Wow, it only took them a few months after the game was already available in Japan, but I’m really glad the game has made it to the UK and European eShop. Why? Well, to put it simply, Wario Land is awesome. One of the best games on the original Game Boy, a classic which I must have played for hours on end. Some information about it, which you probably won’t get from the press releases:
Has about 40 levels, in seven worlds. The worlds are Rice Beach, Mt Teapot, Sherbet Land, Stove Canyon, SS Tea Cup, Parsely Woods and Syrup Castle. But the levels aren’t simple or linear, with tons of rooms and passages to explore, hidden locked rooms with treasure (like the one in the screenshot below) and a few secret exits to boot (levels with them are marked as rings on the world map)
Plays very differently to Super Mario Land 1 and 2, and bar a short cameo in the ending is a Mario game in name only. Wario can dash, ground pound and fight his way through levels, and while you can jump on enemy heads, that’s rarely the recommended way to defeat them.
Excellent graphics and music. You can probably see the former from the screenshots in this article, but the latter is just as good, and unlike in the first two games, seems to have more variety. Have a listen to some of the soundtrack:
Interesting boss battles. Well, they’re a bit like the ones in Super Mario Land 2 Six Golden Coins, unique opponents that are still easy to defeat. The bosses are a spiked Koopa, minotaur, penguin with boxing gloves, giant head, etc.
And a fairly basic story with Wario trying to get enough treasure to buy his own castle by attempting to take it from Captain Syrup’s forces on Kitchen Island.
Never the less, you need to buy this game if you don’t already have it on Game Boy. It’s pretty much one of the best 2D platformers on the Game Boy, and I’d say it could even be seen as better than Super Mario Land 1 and 2 were. Don’t waste money on the mediocre platformers on the service, or many of those silly indie games, buy this one instead. You definitely won’t regret it.
Been a while since we’ve seen anything new in regards to Fire Emblem, hasn’t it? Ever since the series’ 3DS debut was announced back at that Nintendo event last year, Nintendo has barely said a word about it and the game had pretty much fallen off the radar. But thankfully, some new information has come in about the game, and we can post some new magazine scans showing more game screenshots, official art and information.
New details are a bit scarse, but some interesting new things include downloadable content (which is almost a Nintendo 3DS first, let alone for Fire Emblem) and more interestingly… you can turn off permadeath. You know how in past games whenever a character died they were gone for good? It’s a fairly important mechanic in the series, and makes the series a fair amount more interesting.
Here though, you can choose to have it or not. The old way is called ‘Classic Mode’, while the new way is called ‘Casual Mode’ and revives fallen warriors in the next battle. Not a good choice of names there Nintendo, people are probably already decrying the downfall of Fire Emblem due to pandering to casual gamers as we speak, and the names don’t help this perception at all.
There are also multiple difficulties, Normal, Hard and Lunatic. Presumably Casual Mode won’t be available on Lunatic, right? Then again, permanent death plus a super hard difficulty level? Seems like an option for masochists with a death wish.
Never the less, the game does seem like it’ll be interesting, and that it’ll be changing around the basic formula of the series quite a bit. Any Fire Emblem fans should be looking forward to this one!
Welcome to Nintendo 3DS Daily, the next Nintendo news/reviews/guides website! Now admittedly, it’s been a long time since something like this was associated with Nintendo 3DS Community, since Nintendo 3DS Fans shut down months ago. Still, I’m trying to get this site back into the fan site and news market, after a long time of just seeing how a forum would do on its own.
You may be wondering first of all why there’s so much content for a supposedly new site. This is because unlike some people, I don’t just open new websites as a blank slate and start writing the content while its guest viewable and why Google is trying to index the thing for the first time. That’s because no one cares about an empty website with no content. You won’t rank in search engines, you won’t have repeat visitors and there’s a pretty good chance you’ll never end up writing a single post otherwise. So I’ve made sure there’s about thirty articles available right off the bat, including some fairly lengthy guides you won’t find elsewhere.
So welcome to Nintendo 3DS Daily, and I hope you enjoy the website!
Apparently, we now not only know that Nintendo are planning to bring the 3DS to said country, but also that Star Fox 64 3D might be one of the early/launch titles. How do we know this? Well, apparently a rating exists for the game on South Korea’s Game Rating Board, and this was leaked recently.
Never the less, it should be interesting to see if the 3DS will catch on over there like it seemingly has elsewhere. Unfortunately though, I’m not sure Star Fox 64 3D is really a good launch title, at least on it’s own. I’d understand Mario Kart 7 or something, but a remake of a Nintendo 64 title as a major game to get people interested? Seems risky if you ask me, and it’s not even the most massively popular, well known series in question (Star Fox I’m assuming isn’t exactly a multi million selling franchise in South Korea, is it?)
Still, do you think the 3DS will do well over there, or that Star Fox 64 3D is a good choice for a launch title?
Not track specific tips or shortcuts here, since I covered that in an earlier post. If you need those (like how to do the glitch at Wuhu Mountain Loop), check the link below:
Mario Kart 7 Track and Shortcut Guide
Now onto the more general tips, tricks and unlockables:
As you may have noticed, you unlock every single secret character in 150cc, bar the Mii. Strange when you consider how Mario Kart Wii tied them to everything from 50cc to unlocking expert staff ghosts, but I hope this isn’t too annoying.
- Daisy: Get 1st place in 150cc Mushroom Cup
- Wario: Get 1st place in 150cc Flower Cup
- Rosalina: Get 1st place in 150cc Star Cup
- Metal Mario: Get 1st place in 150cc Special Cup
- Honey Queen: Get 1st place in 150cc Banana Cup
- Shy Guy: Get 1st place in 150cc Shell Cup
- Wiggler: Get 1st place in 150cc Leaf Cup
- Lakitu: Get 1st place in 150cc Special Cup
- Mii: Place 1st in all cups at one cc. If you got all the others, you should get this one too.
Stars next to name
Get at least one, two or three stars on every GP cup (including Mirror Mode) to have that many stars by your name online. This is based on the lowest result you got for a cup, so if you got all two stars except for one cup, you’ll have one star next to your name online.
As for how to easily get stars, well here are some tips:
One Stars: I think this is the minimum. Really, you have to either be legitimately trying or terrible not to get this on your first go, since you can even get it while placing second or third overall.
Two Stars: You played okay. Well, that’s vague, but literally the only requirements are:
- You came first overall
- You didn’t do too terrible. Really, unless you fall off a metric ton of times and screw up in every way possible, it’s very likely you’ll get at least this.
Three Stars: You played well. Hard to judge what counts as ‘well’, but the one real requirement seems to be that you’ve won all four races in a cup. Other than that, try not to fall off more than once, and generally do as well as possible, and you’ll get this eventually. Yes, shortcuts on Wuhu Mountain Loop, Wuhu Island Loop and Bowser Castle 1 will still let you get three stars, don’t panic.
Get gold/1st place on all cups in 150cc.
You get these mostly at random at these coin amounts:
- Random Part – 50 coins
- Random Part – 100 coins
- Random Part – 150 coins
- Random Part – 200 coins
- Random Part – 250 coins
- Random Part – 300 coins
- Random Part – 400 coins
- Random Part – 500 coins
- Random Part – 600 coins
- Random Part – 700 coins
- Random Part – 800 coins
- Random Part – 900 coins
- Random Part – 1000 coins
- Random Part – 1200 coins
- Random Part – 1400 coins
- Random Part – 1600 coins
- Random Part – 1800 coins
- Random Part – 2000 coins
- Random Part – 2500 coins
- Random Part – 3000 coins
- Random Part – 3500 coins
- Random Part – 4000 coins
- Random Part – 4500 coins
The pattern gets a bit broken then, since at 5000 coins you unlock the Beast/Ghastly Glider. Always for some reason.
Finish first on all cups in all GP classes. True here means you see more than just the starting characters at the end. Note that if you play GP cups again, you see the true ending only after some cups, not all of them.
New Title Screen
See true ending. Note that this title changes each title you turn on the game, showing one random character who shouts Mario Kart 7 in their voice as the game starts.
Gold Kart Parts
Which unfortunately, happen to be pretty much useless in normal racing (the wheels ae best, but the others are notoriously useless, and all have much the same stats as other kart parts). But here’s how to unlock them.
Get one star on all cups in all ccs. I think also 15 000 coins or something, but only a fool tries to get them that way.
Get over 10 000 VR or 20 000 coins. The VR is much, much easier and quicker, but still not exactly something you can reach quickly.
Get either 100 StreetPasses or 10 000 coins. Definitely best to get the coins for this one, as anyone who’s not living in Tokyo is unlikely to find enough people to StreetPass with.
Gold Steering Wheel
Using the gyro/first person controls 80% of the time (in 100 races or more)
See the following table for a list of all the kart bonuses in Mario Kart 7. The difference is fairly minor, and apparently you can only notice one every so much more points in one stat (I think every .5 points in one stat is another ‘level’).
Two types here, like Mario Kart Wii. The first ones are, truth be told, terrible. Anyone with a decent amount of skill will absolutely destroy the times of these guys. Then you have expert staff ghosts, which are pretty difficult to defeat. Both sets of times are below:
Cheep Cheep Cape
Shy Guy Bazaar
Wuhu Island Loop
Piranha Plant Pipeway
Wuhu Mountain Loop
Rosalina’s Ice World
Ret*Matt M 02:34.815
N64 Luigi Raceway
GBA Bowser Castle 1
Wii Mushroom Gorge
DS Luigi’s Mansion
N64 Koopa Beach
SNES Mario Circuit 2
Wii Coconut Mall
DS Waluigi Pinball
N64 Kalimari Desert
DS DK Pass
GCN Daisy Cruiser
Wii Maple Treeway
Wii Koopa Cape
GCN Dino Dino Jungle
DS Airship Fortress
SNES Rainbow Road
Cheep Cheep Lagoon
Nin★Tkdr 01:42.011 (with first person view)
Shy Guy Bazaar
Wuhu Island Loop
Ret★Matt M 01:58:996
Wuhu Mountain Loop
Rosalina’s Ice World
Bowser Castle 1
Koopa Troopa Beach
Nin★ueda 01:42:909 (with first person view)
Mario Circuit 2
Nin★Nshhr 02:27:574 (with first person view)
Dino Dino Jungle
Rainbow Road (SNES)
Because just like in Mario Kart Wii, the stats of the kart are also affected by what character to use. They’re different this time though.
First number is speed, second acceleration, third weight, fourth handling and fifth off road.
Toad, Koopa Troopa, Lakitu, Shy Guy 3 4 2.25 3 4
Peach, Daisy, Yoshi 3.25 3.5 2.75 3 3.75
Mario, Luigi, Mii 3.5 3 3.25 2.75 3.75
Donkey Kong, Rosalina, Wiggler 3.75 2.5 3.75 2.5 3.75
Bowser, Wario, Metal Mario, Honey Queen 4 2 4.25 2.5 3.5
Hold down A from when the 2 is disappearing in the pre race countdown to do a rocket/turbo start when the race begins.
Boost when Lakitu puts you back on track
Press A the moment your kart hits the ground to immediately boost away.
For good or bad, all kart parts make a slight difference to the stats of the finished vehicle. Here’s what they all are:
Full List of Mario Kart 7 Part Starts
And that’s all the unlockables and miscellanous tricks I can give, I hope this article helped people!