Nothing confirmed by Nintendo yet, but the Australian ratings board for video games or OFLC have just rated Kirby’s Pinball Land for Australian release. Obviously it got a G rating (presumably the equivalent of the American E rating or PEGI’s 3+ one, given the content in the Kirby series), but the fact we seem to be getting this game quite soon is cool enough in itself.
Kirby’s Pinball Land is a pinball spinoff to the Kirby series, with about three or so tables, mini games on each one and some boss fights in there too (apparently King Dedede is the villain in this game, like in the original Kirby’s Dreamland). It’s not a game I’m particularly with, but Wikipedia does say that it got decent reviews, and various people online seem to think of it as a pretty good game.
With this game possibly coming to the eShop/3DS Virtual Console soon, you have to admit Nintendo has kind of done everything right in regards to the quality of the games available on the service. Kirby games, both Super Mario Land games, three out of four Wario Land games, Tetris and various others, you can’t ask for much more than that.
Did you like Kirby’s Pinball Land, and would you want to play it on 3DS?
Someone on the forums at Nintendo 3DS Community found it on a GameStop website, and while it looks partly like placeholder artwork, some interesting things seem to jump out at me… namely the characters (figuratively and literally).
Because you see, there’s no confirmation of Luigi even being in the game. Nor any artwork for the Chain Chomp, or even Mario in that pose.
This gives it a tiny bit of credibility seeing how the artwork seems to be brand new, and possibly something a bit beyond the realm of possibility for GameStop to mock up as mere placeholder art.
More interesting still is the source, the Norwegian version of GameStop’s website. Nowhere else on the internet is this box art listed as the official box art for the game (not EB Games, not GameStop, no GAME…). Makes me a tad skeptical about its authenticity, although I’m baffled about where all this art is coming from.
So what do you think? Is this the real box art for Paper Mario 3DS? Or is it a very well done, interestingly designed mock up.
Really, as neat as the Subspace Emissary was, it completely missed the point of Super Smash Bros. No one wanted to fight generic robot like mooks and a shiny blue villain who wanted to conquer some dimension, they wanted an adventure that revolved around their favourite Nintendo characters and series.
Such as how Mushroom Kingdom Fusion works, with multiple video game universes merged into one and you having the ability to use all your favourite characters and make them beat bosses and villains from their own respective series:
Perhaps also like the fan game Abobo’s Big Adventure, which mixes a bunch of NES era games into one genre defying work:
No more attempts at Final Fantasy style plots or overly ‘original’ characters for a while please, Super Smash Bros is a massive multiplayer crossover game and should be happy with being just that. It should be over the top, somewhat filled with action and based around the rule of cool. Don’t be idiots like Sega with their ‘Mario and Sonic at the Olympic Games’ thing (no offence, but people don’t want these two in a sports game, they want them in a platformer), make the game that the fans and market likely want.
So what Smash Bros 4 needs for its main single player mode is a sort of cross between Mushroom Kingdom Fusion, the Subspace Emissary and Melee’s adventure mode. It doesn’t need to be quite as long as the former (simply because Smash Bros is a multiplayer game at heart and needs room left on the disc for vs mode, classic mode, all star mode, stadium modes/mini games and trophies), but it should still be pretty long none the less.
Imagine if every single series represented in the game had at least two levels based off it! Some of those would have boss battles against characters from the series that wouldn’t be playable (maybe Ridley if too big, maybe Demise or something from Zelda, Petey Piranha, that sort of thing), while others would just be lengthy levels in the style of the original series.
The first two or three levels might be based on Mario and have you heading across the Mushroom Kingdom, dodging and fighting the likes of Goombas and Koopas all the way. Maybe you go across one of Bowser’s airships and fight the Koopalings.
Another few levels would be set in Hyrule in the style of the Legend of Zelda series, with the likes of Octoroks and Moblins and Bokoblins being the enemies you mow down in great numbers. Obviously you’d go through different areas here, with the final one being a dungeon (maybe Hyrule Castle in the style of Twilight Princess or something) and the classic dungeon formula being in play (boss key, boss, puzzles, fighting Darknuts and Stalfos)
Others you’d explore would include a Metroid themed area with Metroids as enemies, a Yoshi’s Island themed area to represent the Yoshi series (complete with grassland, castle and another type of level), a Donkey Kong Country series of levels with a jungle, mine cart ride and bramble themed area (complete with barrel cannons, Kremlings and Zingers!) How about a Pokemon themed area where the Pokemon you fight are ordered around by trainers similar to the playable one?
Or a Kirby series of levels involving the Halberd and perhaps a fight with Marx or another such villain as a boss battle at the end?
Third parties wouldn’t get left out either. Green Hill Zone might be a level complete with Sonic enemies and a fight against Dr Eggman/Robotnik at the end. A location from the Metal Gear Solid series could be explored and the enemy soldiers beaten up by whoever you’re playing as. If Mega Man ends up in, you’d explore Dr Wily’s skull case, dodge standard things like those quick man lasers and beat up the Yellow Devil as a mini boss…
Of course, not everything would need to be changed too much. Most of the core mechanics used in the Subspace Emissary worked fine (although knockback should be reduced to make the game fairer) and the whole idea of new characters joining you after cut scenes/levels would work fantastically with the idea of multiple Nintendo themed worlds. Maybe once you beat the villain they’d become a playable character, and the hero of each series would join you at the start of their respective world.
As for original characters, they too wouldn’t be entirely gone. Sure you wouldn’t have as much focus on any Subspace army or random mecha mooks, but some of them would work fine in the finale levels (which would have a general Super Smash Bros theme), considering the final levels would be basically raiding the main villain’s fortress. Think how better Brawl would have been if only the three or so ‘subspace’ levels had the subspace army.
Perhaps we could add final smashes to the boss battles to make it a bit more entertaining. Remember how in Mario and Luigi Bowser’s Inside Story you made Bowser giant to fight massive monsters many times bigger than himself?
Imagine if in the next Smash Bros game, you got to do that against the bosses with a final smash attack! It’d be pretty cool for the people playing as Bowser, or Wario, or Sonic to go all Giga Bowser/Wario Man/Super Sonic on the bosses and send them flying with each hit! It’d be awesome even with a standard final smash too, can you imagine Ganondorf using his Beast Ganon form on a boss? Mario unleashing that hadoken of fiery death attack on the likes of Rayquaza, or Ness raining meteors down on a boss’s head? Or the likes of Link rapidly slashing the Master Sword at Ridley’s head?
Imagine the above against the bosses in single player. It’d be a pretty fun way to finish the match!
If this is the kind of single player mode found in Super Smash Bros 4, then I’ll be happy with it. What we need isn’t so overly ‘logical’ or ‘thought out’ story or something about trophies and Tabuu and what not, but a crossover that just takes it to extremes and becomes absolutely awesome as a result.
Because Capcom have now been quoted as saying that they have no control over whether the game gets published or localised, they just contributed some characters and other stuff to it.
Here’s what Capcom said when asked about the game and an international release:
Just to clarify, that’s not us
From Capcom’s Christian Svennson
We’ve provided some characters via a licensing agreement. I believe it’s Namco Bandai that’s doing the publishing. So if there’s any questions about whether it’s going to be localized, or what the plan is, they have to be directed to Namco Bandai, not us. I’m sorry, we have no visibility or even say in whether that happens or not.
Another quote by a different staff member at Capcom (known as Viewtful Vaughn), was this:
That’s Namco Bandai’s decision. The only involvement Capcom has is that their characters are in the game.
Basically, don’t ask them about it, they have control over whether the game is released outside Japan or not nor anything else in regards to it being published.
You’ll be happy to know however that quite a few people have come forward in support of this game, and that a Project X Localisation request page is already up on Facebook at the following address:
Forget Majora’s Mask, I’d personally want to see The Wind Waker remade on the 3DS in the foreseeable future.
But before this article gets flamed as being stupid or I get told I’ve somehow got poor taste for preferring a remake of The Wind Waker to a remake of Majora’s Mask, let me explain the reasoning here.
Majora’s Mask doesn’t have a lot that needs to be changed. It’s not a perfect game, but let’s face it… what is there that really needs changing? The sidequests work fine as they already are. There were as far as I know no cut dungeons or parts of the overworld. Just look at the article on The Cutting Room Floor wiki, the only ‘beta’ elements are left overs from Ocarina of Time:
Now look back at other remakes. In Super Mario 64 DS, they changed things people wanted changed, like Luigi as playable. They added new levels and attacks and objects and things. In Ocarina of Time 3D they did much less, but why settle for just a Nintendo 64 port with updated graphics?
Because outside of maybe changing the blasted owl statues and save system, that’s pretty much all a 3DS ‘remake’ of Majora’s Mask could be.
But for The Wind Waker, much more is possible. We all know that the game was a bit of a let down, that huge portions of the game’s content were cut out due to the game being rushed and that an almost ridiculous amount of beta elements lurk around in the game just waiting to be seen. They cut at minimum TWO whole dungeons from the game, along with presumably a whole major island and civilisation, much of underwater Hyrule, numerous items and God knows what else.
That’s why I’d love to see a Wind Waker remake on 3DS, where instead of the game being just ported with some minor changes, it gets given the whole Mario 64 DS treatment and we finally get the game as it should have been. Maybe with the whole triforce hunt cut for good measure.
It could have:
The ability to pick up and carry enemy weapons like you would the sword (aka, taking them from room to room or even putting them in your inventory for later)
You could carry items like this club around in your inventory and use them in later areas.
The water boots item to sink beneath the waves or go underwater, presumably for the dungeon where you help Jabun.
What’s left of the Water Boots item…
Hyrule being a place you can explore, with the path to Ganon’s Tower going through the mountain side and over the cliffs.
Great Fish Isle being like Dragon Roost Island or Forest Haven complete with a new race/tribe living there (maybe Gorons or something?) and its own dungeon for the third pearl. Complete with the usual new items, boss, mini boss and enemies.
Don’t you wish this island was intact and fully explorable?
A proper Hyrule Castle as a dungeon where the Master Sword is kept, like the Temple of Time from Twilight Princess.
The remains of a full fledged dungeon in Hyrule Castle?
Ice Ring Isle and Fire Isle would be turned from tiny mini dungeons with items in to full blown dungeons with all the trappings that entails, giving us a proper ice dungeon and a secondary fire one. Maybe they’d be turned into the Fire Temple and the Ice Temple and replace part of the triforce hunt?
Heck, Zelda Wiki even says Adult Link was once planned for the game, maybe Nintendo could find a way to incorporate the time travel from Ocarina in as well, or just some way to add him back in?
Adult Link/time travel planned for The Wind Waker?
Finally, the final changes could be minor. Change up the Nintendo Gallery to add the new enemies from the three new dungeons (as well as the ones they missed in the original, like the magic draining vines, beamos and warships), add some new rooms to Ganon’s Tower to represent the additional dungeons complete with a black and white recreation of the boss battles in them, add some sidequests to Great Fish Isle and maybe some other areas and add a boss rush mode like in Ocarina of Time, and it’s all good.
It’d be harder work than quickly porting a Nintendo 64 and making minor changes, but I think a remake of The Wind Waker in this way would be well worth it, and would turn an otherwise decent Zelda game into one of the best in the series. And add another essential title to the 3DS’s software library.
Would you want to see this sort of remake of The Wind Waker on 3DS?