformer is the interesting part, since every recent 2D game has brought back a significant amount of stuff from the classics.  New Super Mario Bros brought back everything from the flag pole to the Bowser bridge, then New Super Mario Bros Wii introduced Yoshi, the Koopalings and new power up suits for the first time in who knows how many years!

I still remember people’s reactions when this boss was revealed.

This raises one easy question; What’s the big thing Nintendo is bringing back this time?

The Hammer Suit?  Reznor?  Chargin’ Chucks? Either way, I want them all.  I want this to be New Super Mario World.  To have an overworld like the SNES classic and bring back most of its enemies and items (at least those that haven’t already made an appearance in either the New Super Mario Bros games or Super Mario 3D Land).

There’s no better way to say it.  If you’re not excited for a new 2D Mario platformer on the 3DS, you’re not a Nintendo fan.  This is that one game that will sell the most copies of any game to be released on the system (the last two of its kind sold about 20 million copies back in the DS and Wii days) and in all practicality, the number one game of the year.

2. Paper Mario

Second on the list because while it’s not quite as exciting to me as a new main series Mario platformer is, Paper Mario is exactly the kind of game I need on 3DS right now.  This is because it’s probably going to have an absolutely enormous amount of content and hence keep me playing for at least a few weeks.

Is that a Chain Chomp as a partner?

Look back at the last two Paper Mario games and you have to admit they certainly didn’t skimp out in regards to how much stuff there was to do.  Paper Mario The Thousand Year Door had not only a lengthy eight chapter main quest with a new theme in every single one, but also the pit of 100 trials and enough side quests they had to set up a bulletin board system to document them all (the trouble centre in the right side of Rogueport).

Meanwhile, Super Paper Mario had a similar length main adventure plus TWO pits of 100 trials, more side quests and another random 100 opponent gauntlet to fight your way through.  Oh wait, and that capture card system thing…

That’s what I’m hoping for in Paper Mario 3DS and why I really want the game.  Mario 3D Land only took me about two days and Mario Kart 7 even less than that, so I really need a long adventure game just about now to keep my interest going.

Besides, the story’s probably going to be pretty funny (the writing in the series has always been fantastic and the characters entertaining), while the music and graphics are likely to be amazing (we’ve already seen a few pretty nifty screenshots already).

The areas in Paper Mario 3DS look great.

My only concern is that the sticker system and general Paper theme has gone a little too far and that Intelligent Systems have neglected some of the stuff that made the first two games so entertaining (we’ve not seen any unique partner characters yet).  But all in all, Paper Mario for 3DS seems like it’ll be one of the better games that’ll be hopefully out this year.

On the bright side, the sticker system let them bring back the Frog Suit!

3. Super Smash Bros*

Wait, Smash Bros is only third?  What kind of heresy is this? But seriously, as much as I like the Super Smash Bros series, this is a most wanted 3DS games listed.  Hence this entry only refers to the 3DS version of Super Smash Bros 4.

That’s the issue.  Super Smash Bros 4 Wii U is probably going to be one of the greatest games ever made due to its multiplayer. This is because four people sat round a TV playing local multiplayer has always been one of the best experiences in video gaming for me, and I think the Wii U version is only going to continue that trend.

Super Smash Bros 3DS on the other hand… yeah.  I don’t know a single person other than myself who owns a 3DS in real life.  That’s kind of a problem for a game series which takes about 90% of its entertainment value from the multiplayer vs modes, is it not?  Because you likely need at least one 3DS for every single person wanting to play at once.  But unless by some miracle I happen to meet about three people in real life who not only happen to own 3DS consoles but also decided to buy Super Smash Bros at about the same time, then brought both of these things with them at the same time, I’m unlikely to be able to play this game against anyone other than random strangers on the internet.

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