Because only about three months after the game is out, it seems barely online on any internet forums I visit even plays the game any more. True, this kind of thing has also occurred to Super Mario 3D Land popularity wise as well as Ocarina of Time 3D before it, but both of those are single player games and by definition will get old once 100% completed. Mario Kart 7 isn’t.
But why is this? I’ve seen a ton of people recently say they’ve stopped playing it or get bored with the game, and heck, even the odd person comment how they’ve actually sold the game. Well, here are my thoughts on perhaps why Mario Kart 7’s online is getting a bit quiet and why it seems the hype for the game has died down:
1. Christmas is over. Maybe with everyone going back to work/school/university a significant amount of people have found less time to devote to playing online. Then again, they seem to devote a decent amount of time to forums, including the one for this website, so maybe that excuse isn’t too accurate.
2. There’s a current feeling of too much randomness, maybe no metagame. In Mario Kart DS there was ‘snaking’, in Mario Kart Wii bikes and wheelies, but there seems to nothing to keep a good player doing better than random chance to dictates here. Maybe that’s what might have affected it. Certainly seems time trials have lost a lot due to it.
3. Various glitches like the Wuhu Mountain Loop glitch. Perhaps people just got too fed up of the glitch abuse and moved on to something else. But even with that, surely there have to be some new players either unaware of it or happy to keep using it, right?
Still, why do you think Mario Kart 7 seems have died off a bit recently? Are there any reasons I missed? And heck, since I’m a bit bored about now, if you want to race me my friend code is below:
But thankfully, it’s neither expensive nor for any game you care about, so it’s not as if you’re going to be having to pay for extra Mario Kart characters or tracks, or Mario 3D Land levels. No, instead, it’s for an unknown app called ‘Tobidasu Print Club Kiradeco Revolution’, which allows you to edit photos taken with the 3DS camera.
Nintendo has released three decorative kits, costing about 100 yen or 80p each, one with a spring theme, one with a Mario Kart theme and one with a general Mario theme. You can see these in the pictures below:
Personally, I don’t care for any of this. It also doesn’t help the image quality of the stamps or whatever is pretty much terrible, and you can see the white outline where Nintendo have cut it out from official artwork with Microsoft Paint.
But it’s here, downloadable content is on the way!
I think so, and here are two developers I think would be up to the task for each:
1. Yoshi’s Island and GoodFeel
1. GoodFeel have a lot of experience with games with unique art styles
See above? Those were GoodFeel’s last games, and both had a very unique art style. Which put bluntly, is just what a Yoshi’s Island game really needs. The original had a crayon/hand drawn style, Story had a sort of primitive pre rendered wood/fabric type style and even the worst games like Topsy Turvy looked like cardboard cut outs. Given their expertise with unique art styles, I think GoodFeel could either mimic the SNES game’s style quite well (updating it to 3DS standards as necessary), or just come up with some beautiful hand drawn graphics like they used in Wario Land Shake It.
2. Their past games arguably worked a lot like Yoshi’s Island
Well, maybe worked a lot like may be a bit strong, but think about it. Wario Land Shake It and Kirby’s Epic Yarn already had much of what people liked about Yoshi’s Island… large levels with plenty of room to explore, neat transformations, some clever puzzles/gimmicks of sorts that never got too much in the way of the core platforming… Heck, the 100% completion is just like Yoshi’s Island too; remember collecting five flowers, 20 red coins and 30 stars to fully complete each level?
When you add the secret levels you can unlock and such like (Yoshi’s Island’s GBA port had twelve secret/extra levels!), then I think GoodFeel could make a game that would seen as a worthy successor to Yoshi’s Island (more so than Artoon’s efforts at least).
2. Wario Land and Retro Studios
Hold on, what the heck? Yes, I do mean THAT Retro Studios, the company who made the Metroid Prime games and Donkey Kong Country Returns, and who helped out with Mario Kart 7. And surprisingly, it doesn’t seem that unlikely a combination.
First things first, it’s a surprisingly popular and important Nintendo series. Yes, people like to mention Star Fox, F-Zero and Metroid… but Wario Land is actually a series which sells just as much as any of them. No really, nearly every Metroid game has been outsold by at least half the Wario Land series, and a fair few of them have sold double what the typical F-Zero or Star Fox game has sold (the best selling one, the original, sold over 5 million copies worldwide, more than some Donkey Kong Country games and most of Rare’s Nintendo 64 output). Retro Studios as a result have in my opinion a fair enough chance of getting asked to make a game in said series. Not as much a chance as they would of making Zelda or Donkey Kong Country, but as much chance as they have of working on an F-Zero game.
That aside, here’s why I think Retro Studios could make a good Wario Land game:
1. It’s got a very ‘western’ art style. Now, that’s not to say there isn’t a lot of quirkiness in the series and that a few Japanese things aren’t in the games, but Wario World aside the series has always shied away from the overly cartoony look found in Mario, Kirby or Yoshi’s Island. Look at the first game a minute:
Or this level from the fourth game:
We’re definitely talking a series which would work best with 3D Donkey Kong Country Returns style graphics here, maybe even a bit of of Metroid Prime’s style would work for stuff like the factory/industrial themed levels. And when you consider the games Retro has worked on, I think they could very, very easily make a Wario Land game which takes the style from the Game Boy Advance game and updates it to the modern day.
2. It’s a series which could potentially be extremely high selling
True, it died down a bit recently due to a string of mediocre games, but there’s definite potential for a series that could sell big in this day and age. Think about it, 2D platformers are in vogue again with New Super Mario Bros Wii, Rayman Origins, Donkey Kong Country Returns and Sonic 4, the original game sold at Donkey Kong Country levels and anything Retro Studios touches seems to do great critically and commercially… They could both make the series relevant again and have it become another A level series.
Besides, what’s the worst that could happen? You’ll sell Metroid Prime numbers.
3. They could do absolutely anything and there wouldn’t be any expectations from fans
You know how hated the tiki tak tribe from Donkey Kong Country Returns are due to replacing the Kremlings, and how some Metroid fans were unsure of the Prime games when they were first announced? Wario has none of that problem.
Why? Because his games don’t have continuity. There’s no need to bring back known characters, antagonists or items, since hardly any of the earlier games did this themselves and any fans are pretty much used to it by now. Retro could easily start from a blank slate, come up with their own new villain, setting and items and not only would there be no fan complaints, but people would fully accept it as a Wario Land game.
And two reasons both ideas would work well
1. Both Yoshi’s Island and Wario Land rely on excellent music
And both Retro Studios and GoodFeel can come up with some great music for their games. Wario Land’s themes were always excellent:
Even in the bad games:
As were the songs in Yoshi’s Island:
Sure, some people may argue the Donkey Kong Country Returns soundtrack doesn’t live up to David Wise’s work on the themes from the original SNES games, and that neither the Wario Land Shake It or Kirby’s Epic Yarn soundtracks are amazing, but come on, they’re better than many of the alternatives. Can you imagine a Wario Land game with Metroid Prime or Donkey Kong Country Returns level music on 3DS? And heck, even what GoodFeel could come up with would absolutely curb stomp the music from Yoshi’s Island DS or Topsy Turvy. Compare:
Even the most die hard cynics have to admit the former is preferrable to the latter, right?
2. Both companies can make good boss battles, which Yoshi’s Island and Wario Land need
Look at one of the bosses from Wario Land 4, as well as one from Yoshi’s Island:
Pretty nice boss fights, aren’t they? And that’s why I think the companies I mentioned could handle each series well, because they really do know how to make decent boss battles. Sure, some of the Donkey Kong Country Returns foes didn’t have as good a design as those in the SNES originals, but the fights themselves were excellent fun, varied, had great music and just felt unique (maybe except Tiki Tong ironically enough).
As were the bosses in Kirby’s Epic Yarn. Look at the final one for example:
With bosses like that in the next Wario Land and Yoshi’s Island games, what could possibly go wrong? Nothing I say.
So, that’s who I think should make the next games in said series on 3DS, what do you think?