Nintendo Articles

Our exclusive editorials about the 3DS and its games, as well as Nintendo as a whole.

How to Make The Legend of Zelda Breath of the Wild Unwinnable

In The Legend of Zelda Breath of the Wild, you can go anywhere at any time. You can fight the final boss the minute you get off the Plateau. You can take on the Divine Beasts and story quests in any order. Heck, even stables of the Zelda series like the Master Sword can be skipped altogether.

And that makes it quite tough to really mess up too. I mean, how can you mess up? Everything you can do in the game can be worked around or ignored when necessary.

There’s no way to make the game unwinnable.

Or is there?

Because as I found out earlier, there are indeed three ways to completely destroy a save file in Breath of the Wild. They’re absolutely batshit insane ways yes, and they’re never going to occur to 99% of people playing the game.

But for those who are curious (or want to screw over a friend, family member or video game store), well here you go. Here are three ways to render your Breath of the Wild save files completely unusable.

1. Escape the Final Boss Battle Then Save on a Divine Beast

Starting with the first of two tricky sequence breaks involving the final boss glitch. How does it work?

Well, basically, you can escape the battle with Dark Beast Ganon by taking a horse to the wall of light outside the arena and getting off while the horse is trotting along. This puts Link outside the barrier with no easy way to get back inside.

Link Outside Final Boss Barrier

However, this state also has a severe problem.

To put it simply, you can’t save or teleport at will. Instead, you have to go to Lurelin Village, attempt to open one of the treasure chests in the gambling mini game, then end the mini game to reenable saving and teleporting.

Can't Teleport

And that’s key to the glitch here.

You can’t exit a Divine Beast dungeon without teleporting or going through a cutscene.

So if you use this ‘final boss escape’ glitch, go to an uncompleted Divine Beast and save the game…

You have pretty much bricked the save file. That’s because the teleport option (and the leave button) do not work when you reload the game. You need to get to Lurelin Village to reactivate the features.

As you cannot escape the Divine Beast to reach Lurelin Village though…

You’re screwed. Your save file is now virtually unusable, since you have no way of leaving the Divine Beast.

And to add insult of injury, that even applies to the boss terminal and entry pad too. Because thanks to another glitchy effect of the ‘final boss world’ state, neither are loaded when the glitch is active.

Now admittedly, you could revert to an older backup. That’s certainly possible if you’re not careful.

But if you were ‘smart’ enough to overwrite them with auto saves taken on the Divine Beast, then you’ve absolutely wrecked the save file with no way to recover it. How frustrating!

Can't Teleport

2. Escape the Final Boss Battle Then Save Out of Bounds

Still, what if you don’t have at least one Divine Beast not completed? Is there a way to screw up your save file with the same glitch then?

Yes there is. And it’s ludicrously simple too.

Just save the game while out of bounds in said state. If you do, you won’t be teleport out when you reload the save file, permanently ruining it and requiring the file to be deleted and started over. It’s that simple.

Stuck Out of Bounds

However, it’s not just tricks with the final boss battle that can wreck your save file.

3. Fill Up Your Whole Inventory With Wild Outfits Via the Dupe Glitch

Nope, it’s also possible to screw up your file with the new item duplication glitch as well.

But… there’s a catch.

You need all 120 shrines first, to unlock the ‘Wild’ set.

That’s because in Breath of the Wild, you cannot sell certain armour or clothing pieces. These pieces are:

  • The Wild set (Cap, Tunic and Trousers of the Wild)
  • The Thunder Helm
  • Champion’s Shirt
  • All of the Zora set (Helm, Armour and Greaves)
    • To do the trick mentioned though, you need an armour set/piece that respawns with the duplication glitch. The only valid option there is the Wild set.

      So here’s how it all works.

      First of all, make sure you haven’t entered the Divine Beast Vah Ruta yet. Yes, you can get all 120 shrines before that point, don’t worry.

      Then, activate the item duplication glitch. If you can’t remember how to do that, you activate it by entering the Trial of the Sword, warping to a Divine Beast then leaving.

      Now head to the Forgotten Temple. If you’ve beaten all 120 shrines, you’ll see three treasure chests with pieces of the Wild set in.

      Wild Set Chests

      Get them, set the Travel Medallion and warp back. Eventually, you’ll fill all spaces in your inventory.

      Multiple Wild Sets

      Go to any shop in the game and sell every piece of armour/clothing that can be sold.
      Return to the Forgotten Temple. Keep collecting the Wild set.

      Once you’ve filled all 100 slots with unsellable armour, you’ve done it. You have absolutely and utterly broken your save file.

      That’s because to enter Vah Ruta, you need the Zora Armour. However, you don’t have room for the Zora Armour, and the King won’t give it to you.

      Problem is, because the Wild set can’t be sold, you can’t sell any of it to make room for the Zora Armour, so you have pretty much hard locked yourself out of the Divine Beast Vah Ruta main quest altogether.

      In addition to this, you’ve also potentially made Divine Beast Vah Rudania virtually impossible, since you have no room for fireproof armour in your inventory. Good luck there. Especially given how even stepping into the North Mine will require chugging fireproof elixirs like a man possessed.

      Finally, while you’ve already cleared Vah Medoh and Vah Nabooris for this (since said shrine quests need them cleared), you now have no way back into Gerudo Town either. Cause hey, you can’t buy the necessary Gerudo clothes to get in, and have no way to get the Sand or Snow Boots either.

      Admittedly it’s not a complete write off, since Hyrule Castle and Ganon are accessible at any time. But the good ending is lost forever, 100% completion is lost forever, many sidequests are lost forever and every other piece of clothing in the game is lost forever as well.

      In other words, your options are drastically limited at best. Talk about making a dog’s dinner of your whole adventure!

      And that’s how to make the Legend of Zelda Breath of the Wild completely unwinnable. Is it likely to happen? No, especially not by accident. You have to be really trying to mess up the game via the methods mentioned above.

      But it is possible, and it’s interesting to think about none the less.

      So if you’re totally bored with Breath of the Wild (or have an annoying friend or family member to screw over), give ‘em a shot. It’ll at least be a bit more interesting than aimlessly helping the same NPCs all day. Or whatever else you do with a completed save file.

No Michael Pachter, Japanese Games Aren’t Irrelevant

As any Nintendo fan likely knows, Michael Pachter has a… tendency to make some rather stupid arguments in his analysis. He claimed the Wii would fail in 2006, then said the same thing over and over till the console generation ended.

He argued that home consoles would be finished in 2014, with the likes of the PS4 and Xbox One being non existent.

Add his constant comments on Nintendo going third party or his rude attitude towards Satoru Iwata back in 2016, and you’ve got that someone no one in the gaming world takes seriously.

Which his latest ‘argument’ won’t be changing one bit. Why? Because Pachter quite literally calls Japanese games irrelevant. He does this in an interview with Game Bolt stating that:

Japanese games don’t matter in the larger scheme of things, You are talking about 2 million units, I mean, a piece of crap like Mafia 3 sold 5 million units, and that game is a piece of crap. So, no, 2 million units is a rounding error, that doesn’t matter. No one is making money off of that.

It’s a very general view, and I guess I can see where he’s coming from.

But at the same time, his arguments also have a lot of flaws in them.

For one thing, they kind of assumes that every Japanese title is niche and every Western one isn’t. Because hey, Persona 2 (a niche title) only sold 2 million copies whereas Mafia 3 (a less niche one) sold 5 million.

But that’s not the case in any region of the world. In fact, a large percentage of games in the West also sell as much or less than Persona 2.

And that’s absolutely fine. If you’re making game for a niche audience (or as part of an unpopular genre in general), it will sell less than a mainstream ‘shoot everything’ title would. That bullet hell shooter, that super hard platformer, the visual novel or comedy RPG… they’re always going to sell less than the likes of Call of Duty or Halo, regardless of their quality.

Yet that’s not something that makes them irrelevant. I mean, imagine if you applied that logic to the real world. Could you really say every other restaurant is ‘irrelevant’ because McDonalds sells more on a daily basis? How about that all drinks sellers outside of America are irrelevant because Coca Cola has so much of the market?

You couldn’t, because many of these other products and businesses are not directly competing with McDonalds or Coca Cola.

So you’d compare say, the top soft drink brands, or the top beer brands, or the top tea brands with each other, not with the market as a whole.

On that level… Street Fighter V might be a success, since it’s popular in the fighting game community. The Resident Evil games may be successful, because they’re popular among survival horror fans. And while Persona 5 may not be up there with Final Fantasy or Dragon Quest, it’s still pretty popular and well liked among RPG fans.

That’s what really matters here. Not whether one or two niche titles from Japan compare to one or two less niche titles from Western developers.

And this is especially true given that said niche/mainstream titles are only a tiny part of their respective markets.

Seriously. Go and compare Mario, Pokémon, Zelda, Final Fantasy, Dragon Quest, Smash Bros or Splatoon to mainstream Western games. Those (and many more) sell at roughly the same level, because they’re also mainstream titles meant for a general audience.

If you want to compare your Western triple A games to anything, compare them to Japanese triple A titles like these:

Not the niche titles that aren’t aiming to sell 20 million copies in the first place.

But Pachter didn’t do that, because comparing mainstream titles to other mainstream titles would show that the Japanese gaming industry is not ‘dying’ or ‘dead’ compared to the Western one.

It’s like saying the ‘Western’ market is dead because you compared Shovel Knight to Pokémon.

But hang on, you argue. Doesn’t Pachter discount Nintendo as ‘different’ to Japanese games as a whole?

Yes he does. Problem is, with that logic you could argue a lot of questionable things. Remove what’s considered ‘outliers’, and you can twist the truth into anything.

I mean, imagine if you said ‘social networks aren’t that popular, with the exception of Facebook, Twitter, Instagram and Snapchat’. That’s pretty misleading isn’t it? You’ve cut out four of the most popular social media sites and made a claim that’s very clearly wrong by any normal way of thinking.

Or how about some others?

If you ignore the USA, UK, Australia and Canada, English isn’t a popular first language worldwide

Ignoring Disney, animated movies haven’t done that well in the last decade

Eh, no one uses search engines any more. Assuming Google doesn’t exist

Either way, it’s the same case here. You’re basically removing the number 1 player in the Japanese gaming market if you pretend Nintendo doesn’t exist. Or is somehow ‘different’ from the rule.

You may as well by saying this:

And that’s the case here. By comparing niche games to mainstream ones and deliberately leaving out any evidence that disagrees with his theory, Pachter is being dishonest and making the Japanese video games industry look worse than it actually is.

So no, it’s not ‘irrelevant’. The Japanese gaming industry is doing just fine.

You just need to stop comparing apples and oranges here.

Thank you.

Source:

Japanese Games Are Still Irrelevant to the Mass Market, says Michael Pachter (Gaming Bolt)

Another 10 Underrated Gaming Channels to Check Out in 2017!

Last year, we posted about some underrated YouTube channels. These channels (including Boundary Break and Slopes Game Room) were struggling to get viewers at the time, and so we decided to post a few articles to give ‘em a bit more attention.

And oh boy, did our plan succeed. Indeed, since the last two underrated gaming channels articles were posted, almost every single one on both lists has skyrocketed in popularity! Shesez has watched Boundary Break get to over 180,000 subscribers! Dan has seen Slopes Game Room soar past 41,000. Heck, even the less popular ones like BlueJackG and Source Gaming have seen their YouTube subscriber count explode since being featured!

So with even more great gaming channels struggling to get attention, we’ve decided to make another list.
Here it is. Here are ten more underrated gaming channels that desperately need more views and subscribers!

Starting with an interesting Pokémon channel you may not already know about…

Pikasprey Yellow/Blue

Subscribers: 48,125 (main channel), 3,261 (extra channel)

Well, two YouTube channels anyway. Because while most people on my list tend to stick to a main channel for all their videos, Pikasprey runs two separate channels based on video game obscurities and fan works respectively.

And oh boy are they both worth subscribing to. Why?

Because their content is incredible unique. For example, have you ever wondered whether you could make Pokémon Red and Blue completely unwinnable? Like, to the point the save file is virtually bricked?

No?

Me neither, but Pikasprey provides a really interesting video on the topic none the less, involving a save file where the player has no money, no trainers to fight, no access to any Pokémon with Payday and absolutely no way of entering the Safari Zone to get HM03 and HM04.

Or how about an actual unwinnable battle? Because he’s set up one of those too. Complete with a situation where an underleveled Primate will be stuck using Rage against a continuously healing Dewgong until the end of time (or until he somehow misses the same attack 20 times in a row).

It’s a really fascinating set of videos, and kind of provides a sort of Stryder 7x or Pannenkoek2012 type experience for Pokémon fans.

Which is also something you can probably say about our next choice too…

Nermfulness

Subscribers: 1,196

Because Nermfulness is extremely dedicated to The Legend of Zelda Breath of the Wild.

How dedicated?

Well, let me illustrate this in one line:

He brought a Lynel all the way into Gerudo Town from the top of a mountain a good few miles away.

I’m not joking:

And it’s not the only example of his… interesting experiments. Oh no, he’s also brought Lynels to stables, the Shrine of Resurrection, Fairy Fountains and Calamity Ganon to mention but a few. It’s like he thought “What’s the the most insane thing I could do?” and realised that transporting Lynels around Hyrule was exactly that.

It’s actually rather intriguing, seeing all the weird places you can bring these terrifying creatures without the game glitching out on you.

But what if you’re a bit bored of Lynels?

Well, that’s no problem either! You can instead watch him steal a sheep from a farm in Hateno Village and lure it off to his house one piece of fruit at a time:

Definitely an interesting channel to watch, especially if you’re fascinated by Breath of the Wild and all the detailed game mechanics it has.

But enough about glitches and video game mechanics for now. Are there any underrated video game music remixers on YouTube?

Loeder

Subscribers: 21,436

Certainly, with Loeder being a great example of one. As you may know (thanks to our recent interview), Loeder’s speciality are eight bit covers of modern Nintendo music. Or in other words… he redoes songs from games like Zelda Breath of the Wild, Paper Mario Color Splash and Super Mario Odyssey in the style of a title from the NES era.

And well, he does a damn good job of it too. Just listen to his awesome version of Hyrule Castle from Breath of the Wild:

His redone version of Sand Kingdom from Super Mario Odyssey:

Or his NES style rendition of A Fearsome Foe from Paper Mario Color Splash:

If you need some good examples. So check his videos out, they definitely deserve more views than they’re currently getting.

MML’s Commentaries

Subscribers: 669

Which is also something you can say of our next channel as well. Why?

Because it’s possibly one of the most underrated, unknown video game analysis channels on the entire site.

Seriously, watch his video on Wario World’s questionable game over design or game design trends in the 3D Mario titles and tell me he really deserves only 667 subscribers. I mean, these are poorly researched rants or lists. They’re fairly detailed analysis videos about games and series that people often ignored.

Yet for whatever reason, the YouTube machine decided that Mr Rants with a Facecam in the Corner somehow deserves a thousand times more subscribers and views for screaming incoherently while playing Five Nights at Freddy’s. It’s kind of heart breaking really.

Either way, while I don’t agree with all the ideas presented in the videos, they’re definitely something more people should take into consideration, and make the channel well worth checking out.

TheZZAZZGlitch

Subscribers: 13,087

Which is also something you could say about this channel, for much the same reasons. Because TheZZAZZGlitch is quite literally the Pannenkoek of the Pokémon series. Perhaps even more so that Pikasprey before him.

No joke. He even has his own video talking about parallel universes in Pokémon Red and Blue!

As well as a video talking about completing Pokémon while pressing the A button as few times as possible:

It’s like Mario 64 and Pokémon Red and Blue were designed with eerily similar design philosophies. Or at least analysed by people with similar attitudes towards challenges and speedruns.

But don’t think his channel is purely Pannekoek’s as applied to Pokémon. Oh no, this guy is also a master of arbitrary code execution bugs. Like this one that uses an item in Pokémon to affect a completely different game on the system:

As well as many more interesting videos as well. So if you’re a fan of Pannekoek or Stryder7x and want a slightly less well known alternative… The ZZAZZGlitch is your man. Check out his channel right away!

Continue Reading…

Paper Mario Pro Mode Released Alongside Modding Tools

Are you a fan of the original Paper Mario games? Want a new experience that doesn’t revolve around hundreds of identical Toads and Thing stickers? Maybe feel like the games are a bit easy overall?

If so, you’re in luck! Why? Because a new Paper Mario ROM hack has been released that greatly ups the difficulty of the original title! This hack is known as Paper Mario Pro Mode, and adds such interesting features as:

  • Improved enemy AI
  • New attacks (including extra mechanics in boss battles)
  • New badges to find and areas to explore
  • Extra enemies added to existing ones (like Boos in the Toad Town sewers)

And quite a few other interesting additions as well. Here’s a trailer showing some of them in action:

As you can see, it’s a really impressive mod, and adds the kind of challenge many fans of the original might want in a Master Quest type deal.

Yet the mod is only part of the package here.

Because in addition to the hack itself, modding tools for the original Paper Mario game have been released as well. This means you’re able to edit the original game much more easily than ever before.

And that’s great news for Paper Mario fans. Remember, mods for games like Super Mario World, Sonic the Hedgehog, Pokemon and the Zelda series have added a ton of replay value to their respective franchises, and led to all manner of great projects. The Second Reality Project, Mario 64 Last Impact, Super Mario Star Road… the list goes on!

So to see something similar for Paper Mario… well, that means we should be getting a decent selection of new Paper Mario fan sequels as well!

It’s great news all round, and means both the hack and tools are well worth checking out! So get to it Paper Mario fans! Give them a shot today!

Source:

Star Rod Modding Tools + Paper Mario Pro Mode (Origami 64 Forums)

No, Glitches Don’t Make a Game ‘Broken’

In the last few weeks, I’ve seen an interesting trend occur online. Put simply, a lot of people have started to treat video game glitches like they’re a bad thing, and decided that their existence in a game is somehow proof the developer got lazy.

And this can be seen on my videos for games like Breath of the Wild. I’ve seen people call out the QA team for every instance where I managed to get Link to clip through a wall. I’ve seen others say that Nintendo is lazy due to allowing these bugs to get into the game. Heck, in some cases I’ve even seen joke comparisons to Sonic 06. As if the presence of these glitches in Breath of the Wild means its an obvious beta that was rushed out the door as quickly as possible.

People assume this stuff is possible only because Nintendo is competent:

However, this isn’t necessarily the case.

Yes, it’s possible a game could be rushed out early. Or simply wasn’t tested properly for whatever reason. Something like Action 52 might be an example of that.

But a game isn’t necessarily bad (or broken) just because it has a lot of glitches.

There are a few key reasons for this. Reason 1 being that ambitious games will almost always have more glitches than unambitious ones.

Obviously there are a few exceptions here. Mario & Luigi Paper Jam is glitchier than Dream Team for instance. Despite being built on the same engine with a lot of recycled content.

But for the most part, an ambitious game will have more glitches than an unambitious one. Take Pokémon for example. The original games were ridiculously ambitious, and had to really struggle to fit all the content in a single Game Boy cart.

As a result, they’re packed with glitches. That’s because the way they were coded was optimised for size rather than error checking. They had to fit a lot of code onto small cartridges.

So to get it to fit, things were skipped. Checks were removed. Etc.

And the resulting games are perhaps some of the most glitch filled games in history, with everything from glitch Pokémon like Missingno to being able to wrong warp to the Elite Four or even rewrite the game’s programming on the fly.

However, that doesn’t make them bad. They’re amazingly fun games which set off a huge fad back in the 90s and maintain a steady fanbase even today. It’s just that due to how hard they tried and how many technical boundaries were pushed, glitches crept in.

What’s more, the same goes for all manner of other great games throughout history. Super Mario 64 (and its DS port) are littered with glitches, but that’s in part because of all the ground breaking ideas and tech they put into practice. No one had ever made a 3D platformer quite like Mario 64 before, and Nintendo themselves were learning as they went along. So again, glitches crept in.

The same goes for almost every Zelda game. It goes for Smash Bros Melee and Mario Kart. GoldenEye, Crash Bandicoot, the classic Sonic games, the classic Mega Man games… the list of great games filled with bugs goes on and on.

Yet it’s not just ambition you have to consider here.

It’s also plain old game testing limitations.

Put simply, no company can ever find all the bugs in a game. It’s impossible. Every piece of software in existence has more potential flaws and security problems than can ever be truly fixed.

And this is magnified up to eleven when the games are released to the public. Remember, Nintendo’s testing team is both limited in size and strapped for time. They don’t have months or years to test every minor wall and character interaction in the game. Nor do they have the unlimited time and resources to fix every little thing that might be found.

So while they do the best job possible, things will slip through the radar. Or they’ll be marked as ‘won’t fix’.

Then when you add however many million players into the mix (Breath of the Wild has sold about 3 million copies so far), those things will get found. There are simply more players looking for glitches (or just playing in ways unforeseen by the development team) than there were doing QA testing.

Let’s not forget how much free time gamers can have either. Again, remember that for Nintendo’s in house teams, quality assurance is a job. They have to move between one game and another every few weeks or so to make sure all of said games work well. They can’t test Breath of the Wild forever.

Players on the other hand… they can. They could spend eight hours a day looking for bugs in the game and do so for years. They could test every wall and object in the game. See how every character interaction goes.

Hence they’ll find more glitches. Look at Stryder 7x and Pannenkoek2012 for instance. They play almost nothing but Paper Mario and Super Mario 64 respectively.

So guess what? They find numerous bugs in these games.

And when speedrunning communities and glitch focused sites and YouTube channels (who like the ad revenue these glitch demonstration brings) are factored into the equation… well, a game is likely to be broken to all hell within weeks or months. It’s the same sort of situation as with computer cybersecurity. Microsoft might try to patch all the issues in Windows, but they can’t really compete with the hordes of security researchers, bored users and hackers trying to find said issues for their own personal gain.

So don’t worry too much about glitches in games. They’re bad if they cause problems, but for the most part they’re simply a fact of life that you cannot ever avoid. Every game has them, and every ambitious game will have them by the thousand.

They do not necessarily mean a game was poorly coded, not tested properly or tossed out the door by the development team.

Thank you.