Fire Emblem Heroes Announced for Android Devices!

Back in April of 2016, we got the announcement that Fire Emblem and Animal Crossing were getting games on smartphones.

However, that’s where the story kind of went cold. We knew the game was coming sure. We heard rumours it might be free to play with microtransactions, true. But we never saw anything more about the game or its features that year.

But now thanks to today’s Fire Emblem Direct, we do have new information about the game! Like the title for the whole deal. Fire Emblem Heroes.

And trust us, that ‘heroes’ aspect is a pretty important part of the name in the end. For now though, here’s the trailer showing the title in action:

So what can learn from this?

Well, for one thing, it’s now confirmed the title will be a free to play game with microtransactions. You know, like most mobile games out on the market at the moment.

These microtransactions then work with a special ‘orb’ system. What does this mean? Well, you basically have special orbs used to ‘buy’ heroes.

And these can be gotten in two different ways:

  1. You pay for them with real money
  2. They’re earned by completing tasks in game

So like various other mobile games, you can either play the hard way or skip ahead with cash. Pretty standard stuff really.

What’s not so standard though is the content. Basically, this game is a fan’s crossover dream, with characters from all over the series being included as heroes.

Like say, the ones in the poll here. Aka the ones Nintendo is asking fans to vote for to have them included in the game:

But don’t be fooled into thinking this is a merely stripped down version of Fire Emblem. Because while it has free to play mechanics, it has no shortage of modes to play. Including:

  • Story Maps: This is the main mode, and has you team up with familiar faces from the series to save the Kingdom of Askr.
  • Training Tower: A challenge mode that has you take on different battle scenarios for rewards and experience. It’s randomised too, which is pretty nifty.
  • Arena Duels: A mode where you can ‘fight rivals around the world’, or basically take on other players in some way.
  • Hero Battles: Limited edition battle scenarios where you can defeat the opposing Heroes and convince them to join your army.

And when you add the fact the game is still very much a traditional strategy title (with the weapons triangle and other mechanics from the core games), it’s quite clear that Fire Emblem Heroes is going to provide a lot more value than a few hours or so at the start.

What’s more, it seems Nintendo has learnt a few lessons from Super Mario Run this time around too. Why?

Because the game is going to get regular free updates with new characters and content to play around with. And with Android devices being the primary platform of choice (it’s coming on February 2nd there, while iOS devices have no release date provided), it seems like Nintendo’s trying their hardest to fix the mistakes from their earlier app release.

But what do you think of it? Post your thoughts on the game here or at the Gaming Reinvented forums today!

Let’s Interview; Guru Larry!

Well, it’s interview time here on Gaming Reinvented! And this time, we have an even more interesting choice of interviewee. Namely, a YouTube creator and video game journalist with a fair bit of experience under the belt.

Yep, it’s Guru Larry! Aka Larry Bundy Jr from YouTube, or the guy that creates those awesome Fact Hunt videos every week or so! He’s a bit of an old hand at this media thing, being on TV as a presenter and having been part of Channel Awesome for a while, so there’s bound to be some good stories here too.

So let’s get to it shall we? Here is our exclusive interview with Guru Larry, starting with a quick question about his personal life…

1. Well, it’s become a bit of a cliché to ask this, but I’ll ask it anyway. What’s your personal background like outside of video games? Who are you as a person?

Well I’ve done quite a few jobs if that’s what you mean, from being a post-mortician, doing manga/anime art for various companies to playing Tangoman in several TV commercials in the ‘90s, so I’ve been all over the place, but currently I’m just some random asshole on the internet 😀

2. And how did you get interested in video games? Based on your videos over this year, I’m assuming it was somehow connected to the microcomputer era or something, right?

I’ve got two older brothers and one day when I was about 2, one of them, Colin bought an Atari VCS from WHSmith with his wages and I got addicted from that. We were too poor to buy games back then so we used to rent them from a local TV repair shop, so that lead to quite a large choice of games I wouldn’t normally have experienced. but I can remember having long matches of Combat with my brother Shaun and renting Frogger over and over, also I LOVED Pitfall II, played it with a wonky Quickshot joystick.

3. Still, what games did you enjoy back in your childhood? Any obscure classics few people remember now?

I was really into the Master System as a kid and loved the Alex Kidd and Wonder Boy games, but when the Mega Drive rolled around I was nabbing Japanese games just from looking at the artwork, most of them were a bit arse in all honesty, but I sometimes came across gems like Ringside Angel Etc.

I had an Amstrad CPC464 too, and that had loads of obscure budget games, in fact I keep re-experiencing them as distant memories, when I stumble across random screenshots of videos of them.

4. Heck, what games are you enjoying now? Were there any really enjoyable ones you started playing in 2016 or so?

2016 was rather anaemic for me in regards to actually playing games to be honest, I spent more time writing about then than playing, but I got some time playing the usual, OverWatch, Battlefield 1 Etc., but I’m really enjoying Let it Die right now, probably my fave game of the year and it was free, who’d have thunk? 😀

5. Onto video making now. How did you get started there? What was the first gaming video you ever created?

It started when Wez and I left Game Network, we came up with an idea where we would do video reviews for mobile phones, which pretty much didn’t exist back then, which could be viewed by scanning the bar code or a QR code on the game box, we pitched it to GAME (which I ended up doing something similar with their sister site but a mobile phone company was super keen on the idea, but stood us up for meetings twice (one in a restaurant that sole £10 burger, always remember that :D) But we gave up and stuck what we had made onto this new site called YouTube and it carried on from there!

First actual video though? It was either a video of Wez laughing while playing FEAR or a review of Shadow of the Colossus. It’s so long ago.

6. How about ScrewAttack Europe? What was that all about?

That was really from ScrewAttack branching out and wanting some UK/European stuff on their site, Wez really got us that gig by doing a video on the UK midnight launch of the Nintendo Wii, but Stuttering Craig suggesting we make videos on European only games is really what got us noticed with Games Yanks Can’t Wank, Even though Craig didn’t know what “wank” meant 😀

7. And for that matter, how did you originally meet Wez and decide to make videos together?

It was Game Network again 😀 They were looking for more presenters as they wanted to expand the show and Wez and Janice (Wez’s now wife) auditioned, (Wez thought she had a better chance of getting the job) she did, mainly as the producer fancied her! but her first day no one wanted to help her set up, so I volunteered, and at the end of the Skype chat Wez came on and thanked me, so we became friends there, mostly playing Halo 2, and I got him a job at Game Network a few months later.

But we decided to do videos together to hopefully get a job back on TV again (which we eventually did with Xleague), But YouTube was long out of our minds then. Hell, was the hip place to put up gaming videos back then.

8. So what made you decide to move on from that anyway?

We were let go ultimately, not because we did anything bad, The bosses were awesome and Game Network was really successful, the company saw Psychic Interactive as more profitable media than video games, so took us off so they had more air space for that. We left on great terms and we’re still good friends with everyone there!

9. You also seem to be on Channel Awesome. How did that come about anyway?

Ha, that was down to ScrewAttack giving us a hard time back then, and a lot of ScrewAttack’s rather disgruntled ex-staff now working there to, so put in a good word for us with Channel Awesome’s owners, and with the rivalry between the two sites, they were more than happy to pick us up for some strange reason XD

10. Heck, what’s it like being a creator there? How does the ‘business’ side of things work over on Channel Awesome?

It’s alright, I book videos to go up on their site and that’s about it really, they don’t really bother with me too much. I chat with a couple of their other contributors every so often, but that’s about it.

11. You’ve also been on a fair few TV shows about games in the past. So what was that like? Was it fun being involved with Game Network or

It was great fun doing television, It’s quite exhausting as there’s often super tight deadlines, also the pay isn’t great, but it is nice seeing your stuff on the box. Not so much when they’ve repeated it for the 100th time that day.

12. You’ve also been doing a fair few collaborations with Slopes Game Room recently. How did that come about?

He messaged me on Twitter one day asking to watch his videos and noticed one of his was a history on the Roland games, which was something I wanted to do for years. So, we got talking from there. Actually, he stopped talking to me for about six months so he could have his first child, the selfish bastard!!! XD Dan’s an absolutely amazing editor, who is also incredibly quick, so when I was ill in the summer I asked him to edit some of my videos, I also posted up a couple of his to help fill in my rather large gaps and my fanbase really took to him.

Continue Reading…

Art of Stealth Removed from Steam for Review Shilling

As anyone who’s seen Jim Sterling’s videos or the Shitty Steam Games subreddit knows, quality control is not exactly something Valve cares much about it. Asset flips are allowed with no original content. Starter packs from asset stores can be posted without changes. Heck, you’ve even sometimes got idiots being able to ‘sell’ fan games for a while before a quick DMCA takes the page down.

But even Valve has their limits here, and a recent game called ‘Art of Stealth’ crossed them. Why?

Because as Valve states here, they detected ‘unacceptable behaviour involving multiple Steam accounts controlled by the developer of the game’. Or in other words, he was apparently using fake accounts to give the game good reviews.

So here’s Valve’s full statement on the matter, if you need to know more about their reasoning:

We (Valve) have identified unacceptable behavior involving multiple Steam accounts controlled by the developer of this game, Matan Cohen. The developer appears to have created multiple Steam accounts to post a positive review for their own game. This is a clear violation of our review policy and something we take very seriously.

For these reasons, we are ending our business relationship with Matan Cohen and removing this game from sale. If you have previously purchased this game, it will remain accessible in your Steam library.

It’s pretty bad really. But wait, it gets worse!

Because as people have found out online, Art of Stealth’s developer ‘Matan Cohen’ is not someone who takes criticism lightly. Or at all for that matter.

So not only have they been trying to filter out negative reviews for the game on its now gone Steam page, but they’ve also been sending DMCA notices to anyone who calls out their bullshit in a video review of the title. Like say, Jim Sterling:

Or 0Bennyman. Heck, the latter even got a comment from them saying they’d sent a DMCA notice and warning him that his ‘video would be removed soon’!

Talk about professionalism! Guess you think acting like a troll in a video’s comments section is a good use of your time now?

Well, it’s not. It’s just wasting time that could be spent improving your game.

Just like targeting other sites is. Because what’s more, it’s not just YouTube that’s being targeted here either. Oh no, as per usual for games with developer controversies, a topic on the matter was quickly made on the ‘Shitty Steam Games’ subreddit. So what did the developers do?

They tried to get it taken down for doxing! Again, great move guys. Instead of working on your game and trying to make it better, you go after those mean critics with your takedown notices and threats! I’m sure nothing will go wrong, right?

Oh wait, the Streisand Effect exists. So now not only are your critics laughing at your complaints, but it’s now headline news on the likes of Kotaku as well. So what was once a simple case a game getting criticism is now basically Digital Homicide 2.0 with all the bad press that entails.

And talking of Digital Homicide, it seems DMCA threats weren’t enough for them. Oh no, they also moved into legal threats too. Like the three they sent to Jim Sterling on one night:

Or their equally laughable one sent to 0Bennyman. There, they actually claimed criticising the game was against the End License User Agreement!

What an absolutely ridiculous claim.

But hey, the game’s gone now, and the developer is banned from Steam. Let’s hope they take this as a lesson, and stop being so defensive in future.


Art of Stealth Removed from Steam (Techraptor)

10 Interesting Things You Didn’t Notice in The New Breath of the Wild Trailer

As you know all, a new trailer for The Legend of Zelda Breath of the Wild was released at the Nintendo Switch Presentation a couple of days ago. Here’s the video again, in case you haven’t seen it:

As you can see, it shows an awful lot more of the game than we saw previously. There are villages, NPC species/races like Gorons and Zora. New enemies and bosses are shown. And much more besides.

However, those are only some of the obvious things! Yeah the Gorons appear here, but did you know the Gerudo make an appearance too? That at least one character has a connection to the Fierce Deity from Majora’s Mask? Or that the Deku Tree may make an appearance?

If not, then step right up, and find out more about these cool details from the new trailer!

10. The Molgera Like Sandworm in the Desert

Such as the Molgera like sandworm in the desert area. Looks pretty similar to the Wind Waker boss, doesn’t it?

And that’s not all, it also fights pretty similarly too. You’ve got smaller creatures attacking Link around it, like the Molgera spawn from The Wind Waker. The creatures jaws open in that really wide style that make it seems like he tries to eat Link from underground. And heck, the character even seems to be flying through the air when he exits the sand! Like say, both Molgera and the Twinmold from Majora’s Mask!

So yeah, I guess this guy might be throwback to earlier Zelda titles, and appear as a dungeon boss at some point in the story.

9. The Ominous Darkness in the Water

But while it’s clear that guy is a boss, the darkness in the picture is a little less easy to decipher.

Seriously, what is that?

It looks like glowing Dark Matter (from the Super Mario Galaxy series) in Calamity Ganon’s colour scheme. Or in other words, a physical embodiment of his evil encountered as an obstacle in the overworld or something.

And that’s not all that’s interesting in the picture. Oh no, look at that rock formation a bit more carefully.

Looks an awful lot like a dragon type creature, doesn’t it? Or perhaps more accurately, the skeletal remains of a dragon type creature.

So perhaps Ganon’s evil essence might be heading to revive the critter, with Link having to get there quick before things take a turn for the worse. Or maybe I’m just overthinking this.

It’s pretty hard to tell.

8. Glimpses of Dungeons?

What’s a tad less hard to tell though is quite what’s going on in the background of scenes.

That’s because they seem to show something we’ve never seen before in Breath of the Wild. Namely, the actual dungeons you explore throughout the story.

Think about it. You’ve got a giant ominous lava cave with twisted platforms and metal floors, which doesn’t any location we’ve seen as of yet. There’s a tomb like room with a Sheikah Warrior (which gives Ancient Cistern vibes).

And there are two enemies which seem a little tougher than the ones you see on the overworld. Aka the Dinolfos and the Sheikah Warrior.

That gives me the impression that they’re found in the ‘proper’ dungeons’. Like how in Zelda 1 and 2, the monsters in the underworld were much stronger than those on the overworld.

So it seems like we now have a few glimpses at the actual dungeons in this trailer too.

7. The Sheikah Warrior

But talking of the ‘Sheikah Warrior’, that’s another interesting thing in the video. Have a good look at this guy’s ‘face’:

Yeah, it looks a lot like the Mask of Truth from Ocarina of Time. It’s got the Sheikah Symbol prominently visible and looks very close to the Gossip Stones you see throughout that adventure.

So is this guy an artificial construct by the Sheikah? Perhaps some sort of golem or something?

I’m going to say yes here. He looks like a Sheikah built Iron Knuckle equivalent, so that’s what I’m going to assume he is for the time being.

6. The Helix Sword?

And it’s not just the warrior himself who’s the interesting one. Oh no, look at those glowing swords he’s fighting with.

Don’t they look familiar to you?

I’m sure they do. Because as any Zelda fan knows, their shape is identical to that of the Double Helix Sword that Fierce Deity Link uses in Majora’s Mask.

Which makes me wonder: is this perhaps what the Fierce Deity’s tribe looked like when alive?

Or do the Sheikah have some connection to the ancient tribe that created the mask? Either way, it seems like we could be seeing some interesting Majora’s Mask ties in this game’s lore.

5. Another Skull Rock?

Still, onto something a bit less ‘important’ now. Do you see this skull shaped rock here?

It looks very similar to one we’ve seen earlier, doesn’t it?

Yep, that’s because it’s the same design as another skull shaped rock in the E3 demo. That one acted like a sort of enemy base, where you’d get some rare equipment by defeating enemies in the cave there.

But it wasn’t located in this area. It was on the Great Plateau, embedded in a grassy hillside. So

So what’s it doing here too? Why is this one identical landmark found in two separate places in Breath of the Wild?

Well, that’s a good question actually. Maybe it’s the design for Bokoblin hideouts in the game? Perhaps it replaces the sea towers from The Wind Waker (or the submarines from the same game)?

Or maybe it connects to the storyline somehow. And like in the Wind Waker’s Triforce Quest, it ties into a late game collectathon quest that has you finding a secret stored in these places. Guess we’ll have to wait to find out!

4. The Glowing Castle Towers

Another neat thing about the trailer is in the scene with the Calamity Ganon and Hyrule Castle.

Note the pillars there. Or more precisely, how this time they seem to be lit up with the same malevolent looking glow as Calamity Ganon itself, as well as the darkness in the earlier item on the list.

This seems to ‘confirm’ the old theory that the pillars around the castle aren’t just for show, but actually do something to restrain Ganon’s power. Kind of like how the Spirit Tracks work in the DS Zelda game of the same name.

3. The Gerudo Fortress?

We also see evidence the Gerudo are in Breath of the Wild too.

Too obvious?

Well, I wasn’t just referring to this Gerudo character.

Oh no, look closely at the desert ‘oasis’ type area earlier in the trailer. Or more precisely, the door at the start.

You’ll see the Gerudo symbol clearly visible there and then. So not only are they in this game, but this area seems to be their headquarters. And well, based on the water and fancy architecture, it’s actually quite a nice looking area too.

So that also implies the game is perhaps set before Ocarina of Time and other such games. Before Ganon’s ‘land’ became a lifeless desert. Perhaps the war in this game is what screwed the area up to begin with. Maybe Ganon’s evil actions in Breath of the Wild are why he’s so depressed in the finale to the Wind Waker.

Or perhaps it’s all just a coincidence. Eh, I’m going with the former.

2. Another Glimpse of a Desert Dungeon?

Additionally, the desert also seems to be the location of at least one major dungeon in the Legend of Zelda Breath of the Wild.

After all, what else could this mysterious building with the metal towers nearby be? There’s a cutscene nearby, with Link and multiple friendly NPCs in the vicinity. It’s large enough to cover multiple floors with what looks like areas to explore inside and out. And hey, just about everything here screams ‘this area is plot important’.

So it seems that’s one dungeon location in the game.

And I think I know another one too. Namely, this area:

Yeah, that Sphinx statue is again, way too big and suspicious looking not to be plot relevant here. Hence I suspect it too hides a dungeon entrance of some sort. Presumably the mountain area dungeon to go with the desert one?

I guess so. But where are the other two dungeons the game is likely to have?

1. The Return of the Deku Tree

Well, maybe this location from the trailer may give a hint there.

That’s because as you can see, it seems to be the base of the operations for the Koroks across the Hyrule in Breath of the Wild.

And you know what that usually means, right?

Yep. It usually means the Deku Tree is round the corner somewhere. In fact, it seems to be right here!

Can you see it? Yep, that seems to be the same Deku Tree design from Ocarina of Time, just rendered a fair bit more realistically and in less detail. What’s more, it seems the video narration could well be from him as well!

So yeah, another old favourite from Ocarina of Time returns in Breath of the Wild. Neat eh?

Resident Evil 7 Leaked in the Middle East

Over the years, it’s been pretty common for games to get leaked early. Sometimes it’s due to a Q/A tester or developer posting the game on torrent sites. Sometimes it’s due to digital malfunctions (like with Paper Mario Color Splash). And other times it’s just because a single shop decided to release the game a week ahead of schedule.

Which is exactly what has also happened with Resident Evil 7. Basically, various stores in the middle east are selling the game early. Like those in Dubai, Saudi Arabia, Qatar and the UAE.

Here’s an example of one store distributing it early:

So yeah, get ready for a few spoilers Resident Evil fans. Because if history has taught as anything, no one will keep a new game to themselves any more. Expect to see the final boss and ending online in a few days or so. And the whole soundtrack on YouTube just a few hours after that.

But still, what do you think? Are you disappointed the game was leaked early? And if so, how are you going to avoid seeing spoilers for it?


Resident Evil 7 Leaked in Middle East (Rash Bandicoot)