As you know, we’re pretty fond of promoting great fan games and projects here on Gaming Reinvented. We’ve interviewed many of their developers, posted about almost every hack Kaze Emanuar has worked on and generally tried to support the community wherever possible.
Which is why we just had to post about this nifty Kid Icarus remake demo too. Created by a team of students for a school project, it reimagines the NES title as a 3D adventure game in a style similar to that found in the 3DS sequel.
Here’s a trailer if you haven’t seen it already:
As you can tell, it looks pretty good for what it is. Oh sure, it’s not the fanciest fan project in the world, and the big remakes like Mario 64 HD and Project Eventide definitely look fancier than it.
Yet as a student project made in only 7 weeks it’s bloody incredible. It’s not an asset swap, it doesn’t chuck you into the deep end without telling you how things work and overall, it generally does feel like the team laid out a game’s first level in a logical manner. That’s certainly better than much of the crud you see on Steam. Or being peddled on app stores like it’s going out fashion.
So yeah, congrats guys. If you improve the graphics a bit, implement some more Kid Icarus characters and gameplay elements and finish a few more levels, you’ll have a damn decent fan game based on the franchise.
Let’s just hope Nintendo doesn’t shut it down first!
Back in the olden days, Nintendo made a couple of sports games with more realistic settings and gameplay. Named 1080 Snowboarding and Wave Race respectively, these games become pretty big on the N64, before being followed up by better sequels on the GameCube and vanishing in history therefore after.
Fortunately for fans though, it seems hope may be at hand here. Why? Because as Pixelpar shows us on Twitter, Nintendo have just filed a new trademark for 1080° Snowboarding. This implies the company hasn’t given up on the whole deal, and actually does see potential for the franchise in future.
And it makes us wonder what exactly could be in store here. Okay, it’s quite possible it could be something uninteresting. Like say, a Virtual Console released on the inevitable Switch Virtual Console post Nintendo Direct.
But at the same time, it brings a bit of hope that an all new game could be coming for the system instead. That’s good news for sports game fans, as well as for Nintendo fans in general. After all, Nintendo’s always struggled to get those types of games on their system, and games in the snowboarding genre have gotten even rarer in the last few years as well.
So, to see this trademark brings a bit of hope back to the whole deal. Perhaps even illustrates that even seemingly forgotten N64 era franchises like this one won’t be completely forgotten by the company or the industry as a whole.
However, what do you think? Are you happy Nintendo seemingly remembers 1080 Snowboarding? What could this trademark registration actually mean?
Post your thoughts on the matter here or at the Gaming Latest forums today!
A short while ago, it was mentioned that hackers had figured out how to get homebrew running on the Nintendo Switch. Because of this, it was only a matter of time before third party apps would start appearing on the system. Like say, emulators for other systems. Or amateur games of the kinds available on the 3DS and Wii.
And thanks to the Pegaswitch toolkit and RetroArch, that’s now indeed the case. The Switch has been hacked to play all kinds of interesting games. Like say, the NES library:
Or the equally expansive one for the SNES:
Heck, even Atari Jaguar games are running on the thing now!
It’s a pretty good start for a system that’s only been modded so recently.
A couple of days ago, a very interesting bug was found in Super Mario Odyssey. Located in the Snow Kingdom, this glitch lets players break out of the main room next to the race track, and end up exploring the track itself on foot. Here’s a video showing it in action:
So what’s out there anyway? What’s beyond the wall in Shiveria?
Well. Quicksand for some reason. Yep, all that snow on the side of the racetrack actually acts like quicksand when Mario stands on it. Why? Not sure really. I guess Nintendo thought it’d be a quick way to slow players down if they went off track?
Maybe, though it still doesn’t make much sense when you think about it. The Shiverian you Capture in this kingdom doesn’t sink into the quicksand, and they’re not controlled in many areas outside of the race track to begin with. Wouldn’t it make more sense to set up a new object that only slows them down in the race and doesn’t require special coding to avoid having the player die mid race?
Eh, who knows. Either way, the use of quicksand is hardly the only interesting quirk you can find out here. Oh no, another one which defies explanation is the whole death barrier set up for the area in general.
Because if you try and have Mario walk around the track, he dies in seemingly random spots for no apparent reason. Like with the quicksand, there’s no logic behind these; they don’t do anything in the actual race.
So why are they there? Why have a kill zone about 10 metres after the start line and another one about ten metres to the North West of it?
It just doesn’t make any sense. The player will never normally reach this area, and if they do there’s no harm in them exploring it. Again, a weird coding decision on Nintendo’s part, and one that doesn’t seem to help anything in-game.
Still, it does give a possible hint towards the game’s development. Why?
Because from what we can tell, it’s far more difficult to reach the Iceburn Cup circuit in the level the same way. In most cases, Mario just dies before hitting solid ground, despite clearly being above it.
This implies that the death barriers around the courses may not have been in the initial plans for the level, and that at one-point Mario may have well have been meant to explore part of them by foot. Remember, games tend not to have solid ground outside of their boundaries, especially for areas the player immediately gets booted out of in normal gameplay (like here in the races). Similarly, they also tend to block off areas the player isn’t supposed to reach with failsafes like instant kill zones.
The fact Nintendo did not do this here speaks volumes about the game’s plans.
As do some of the weird collision objects you can encounter in the crowds. For instance, you see that flagpole over there to the right?
Well for some odd reason, it actually adds like a wall and a short ledge you can stand on. Like, a ledge that goes up to about one fifth of the pole’s height.
And that makes us wonder… is this area’s design another late change? Because it almost seems like a winner’s podium or raised crowd box was meant to be over there, not a giant flagpole you seemingly can’t fly or do anything else.
So check out the videos of the glitch online, try it for yourself and show us what you find in this area. Because despite appearances, it’s clear there’s more to the Shiveria race tracks than meets the eye!
As everyone knows, 2017 has been a terrible year for YouTube. Channels are being wrecked by demonetisation schemes and ruined by content violation claims. Copyright and content ID bots have gone berserk, with even more channels being struck for content that clears fall under fair use laws. And well, as far as clicks and subscriptions go, it’s not good news there either. Basically, it’s a turbulent time for everyone on the platform, especially as the year draws to a close and bills need to be paid.
And this is even more true of the underdogs. The unknowns, the channels that need traffic to survive, yet find their work overshadowed by a dodgy algorithm and the push to celebrity culture and gossip.
So, to celebrate the new year (and bring more attention to them), we’ve created another list. Hence here it is. Here is our latest list of underrated gaming channels to check out in 2018!
Topic: Unusual Video Game Music Covers
Starting with the interesting music channel New Game Plus. Why interesting? Because they don’t just make any old video game cover. They’re not yet another channel doing rock or metal versions of familiar songs, or remixing said songs with standard instruments/
They’re the type of channel that tries to truly change how the songs feel, or see what interesting setups they can create based on them. For example, they turned Delfino Plaza’s upbeat main tune into something out of a horror movie:
As well as the Luigi’s Mansion theme into a peppy pop song you might hear on the radio:
It’s a really neat effect, and reminds me a lot of those parody ads that reframe the Shining as a happy go lucky family film (or Mary Poppins as a horror flick).
And while their back catalogue is hardly extensive, the other covers they’ve made are pretty neat none the less. So, if you’re after something a bit more quirky and experimental than the well-known remixers, check ‘em out.
Topic: Off Camera Exploration
Either way, onto the next one now. Namely, Slippy Slides, a channel which goes outside of the boundaries of various game worlds and shows you what’s going on there…
Wait, that sounds familiar doesn’t it?
Yep, Slippy Slides is basically in the same genre as Boundary Break. They do the exact same ‘explore outside of the world and see what’s happening beyond the camera view’ gimmick, to the point they’ve actually covered many of the same games.
But Slippy Slides isn’t a mere knock off here. Nope, while it’s covered some similar games to Boundary Break, it’s covered very different aspects of them. For example, note how their Resident Evil 4 episode focuses on objects like chests found outside of the world.
Whereas Shesez’s version focuses more on things like where the road goes or what details can be seen on the castle when it’s far into the distance. They’re different takes really, and give you a lot more insight into the game than any one channel could on its own.
Add to this how different their choices of games usually are (Shesez is more Nintendo focused, these guys are more PC game focused), or how clones generally become a genre after some point (see Doom Clones -> First Person Shooters for instance), and it feels like these two channels work really well together, and offer tons of value for anyone who wants to see what goes on behind the scenes in their favourite games.
Check them out!
Topic: Game Mods (and interviews)
Next up on our list, we have an interesting gaming channel that focuses on game mods and emulation. Named REGNR8 (and run by a guy called Jeremy King), it talks quite a bit about Zelda Breath of the Wild and the various mods made for it.
Like say, this one that makes all weapons unbreakable:
And this code to spawn anything in game anywhere you like:
But those are only the tip of the iceberg here. Why? Because REGNR8 also does something else that’s quite interesting too.
Namely, the nearest thing to actual journalism the modding scene seems to have nowadays. For instance, do you remember that Breath of the Wild online multiplayer mod? The one that turned out to be a hoax cause the ‘creator’ had merely mocked up the screens in Photoshop?
Yeah, we do too. We covered it on Gaming Reinvented. Either way though, REGNR8 was the channel that basically brought that hoax to light, since they went and did a full interview with the game’s ‘creator’ and asked point blank whether the mod was actually in development yet. It’s not much, but hey… it’s a going further than most did when the story broke out, and shows a ‘blogger’ doing some actual research rather than just copying information over from their competitors without questioning it.
So check ’em out. They’re great modders and journalists, and they definitely deserve more than the 1,973 subscribers they have at the moment.
Topic: Terrible Old Game Mockups
And that’s also very much true of the next channel on our list too. One which is actually one of the most intriguing channels we’ve ever covered here on Gaming Reinvented.
Because it’s completely different from anything we’ve ever seen on YouTube before. Namely, it’s a channel devoted to…
Mocking up non-existent 80s NES games based on the popular films of today.
Like say, this fictional platformer loosely based on the recent IT movie:
Or this resort simulator inspired by Rogue One:
In other words, it’s like imagining what LJN may have made in an alternative universe. A world where the films of the 2010s were adapted for the NES and SNES, with all the questionable design decisions that implies. It’s a fantastic concept, and definitely one to check out if you’re into retro gaming.