Yes, Luigi’s Mansion 2 now has an official title, Luigi’s Mansion Dark Moon! And along with this come a whole host of fantastic screenshots and pieces of artwork showing all kinds of neat stuff! Have a look:
The creepy new logo for the game. Have to say, this looks much, much better than the logo used for the original Gamecube game, and it gives a real haunted mansion vibe.
Luigi’s surrounded by all the ghosts. Aw, ghost puppy! Then again, the other ghosts look like they’re practically murderous, and want Luigi’s head stuck on the wall. They seem to be picking up weapons now!
Luigi is terrified out of his wits!
Not much to say here, we’ve seen it before.
Luigi carefully opens the door. Why do I have this feeling he was stupid to take up ghost hunting as a career move?
Ghosts don’t mind the cold apparently, at least one haunted house will be in the middle of winter with snowmen and ice themed ghosts everywhere!
Luigi in an ominous graveyard. Why do haunted houses have graveyards on their front lawn anyway? Does someone really like cemetaries enough to want to build a house next to one?
Luigi runs from trouble like only he knows how…
Ghosts play ice hockey now? Is this because the company who made the game is canadian or something?
Oh crap, ghosts are now armed with frying pans and wear pots on their head as armour! Wait, is this Mario RPG or Plants vs Zombies?
A haunted bathroom. Oh that must suck.
What the hell? Is that a ghost dog? Did Yoshi finally shoot Poochie from Yoshi’s Island after losing too many times on Poochy Ain’t Stupid? Or did the Duck Hunt dog mock his last?
This hallway again!
Luigi captures another struggling ghost!
Apparently, here’s what the press release says:
Luigi uses the Poltergust 5000
He must complete missions set out by Professor E Gadd
Each area filled with unique puzzles and gimmicks
Coming Holiday 2012 for 40 dollars
Yeah, Luigi’s Mansion Dark Moon is looking like an amazing game, don’t you think? Here’s hoping for even more footage tomorrow evening!
There’s still a few New Super Mario Bros elements in the game, but the screenshots and trailers provided show a very interesting looking 2D Mario game with hand drawn backgrounds and some fairly original ideas. Haven’t seen one of those since Super Mario World…
Now this looks really nice. I love the new power up, the fancy Super Mario World styled background with plenty of depth to it and the unique art like style of the ledges.
Gliding down. I like the foreground and background, as well as those squirrel like enemies you have to dodge.
Yoshis with unique abilities? Whoa, this really is becoming a New Super Mario World. Also, anyone else realise those giant enemies from New Super Mario Bros and New Super Mario Bros Wii are back?
Blue Yoshis can shoot bubbles? And baby Yoshis are in the game? Nice!
Not much to see here.
Wow that background looks fantastic, I love the crayon drawn style used for the background including the creepy looking picture of Bowser!
This reminds me a lot of Yoshi’s Island…
Stars! Winter trees! And our favourite friends, Munchers! Outside of pits!
Yeah, those SMW mods are becoming an inspiration for even Nintendo now!
Giant Goombas in the forest world. Looks really nice I say, reminds me a bit of Donkey Kong Country Returns.
Finally, some Pokeys in a desert world.
Am I the only one who think New Super Mario Bros U looks like the most interesting and original 2D Mario platformer in years? I actually really want to play it.
Just a reminder for everyone here that Nintendo 3DS Daily and Nintendo 3DS Community will be covering Nintendo’s conference and any games announced or shown in it, as well as any 3DS hardware related news and redesigns and anything about the Wii U hardware.
There probably won’t be too many articles until at least 5 o’clock UK time/GMT though, since that’s about when Nintendo’s conference takes place and I really doubt any third parties are going to be showing any major games before then.
So yeah, hope everyone’s excited for E3 since it’s only in a few hours!
Well, assuming that New Super Mario Bros style game shown off at yesterday’s Nintendo Direct video/conference is a genuine Wii U game and not merely a tech demo that is. But assuming the obvious answer that said game is a new Mario platformer in development for the Wii U and potentially a launch game, here are some interesting things I’ve noticed about it.
First things first, let’s look at this level screenshot:
We already know from the last post that the background seems to be a reference to Super Mario World, which indicates this game could be moving towards the style of Super Mario World rather than Super Mario Bros 3.
But it’s not the only interesting thing. There’s also Peach’s Castle in the background, but it looks a lot more distant than in any other Mario game since. Compare it to say, New Super Mario Bros 2:
The castle’s like, right next to the level! Does this potentially imply a storyline reason for the level shown being quite far away from Peach’s Castle? Maybe Mario and co got thrown out after Bowser attacked like in the Mario Galaxy games and RPGs, or maybe this level shown is actually the second or third level and hence Mario is getting further and further away as he goes. Either works.
The other thing you’ll notice is a lot more detail than the earlier New Super Mario Bros games. I mean, sure the style is roughly the same, but there’s definitely a gradual shift towards the graphics in the series getting better and better. Compare them below:
New Super Mario Bros
New Super Mario Bros Wii
New Super Mario Bros 2
New Super Mario World
The differences are a bit more subtle than the likes of how the Legend of Zelda Ocarina of Time went to Wind Waker to Twilight Princess to Skyward Sword or how Pokemon went from Pokemon Red and Blue to Pokemon Black and White after a few games, but there’s a definitely a pleasant increase in detail across each game in the series. Indeed, you could potentially split the NSMB series into two now, the DS/3DS games and the Wii/Wii U games, with each installment being a marked improvement from the last.
Most minor things from New Super Mario Bros Wii seem to be returning. Coins and Star Coins seem to both be confirmed by the user interface/HUD, time seems to return as does points and lives. Even the Bowser face displayed when you die is back!
Of all elements from Super Mario 64, Nintendo sure does like using the same death animations and fade out style, don’t they?
We can also assume a few more things from the video, as seen here:
Koopas, Goombas and Piranha Plants return as enemies.
Brick Blocks return, like in most games (this isn’t certain, hence why it’s mentioned).
Flag poles seem to return at the end of levels like in most New Super Mario Bros style games. Pity, I really wanted the giant goal gate from Super Mario World complete with the victory march, that was awesome.
That block structure meant to look like stairs seems to be in this game as well.
There are also some comments you can see from people on your friends list (and maybe random strangers) after the level ends/you die. Have to admit this will be either the coolest thing in the world (if your friends are relatively mature and have interesting things to say about video games) or absolutely depressing as hell as if they’re not/don’t.
However, the overworld is what has the more interesting details:
First of all, it looks very much less like a cliched ‘elemental’ themed grass land and almost like a real place, similar to Dinosaur Land in Super Mario World. Like the rocks…
(see circled in green)
Or the Piranha Plants by the side
(see circled in red)
The rocks look pretty much like direct HD equivalents to the larger ones used in Donut Plains in Super Mario World, and the Piranha Plants look a bit like the ones used as decoration in the same game.
Well sort of, I had to edit them back in due to the fact the sprite was removed during the beta testing process for whatever reason. But it looks like Nintendo is bringing the idea back for New Super Mario World.
You can also see different Toad Houses, presumably used to get items and play mini games, and some Piranha Plants in the middle of the path.
There are two potential things that Piranha Plants in the path could mean.
1. You’ve got to defeat them to move on, like the enemy encounters in New Super Mario Bros Wii.
2. They represent a Piranha Plant filled pipe level like in Super Mario Bros 3’s ‘Pipe Maze’ world.
Hard to tell which of the above is the case.
Something else strikes me as interesting too, namely that the paths seem to leave the map.
That seems awfully like how the overworld map in Super Mario World worked, where instead of using seperate map screens to much of a degree, the overworld was just a big map with about half the worlds on it. Maybe the area you’re in here is a ‘submap’ akin to Yoshi’s Island from Super Mario World and going up takes you to the New Super Mario World equivalent of Donut Plains.
It would make sense given that the world seems to be designed more like a proper country rather than just a generic ‘grass land’. The geography actually seems interesting enough to make me think the world map could be really good this time around.
We can also see that Mushroom top levels seem to return, as evidenced by the Mushrooms that a level dot is placed on top of to the left of the green Toad House. It also seems likely that this level is meant to be more difficult than the rest and a secret one used to access the bonus area.
There’s also a castle/fortress level here, which seems like it could be halfway through the first world.
But all of these pale to one thing, the power ups hinted at by the messages.
Ok, being a flying squirrel is way more fun than it should be!
A baby Yoshi that balloons up to carry you? Too cute!
Yeah. The first one really makes me think it’s the game’s equivalent of the cape. I mean, look at your average ‘flying’ squirrel:
Looks a lot like Mario using the cape, doesn’t it?
My guess is that it’s a new item which works just like the cape. And considering how fun it was to fly about with that item, the person who said it’s way more fun than it should be seems to be right.
Or they got Cape Mario mixed up with a flying squirrel, but that’s too much of a stupid mistake even for video game marketers to make.
The Baby Yoshi that balloons up makes me think the Blimp Berry/fruit from Mario Galaxy 2 will be returning, and possibly work like the P Balloon from Super Mario World. Hopefully there’s no Tubular equivalent this time around. Oh yeah, and it’s confirmation that Yoshi’s in the game, and that he has alternate forms, another similarity to Super Mario World.
Another interesting thing is the mention of lava and a tough level to the north of the map. Possibly that’s the location of the world 1 castle level given how very few non castle levels in recent Mario games have even featured lava in any capacity (really, the first level in any Galaxy game, Mario 3D Land and the New Super Mario Bros games to feature lava as an obstacle has always been a castle, and it was also like that back in Super Mario World if you ignore the one room bonus area in one of the Yoshi’s Island levels).
It also seems like an achievement/mission system might be in this game too, note the orange box with the text ‘Cleared in under 100 seconds!’
This reminds me a lot of Wario Land Shake It, which had the exact same system including the colour/general design of the ‘achievement’ boxes:
Sure the design of the message on the overworld is simpler (and it appeared on the map rather than at the end of the level), but I think the same general concept is probably being used in New Super Mario World.
This makes me wonder a few more things, namely what the secrets are in this game.
Because in all games with ‘missions’, you’ve always got something by beating them all. And in all games with Star Coins/Medals, the same applies.
I’m assuming the coins are used to unlock secret world stuff. Maybe it turns out you can only use the warps in the Star Road if you pay to open them, and the same for the Special World. Don’t know if I’d want this to be honest, there’s something more fulfilling and more logical found in actually ‘unlocking’ areas by finding secrets and alternate exits than just paying for them from in game currency. The system in New Super Mario Bros Wii seemed a little too close to Yoshi’s Island and its secret levels if you ask me.
But that still leaves the question of how the mission system works. I presume it’s not going to be for unlocking new music like in Wario Land and some other games since Mario games always reuse music in more than one level, but what could it be used for?
So from just a few details, we can find out all kinds of interesting things about New Super Mario World, including some signs that it’s going to be the 21st century equivalent to Super Mario World on the SNES and others that indicate a far more interesting Mario platformer than the previous New Super Mario Bros titles were.
Talk of a 3DS redesign should be no surprise in the slightest by now, but at least one source seems to be assuming it’ll be the equivalent of the DSi XL rather than the 3DS version of a DS Lite.
Indeed, a japanese newspaper called Nikkei is reporting various things about the 3DS and Wii U, and says that Nintendo is planning a console revision that has a larger screen and that could end up released as early as this summer. They say it’ll have a 4.5 inch screen and that it could be released in all major regions by this summer.
I don’t particularly buy into this however. While a larger version of the 3DS would indeed be an okay idea and be potentially more feasible than a full blown redesign incorporating extra controls or a lack of 3D (both of which have been suggested by other sources in the past), is there really a need for a larger 3DS screen at the moment?
Because I don’t see a lot of complaints about the 3DS screen size online. Sure I hear some people complain about the Circle Pad Pro add on and wish the console had two Circle Pads for analogue control. I hear complaints about the lack of battery life compared to past Nintendo handhelds, and every now and again hear someone talk about how they wish the 3DS wasn’t 3D and how Nintendo should make a Super DS instead. But complaints about the screen sizes? Do they exist? Does anyone really think the screens are too small to see what’s going in game? I mean, I’ve heard the occasional person talk about how the screens should be the same size and be aligned perfectly, But I’ve not seen any complaints about the screen size or requests for both to be 1.5 inches larger.
And because of that (as well as the fact the paper talks about how such a revision could be out in all regions by summer, indicating previous development time and prior plans by Nintendo), I’d honestly think Nintendo would address more pressing issues with the 3DS hardware than just the size of the screens if they were planning a hardware revision due some time this year.