Over the years, we’ve seen a lot of interesting glitches in the Legend of Zelda Breath of the Wild. We’ve seen the infamous World Reset glitch, which let players collect the same Korok seeds and items as many times as they wanted. We’ve seen the Trial of the Sword escape bugs, which let players run straight to the end and avoiding fighting most of the rooms in the supposedly tough bonus dungeon. And with everything from a cel shading error to shield surfing letting you clip through the floor being on the table, it’s clear the game’s physics engine can be exploited in too many ways to count.
But now, it’s been taken to a whole new level. So much so in fact, that glitch hunters have literally managed to make the entirety of Hyrule fall apart around you. This is the Lizalfos Curse.
Yeah, we know what you’re thinking. A Lizalfos? Really? How could one of those lizard creatures wreck the physics in a game like this?
What’s the worst they could do?
Well they could do this:
Yeah… that’s the curse. Every single element of the game’s physics engine is falling apart at the seams. Characters are walking upside down, Link is getting stuck and clipped into walls. Horses are seemingly taking to the skies. It’s chaos. It’s anarchy. It’s like The Matrix and Inception all rolled into one.
Here are some more demonstrations from the speedrunning community (in this case, Zant, Hwan Tea and Kleric),
And it’s all caused by just three random Lizalfos in the desert. Namely, the ones on this pillar:
Here’s how it works:
Basically, you need to head to the Dako Tah Shrine, aka the Electric Path shrine. Outside said shrine, you’ll then see a camp full of Lizalfos. Ignore them, they’re not really relevant to this glitch.
What is relevant though is a pillar nearby. This pillar has three Lizalfos hanging from its sides. And it’s at this point where Nintendo made a fatal error.
Put simply, they forgot to add ‘gravity’ to the Lizalfos when they’re pushed off the pillar. This means that if you climb up, push them off…
And then use the Paraglider to shove them away from the pole, they’ll just float aimlessly in the air. They’ll also start twitching like mad, at which point you know the glitch is well underway.
Either way, this apparently uses a crap ton of resources due to some complexity (or perhaps memory leak) in the game’s engine. So, what do you do? Spawn as much random stuff as you can, that’s what! Yeah, do what you like. Make loads of campfires. Use amiibo to spawn in metal boxes and barrels by the bucketload. Eventually, this will cause the Lizalfos to seemingly disappear…
As well as the entire thing to come crashing to the ground all at once. The game’s so overloaded, so hard pressed to run all this stuff that it simply can’t cope any more, and this causes everything in the desert area to fall to pieces.
Here’s a video showing the full process from a Japanese YouTube channel named ドリルカラマリ* ゲーム動画ch *
A couple of weeks ago, a new Pokemon was revealed for the series. Named Meltan, this Ditto esque mythical Pokemon was originally leaked by dataminers before being revealed by Nintendo themselves:
However, it seems that Ditto like form may not be the only one it has. Oh no, if a recent ‘live action’ trailer is any indication, it appears it may have another form or evolution lined up as well! Have a look here:
As you can see, the video ends on a strange silhouette. It’s clearly meant to be like Meltan, since it’s got the nut shaped head and a similar design.
But it’s not the same size as Meltan, and appears to be connected to a humongous mecha esque body instead of a Ditto one. This implies Meltan has another form, one that’s just that bit more menacing than the cute critter we know and (might) love.
So what is it? Is it a new form, or is it an evolution?
Well to be honest, we’re gonna say a new form. A mythical Pokémon evolving has (in our experience) never happened in the series, but one getting a new form has.
Namely, Hoopa. Yep, remember that genie like Pokémon in generation 6?
That was in the exact same situation as Meltan is now, and ended up getting a menacing looking ‘Unbound’ form in later versions. So it only makes sense something similar could be the case for Meltan, especially given the prevalence of extra, more powerful forms with standard legendaries as well (see Girantina, Kyurem and Zygarde for example).
But what do you think? What is the new ‘form’ Meltan has at the end of the trailer?
And how do you think it’ll work in the game anyway? Is it a form like we think, or an all new evolution altogether?
Tell us your thoughts on the matter in the comments below!
Welcome to a new month preview GL and GR readers, as such Sony is giving its PlayStation users some free games if you have their PSN+ service. This month PS4 has a very strong offering which most should love! Check out below on what you get:
Do you have Microsoft’s Games with Gold which is a fancy title for Xbox Live Gold subscription? Then you will get the following games for free for a very limited time so act while you can for the month of October:
As anyone who’s read the Legend of Zelda Master Works likely knows, art books for games are usually a good source of information on scrapped concepts and beta content. After all, that one showcased various unused designs for everything from Guardians to Divine Beasts to whole towns, leading to rampant speculation about everything in the game as a result.
Yup, it’s Nintendo’s equivalent to Bowsette. Apparently they had plans to let Bowser capture Peach at one point, which would give him a form reminiscent of the recent fan creation going around. Obviously it didn’t pan out, but still, it does make you wonder what would have happened had it got in. Would it be called Bowsette? Would this mean have taken off all the way back in October 2017?
Because while most versions of the character are in a somewhat formal style of garb, this one features her in a more casual getup better for New Donk City life. It’s an interesting new look that fits the character well, and one that would make her inclusion in Odyssey feel more unique than just another ‘Galaxy shout out’.
But it’s not just existing characters who get some interesting concept art here. No, Cappy has some as well, showing all kinds of early designs for our sentient hat friend. Most are just different in the eye design department, but a few have different styles of hats too, like a baseball cap or an olde worlde Napoleon esque one. The ‘penguin’ version is pretty neat too, at least in the sense it implies Cappy was going to have actual limbs at one point.
You can find a few concepts for bosses here too. Like Torkdrift, who clearly went through a lot of design changes in his development:
As well as the Broodals, who mostly stuck to their familiar designs right from the get go:
Indeed, it actually looked… somewhat Mario like. Forget the realistic New York stylings from the final game, this one seems to have a traditional cartoony Mario vibe throughout the city, with characters sharing Mario’s proportions and design aesthetic and locations including oversized warp pipes and rockets among other things. It was a city truly befitting of the Mushroom Kingdom/World, and one that Mario would feel right at home in.
Which may actually be why it was cut. Think about it, Odyssey is a very ‘experimental’ game. Indeed, one of the big selling points to the whole affair is how ‘non Mario’ like every kingdom is, and how many actually subvert expectations altogether. Look at the Ruined Kingdom for instance. It’s very Dark Souls/Elder Scrolls/whatever inspired, but that’s part of the appeal.
Same goes with New Donk City itself. It’s very non Mario, but that’s the appeal. It’s Mario exploring a world which doesn’t seem to fit his ‘universe’.
The New Donk City beta isn’t really like that. It’s certainly fitting for the Mario series, but perhaps too fitting. Enough so that it could have worked in the Mushroom Kingdom proper, or as a race track in a Mario Kart game. So perhaps Nintendo changed it for not looking ‘different’ enough for Odyssey.
However, neither of these areas seemed to go through many changes based on the above artwork, so I think we’ll move onto costumes here instead.
Since quite a few costumes were planned and scrapped for this game too.
Like this one, based on the Sprixies from Super Mario 3D World:
This Japanese school girl outfit:
And this… thing which I guess is somewhat based on a Luma. It’s a tad hard to tell from the side.
Either way, none made it into the game. Why? Well, it’s hard to say for the Sprixie one, since that seems like a fitting reference to the last main series Mario game. But for the others, there may have simply not been the right context for them.
Seriously, where would that Japanese school girl esque uniform have fit in? Yeah Bowser’s Kingdom has a Japanese theme, but that’s a late game area with a more serious tone, not some standard cartoony world based on the region. And having it somewhere else (like say, New Donk City) would just be jarring and look out of place.
As for the Luma? That one probably just got scrapped due to the design not working that well as a costume. After all, it looks pretty hard to recognise from the side, and even viewed from the front would likely seem a tad ridiculous to look at.
Regardless, they’re not the only costumes that got cut from the game in its development. Nope, a matador and a stylish top hat wearing Mario also nearly made the cut, along with various alternate takes on the Crazy Cap employee getup. Which itself was apparently more in line with a stadium/cinema vendor early in development:
And it’s not just Mario’s costumes getting artwork in this book either. No, some neat pieces of concept art for his regular outfit are included here. Nothing too spectacular, but it does include some neat animation references and what not none the less:
It’s a veritable treasure trove of amazing artwork, and one which likely holds many more interesting ‘what could have been’ moments within its pages.
So if you’re interested in all of this, check out the book. You can get it in Japanese on Play Asia here, or wait for the inevitable English release in future. Cause if the Master Works and Mario Encyclopaedia are anything to go by, it’s almost certain that Dark Horse Books will be taking on this one at some point too. Maybe not this year (or the next), but soon enough none the less.
But still, what do you think about all this artwork? Are there any ideas in there you wish made it into the final game?
Tell us what you think in a comment or over on the Gaming Latest forums today!