Super Mario Odyssey’s RC Car Track Has Been Ported to Mario Kart Wii!

Well, it seems the Super Mario Odyssey tracks just keep on coming! Yep, just a few days after the Bound Bowl Grand Prix track was ported to Mario Kart 8, another track from the game has been brought over to the Mario Kart series too.

And this time, it’s the RC Car one from New Donk City. You know, the one where you have to get around the track in under 30 seconds. Either way, here’s a video showing it in Mario Kart 8:

As you can see, it actually works really well. Oh sure, it’s not the most exciting layout, and it’s a bit less visually impressive than the Bound Bowl one.

But it’d be fantastic for a first track in a new Mario Kart game. Indeed, we could see this slotting into the Mushroom Cup in Mario Kart 8 perfectly, and its enclosed layout for make for a fantastic Baby Park esque mad house experience too.

So, check it out if you’re interested. It’s a good port and provides another shining example for how Nintendo could bring Odyssey’s locations to the Mario Kart series.

Source:

Mario Kart Wii – SMO RC Car Circuit V1 (YouTube)

Is Nintendo Working on a Nintendo 64 Classic?

With the NES Classic Mini and SNES Classic Mini being so successful, many have speculated about the possibility of a Nintendo 64 version. And well, it seems a recent trademark registration has thrown even more fuel onto the fire here. That’s because the trademark is for the N64, and covers video game programs, the familiar controller, a TV games system and various other elements that hint Nintendo may be considering the idea in future.

Which in turn means the possibility of a Nintendo 64 Classic Mini is better than ever. After all, Nintendo don’t just trademark things at a whim, and with the success of the NES and SNES versions in recent years, a Nintendo 64 version does seem like the next likely step.

But could it work? Would the idea of a N64 Mini be a viable one for Nintendo?

Because there are still a few issues that remain unanswered, like the obvious one about the games. What games would be on such a system?

Cause while the two Zelda games, Super Mario 64 and Smash Bros are shoe ins, and a fair few other Nintendo made titles would be likely as well, many of the best games for the Nintendo 64 were not by Nintendo themselves.

No, they were by Rare. Such as GoldenEye 007, Banjo-Kazooie, Conker’s Bad Fur Day and Perfect Dark among many others.

Banjo-Kazooie Artwork

So, would said games be included?

Well, we’d hope so. Cause let’s face it, Rare were the number 1 reason to buy an N64 back in the day, right behind Nintendo themselves. If you bought the system, you almost certainly bought the Banjo-Kazooie games, GoldenEye, Perfect Dark or various other such titles along with it, and not having them on an N64 Classic would really lose the feel of the system.

However, the rights issues with Rare games pale compared to a certain famous title. That’s because while Microsoft are open to working with Nintendo on various things and have let their IPs get released on Nintendo systems, the rights for GoldenEye are far messier.

Basically, Nintendo owns part of the game since they published it. Rare owns part of the game, because they developed it.

But a third party also owns part of the game, since the actual James Bond license isn’t owned by either Rare nor Nintendo. This means any GoldenEye rerelease has to get the approval of three different companies before it can go ahead.

And at this point in time… we have absolutely no idea who this mystery third company might be. Oh sure, it used to be Activision (hence the GoldenEye remake on Wii, and the cancelled port that was in development for Xbox Live Arcade). Yet they lost it a few years back, after their last few games were terrible and underperformed at market. Hence no one really knows what’s going on with the franchise when it comes to video games right now, and the relevant license seems to be floating around in limbo somewhere.

So, if Nintendo wants to put one of the most beloved games on the system on a retro N64 console, they’d have to track down the rights to Bond and figure out who the hell actually has the ability to make video games based on him anymore. Or hell, even go and buy the rights themselves from Danjac LLC or Eon Productions. Would they go through with that? We’re not sure to be honest, especially not for a short-term release like a mini console.

Outside of Bond and Rare, things don’t get much better either. Why? Because quite a few other classic titles from the era were also third-party products, and not the kind that would be easy to redistribute in 2018.

For example, on various top N64 games lists online, the following games often crop up:

  • Tony Hawk’s Pro Skater
  • WWF No Mercy or WWF Wrestlemania 2000
  • Various Star Wars games (Rogue Squadron usually)
  • Resident Evil 2
  • Various Turok titles (often Turok 2)
  • Beetle Adventure Racing

Those aren’t exactly easy titles to secure the rights to, and some of them involve companies long since dead. Add in a few more obscure choices to round out the numbers, and well, things could get complicated here.

Then there’s Pokemon. Yeah, Pokemon Stadium 1 and 2 were really well received in their day too, but those relied on the old transfer pack to work properly, and hence ended up never being released on Virtual Console because of it. Would any of these games be included? Hard to say, but if they didn’t include the transfer pack they’d be virtually useless, since the in-game rentals are as good as useless in actual gameplay.

But game rights are the only thing that makes us question the idea of an N64 Classic Mini. No, simple product viability has to be called into question too.

Because let’s face it, as much as we really hate to say this…

The Nintendo 64 was not a fantastic seller in its heyday. It did better than the likes of the Sega Saturn yes, but it was thoroughly trounced by the original PlayStation in sales and its audience was nowhere near as wide as that of the NES or SNES.

So, you have to ask yourself… would Nintendo really make a mini console based on it?

Or would they release one based on the Game Boy instead, a console which sold over a hundred million units and became a massive phenomenon throughout its life? Honestly the choice seems pretty clear from a business perspective, and it’s not one that’s stacked in the N64’s favour.

But still, the trademark is there, and the possibility does seem more open now. So, what do you think? Could Nintendo really be working on a Nintendo 64 Classic Mini? Would you buy one if third party games or GoldenEye 007 wasn’t present?

Tell us what you think in the comments below or on the Gaming Latest forums today!

Source:

Tuesday News Update with N64 Trademark (Japanese Nintendo)

Is Retro Studio’s Next Project a Star Fox Racing Game?

Ever since Donkey Kong Country Tropical Freeze was completed, people have wondered what exactly Retro Studios’ next project would be. It’s not Metroid Prime 4, since that project is in development over at Bandai Namco instead. It might be another Donkey Kong Country game, though suggestions on that front indicate it’d be different to the others in some way, maybe by not being another 2D platformer.

But the main theory going around is that it’s an IP Retro have never previously worked on, which is where today’s interesting rumour fits in. You see, according to this individual on Reddit (and supported by various people at Eurogamer), Retro’s new title is, wait for it…

A Star Fox racing game spinoff called Star Fox Grand Prix. What’s more, apparently, it’s a cross between Diddy Kong Racing and F-Zero too, with the high-speed racing of the latter being mixed in with the adventure setup, hub world and bosses of the former. It’s certainly an interesting idea, and one you likely wouldn’t expect from the Star Fox series.

But is it real?

Well to be honest, we don’t think so.

Continue Reading…

New Video Shows Unused Super Mario Odyssey’s Unused Costumes in Action

Earlier this year, new costumes were leaked for Super Mario Odyssey. These costumes (including ones based on the Broodals, a zombie outfit and a Santa suit) were originally found as text descriptions in game, but soon had their models found as well, which offered fans a glimpse of what was to come in the game’s free updates.

However, we never saw the costumes in the game itself. This meant there was always a slight ‘tinge’ of uncertainly to their legitimacy, as well as worries that Nintendo might remove them from the game rather than release them, like they did for the unused Link costume mentioned on the TCRF’s page for this game.

But now, that’s all changed. Why? Because thanks to some new videos by a Super Mario Odyssey hacker called Mizumi, we now have footage of the actual costumes in game. Here it is:

As you can see, all the costumes from the datamine are there and accounted for. The Broodal outfits? All shown in action, including Hariet’s dress. The somewhat odd-looking zombie one? Present, complete with the throwable ‘axe’ in place of Mario’s normal cap. And then… there’s the 8-bit cap.

8-bit Mario

Yeah, this one looks really strange. Seriously, Mario doesn’t so much ‘run’ as he does slide and bounce around like a statue, and his appearance seems less like traditional 8-bit (read, Mr Game & Watch) and more like someone made the 8-bit Mario amiibo figure into a playable character. It’s absolutely bizarre to say the least and looks to be the weirdest outfit Super Mario Odyssey has ever gotten.

2D 8-bit Mario

Above: Well, in 3D at least. In 2D it just looks like Mario with a different colour palette.

Still, it fits the game well, just like the invisible cap and Mario 64 outfit before it. So, check out the video if you’re interested, and tell us what you think of these new costumes. Are you interested in using them in game? What ones are your favourites and why?

Give us your opinion on the matter here in the comments or on social media today!

Source:

Gameplay of All Unused/Unreleased Outfits in Super Mario Odyssey (YouTube)

The NES Classic Edition is Returning to Stores on June 29th 2018

Earlier this year, Nintendo confirmed the NES Classic Edition would be returning to store shelves. They didn’t exactly say when it’d happen mind you, but they confirmed the popular system would be making a comeback in 2018 none the less.

And now, they’ve announced exactly when that comeback will take place. Yep, as mentioned by Nintendo of America on Twitter, the NES Classic Edition will return to store shelves in the region on June 29th 2018. Here’s the announcement straight from the company themselves:

Unfortunately, it seems other branches of Nintendo haven’t made their own announcements on the matter. Hence while American Nintendo fans will get to buy a NES Classic in June, it’s unknown whether the same will be true for European and Japanese fans respectively.

Still, we’ll stay optimistic here. After all, it’s most likely that the other branches of Nintendo simply have announced the release dates yet, and that they’ll also be bringing it back in June as well. I mean, that’s what they do with every other such announcement. They’re just a bit less quick on the mark than their US counterparts’ social media wise.

So, don’t worry Nintendo fans, the NES Classic Edition is returning soon, and the days of buying the thing from scalpers on eBay are finally coming to an end.

Hooray for the company finally using their business sense!

Source:

NES Classic Edition Announcement (Twitter)