So Super Mario 3D Land was even stranger than before (Game Developer’s Conference)

Remember how we mentioned how things like Kuribo’s Shoe and the Cape from Super Mario World were meant to be in Super Mario 3D Land?  Well those were just the sane ideas.  No, in your standard quirky Japanese game developer sense, some of Nintendo’s scrapped ideas for the game were flat out insane.

First though, the craziest ‘customisation feature on the planet?  Here’s what ONM says could have ended up being a feature in Super Mario 3D Land:

A mooted feature that would enable you to replace Princess Peach’s face with your own.

Read that again and weep.  I’m not sure whats worse, the fact this was even considered or the disturbing things fans would probably do with it.  You just know that either Chuck Norris, Hitler or someone the player had a crush on would end up in this situation.  Probably Captain Falcon too.

I really have to say it’d kind of ruin the game to have a male face on Peach, don’t you think?  And it’d make Youtube playthroughs of the game oh so much more disturbing…

There were also to be bug (supposedly cockroach like) enemies you could only kill by slamming down the top screen.  Hooray.  People who don’t like insects, it’ll be just like real life!

Another bunch of ideas were cancelled power ups. Like some new Mega Mario equivalent where he’s so big you can only see his feet on the screen at any one time. I have to admit this sounds like a neat idea for the two minutes it’d be interesting, especially the experience of smashing Bowser to a pulp by having a giant Mario foot come down on his head.  This was pretty neat remember?

http://www.youtube.com/watch?v=cOVEtTuGzsc

Above: I’ve always kind of liked fighting bosses with an equal sized character. That’s what made Mario and Luigi Bowser’s Inside Story so awesome:

http://www.youtube.com/watch?v=chMUwjphsjw

Another interesting (although incredibly disturbing) canned power up idea was a sort of tall/gangly Mario.  Called Long Mario, it’d make him sort of spider like.  Oh jeez, seems like a clear way to charge head first into the uncanny valley if you ask me.

Finally, you had ‘Pro Skater Mario’.  This would let you ride a Koopa Shell about like in Super Mario 64.  Damn that was awesome:

http://www.youtube.com/watch?v=eqnV89Rmm4M

Above: Actually, it was much like that.  Read on.

You see, you’d be doing tricks on it in a halfpipe like some kind of skateboarding game.  Think Tony Hawk’s Pro Skater Mario edition.  And if you think this sounds bizarre, I’m not making any of this up.

Heck, Eurogamer wrote about it recently too:

http://www.eurogamer.net/articles/2012-03-08-nintendo-reveals-rejected-super-mario-3d-land-ideas

So yeah, Super Mario 3D Land was plain crazy in beta.  But you should probably figure out exactly why most of these ideas were rejected, right?

Note: If it seems a bit late, keep in mind ONM is written a month in advance and the issue with this information only came out today and quite a few sites didn’t really cover absolutely everything that was revealed in the conference. Also, Mario Wiki doesn’t list any of them under beta elements.

Nintendo Week is over for good

Well it’s been nice while it lasted, but today is apparently the last episode of Nintendo Week on the Nintendo Channel.  You can watch the episode below:

Gary says its his last episode of Nintendo Week and the whole thing draws to a close.

It’s all over for US Nintendo fans…

But hey, look on the bright side!  I don’t think this necessarily means the UK’s version will also be ending, does it? Our one (called Nintendo TV) doesn’t have the same cast members or content the US one does, and is actually run by Official Nintendo Magazine rather than ‘actual’ Nintendo employees. Maybe this means it’ll be able to keep running despite the US one’s ‘demise’.

Still, the US one is done and finishes with this message:

Thanks for watching Nintendo Week! We’ve had a great time bringing you the latest news about Nintendo games and hardware, and we hope that you’ll keep playing Nintendo games!

Finally, Nintendo Show 3D isn’t cancelled and continues on a biweekly basis.

Epic Mickey 2 3DS; More 2D Platforming Goodness!

Also from Nintendo Power, as the incredibly stupid captions should probably tell you.  None the less, this game was already looking like a great game from the first screen, and the next few don’t disappoint.

Indeed, this game seems to be going in a more Kingdom Hearts style ‘Disney Crossover’ direction than the first since the new screenshots show all kinds of well known Disney characters as allies and bosses.  For people who thought the characters in Epic Mickey 1 were a bit too obscure, these won’t disappoint.

Come on, I hope you know who this guy is.  Answer?  Well if you really need to be told the obvious, Captain Hook from Peter Pan.  Which was a pretty well known Disney movie.

While this I’m sure is the Beast from Beauty and the Beast.  Nintendo Power on the other hand… is either completely blind beyond belief or legitimately thinks he’s Peter Pan. Or perhaps the caption is shared across two pictures.  None the less, that’s two classic Disney movies the game references already.

Going from the castle to the pirate ship.  Have to say that’s a pretty abrupt change in scenery, going down about ten steps and suddenly ending up in the middle of the ocean. But it looks nice regardless.

I have no idea what’s going on with that hallway.  Looks like the whole things either imploded or been sucked into a black hole.  Will Mickey be able to interact with that background in any way, or is it just a neat effect?  Guess we’ll find out when the game’s released.

More castle.  Have to admit those enemies seem to really overused so far.  But it’s early days and maybe the developers haven’t designed many of the other bad guys yet.

All in all it looks like a great game and an excellent return to the classic 2D platformers that were so common on the SNES and Genesis.

Forms of Advertising

Hi everyone! Isnt this game fun? If you dont have it, I suggest you try it out. Funny thing, at first I did not want this game at all. People would not shut up about it, and for me, I dont like that kind of hype. What made me get this was the advertising that Nintendo did for it. Besides the ads and commercials, what did it for me was the Nintendo Channel. As much as I really dislike that app, that is what made me get this game. The shorts were something I really enjoyed, and im hoping Nintendo can make an actual anime out of this. Its funny how they got me this way. Clever advertising such as this really made me think how companies think outside of the box to get people to buy products. I also do like the AR feature, that although you need the game itself to use, adds to a feature for the system that was thought to of flopped. I do look foward to getting more cards as nintendo makes them available. Even the ones that were handed out in Comic con 2011 work on the game, and they are different pictures of the same character!

This practice is something that I hope Nintendo continues to do in the future, as it got a gamer like me(someone who did not want this game) to buy it.

Wario Land II also comes to eShop!

Well it’s only for people in Japan at the moment, but it’s great news regardless.  Wario Land II/2 (they use the roman numeral version on the box) is coming to the Nintendo 3DS eShop in a short while.  This indicates the entire Wario Land series is probably going to be available there sooner or later.

Given that the Wario Land series is a really fantastic series of games and that I’ve only heard good things about the second installment, fans of platformers and classic virtual console games should be extremely excited for this one.  Here are a few screenshots from the official page:

As well as a video of what the gameplay is like:

It was always a bit of a step back graphically from the first game, but hey it was an early Game Boy Color title.  And it introduced the familiar transformations and exploration based gameplay the series is sort of known for.

Source:

http://www.nintendo.co.jp/3ds/eshop/vc/qajj/index.html