Have you ever wanted to play Wii U games from your smartphone? Like say, by using its touch screen to control games like Mario Kart 8 or Super Mario 3D World?
No? Me neither. The games weren’t exactly built for a smartphone’s touch screen, and they’d be kind of awkward to play on it as a result.
But if you do want to do this, then it seems help is at hand. Why? Because a new Wii U GamePad emulator has been released for Android devices.
This emulator basically comes in two parts. One is an app, which runs on the phone and simulates things like the controller’s buttons via a touch screen interface. And one is a server program, which runs on your computer and handles the connection between the phone ad the Wii U. It’s quite a novel solution, and seems to work at least adequately based on this video:
However, there’s a catch here.
Namely, the software is in its very early stages at the moment. How early? Well, early enough that various features are missing, compatibility isn’t the greatest and the install/setup instructions are literally non existent. So if you’re thinking of trying it out, you’d better know what you’re doing at this point. Otherwise hey, better wait until a more stable release is ready instead!
Still, it’s an interesting concepts none the less, and might provide a decent enough solution for people who lost/broke their GamePad or got the Wii U second hand. And if you need evidence for why Nintendo home console still have button controls, I guess it’s good for that too.
But what do you think? Are you interested in using your phone as a Wii U GamePad? If so, what games could this work best with?
Rolando Islas (GitHub Profile)
It’s been in development for years now, and was already delayed to 2017 a few weeks ago.
But now it seems the worst has happened for PlatinumGames’ Scalebound. Namely, the game’s been cancelled, with Microsoft calling off their agreement with the company.
Here’s the latter’s statement about it in full:
So yeah, certainly depressing news for fans of the company or game. I mean, the trailer looked fantastic:
And the company’s track record just speaks for itself. I mean, this is the studio behind such games as the Bayonetta series and The Wonderful 101, all amazing games for their respective consoles.
It’s definitely sad to see it go.
However, I can kind of see why Microsoft may have cancelled it. It’s not good for the gamers and it’s certainly not good for PlatinumGames, but there is logic behind it.
Basically, PlatinumGames’ work… does not sell.
It gets amazing reviews, the fans love it and people really appreciate the games.
But at the end of the day, the games are still niche experiences. And so Microsoft likely looked at the other games they’ve got lined up as exclusives (some of which are just as risky as this one), and decided that trying to market another was just a bit too far for the company.
Still, maybe we might be lucky and see another developer willing to consider taking it on in future. I mean, it doesn’t seem completely impossible. Maybe Scalebound really does have some hope of seeing a release in the foreseeable future. Like say, as a Nintendo published game on the Nintendo Switch.
But what do you think? Are you disappointed that Scalebound is now no more? And what do you think the chances are that someone else might pick up the slack in future?
Microsoft Confirms Scalebound is Cancelled (IGN)
It’s been rumoured for a while now, and it’s presence in the Nintendo Switch reveal trailer hints it’s coming at some point. But now it seems Nintendo of France has provided even more evidence that Splatoon is getting a game for the console!
Because just earlier today, they posted this very interesting question on Facebook:
What makes you want to play Splatoon on the Nintendo Switch the most?
Or as it was in its original French:
Qu’est-ce qui vous donne le plus envie de jouer à Splatoon sur Nintendo Switch?
Which is a pretty clear hint that the Nintendo Switch is getting a Splatoon game. After all, there’s no backwards compatibility with Wii U titles here. So yeah, Nintendo may have accidentally confirmed the existence of a Splatoon game for the system.
And do you know what adds even more fuel to this fire? Well, they quickly removed all mention of the contest from said page as well! Seems like Nintendo realised they screwed a bit with their wording, and were trying every method under the sun to hide their mistake.
But hey, they failed. Can’t hide gaming information from the internet guys!
So what do you think? Are you interested in the idea of a Splatoon game on the Nintendo Switch? And if so, what do you hope it’ll be like?
Nintendo Master (via Reddit)
Here at Gaming Reinvented, we’ve been a bit too Nintendo focused recently. We’ve talked about the Nintendo Switch like it’s going out of fashion (despite not even being out yet). Written legions of articles on Pokemon Sun and Moon (plus various other major Nintendo titles). And focused perhaps a bit too much of the site on fan games and projects.
Either way, we think it’s about time for a bit of a change. So here’s my thoughts on an interesting little indie game called Psycutlery, whose latest demo was released today!
So what is Psycutlery? Why am I writing about this game rather than so many others?
Well, have you heard of Psycho Waluigi? That awesome Mario fan game where Waluigi goes around conquering kingdoms and defeating enemies with his newly gained psychic powers?
The one that’s considered by many on Mario Fan Games Galaxy as the best Mario fan game of all time?
If so, then Psycutlery is basically the game’s spiritual successor. Developed by Eyes in Everything (a new indie studio founded by Psycho Waluigi creator Thunder Dragon), the game has many similar elements to it, complete with mind control mechanics and interesting puzzle platformer gameplay. In other words, it’s basically an expanded sequel to Psycho Waluigi, except with the character and world being completely original and non Nintendo based.
And dear god, it is a great game. Seriously, have a look at this video I recorded of the title earlier:
As you can see, it works perfectly. The physics are rock solid, with the main character moving exactly where you want her to. The psychic powers work well, with their mouse controls working just as expected with no flaws or delays. And what’s more, the sheer level of depth the game has in its mechanics and design is outstanding:
For example, not only can you shoot telepathic arrows at enemies in all directions (by aiming with the mouse and pressing the attack button), but you can also pick up enemies and chuck them around the screen from a distance too, kind of like a 2D version of the Gravity Gun from Half Life. Or pick up rocks and send them catapulting across the screen, doing multiple bits of damage every time they whack into an enemy.
And then there’s the whole ‘extra powers’ thing. Basically, you can collect special power ups in mid level which give you a second attack if you click the right mouse button.
These attacks include:
- The ability to breathe fire in any direction, like the watermelon effect from Yoshi’s Island
- A tornado move, where your character can dash across the screen in all directions with the mouse and right mouse button
- An electric shield, that can be activated the same way and destroys both enemies and blocks with ease
Plus all manner of others too! So not only do you have full mind control/levitation abilities, but you also have fancy temporary power ups and abilities too, all of which open more puzzles and possibilities.
Also of interest is the unicorn power up, which acts exactly like Yoshi does in the Mario series (or the Animal Buddies in Donkey Kong Country). Hop on, fly around the screen like a maniac. And take an extra hit if you touch an enemy, since the horse absorbs it and runs away for a bit.
Either way, it’s a nice deep gameplay setup for a 2D platformer, and one that will open up a lot of possibilities in the full version.
However, what about the rest of it? Do the graphics, music or other presentation aspects compare?
Well yes, and no.
On the one hand, the graphics look fairly decent. Are they amazing? Eh, I wouldn’t say so. They’re nice, and they’re on par with Psycho Waluigi’s original sprites, but I wouldn’t exactly go as far as to say it’s the prettiest 2D platformer I’ve ever seen. Just decent. Clear, crisp and with a nice consistent art style.
And the menus are professional enough. Lots of decent options (like screen size, control scheme + remapping, etc), all of which offer more control than a lot of indie platformers do.
But I’m not a fan of the music. Okay, it doesn’t hurt your ears. It’s tolerable enough to listen to as you’re playing through the test level. And it does fit the scenario the game is going for.
However, it’s just not very memorable or catchy. Instead, it’s just ‘generic’ sci-fi music. And it doesn’t give the game its own identity.
Meanwhile, contrast how catchy say, the Donkey Kong Country music is, or how catchy the Wario Land series music is:
Feels like those games have much more of a unique style to them in the soundtrack department, and it works really well as a result. Still, it’s only one level song so far, so I’ll judge the soundtrack again when the full game is complete.
Finally, there’s one gripe I have with the mechanics, and that’s how the controls work with both the mouse and keyboard.
Put simply, it can become a bit disorientating, given how often you have to switch between the keyboard and mouse when playing.
And I think that’s where the game probably could have worked better with a very different input method. One which Nintendo has (somewhat unfortunately) scrapped in recent years.
Yep, I’m talking about the Wii Remote. I believe that’s the control input this game was designed for. You’d move around with the nunchuck, press A or B to use attacks, and then use the remote’s IR pointer to pick up and aim enemies. That feels like an input method that fits this game’s setup.
But hey, that’s probably not possible now. The Wii and Wii U are dead, and the Nintendo Switch likely isn’t going to have any form of motion controls included. Eh, I guess the dual control sticks might work as a substitute here, right?
Eh, I guess so. Either way, we’ll see what happens on that front when the game is finished and (maybe) available for other platforms.
Either way, regardless of those issues, Psycutlery is a great little indie 2D platformer, and a title that’s well worth checking out when it’s released in full. So make sure to follow Eyes in Everything on Twitter (or their official site), and get ready for what could be one of the best indie platformers of all time!
Are you a fan of the Mario Kart series? Do you have fond memories of playing Mario Kart Double Dash on the Gamecube?
Or ever feel like you’d want to design your own tracks for it?
Well if so, you’re in luck! Because over at Super Mario World Central, they’re holding the biannual Creativity Convention, a virtual event where hackers, modders and other game developers can share their work with others.
And one of today’s new projects is DouBOL Dash. A track editor designed specifically for editing Mario Kart Double Dash tracks and arenas. Here are some nice screenshots showing the editor in action, as well as the features you can use:
Yeah I know. It’s a tad technical, at least compared to the likes of Lunar Magic or Super Mario Bros X. But either way, it’s a really cool tool, and it lets you not only set up the track geometry and preview banners, but also do things like specify what path moving characters and objects should take. Like say, the seagulls in the background of Peach Beach or Daisy Cruiser. Or the rocks from DK Mountain.
It also has the ability to view models for any object used on the track, check for updates and all kinds of other neat stuff.
So if you want to make your own Mario Kart Double Dash tracks, check out the topic by tool creator Shibboleet on SMW Central or view the files for the tool on GitHub today. And then maybe show us some of your work afterwards!
DouBOL Dash & Yoshi Omelette — The MK:DD And Yoshi’s Island Editor Bundle