Because Capcom have now been quoted as saying that they have no control over whether the game gets published or localised, they just contributed some characters and other stuff to it.
Here’s what Capcom said when asked about the game and an international release:
Just to clarify, that’s not us
From Capcom’s Christian Svennson
We’ve provided some characters via a licensing agreement. I believe it’s Namco Bandai that’s doing the publishing. So if there’s any questions about whether it’s going to be localized, or what the plan is, they have to be directed to Namco Bandai, not us. I’m sorry, we have no visibility or even say in whether that happens or not.
Another quote by a different staff member at Capcom (known as Viewtful Vaughn), was this:
That’s Namco Bandai’s decision. The only involvement Capcom has is that their characters are in the game.
Basically, don’t ask them about it, they have control over whether the game is released outside Japan or not nor anything else in regards to it being published.
You’ll be happy to know however that quite a few people have come forward in support of this game, and that a Project X Localisation request page is already up on Facebook at the following address:
Forget Majora’s Mask, I’d personally want to see The Wind Waker remade on the 3DS in the foreseeable future.
But before this article gets flamed as being stupid or I get told I’ve somehow got poor taste for preferring a remake of The Wind Waker to a remake of Majora’s Mask, let me explain the reasoning here.
Majora’s Mask doesn’t have a lot that needs to be changed. It’s not a perfect game, but let’s face it… what is there that really needs changing? The sidequests work fine as they already are. There were as far as I know no cut dungeons or parts of the overworld. Just look at the article on The Cutting Room Floor wiki, the only ‘beta’ elements are left overs from Ocarina of Time:
Now look back at other remakes. In Super Mario 64 DS, they changed things people wanted changed, like Luigi as playable. They added new levels and attacks and objects and things. In Ocarina of Time 3D they did much less, but why settle for just a Nintendo 64 port with updated graphics?
Because outside of maybe changing the blasted owl statues and save system, that’s pretty much all a 3DS ‘remake’ of Majora’s Mask could be.
But for The Wind Waker, much more is possible. We all know that the game was a bit of a let down, that huge portions of the game’s content were cut out due to the game being rushed and that an almost ridiculous amount of beta elements lurk around in the game just waiting to be seen. They cut at minimum TWO whole dungeons from the game, along with presumably a whole major island and civilisation, much of underwater Hyrule, numerous items and God knows what else.
That’s why I’d love to see a Wind Waker remake on 3DS, where instead of the game being just ported with some minor changes, it gets given the whole Mario 64 DS treatment and we finally get the game as it should have been. Maybe with the whole triforce hunt cut for good measure.
It could have:
The ability to pick up and carry enemy weapons like you would the sword (aka, taking them from room to room or even putting them in your inventory for later)
You could carry items like this club around in your inventory and use them in later areas.
The water boots item to sink beneath the waves or go underwater, presumably for the dungeon where you help Jabun.
What’s left of the Water Boots item…
Hyrule being a place you can explore, with the path to Ganon’s Tower going through the mountain side and over the cliffs.
Great Fish Isle being like Dragon Roost Island or Forest Haven complete with a new race/tribe living there (maybe Gorons or something?) and its own dungeon for the third pearl. Complete with the usual new items, boss, mini boss and enemies.
Don’t you wish this island was intact and fully explorable?
A proper Hyrule Castle as a dungeon where the Master Sword is kept, like the Temple of Time from Twilight Princess.
The remains of a full fledged dungeon in Hyrule Castle?
Ice Ring Isle and Fire Isle would be turned from tiny mini dungeons with items in to full blown dungeons with all the trappings that entails, giving us a proper ice dungeon and a secondary fire one. Maybe they’d be turned into the Fire Temple and the Ice Temple and replace part of the triforce hunt?
Heck, Zelda Wiki even says Adult Link was once planned for the game, maybe Nintendo could find a way to incorporate the time travel from Ocarina in as well, or just some way to add him back in?
Adult Link/time travel planned for The Wind Waker?
Finally, the final changes could be minor. Change up the Nintendo Gallery to add the new enemies from the three new dungeons (as well as the ones they missed in the original, like the magic draining vines, beamos and warships), add some new rooms to Ganon’s Tower to represent the additional dungeons complete with a black and white recreation of the boss battles in them, add some sidequests to Great Fish Isle and maybe some other areas and add a boss rush mode like in Ocarina of Time, and it’s all good.
It’d be harder work than quickly porting a Nintendo 64 and making minor changes, but I think a remake of The Wind Waker in this way would be well worth it, and would turn an otherwise decent Zelda game into one of the best in the series. And add another essential title to the 3DS’s software library.
Would you want to see this sort of remake of The Wind Waker on 3DS?
Recorded directly from the Japanese official site, hence the video player bar that can be seen along the bottom:
It’s mainly a compilation of all the video footage spread out across the official website (albeit compiled by Nintendo and added to the about page), so it doesn’t really seem to contain that much new information.
However, there is some indication that Koopa may be a playable character in this, since at least one Mii costume option seems to be based off of him (and assuming most of the costumes are based on playable characters, it makes sense to assume the real one may be an unlockable character)
Not Rayman Legends as far as I can tell either, but the old Game Boy Color version of the first Rayman game from back in the Playstation 1 days. It seems to be pretty much a cut down version of the original, in the same sense as Donkey Kong Land 2 and 3 were for the later Donkey Kong Country titles, with one difference…
It was the one title in the series where you actually fought Mr Dark directly. Interesting minor change from the main version on home consoles where the villain just summoned remixed versions of the main bosses to attack you.
Still, seems like a nice enough way to promote the upcoming release of Rayman Legends, right? Have the Game Boy one available on the eShop/Virtual Console (alongside the DSiware remake of the Playstation version that’s already there) so newer players can figure out some of what’s going on.
Turns out that EB Games listing was correct after all, since Nintendo have now gone and covered the new 3DS colour on their official website. It looks very nice too, although hardly enough of a reason to buy a second 3DS console for.
Here are some pictures of the Midnight Purple 3DS:
None the less, it’s nice to have another choice of colour, right? Would anyone here have bought this version of the 3DS if they didn’t already own one? Heck, is there anyone who likes the purple colouring so much they’d go out of their way to buy a second 3DS just to get it?