Over the last few weeks, we’ve seen a lot more WarioWare Gold media than ever before. There have been new trailers, the intro for the game has been posted online and well, in Europe and Australia, a whole demo has even been released for the title. All in all, it seems like Nintendo’s really been stepping up their marketing efforts with this one.
And well, they’re certainly not stopping there either. Oh no, thanks to the recent embargo on the game being lifted and more information being posted about the title online, we’ve now got a huge flood of new info about the title, including video footage of character story intros, cutscene dubbing and much more besides!
So, for your convenience, we’ve rounded up all this new info and put it all in one place. Starting with the latest trailers straight from Nintendo’s Japanese YouTube channel:
As you can tell, they immediately confirm that Gamer from Game & Wario is making a comeback, as well as that Pyoro is indeed returning to the WarioWare series. What’s more, it seems like it’s the original Pyoro game that’s coming back here, rather than one from the later titles. This means that in addition to new longform mini games being introduced (like the Ashley side scrolling shooter shown below), older ones will be getting remixed and remastered for WarioWare Gold too.
And those aren’t the only new WarioWare videos featured on the Japanese YouTube channel either. Oh no, new TV commercials for the game have been posted as well. Have a look at those below:
There’s not much to talk about on the commentary front, but they do show more footage of the microgames none the less. Like that one with Wario holding the door shut, where it turns out the harder difficulty has Wario fighting against a bear rather than a Japanese salaryman.
Or that the games based on Donkey Kong and Nintendogs (from Mega Microgame$! and Smooth Moves respectively) make a comeback here too. Pretty cool, especially given the large array of retro Nintendo microgames announced already. Guess 9-Volt, 18-Volt and 5-Volt all having microgame collections really helped out on that front!
Still, given the changes made to the series with this title, it’s likely the trailers aren’t going to be what everyone’s interested in about now. Instead, they’ll probably be wondering how the new character voice acting holds up, given that everyone got replaced this time around.
Well, here’s a look at it. Starting with Ashley’s intro in game:
As you can tell, the quality of the voice acting is… kind of mixed to be honest. On the one hand, Ashley’s new voice rather suits her character (a bored, apathetic witch with little to no emotion), and none of the voices sound painfully bad or anything.
Yet at the same time, Red’s voice acting is kind of YouTuber quality, with a tone that doesn’t really suit his character all that much. Again, it’s not painfully bad or annoying to listen to, but it is a little jarring in comparison.
Still, if you feel you can do better, that’s an option too. Cause unlike most games, WarioWare Gold gives you the amusing option to dub over the cutscenes in your own voice. So, here’s the intro to Mike/Dr Crygor’s stage, as dubbed by the folks at GameXplain:
It sounds rather goofy, but that’s all part of the charm really. You don’t have to take things too seriously if you don’t want to, and it’s likely most people online won’t.
There’s also quite a bit of footage showing the games themselves, complete with the character voice acting when you win or lose. For example, here’s 5-Volt’s stage, showing her presenting various Nintendo themed microgames:
As well as this one showing off the stages for Wario and Kat and Ana:
And there’s some footage of Ashley’s stage as well, to go along with the story intro shown earlier:
Earlier today, an interesting piece of ‘data’ was posted on IMDB. This piece of data claimed that the Chorus Kids from Rhythm Heaven were going to be in Super Smash Bros Ultimate, with Daniel Algeria being listed as their voice actor for said game.
This in turn quickly got picked up by various news sites, with ones like Nintendo Life and Inverse jumping on the bandwagon after seeing the addition.
However, here’s the thing about the whole story. The one big thing you need to keep in mind about IMDB and their video game pages as a whole:
They’re not very reliable at all.
That’s because (like many other services online), anyone with an account can add or edit information on the site.
They just make an account, log in and start adding information to their heart’s content.
And that means much of the ‘information’ there (especially regarding upcoming video games) is questionable to say the least. For example, do you know what else IMDB said was going to happen regarding the Mario series?
That Super Mario Galaxy 3 would be released for the Nintendo Switch, alongside titles like Super Mario Sunshine HD, Super Mario Maker Deluxe and an untitled Mario Golf Game for the Wii U. With the latter somehow being released for the system in 2017 of all years.
Yeah, that obviously never happened. Likely because hey, it was a random fanboy’s wishlist rather than anything remotely resembling a real story or fact.
And IMDB has a huge history of these mistakes and fanboy wishlist edits too. They said Charles Martinet would be voicing Mario in Wreck it Ralph 2. They said Professor Layton’s voice actor would be voicing him in Super Smash Bros 4. Hell, they even had someone edit the page for Spyro Reignited Trilogy to say that Sonic the Hedgehog would be a character in the game. Somehow.
So, before you write that article about this latest ‘rumour’, stop and ask yourself a few questions.
Firstly, are you sure this is worth writing about? Because if it’s as inaccurate as most text-based rumours/claims online are, then the answer is likely no. As Source Gaming says, text rumours are almost always false.
If you’re still interested after that, move onto the second question. Namely, is there a source listed for this rumour? Or hell, just anyone else online backing it up in any way?
If not, again it’s likely bullshit. Random people (and websites’) claims online should not be taken seriously.
Finally (and here’s the big one), ask yourself whether you’d still be writing this story if it was found on Reddit, 4Chan, Wikipedia or any website with user contributed content.
Cause if not… well why the hell are you taking IMDB seriously anyway? They’ve proven time and time again that they know nothing about video games, let any old random fan edit in false information and fail to verify anything video game related added to their database.
So, calm down, relax and ignore this non-story. Cause like every other questionable piece of trivia found on IMDB before it, it’s almost certainly false and points to nothing more than a random fan’s speculation.
Thanks for reading!
Back in the early 2010s, Aliens Colonial Marines was shaping up to be one hell of an impressive title. With great looking visuals and effects and smart enemy AI that could track you down like a real predator would, the title promised to be the ultimate Alien experience that fans had wanted for years.
Unfortunately, when the game was actually released, well that turned out to not be the case. From the downscaled graphics and effects to terrible Xenomorph AI that showed nowhere near as much intelligence as expected, the game was a train wreck that barely functioned at the best of times. It was a huge downgrade from the promotional footage, and made players wonder what had actually happened. Was Randy Pitchford a liar? Was the game misrepresented in the earlier footage?
Did the impressive looking original title ever exist at all?
No one knew, and everyone expected the worst. It was the No Man’s Sky of its day, a game where promises were broken and the actual work was a poor imitation of its own marketing.
However, as it turns out, said promises may not have actually been so inaccurate after all.
Why? Because as a certain modder found out, the poor quality of the Xenomorphs’ AI can actually be traced to a single mistake in a certain line of code in the game.
Here’s SidAlpha explaining the issue in a video:
As you can see, the cause of the bad AI was not that better AI didn’t actually exist in the code, but because someone in the development team made a single typo that broke the game wide open.
And that guilty line of code is as follows:
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather
Notice how it says ‘teather’ instead of ‘tether’?
Yeah, that’s the issue. Basically, the code is meant to tell the Xenomorph what room it’s currently in, so the creature can use the geography of the area to ambush and flank the player. It’s meant to say that ‘here’s where the player is, here’s where you can best jump out from to kill him more easily’.
But the typo breaks that, since it removes the hook that runs the room identification code. This means the Xenomorphs now don’t understand the terrain at all and have no idea what room they’re in or how its laid out.
Hence the terrible AI demonstrated in game. They’re like you if every day was your first day at work or school. You have no idea where anything is, so all you do is wander aimlessly and hope to figure out where you’re going.
It’s mindboggling really. And it really does provide the value of QA testing your work thoroughly.
The fact nothing like this happened implies that either:
- Gearbox and the various other studios have no systems set up to check for errors in their code before pushing it live
- They completely ignore said systems and assume ‘hey, it all works fine’ when it clearly doesn’t.
- The manual QA testing team either didn’t exist or didn’t figure out there was an issue with the AI
- Or that somehow, they couldn’t spot an obvious bug, despite it clearly affected how the game was working.
None of which reflect well on Gearbox and the other companies involved. This is the kind of thing you expect from a small, perhaps poorly run company working on one of their first projects, not a large group working on a triple A title.
Either way, here’s the fix for anyone with the PC version (look in ‘My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini’ for the code here):
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether
And here’s a reminder to programmers working on said games that testing your work is one of the most important things you can ever do. Otherwise you too could break a multi-million-dollar game with a single typo in a line of code!
The Biggest Bug in the Game is One Letter Long (ModDB)
A couple of days ago, Niantic Labs released a new piece of artwork for Pokémon GO. Designed to promote upcoming events from the game and featuring various characters and Pokémon from throughout the title, the artwork initially seemed like nothing more than a random piece of marketing material.
However, it seems like it actually holds a few more secrets than that! Why? Because if you look at the art a bit more closely, you’ll notice a few things that are a tad out of place. Namely, the starter Pokémon from generation 4!
Above: The species highlighted in red are from the fourth generation
Yep, hidden among the various Pokémon featured, you can spot Turtwig, Chimchar and Piplup, the three starters from gen 4! And well, given that generation 4 isn’t represented in Pokémon GO at all, that seems like a pretty good hint that it’s coming to the title very soon.
So, if you’re a fan of the Sinnoh region (or just wondering when future generations will make it to Go), you’re in luck. Niantic’s already including Pokémon from Sinnoh in the marketing materials, and it’s very likely they’ll be coming in the near future!
Memorable Pokémon GO Experiences (Tweet from Niantic’s Twitter Account)
Well, it’s media time again for these games! Yep, just a few days ago, Nintendo showed off more footage and artwork for Pokémon Let’s Go Pikachu and Pokémon Let’s Go Eevee for the Nintendo Switch. This included two whole new trailers for the game, plus various bits of artwork showing characters and areas.
Here are the videos in case you haven’t seen them already. Including the original Japanese trailer:
Plus the translated version:
And this Japanese commercial:
There’s not a huge amount of new content in terms of reveals there, but the ones we do get are pretty interesting none the less.
Like how the Team Rocket Trio from the anime series reappear in these games:
Yep, Jessie, James and Meowth from the anime are in Pokemon Let’s Go Pikachu and Let’s Go Eevee, and have a similar to role to in Pokemon Yellow. That’s pretty cool, especially given their popularity as characters. Or heck, just the lack of personality for Team Rocket in general in generation 1.
And they’re not the only surprise additions on the character front. Oh no, a new rival appears in the game too.
Yes, unlike the original games (and Pokemon Yellow) before them, Let’s Go Eevee and Let’s Go Pikachu do not feature Blue as your rival. Instead, you get this character:
Who is he? Well we’re not sure to be honest. No one actually seems to have a name for this guy, let alone any more info about his role in the game. What we do know however is that he’s a friendlier rival than Blue or Silver, and acts more like the ones from the later games. That’s not great, given the poor characterisation of some of these characters, but hey, it’s a change none the less. And it does at least hint that the story won’t remain the same this time around.
Finally, there’s also a decent amount of new artwork and media for the game in general too, including this beautiful map of the entire region:
As well as these pictures of the various main characters and Pokémon:
There’s nothing too ground breaking there, but the new artwork does look pretty nice none the less.
So what do you think about it? Are you happy to see the Team Rocket Trio appear in the main series again, or a new rival character replace Blue in this instalment?
Or would you rather the games had been a bit closer to the originals?
Tell us what you think in the comments below or on the Gaming Latest forums today!