Ten Fantastic Fan Projects That Rival Official Games!

Note: Since this post was published, the URA Zelda project was cancelled, Mushroom Kingdom Fusion was cancelled and then rebooted again, and a couple of the other projects went offline. That said, most entries on the list are doing okay, at least from what we can tell.

Over the years, many fans have tried to outdo their heroes and make their own fan games, hacks and projects.  Most of these quickly fall victim to Sturgeon’s Law and turn out to be garbage, uninspired rip offs of the official levels with random objects placed about in horrible looking ways, tons of text talking about internet memes or poorly done attempts at ‘adult’ content that ends up being like a bad fan fic.

But some games do better.  In fact, some do so well that you could argue they can even better the official games, that they’re projects so ‘good’ that the companies involved should probably be immediately hiring the developers right there and now and be turning them into inhouse projects to be released in stores.  These are my top ten favourite fan game projects.

In no particular order, they are…

1. Mushroom Kingdom Fusion

How the hell to describe this game, other than basically Smash Bros, as a single player game, on steroids.  Every classic Nintendo and third party character you can think of (Mario, Luigi, Link, Samus, Kirby, Wario, Mega Man, Arthur…) is playable.  They all get about ten different power ups, get to play levels based on the worlds of nearly every game series in existance (even modern ones like Resident Evil, Halo and Gears of War) and the game lasts long enough to have over 200 different levels.

In other words, it’s pretty much every gaming fan’s dream Subspace Emissary.  These trailers tell it better than I can:

It’s absolutely incredible the amount of sheer work that’s gone into this game, as well as just how much they managed to cram into a single fan game made for free.  It’s not perfect by any means (the physics need quite a bit of work and aren’t as fluid as in real Mario games), but damn, content wise this is arguably better than most things the real video game industry puts out these days.

2. Super Mario Odyssey and MSU1

On it’s own, Super Mario Odyssey isn’t the most interesting SMW related fan project around. Sure it looks like a nice ROM hack of a decades old SNES game, but it doesn’t initially look like it can compete with the likes of Brutal Mario in regards to programming gimmicks and ASM.  So why is it on the list?

Because of one minor thing it introduced.  The MSU1 chip.  This is a custom hardware chip that allows for full out streaming audio and fairly decent quality video to be run on the SNES.  Kind of like a SNES CD so to speak, the type of thing that would have been made if Sony’s deal with Nintendo had gone through instead of the terrible CDi thing.

This is the result:

Yes, that does mean you can have full voice acting and song lyrics in a SNES game now.  Yes, you can even have Gamecube and Wii era video game music in such games, to the point you could theoretically replace the main Super Mario World theme with the title music from Super Smash Bros Brawl and play it on your TV.  And yes, you can now share your crappy taste in popular music with the rest of the world if you so desire.

Now I’ll be fair here, there is a reason this was never used in a SNES game, namely cost.  Those music files have to be in .wav form, which takes up a good few megabytes of space.  So unless you’re only having about four songs in the game, you’d presumably need to either have a SNES cart with absolutely massive storage capacity or some way of loading the music from an external CD or hard drive.  But it’s very impressive regardless, and shows that modern music could have been used in SNES games.

3. Psycho Waluigi

Most of the others on this list are here for being over the top, crossover filled gimmick fests or doing a whole ton with another game’s engine.  However, Psycho Waluigi is different for one reason.

It’s basically the most professionally made, well designed fan game in existance.

From what I hear, it basically doesn’t even feel like a fan project, but like a spinoff game Nintendo could go out and publish right now.  What’s even more incredible is that this game doesn’t actually include as much ‘new’ content as many people assume it does, the graphics are generally ripped from other Nintendo made games and other elements often are as well.  It’s just that they’re so well used, so well matched together that people don’t even notice any kind of style clashing or noticeable differences.

It also has a very interesting, innovative gimmick.  Basically, Waluigi gets psychic powers from a creature called Psycho Iris and can use them to manipulate and pick up/throw enemies and objects.  There’s also a major new villain character trying to foil Waluigi’s plans along the way (sorry, forgot her name), inventive new boss battles and a whole host of features to go with it.

Basically, it’s the perfect example of a fan game done well.

4. Donkey Kong Country 4

I just couldn’t go without mentioning this one, right?  Basically, it’s the perfect culmination of the Donkey Kong Country series as a whole, remixing all three original games and a whole host of new stuff in a blender and letting you… pretty much do everything you could in every other game in the series.

Want to see DK explore Crocodile Isle and play through things like Bramble levels and rollercoaster stages?  That can be done.

Or see him and Diddy Kong explore the Northern Kremisphere? Go right ahead.

Heck, you can even see Kiddy Kong and Dixie Kong messing around on DK Isle and riding Rambi about if you want, that’s all in the game.

This is literally a Donkey Kong fan’s dream game, a proper sequel to the original trilogy complete with everything and anything that made them good all those years ago.  If you were to ask people what they’d want in a new title, something like the above would be the expected result.

5.  Ura Zelda Restoration Project

A project which seems to be going above and beyond expectations, the Ura Zelda Restoration Project is sort of an attempt to remake Ura Zelda, the original Ocarina of Time sequel planned for the Nintendo 64DD.

Well, it started as one.  The game as it is now on the other hand seems to be more like a dream Zelda game, with absolutely everything being new and everything found in the beta version being brought back.  For instance, the game doesn’t just edit the existing dungeons, it replaces them entirely.  And adds more, for a total of SIXTEEN dungeons.

Did I mention that each of these has new enemies?  A new boss at the end?  Heck, probably even new items with new effects!

That’s not all.  They’ve got a whole new custom composed soundtrack to replace the original, including new warp songs.  Samples can be heard below:

Here are some videos/trailers of it:

They also remade Hyrule Castle Town as a fully 3D and explorable town rather than just a static background, and are planning to redo the entire game’s storyline and much of the layout of Hyrule itself. The sheer effort put into this project is amazing.

6. Super Mario Star Road

Yes, Frauber’s game came out before this one and was technically the first completed edit of Super Mario 64, but I’d say it’s this title which really showed what a Super Mario 64 mod could be like and impressed me the most.

It’s probably the best collectathon style game made since the days of the Nintendo 64, complete with over 120 different stars to collect, music from various other games and all new levels to explore.  There’s a toy level.  A placed themed upon outer space complete with stars and planets.  Even a level based on Super Mario World with 3D versions of the castle tileset!

It’s not the only finished Mario 64 hack, but it’s definitely the one I’d say is closest to a Super Mario 64 sequel, and for that I include it on this list.

7. Naferia’s Reign: Invasion of the Dark Mistress

Huh?  Yes, this is a strange project, and one that quite a few people here have probably not heard of due to the source material.  But from what TV Tropes says, it’s basically a really, really fancy and interestingly designed game mod for Duke Nukem 3D.

And by that, they mean that it barely resembles the original any more down to the genre.  Seriously, you know how Duke Nukem 3D was a first person shooter?

Well this game, is a little more than a shooter.  No, it’s an RPG.  Complete with leveling up, about twenty different stats you can increase by leveling up and around 15 playable characters with their own skills and abilities.  Yes, multiple playable characters.  Including for whatever reason, Bubsy the Bobcat.  I guess even the worst mascot character in video game history has his fans.

It’s also supposed to have some kind of epic, in depth storyline and references to Earthbound/the Mother series.

All in all, it’s a very, very bizarre mod of a popular first person shooter and deserves a spot on the list just because of how the game adds multiple playable characters and a full blown RPG system to a FPS engine.

8. Chrono Resurrection

Unfortunately stopped by a cease and desist order from Square Enix, Chrono Resurrection was a 3D remake of Chrono Trigger that was being worked on a few years ago.  It was very impressive for a fan game, looking almost like an official Playstation 2 era title and would have been a fantastic fan game if it was ever released.

Here’s a trailer for it:

But alas, someone on Square’s legal team must have hated the idea and shut down the project almost without warning for some dubious reason.  Wasn’t the only one either, there was also a fan mod of Chrono Trigger that was meant to continue the story being made too, which also got shut down along with the Chrono Compendium’s entire ‘hacking’ section by legal order.

9. Extra Mario Bros

The absolutely pinnacle of Super Mario Bros 1 modding, Extra Mario Bros is basically Super Mario Bros meets Metroid complete with enemies and objects from all three Super Mario Bros games, Metroid and a whole host of other video games.  It also contains music ported from various video games released after the NES era and toned down to fit in an eight bit title, kind of impressive in itself.

What’s more so however is the final boss.  Keep in mind that this is Super Mario Bros 1 the guy was editing to create this, and this boss plays NOTHING like anything in the original game:

For a game made about 30 years ago on a machine less powerful than your standard calculator to have a final boss that’s at least as impressive as the final one in New Super Mario Bros 2 is seriously awesome.  That’s not even getting into the ported enemies, new main character graphics, new music, and things like completion percentage and game completion timer ripped straight from Metroid.

If anything shows what can be done with Super Mario Bros 1, this is it.

10. Super Smash Bros Fan Games in General

Hard to pick just one of these since at least three or four big projects exist that have had many years of work put into them, so I may as well just point out all of them.

First of all, there’s the obvious Super Smash Flash.  You’ve heard of this one, it’s basically a Smash Bros game playable in a web browser, and already has its own sequel.  With multiple stages, lots of music and playable characters and most of the modes expected from a real Smash Bros title, Super Smash Flash is an interesting fan recreation of the series you should definitely check out.

The next fan made Smash Bros title of interest in Super Smash Land.  Basically, Super Smash Bros if it had a Game Boy installment, except playable on computer.  It has all the same options and characters and stuff as the real Smash Bros titles, all toned down to fit the monochrome stylings of a classic Game Boy game.  Here’s a trailer:

And there’s Super Smash Bros Crusade, a standalone fan game trying to be a sequel to the Super Smash Bros series.  It’s kind of like Super Smash Flash, but it’s even fancier with over 80 characters planned, numerous stages and even post released downloadable content and regular additions!

There’s also another more obscure game, although unlike the ones above it doesn’t have any released playable demos to prove its existance. That’s Card Sagas Wars.  It’s supposedly going to feature a good few HUNDRED characters.  Yes, characters from every possible series known to man, from Mario to Link to even the likes of Master Chief and characters from various anime series.  Did I mention they plan to redraw them all in a consistent style?

Unfortunately, as the lack of updates on the site indicates, there’s all the signs of an inactive/dead project here, so it seems possible we may never get to play this one.  Here’s the official site:


As you can tell from the above, Smash Bros and crossover fighting game fans sure are dedicated, and make some impressive fan projects…

Other Candidates for the List

The above games were just some of the many projects I could have listed here.  But for various reasons, I decided not to list some of the following.  Nothing particularly wrong with these projects, I just thought they were a bit too unpolished or showed too little evidence of progress to be worthy of inclusion.

The Legend of Zelda Parallel Worlds

Didn’t include it because I hear there are some questionable design choices, such as dungeons seem as slightly too hard to be fun and some unpolished sections.  However, I do remember hearing someone was planning to redo much of this game to fix up that stuff, so maybe I’ll mention it in a future article.

Mario’s Adventure

Simply put, this game has aged really poorly.  It’s still technically impressive, but a lot of the level design needs serious work and it’s nowhere near as impressive as it once was due to the recent Mario 3 disassembly thing…


However, a sequel is being worked on which uses the above disassembly and adds a ton more neat stuff, so that might be worthy of a future list.  It’s just that the original isn’t as great as it once was and the sequel has had hardly anything shown of it so far, hence nothing to make a judgement based on.

Brutal Mario

Two things stopped me listing this one. First of all, I thought the ability to have MP3 quality music kind of outdoes most of the ASM in this game, since it’s outright ground breaking rather than merely a pretty cool extension of what can already be done in the engine itself.  Not to mention, people have increasingly replicated all the stuff in Brutal Mario anyway, making it less impressive nowadays.

The other thing that stopped me is that the game design is pretty poor in general, the levels often feeling somewhat empty and like they’ve been thrown together in record time.  Basically, it’s technically impressive, but most other projects listed appear to be much better designed games in general.

Super Mario and the Sacred Bells and Toad Strikes Back

I wanted to try and show a variety of fan games and hacks, so I had to choose just one or two good games from Mario Fan Games Galaxy.  While these two are supposedly fantastic games, they just weren’t either as well polished as Psycho Waluigi or as ambitious as Mushroom Kingdom Fusion, so they lost out on a spot on the list.

The Legend of Zelda Ocarina of Time 2D

Nothing much was shown of any of these projects, and with some of the situations going around based on them I didn’t want to get involved in talking about these again.  Basically, one got shut down by Nintendo lawyers, the other cancelled after the creator faked his own death.  Neither had much progress to show for it.

Pokemon games

There are quite a few that could be potentially listed, it’s just I have no experience in the fan scene or knowledge of what’s considered impressive for a Pokemon game or hack.  Anyone who does know a lot about the series could probably clue me in on this.

So that’s my list of top fan projects, some of which rival the official games.  What fan projects have you been impressed with over the years and why?

Nintendo Power being shut down?

In another sad day for Nintendo and one eerily remniscient of the last days of Nsider back a few years ago, it turns out Nintendo Power is shutting its doors for good soon.

Supposedly, Nintendo have said they won’t be renewing their contract with Future Publishing to distribute Nintendo Power any more, and that the latter have been telling their current Nintendo Power writers and staff that they’re being moved on to different magazines or presumably made redundant.

More evidence of the incoming closure of the magazine comes from Twitter, where staff members have been talking about the final issues and promising something special for the magazine’s last days.  Senior editor Chris Hoffman said he was ‘sad to see it go’ and writer Phil Theobald said they had something sweet planned for the final issue.

Now admittedly, it’s not 100% certain that closure just means the magazine will vanish off the face of the Earth never to return.  Supposedly rumours are going around that the magazine could continue in digital format as a website kind of like Gamespot or IGN.  Unfortunately this hasn’t generally proved to be a successful route for magazines to go down, since most other examples bar Cracked have died a fairly quick death as a result.  So even with the ‘best case scenario’, it looks like the writing is on the wall for Nintendo Power.

Either way, it’s a bad day for Nintendo fans.  Sure, we don’t yet know whether the UK or Australian magazines might suffer the same fate (hopefully not), but Nintendo Power has been running ever since 1988, so to see a magazine with that much history just end publication this year is kind of depressing.  Especially as it pretty much takes away Nintendo’s last means of support from the magazine world in North America, with most competitors being multi format and often kind of harsh on Nintendo games.

What do you think of Nintendo Power’s closure?  Did you ever read the magazine and have fond memories of their coverage back in the NES and SNES days?  Heck, is anyone who’s a member of this site still subscribed to them?



New Super Mario Bros 2 Boss Guide

Having trouble with the bosses in New Super Mario Bros 2, however unlikely that may seem? Well help is at hand, since here is how to beat all the game’s different boss battles including the Reznors and Koopalings.


There are lots of different fights with Reznor in this game, and truth be told none of them are particularly challenging.  What is Reznor you may be wondering?  Well it’s two or four dinosaurs on a spinning wheel,  a boss which first made an appearance in Super Mario World and hasn’t been seen for about twenty years.  It was easy then, it’s even easier now.

Here’s how to beat each Reznor fight.

Battle 1

You have two Reznors on a spinning wheel.  As you may have figured, this boss battle is extremely easy, just one hit to the block under each Reznor will defeat it instantly, and the Reznors themselves only very, very rarely bother to breathe fire at Mario.  They can cause the bridge to start collapsing a while into the battle, but this will probably never become a concern due to how slowly the bridge falls apart and how quickly the boss can be defeated.

Battle 2

Now it’s four Reznors, like in Super Mario World.  However, they’re still extremely slow, and rarely ever breathe fire at Mario hence making this battle about as easy as the first confrontation.  Just hit the block under each Reznor to defeat it again, like last time.

Battle 3

Sort of like the last battle, with another four Reznors on a single wheel. However, this time they breathe fire much more regularly and only cause the bridge to start collapsing once two of them are defeated, just like how the battles worked in the Super Mario World days.  Defeat them as you did in the last two encounters.

Battle 4

Two Reznor wheels side by side this time, except you start up at the top left corner and there’s no floor underneath any of the wheels.  Oh, and each wheel has just two Reznors on it.

None the less, it’s a simple enough fight, and pretty much the exact same as the last few attack pattern and strategy wise.

Battle 5

Two spinning wheels next to each other, each with two Reznors on.  You defeat them the same way, but they shoot fire less often and make the floor collapse after two of them are defeated.  So in other words, standard Reznor fight except spread across two different Reznor wheels in the same room.

Battle 6

It’s the super Reznor wheel!  Seriously though, this battle has a massive wheel with eight platforms on it, yet only four Reznors to defeat.  Other than that, it’s exactly the same as the other fights.


The main world bosses in this game are the Koopalings, Bowser’s kids from Super Mario Bros 3, Super Mario World and New Super Mario Bros Wii.  Generally speaking they attack kind of like how they did in the Wii game, with the exceptions of Roy, Morton and Ludwig, and all act roughly the same way in general.

Roy Koopa

As per usual, this first Koopaling is also one of the easiest in the game.  It’s also a bit of a change for the series in general considering that Roy usually appeared at around the midway point of the first few Mario games he appeared in, yet he suddenly appeared as the first boss in this one.

Roy Koopa’s boss battle in game.

His attack pattern is fairly complex for a Koopaling boss.  First he ‘charges’ around at Mario for a while, getting knocked back and stunned for a short time when he hits the wall.  You can jump on him at any time while he’s charging or stunned, so it’s no big deal, but at least Nintendo did put some effort into the battle.

After every hit, he dashes around while in his shell. You know how to dodge this, it’s been a standard boss attack in every 2D Mario game in history now and has even made its way into the 3D titles like Super Mario 3D Land, and spinoffs like the first Wario Land game. The walls also close in a bit after each hit, but you’re never particularly limited in terms of space.

He also likes to fire magic projectiles from the SMB 3 era magic wand he’s carrying for whatever reason, but these are incredibly easy to avoid and just open him up to being stomped on.

Three hits does in Roy, and that should take under a minute.

Iggy Koopa

In a direct homage to his boss fight from New Super Mario Bros Wii, Iggy Koopa rides around in some kind of vehicle that’s pulled by a Chain Chomp.

Iggy’s boss battle in New Super Mario Bros 2

This is a rather interesting gimmick, although I do have to say it makes this fight one of the most annoying in the entire game since the Chomp’s movement is slow and unpredictable and Iggy actually fires magic at you while moving unlike the rest of his siblings.

But he can be defeated in much the same way as his relatives, just jump on his head three times.  If the Chomp happens to go off screen, watch for where some sand is coming from, that’s the part of the room Iggy and co and reentering from.  He’s annoying to fight, but another simple boss regardless.

Wendy Koopa

Like in New Super Mario Bros Wii, she’s the inevitable ‘underwater’ boss.  Every now and then (like immediately once the battle begins) the room floods, and she summons some fish that’ll come in from the right of the screen.

Keep in mind you can’t jump on her when the room is flooded for whatever reason, so just avoid her jumping around and very rarely used magic attacks until the water drains away again, then stomp on her head as usual.

She’ll also go inside her shell and charge across the room after every hit, but it’s fairly simple to dodge given how flat and empty the boss room is.

You should be able to just about jump on her head all three times when the room is first drained without the water coming back, as long as you attack quickly.  Do that, and she’s defeated like any of the others.

Morton Koopa

The easiest Koopaling in the game, Morton theoretically fires those large spike balls down a Donkey Kong style ‘course’ towards Mario.  However, because you immediately start the battle right next to the guy and can jump on him the minute he comes down from the warp pipe, he usually never even gets a chance to attack.

He does go into his shell after each hit, but this still doesn’t do much because he doesn’t bounce off the walls or stay in his shell once he returns from going off the side of the screen.  So you just jump as he falls from the pipe, stomp him again, repeat.

The Gold Flower makes him even worse, you don’t even have to move from where you’re standing to win.

You should have no trouble at all killing Morton before he even gets a proper attack in.

Ludwig von Koopa

The final main Koopaling in the storyline, the eldest of Bowser’s sons uses the different chains in the room to hang from while shooting magic down at Mario.

How to beat him?  Well as you got a demonstration of earlier, the cannon pipes can be used to defeat any enemies you fire yourself out of one at.  So enter the pipe below where Ludwig is hanging, then watch as Mario is shot out and knocks Ludwig off the chain.  Jump on him to deal damage, avoid him as he dashes around in his shell and repeat the pattern.

However, on the last hit things get a bit more interesting.  Now he swings around the room on one of the chains, almost Tarzan style. Now, you are supposed to aim carefully and time your ‘blast’ to knock him down mid swing, but that’s annoying as heck to time properly and takes forever.

Instead, just wall jump (jump at a wall, then jump again when you hit to gain more height) on top of him as he passes by to damage him directly and ignore the whole cannon gimmick.  Much easier, and ends the boss battle much more quickly.

Larry Koopa

First ‘secret’ Koopaling boss in the game, he acts a bit like Morton from the Wii game complete with the columns randomly appearing from the floor and ceiling.

His fireballs also bounce off walls like the Podoboos from Super Mario World, but there’s only ever usually one of them on screen and hence they won’t be much of a problem for a skilled player.

But really, he fights like most other Koopalings, dies in three hits, charges around in his shell after every hit, you know the drill here.  He’s not a challenge in any way whatsoever.

Lemmy Koopa

The final secret Koopaling, he fights just like he did in New Super Mario Bros Wii.  How did he fight there you may wonder?

By riding around on a giant ball and shooting more balls from the magic wand he’s holding.  These balls do no direct damage, just knocking Mario, yet are kind of dangerous with the bottomless pits and treadmill floor that make up the room.

To defeat him, just jump on him somewhat normally, then dodge his shell dashing attack like usual.  Repeat to eventually win.

Also, if you need to change the treadmill direction for whatever reason, there’s a button to do that on the ceiling of the boss arena.  However, my experiences with the battle show that it’s pretty much completely pointless to even try, since it’s perfectly possible (and fairly simple) to defeat him in the state the room is already in.  But it’s there for anyone who wants the option.

Final Bosses

Two of these, for the first time in Mario game history.  Normal Bowser is the final boss and is fought in world 6, Dry Bowser is the secret one and fought in Star World.  Both attack identically.


The primary villain and technical final boss of the game, Bowser is fought at the end of world 6 before the final credits sequence.  Just like in most other games he’s appeared in since at least Super Mario World, he has two forms, and like in most recent titles, the first is another Bowser bridge battle.

The first phase of the battle is simply the same as the final battle from Super Mario Bros 1, Bowser moves a bit, jumps, throw hammers and breathes some easy to dodge fireballs.  Just run under him and hit the switch.

However, as anyone with the slightest sense of genre savvy may have figured out, the battle isn’t over.  Peach is hauled upstairs, Mario climbs some platforms and the Koopalings cast magic on the (few hundred feet below the bridge) defeated Bowser to make him giant.

This fight however isn’t really that hard.  Basically, Bowser’s chasing Mario up a tall tower, and you just have to stay on the various moving platforms while avoiding the ocassional fireball from a statue or Bowser striking at/destroying the platforms you’re on.  It’s all generally quite easy since his attacks are telegraphed so blatantly as to be ridiculous (a good five seconds before they hit), and the Raccoon Leaf basically destroys the whole thing.

At every ‘floor’, the lava will stop rising for a brief moment as Bowser sets the floor on fire.  He always moves from one side to the other while doing this, and it’s blatantly obvious where he’s aiming at any one time, so it should give you too much trouble.

Just avoid his slow strikes and ride the moving platforms up til you hit a switch, then watch as Bowser fails and the ending plays out.

Dry Bowser

Exactly the same as normal Bowser, except three things:

He’s a skeleton

He throws bones rather than hammers (same pattern/thrown in same arc)

His fireballs are blue/purple rather than red/orange

Basically, do exactly what you did to beat Bowser.

Other Boss Strategies

As well as jumping on boss heads or hitting them off platforms from below, the bosses in New Super Mario Bros 2 can also be defeated by hitting them with either a normal or gold fireball.

Use the Gold Flower

This power up not only does the equivalent of one jump hit for every fireball, but gives you twenty coins every time you hit a boss with a gold fireball.  And with the Reznor battles taking place with the bosses resting on coin blocks, this lets you easily kill multiple creatures in one hit.

Fireballs work on most bosses

Except Dry Bowser.  Yes, this does include Reznor, despite fireballs being completely ineffective against him in Super Mario World.

However, with the exception of the underwater battle against Wendy, fireballs are arguably completely pointless in boss battles simply because you can kill them quicker with other methods.  This is especially notable with the Reznor fights, since a single Reznor takes only one normal hit to defeat, yet can withstand at least ten fireball shots before finally going down.

The World Ends with You sequel coming to 3DS?

Remember the classic DS RPG by Square Enix called The World Ends With You, and how its many fans have wanted a sequel for quite a while now?

Well it looks like their wishes may have been granted, since Square have set up a new official site for what is most likely a new game in the series complete with count down timer.  No, this is not an overreaction, the URL of the site contains the word subaseka, which is very similar to the title of the original DS title.  Not to mention the game features character designs by Tetsuya Nomura and Gen Kobayashi and apparently has references to the last game’s setting on the teaser site.

Should be good news for fans of the DS title, although no news is available in regards to what platform this might be for, which has caused quite a few worries that Square Enix might do something stupid and release it on the app store or something due to investors being obsessed with the mobile gaming market.  Still, the original game was on DS, so it seems somewhat reasonable to assume a sequel would be on the 3DS, right?

What do you think of the idea of a sequel to The World Ends With You?





New Super Mario Bros 2 has typos?

In both the game and manual apparently, showing a clear lack of effort in regards to the proof reading.

Here’s one in the manual.  Go on, spot the mistake.

Wait ‘two game cards and two game cards’?  Something is wrong here…

Looks like whoever was proof reading the manual forgot to check and make sure there weren’t any duplicated words/phrases.  Makes me wonder how you can screw up a single sheet of paper with maybe a thousand words of text on it max, but it’s apparently possible.

That’s not all.  The game itself also has a misplaced word in, visible in one of the coin rush menu screens.  This Game Explain videos covers it well:


So, your Mii character and name will be also be exchanged?  Something looks wrong with that sentence…

All in all, kind of pathetic for a game which takes so little effort to translate.  I mean, New Super Mario Bros 2 must have what, a few hundred words total?  It’s not even like the translators were hurrying it up to get the game ready to be released in multiple countries and needed to translate the game to various foreign languages either, these mistakes were presumably make by the American translators, who only had to translate Japanese to English.