When it comes to gaming on YouTube, there are no shortage of fantastic channels to check out. From the Angry Video Game Nerd to Boundary Break, from Beta64 to Game Maker’s Toolkit, there are numerous fantastic channels with thousands or even millions of subscribers, many with their own interesting takes on the medium.
However, popularity and quality don’t always correlate with each other. For every big name there are ten more that escape notice, and the sheer amount of content on YouTube means great content will inevitably slip between the tracks. Indeed, as our previous two lists point out, there are numerous smaller channels putting out high quality videos to an audience in the low thousands or below, many of whom genuinely compete with the big guys and deserve all the same popularity.
So here on Gaming Reinvented, we’ve decided to give a shout out to a few more of them. Starting with an interesting upcoming channel on unreleased games and video game history…
Still, enough of the trivia for the time being. Time for a bit of game design.
Yes, we know. We’ve done this subject to death on Gaming Reinvented too, especially given how every single underrated YouTuber list we put out has at least one or two game design channels on it.
But can you blame us? It’s a topic that doesn’t usually do well on YouTube and Twitch, as well as one that offers far more fascinating content than anything your WatchMojos or their ilk will ever put out. Really, it’s the type of content that arguably should do well, but won’t because the world’s a terrible place obsessed with celebrity culture and screaming at other people over their political views.
However, while the world may not be fair, we can be. So for this entry in the list, we’ve got an intriguing new game design channel known as Skip the Tutorial. Well, we say new. Technically it’s been around for about 5 months now, and racked up a fairly impressive number of videos in the process.
But they’re interesting ones none the less, and ones people should definitely check out. Want to know how Paper Mario Color Splash’s bosses could be made better without completely replacing the battle system?
There’s a video for that.
Want to know how bosses should be designed for racing games? Again, there’s a video for that too.
And the list just goes on and on. From K Rool’s moveset in Smash Bros to fan game boss design and gym leaders in Pokémon games, Skip the Tutorial takes on everything and anything you can think of about modern games and their design strengths and weaknesses.
So if you’re interested in another taste of game design goodness after Game Maker’s Toolkit or Extra Credits, check ‘em out. You won’t be disappointed!
Topic: Donkey Kong 64 Bugs/Speedruning Subscribers: 199
On the other hand, if you’re the kind of person who goes for depth over variety, perhaps our next channel may be more your style. Because theballaam96SRL is a YouTuber with a very unique focus.
Put simply, he’s Pannenkoek2012 or Stryder7X’s equivalent for Donkey Kong 64. He’s the kind of guy who spends hours going through DK64 with a fine toothed comb, working out of every little that makes the game tick.
Like in this video, where he goes through and patches the various major glitches and skips out of the game:
Or these ones, where he takes on as much of the game as possible without getting new moves from Cranky Kong, Funky Kong or Candy Kong:
Heck, he’s even worn his Stryder7x inspiration on his sleeve with this video, where he finds that waiting 12,800 years for a cutscene to play is perfectly fine:
There’s quite a lot to see here, and while it’s not the best channel ever in terms of production quality, it’s one with a lot of charm and potential none the less. Definitely one to look into if you’ve got fond memories of playing Donkey Kong 64 back in the olden days. https://pastebin.com/p00eH0h3
Topic: Video Game Documentaries Subscribers: 4,527
But hey, enough about speedrunning and glitches for now. What if you’re more of a fan of long form documentaries and journalism?
Well, Arcadology will have you covered there! Yep, as the name suggests, it’s a whole channel of video game documentaries based on a plethora of interesting topics. Like this one, about the history of Super Mario Bros 2 and its development:
Or this one on the history of Dark Souls:
And that’s just scratching the surface. There’s tons on this channel, from interviews from game developers to podcasts on moral panics in the industry, and they’re all worth checking out. It’s especially good for Gaming Historian fans, since Arcadology is basically the same thing except slightly less popular, down to the whole longform documentary format and overall presentation.
So if you’re a fan of gaming history (or just have an hour to spare here or there), go and check out of his videos. Because there are some damn good documentaries going unnoticed over there, and they all deserve your attention far more than yet another WatchMojo list or pathetic reaction video.
Over the years, we’ve seen a lot of interesting glitches in the Legend of Zelda Breath of the Wild. We’ve seen the infamous World Reset glitch, which let players collect the same Korok seeds and items as many times as they wanted. We’ve seen the Trial of the Sword escape bugs, which let players run straight to the end and avoiding fighting most of the rooms in the supposedly tough bonus dungeon. And with everything from a cel shading error to shield surfing letting you clip through the floor being on the table, it’s clear the game’s physics engine can be exploited in too many ways to count.
But now, it’s been taken to a whole new level. So much so in fact, that glitch hunters have literally managed to make the entirety of Hyrule fall apart around you. This is the Lizalfos Curse.
Yeah, we know what you’re thinking. A Lizalfos? Really? How could one of those lizard creatures wreck the physics in a game like this?
What’s the worst they could do?
Well they could do this:
Yeah… that’s the curse. Every single element of the game’s physics engine is falling apart at the seams. Characters are walking upside down, Link is getting stuck and clipped into walls. Horses are seemingly taking to the skies. It’s chaos. It’s anarchy. It’s like The Matrix and Inception all rolled into one.
Here are some more demonstrations from the speedrunning community (in this case, Zant, Hwan Tea and Kleric),
And it’s all caused by just three random Lizalfos in the desert. Namely, the ones on this pillar:
Here’s how it works:
Basically, you need to head to the Dako Tah Shrine, aka the Electric Path shrine. Outside said shrine, you’ll then see a camp full of Lizalfos. Ignore them, they’re not really relevant to this glitch.
What is relevant though is a pillar nearby. This pillar has three Lizalfos hanging from its sides. And it’s at this point where Nintendo made a fatal error.
Put simply, they forgot to add ‘gravity’ to the Lizalfos when they’re pushed off the pillar. This means that if you climb up, push them off…
And then use the Paraglider to shove them away from the pole, they’ll just float aimlessly in the air. They’ll also start twitching like mad, at which point you know the glitch is well underway.
Either way, this apparently uses a crap ton of resources due to some complexity (or perhaps memory leak) in the game’s engine. So, what do you do? Spawn as much random stuff as you can, that’s what! Yeah, do what you like. Make loads of campfires. Use amiibo to spawn in metal boxes and barrels by the bucketload. Eventually, this will cause the Lizalfos to seemingly disappear…
As well as the entire thing to come crashing to the ground all at once. The game’s so overloaded, so hard pressed to run all this stuff that it simply can’t cope any more, and this causes everything in the desert area to fall to pieces.
Here’s a video showing the full process from a Japanese YouTube channel named ドリルカラマリ* ゲーム動画ch *
A few days ago, Nintendo revealed various additional details about the Nintendo Switch Online service. Including various features like voice chat, save backups and video game subscriptions, the service is meant to bring Nintendo’s online infrastructure into the 21st century, as well as offer something comparable to Microsoft and Sony’s affairs in the same space.
It’s an ambitious task for sure, but have Nintendo succeeded?
Is the Switch’s online service finally on par with Sony or Microsoft’s? Or heck, even something people will actually want to pay for?
No. No it isn’t.
In fact, the service feels exactly like we feared it would: the same old crap as before, made worse and stuck behind a paywall.
And the Direct made that pretty obvious within the first five minutes of the presentation for the feature, with the first item on the list. Why?
Because said item was ‘this lets you play games with people around the world’. Yeah, pretty self-explanatory really.
Which is evidence Nintendo never really had enough selling points to market this service. Why advertise the obvious like this? Why promote the obvious? It’s like promoting Amazon with the words ‘you can buy stuff’ or marketing Google because it searches for websites. Yes it does. That’s the point. It’s not gonna make the service stand out from others.
And the Switch online fiasco continues even after that. Namely, with the last item on the list, the one about exclusive deals for the service.
Which in turn doesn’t actually offer any examples of said deals. Hmm, okay. Feels like another ‘feature’ meant to pad out a list, not a priority of the service.
Still, the Switch online setup does offer some new things, so it’s not quite as pathetic as it could have been. Cloud save backups are a nice include, as are the NES games you get access to through the service.
Unfortunately, like with most things Nintendo do, these promising inclusions aren’t done anywhere near as well as they could be.
For instance, cloud backups don’t actually work with every game. Instead, anything multiplayer focused (Splatoon 2, Pokémon Let’s Go games, etc) disables the feature for ‘security’ reasons. In other words? Cause Nintendo is so paranoid about cheating, your save data is put on the line. It’s pretty sad really.
And it’s indicative of how old fashioned Nintendo’s attitude is in general. Things like cloud saving or screenshots should not be ‘game specific’ things that devs can disable, they should be across the board OS ones. For instance, imagine if Windows let programs disable print screen, or the clipboard, or keyboard use or saving to certain directories. It’d be seen as rightly ridiculous.
Yet Nintendo allows just that. It’s proof of their very old fashioned/very Japanese salaryman sequel attitude that you can only use their products one way, and to sod off if you disagree.
That means you’d better make sure your card is set up right and what not, otherwise you’re stuck up a creek without a paddle. It’s very consumer unfriendly, and jarring given how other systems give you a certain amount of leeway here (or keep your data save until you renew access/say you’ll leave).
Then there’s the NES games. When you subscribe to Switch Online, you get access to a set of NES games you can play ‘free’ as part of the deal. In theory, that’s a decent enough deal. You’ve got some classic games, and they’ve been fixed up a bit to have online multiplayer and what not. Problem is… well they’re the same games we’ve seen a million times already. Seriously, imagine being a Nintendo fan who buys their NES games every time they’re released. How many copies of these games might you have by now?
The originals on NES/Famicom
Nintendo e-Reader card versions
NES Classic GBA versions
Wii Virtual Console versions
3DS Virtual Console versions
Wii U Virtual Console versions
The ones on the NES Classic
And now the new ones available on the Nintendo Switch Online service.
Back in the first DLC expansion for the Legend of Zelda Breath of the Wild, a new challenge dungeon called the Trial of the Sword was added to the game. Including [number] of floors where players have to defeat all the enemies present to progress, the area is basically BoTW’s equivalent to the Savage Labyrinth or Cave of Ordeals from the prior games, with all the setup that implies.
Yet despite all this, one thing we never got to see here was exactly where this trial takes place. Where are the rooms located on the map? How do they connect together? What exactly is beyond those walls?
For the most part, it was impossible to tell. And despite the bomb clipping glitch giving us a very small hint about the matter, it too didn’t offer too many thorough answers here. That’s because bomb clipping drops us through the floor, and the only thing down there is an endless ocean with no practical way back to the surface.
But thanks to a new glitch, that’s all solved. Yep, a new way has to be found that lets you clip out of bounds in the Trial of the Sword, and this one keeps you on ground level. How does it work?
Well, you know those small boxes you can move with Magnesis?
Yeah, if one is launched at you quickly enough, then it’ll often knock you straight through thin walls and objects. This means that by building up energy with Stasis and then standing in front of the box as it blasts forward, Link can get sent hurtling through the Trial’s walls and out of bounds.
Here’s a short video showing the glitch in action:
As well as another showing how it can be used to skip to the end of the first part of the trial:
Which obviously breaks the speedrunning scene for this ‘bonus area’ wide open. What previously took hours now takes mere minutes, with most of the rooms being completely pointless as a result.
Yet as neat as all that is, it’s not what we’re talking about today. Oh no, we’re interested in what else is outside those walls. What kind of ‘world’ the trial actually takes place in.
And as it turns out, the answer is ‘a damn huge field you can explore at your own leisure’. Seriously, this place is enormous, and with the exception of the trial rooms in huge cubes, virtually empty and lifeless to boot. Indeed, it may well be about as big as the normal world map for the game, just far flatter and lacking in buildings or varied terrain.
That said, there’s still stuff to find here. Like the fact the main area is actually set on a giant cliff overlooking an equally large lower continent:
Or how the area with the Monks at the end is actually located at one of the edges of said cliff, and fades in as you enter:
If you do go to the lower level however, you’ll find some oddities there too. Like the water which quite literally comes above ground level at the edge of the world…
Earlier today, Nintendo hosted a massive Nintendo Direct livestream for Super Smash Bros Ultimate. Featuring Masahiro Sakurai himself, the Direct showed off everything from new characters to new stages, items, assist trophies and Pokémon.
And also, as expected, tons of new modes were shown off there too. These ranged from the traditional Tourney mode to the Squad Strike and Smashdown modes, with all kinds of new features to go around.
However, there was still one mode that wasn’t shown off at all. Namely, whatever mode was behind the blurred-out button on the main menu screen.
Which is why we believe it leads to an adventure mode. What’s the reasoning there?
Well, think about it like this. When has Nintendo ever blurred out modes in a Super Smash Bros video? Pretty much never. They’ve never done this at all so far.
Which in turn means it’s very likely that whatever is behind said button is a trailer worthy feature in and of itself. It’s not Classic or All-Star Mode, since those are guaranteed anyway. Its not tournament related, since that was in the Direct trailer.
And it’s probably not something minor either. Seriously, would you hide the presence of say, Master/Crazy Orders or Tour and have it as a major announcement? No, of course not. That’d be ridiculous, since very few people care about said modes anyway. Even Smash Run would be more of a neat ‘extra feature for the Direct to show off’ type of deal.
Add to this how it’s smack bang on the main menu screen (and not in say, games and more like other minor extras), and it seems like it’s a major feature that Nintendo’s going to be promoting heavily this time around.
So only adventure mode really fits that bill. It’s big, its heavily requested, and it’s something Nintendo may want to keep hidden for a future Nintendo Direct or announcement. Obvious really, and we’ll bet anything it’ll be in the new game.
But what do you think? Do you agree that adventure mode will be in Super Smash Bros Ultimate? If so, what do you think it’d have this time around?
Tell us your thoughts here in the comments or over at the Gaming Latest forums today!