Because I don’t see the purpose of devoting entire pages to single videos and less than a hundred words of information, so I’ve gathered all the recent 3DS related videos of note and added them into this news post. Hope you like them!
Some footage of the Endless Dance mode uploaded by Nintendaan on Youtube. For those that actually care, he also says he beats his own high score.
Apparently you get a download code and instructions on how to claim the games after buying them through their website.
Doesn’t this just seem incredibly pointless though? Isn’t it much easier to just go online via your 3DS and buy it directly from the eShop (and likely at a cheaper price)? Apparently Amazon does this as well, which seems just about as unnecessary and pointless.
If you can buy them in store that’d be even funnier though. Someone going to all the time and effort of driving to a retail shop and physically buying a 3DS download code just to drive back and use it on their 3DS.
Does anyone else think this seems like a rather ridiculous thing to be selling in an actual shop or outside the original service?
To be frank, this game is beginning to excite me more than when I heard there was a 3D remake of Ocarina of Time. For those who don’t know me, I was unbelievably excited about that. But, on to Kid Icarus. There are 3 things I want to deal with: Multi-Player, Single Player, and Other Functionalities ( not a word, but still…) Anyway… Single Player Anyway… As explained by Sakurai himself, single player stages are in 3 parts: Aerial Combat, Land Combat and Boss Battles. All these seem really good fun and well integrated into each-other. Basically, it’s like getting 1 game but with 2 parts (As Boss Battles seem to be a mixture of BOTH Land and Aerial combat). As Edge put it: A perfect mix of Star Fox and Zelda. And for those who were worried about the control scheme, previos articles on this site should prove those unfounded. And with the “Fiends Cauldron” it seems this game will appeal to nearly everybody. Brilliant!! Multi-Player Now, this seems almost as, if not more, exciting than single player. Light vs. Dark is the mode proudly touted by Sakurai whenever he can. Basically, each team has a health gauge, and when that runs out, the last Centurion (the name of the people you play as in Multi-player) is reborn as an angel. Then it’s a case of whoever’s angel dies first. Exhilarating stuff. At first I thought it looked a bit too hectic, but the confirmation of an Auto-aim feature has quelled those fears. With the “powers” each character has, it looks set to be just as hectic as the Smash Bros. series. Definitely one of the big assets of the game (especially as it’ll have online play) Don’t worry everyone, there’s also a free-for-all, for those who want something that looks set to play like Smash Bros with 6 players (hopefully). Other Functionalities The thoughts of completely customisable controls has created all new possibilities for the game, as that’s where everyone feared it would fall. Also the Streetpass ability to collect weapons off other people seems like great fun. It really is going to be great to find someone has been really kind and has given you a Twinbellows Cannon when you come home from the shop. I’ve already dealt with “The Fiend’s Cauldron” (I just love saying that) in another article, so you can read about that there. So, Kid Icarus: Uprising looks dead set to hit my favourite game on 3DS, if not the year 2012 (so far). Pit, it’s good to have you back. Thanks for reading! See ya around!
Then where are the more ‘advanced’ titles that these new fans should be moving onto? Because while Nintendo have said this about the game’s purpose:
We thought of setting the difficulty level about as low as we could go realistically for this game because we saw this as an entry point to the Mario games for a lot of people. So the way we see it is someone would pick up Super Mario 3D Land and play that, and then maybe they would move onto Super Mario Galaxy or Super Mario Sunshine or Super Mario 64 after that.
It doesn’t really make a lot of sense when you think about it. So let’s suppose some past 2D Mario fan plays Super Mario 3D Land after New Super Mario Bros Wii and decides they want to try a more ‘complex’ 3D Mario title. Where they going to get one again?
Every single 3D Mario game released since Super Mario Sunshine has been trying to tone down the series to make it more and more accessible for new gamers. But doesn’t that kill a lot of the point as far as making the games ‘entry level’ goes? If every new 3D Mario game from now on is less complex than every 3D Mario game made before hand, why would anyone need to know how to move onto Super Mario Galaxy or 64?
Something tells me this current arrangement isn’t pleasing anyone. The newer fans don’t have the incentive to try more 3D Mario games since they don’t really require much more skill or time/knowledge than 3D Land does. The older fans don’t get another experience like Super Mario 64 or Sunshine and the people who stuck to the 2D games don’t really care less; they’re not buying the 3D ones anyway.
Hopefully since Super Mario 3D Land has come and gone (and been fairly received as far as sales go), Nintendo are going to make the Wii U Mario platformer a lot more complex to please the people who want a more interesting 3D Mario game. On another note, maybe a Super Mario Sunshine remake would be a good test of this ‘entry game’ theory Nintendo has? If Super Mario 64 DS did so well back in the DS days, and Super Mario 3D Land is supposedly an introduction to 3D Mario games to make the 2D game fans want to try the more complex ones, then shouldn’t in theory a Super Mario Sunshine remake be evidence of whether said fans have moved on? If it sells about as good as 3D Land did, we know Nintendo’s right and people introduced into the series by said game are willing to try more complex games. If it fails miserably, then we know Nintendo’s idea is totally off the mark and the games are not catching on.
Is this a good point?
Quote from Koichi Hayashida
Image from http://vgboxart.com/view/42086/super-mario-sunshine-3ds-cover/, design by ‘Warioloaf’.
This has to be Nintendo’s first attempt at promoting a horror game of sorts, right? Because all things considered while it seems like an interesting idea (assuming their goal is to use these videos for viral marketing), the execution seems a bit to be desired.
You can see the first video here:
And the official Youtube channel for them here:
So what’s my reaction to this video? Well I’ll put it bluntly, it made me laugh at the idiots running around in it more than fear for them. Maybe it’s the over reacting these actors seem to do, the fact there’s a 3DS console involved somehow (horror + video game consoles never worked in advertisements) or perhaps its how at about halfway through someone’s laptop flies off the table at high speed. No seriously, that’s got to be the most ridiculous looking thing I’ve ever seen in my life. There is no logical way for me to take a ghostly flying laptop computer seriously.
Oh no, it burns! The game’s giving me radiation poisoning!
Ghosts apparently love shoving laptops of coffee tables, don’t they?
If this was meant to get reactions from people, then kudos to Nintendo since they sort of succeeded. Pity most reactions aren’t going to be the ones they want, the amount of narm in this first video should make most people think of it as a comedy rather than scary.