Well, you already probably saw the trailer yesterday at the Nintendo Direct event, but here are the first few screenshots and bits of art of the game. It looks pretty nice too.
Is this in game? Because if so, it looks really nice if I do say so myself.
A forest. This is some very nice artwork, definitely a nice view.
A battle in the game. The menu interface here looks nice, although to be perfectly honest the enemies really look a bit goofy for my tastes. They’re still probably tough to defeat though.
Because believe it or not, the developers Monolith Software are recruiting staff for development for a game which sounds awfully like a new action RPG. They’re after effect designers to work on map and battle scenes and motion designers for character and monster movement.
Sounds a lot like it could possibly be a future Xenoblade sequel, does it not? And would you buy such a game if it was to be released on the 3DS?
We’d just better hope we don’t need a 3DS version of Operation Rainfall to get it released in the US this time around…
Because let’s face it, Nintendo’s never been a company that’s been very good at balance in competitive games, and Mario Kart, Smash Bros and Pokemon have ended up so broken as to be nearly ridiculous. And with Kid Icarus Uprising seemingly aiming to be a Super Smash Bros level free for all fighting/shooting/online multiplayer focused game, I have to wonder how it’s going to avoid these two problems:
1. One weapon/item/character being so overpowered as to be near enough impossible to counter
With the hundreds of the possible weapon combinations due to being able to unlock different types, plus the many ways you can fuse them, I have to wonder how Nintendo plans to make sure no one combination is overpowered to the point of making all others redundant.
Pokemon fell straight into this problem (see Garchomp in Diamond and Peal, Wobbuffet in earlier gens and dream world abilities in Black and White), and Super Smash Bros Brawl’s tier list is well known (and what do you know, Meta Knight turned out to be so good he ended up in his own tier and banned from some tournaments).
I just really worry that we’ll see someone find some ‘best’ combination of weapons to fuse together and end up with everyone using the same stuff, limiting the variety of the game. Like how in Mario Kart Wii, it ended up being more like ‘Funky Bowser Bike Wii’ given how little variety there was online.
2. The game falling prey to tons of glitches due to all the weird things the items can do
Anyone who’s played Mario Kart online or ever checked out Metroid Prime Hunters should know exactly what I mean by this. Complicated games with a ton of content and game mechanics are practically impossible to thoroughly playtest prior to the game’s release, and all the titles mentioned have near enough been rendered unplayable due to glitch abuse.
Well, there were enough of them that I think they deserved their own post to be honest, along with some analysis of the game’s various features. First of all, here’s the original Japanese trailer/footage of the game:
Next, the English trailers. Bizarrely, it seems Nintendo of Europe/America/whoever split the above footage in multiple videos, so we’ve got one with the interview, one about the weapons and one about the multiplayer:
Remember how a lot of hype has made about the AR cards you can get for Kid Icarus Uprising to have the game’s characters battle each other on your desk through augumented reality? Or how supposedly, you’re supposed to get these cards through purchases or events?
Well, Nintendo has come up with a rather novel way of distributing them in Europe. And by novel, I mean a way that’s pretty much annoying as hell.
You get 6 free with the game. If you pre order it, you get another 24. But if you want more?
You’ll also be able to get hold of exclusive Kid Icarus AR Cards through Club Nintendo. For 250 Stars you’ll be able to get 2 packs containing 6 AR cards each. Some packs will also include extremely rare cards.