It’s just under an hour until the Nintendo Direct, so this isn’t really much of a spoiler any more anyway. But even so, it seems like three more characters have now leaked for the game. Why? Because for whatever reason, someone at SwitchForce accidentally posted a 2 v 2 video of the game too early.
And that video came with footage showing three new characters. So here’s the (now reposted) video:
Along with a picture showing the three new characters:
As you can hear mentioned in the video, they’re a blue robot called Byte and Barq, a white haired girl called Twintelle and a ninja called Kid Cobra. All unique characters with neat designs, though their backstories are as mysterious as anyone else in the game’s cast.
And that’s it really. We have a bit of footage showing 2 v 2 matches, sure. And we can definitely pick up some minor details on how the newcomers fight.
But as far as leaks go, it’s a very mild one. I mean, contrast to the Pokemon Sun and Moon one. Or the Zelda Breath of the Wild ones. There the entire guy was accidentally leaked before release date. Every character, every boss, all the music. Basically the lot.
Here with three new characters and some new gameplay? Eh, that’s nothing by comparison. Yeah Nintendo won’t be happy about it, but this is the kind of thing they can let slide now. Especially given how the Direct itself is in under an hour.
Still, what do you think about the newcomers? Do you like the designs? Are they characters you see yourself playing as?
Or are you more interested by the rest of the cast? Post your thoughts on this (and other ARMS related stuff) here or on social media today!
Well it seems we were all right. Nintendo is holding a Nintendo Direct about ARMS and Splatoon 2 tomorrow on May 17th, complete with new trailers and footage for both games. Here’s their announcement about it via Twitter:
As you can tell, it’s at 3PM on Wednesday. Or 11PM if you’re here in the UK.
And well, it certainly sounds familiar. Maybe that’s because Nintendo just recently held another Direct on the same topic. You know, the one where Salmon Rush was announced for Splatoon 2. And Minmim was the newest ARMS character.
Because of that, I’m expecting a similar level of detail in tomorrow’s Direct too. A few new modes, some new arenas or weapons for ARMS and the odd new character (two if they’re ambitious about it). That would keep the game’s hype going while not spoiling the whole game before release.
But hey, what do you think? Is a new character announcement for ARMS likely in tomorrow’s Direct? Will new Splatoon 2 modes be shown off for the first time there?
Or is the new Direct going to be very different to the last one?
Post your thoughts on this here or at the Gaming Latest forums today!
Wow, it’s certainly been a while hasn’t it? When was the last time a trivia article was posted here on Gaming Reinvented?
Oh, back in 2016. Yeah, I apologise for that. It’s been pretty tough finding interesting facts to fill one of these lists with. Especially given my interest in avoiding cliches or things everyone and their dog already knows.
But thanks to the recent release date of the Switch and Zelda Breath of the Wild, I’ve now got some more interesting facts and tidbits. So here they are. Here’s the next round of interesting Nintendo facts and trivia that you may not already know about…
Wasn’t That Bat on Fire?
Starting with a minor yet still interesting bit of trivia about the Fire Keese in Breath of the Wild.
Basically, it seems they don’t like rain very much. As a result, avoiding them while it’s raining for a few minutes will actually cause the flames to go out and then the creature will soon drop dead. Literally:
Guess elemental monsters should carry an umbrella at all times!
The Divine Beasts Call for Help
And talking of characters not liking stuff in Breath of the Wild, it seems the Divine Beasts (or Champion spirits) don’t like the presence of the Ganon Blights and corruption there either. That’s because if you listen to their music closely, you can hear a faint SOS call in each of the themes. Have a listen at around 15 seconds into this video:
It’s faint, but it’s there. Ah morse code. Bet you never expected that in this series!
The Thin White Line
Onto another interesting detail in the game that you may not have noticed now though. Namely, the white line at the Hateno Tech Lab. Here’s a picture of it:
Notice how it’s got a bit of text? Yeah, that’s because it’s one of those house/room divider lines you see in TV shows. You know the ones. Where two ‘duelling’ parties are all like ‘this is my side, and this is your side’.
That’s the deal here too. Purah and Symin clearly aren’t getting so well at the moment, so they’ve divided the lab in two as a result. And that’s not all we’re seeing here either.
Nope, the line’s been moved a few times, with Purah’s side gradually getting larger each time!
Guess someone is acting a tad pushy now!
The Zelda Cameo in Superstar Saga
Still, let’s look at a Zelda reference in a non Zelda title now. Namely, one hidden away in Mario & Luigi Superstar Saga for the GBA.
Yeah, I know what you’re going to say. Link was going to make an appearance, and the Great Force item was originally the Triforce. There are even sprites for it in the game! I already know all this stuff!
And to that, I say you’re correct. But did you know there’s ANOTHER Zelda reference in Mario & Luigi Superstar Saga?
One that may 0.1% of the public may have ever spotted?
No, I’m not joking. Remember that mini game with the skeletal Donkey Kong? The one called Bink or something?
Well if you get enough points, a Stalfos from the Zelda series appears for about a second on the right of the screen! Here here is now:
Didn’t catch it?
Here’s a picture:
Yeah, it’s a pretty subtle reference, and one a lot of people will never see. But wait, there’s more! If you keep going even longer (about 50 points), a little skeleton Chain Chomp will pop out instead! Aww, isn’t it cute?
Again, it’s only on screen for a second or two. But it’s a neat little cameo either way, and one that most players never got close to noticing. So yeah, good job AlphaDream. You really know how to hide secrets in your games!
The Purchasable Green Tunic
Onto actual Zelda games now, with an interesting bit of unused content in Zelda Breath of the Wild.
Basically, you know that ‘Armour of the Wild’ set that acts like BOTW’s version of Link’s traditional green clothing?
In that sense, it was really meant to be the Korok Forest specific armour set, in the same way that the Flamebreaker set was tied to Goron City and the Snowquill set to Rito Village.
Wonder if its stats were really so good at that point in development?
A Reference for Every Generation (BOTW Map)
Guess we’ll never really know to be honest. But hey, did that easter egg sound familiar to you?
Yeah, it did to me too. Namely, it was a bit like how Ocarina of Time started you off in said clothing, and had it as a Kokiri fashion item. But that’s not the only old school Zelda reference in this title.
Nope, there are hundreds of them.
For example, Zelda 1 gets referenced via boss names used for bridges and areas. These include the ‘Digdogg Suspension Bridge’, the ‘Manhala Bridge’, Aquame Bridge and Gleeok Bridge among various others. Zelda 2? Well, that one has an area named ‘Rebonae Bridge’ after the Iron Knuckle boss Rebonack. And the list just goes on and on. So here are some references you may have missed, ordered by game release date:
Link’s Awakening: Tal Tal Peak returns, as does Mabe Village in ruins form.
Ocarina of Time: Lon Lon Ranch is clearly featured in game (albeit mostly destroyed), and areas called Ruto Lake, Darunia Lake and Mido Swamp are clearly named after the OoT characters.
Majora’s Mask: Romani Plains is named after the ranch owners in the game.
Oracle of Ages: Brynna Plain is based on Labrynna from this game.
Oracle of Seasons: Horon Lagoon and Lodrum Headland are named after the region Holodrum found in this game.
Four Swords: Stone Talus bosses may be partly named after Talus Cave in this game (though a Talus is a real type of cave)
Wind Waker: All the islands to the right side of the Akkala region are named after Tingle’s brothers in this game. As is Mekar Island (after the sage Makar)
Minish Cap: Crenel Hills and Crenel Peak are based on Mount Crenel. The Trilby Plains is named after the Trilby Highlands and Veiled Falls after Veil Falls.
Twilight Princess: The Arbiter’s Grounds seemingly returns in ruins. Faron Woods first appeared here.
Phantom Hourglass: Linebeck gets an island named after him, with islands like Mercay Island and Molida Island having versions in this game too.
Skyward Sword: The Breach of Demise is pretty obvious here. Less so are the Owlan and Horwell Bridges, named after two instructors at the Knight’s Academy. Floria Lake comes from here too.
Link Between Worlds: Oren gets a bridge named in her honour.
It’s an absolutely incredible amount of references for a Zelda game, with almost every game getting at least one location or landmark named after it. But if you think the details in this game stop with just names… well, they sure as hell don’t
Your Photo Provides the Answer
Because as people online figured out a few months ago, even the Sheikah Slate has an incredible amount of details hidden in its UI. For example, do you remember those memories? Those scenes you had to find for Link to remember a bit more about his past?
Well it seems like you don’t actually have to talk to anyone to hunt them down. Why? Because the information was right there all along! The Sheikah text on the photo actually gives you the location you need to go to:
Damn, that’s an impressive level of detail for a game like this. Wonder what other interesting things you’d learn if you could read Sheikah text more easily?
To something a fair few people might not know is actually based on real life. I mean, what did you think when you explored the Tabantha Scablands in Breath of the Wild?
That this was some sort of Super Mario Bros deal with giant mushrooms? Yeah, me too. I mean, you don’t see anything like this in real life do you?
Well actually you do. Turns out these giant objects are not mushrooms at all, but a real life species of tree called the Socotra dragon tree or Dragon Blood Tree. Have a look if you don’t believe me:
Yeah, it’s pretty much a perfect match. So yeah, those weird objects you pass by when going towards the Tabantha Bridge Stable? They really do exist in real life.
Marshadow and Nightmarchers
And hey, talking of elements you may not know were references, here’s another. The new mythical Pokemon Marshadow is actually based on a variety of Hawaiian legends.
One of which is that of the Hawaiian Nightmarchers.
So what is a Nightmarcher you may wonder? It’s the ghostly apparition of a spirit warrior, whose purpose differs significantly based on the legends in question. Some say these things are avenging their own death or trying to refight a lost battle, others say they’re looking for an entrance to the next world.
Either way, their characteristics are reflected in Marshadow. For instance, the typing pretty clearly reflects that of a ghostly warrior. Especially given how said typing (Fighting/Ghost) is one that’s completely unique to the series so far.
Other traits that reflect this include its eyes (which seem to represent the glowing torches held by Nightmarchers in legends), the general shadow type design motif (which seems awfully similar to the cloaks seen as a prominent part of the lore) and perhaps even its special Z-Move (Soul Stealing 7 Star Strike). This connection also ties in well with the setting and themes found in Pokemon Sun and Moon. Why? Because according to various sources I checked for this article, they appear based on the phases of the moon, with their marches tying into the last four Hawaiian moon phases. Seems like a way to connect it to Solgaleo and Lunala if you ask me!
It also has a few connections to Menehune legend too. This one is about dwarf type creatures who live in forests away from human society. These seem closer in size and personality to Marshadow, and also represent a likely inspiration for the character.
So yeah, Marshadow seems to be influenced by quite a few obscure legends from the region. But it’s not the only Nintendo character inspired by interesting cultural details. Oh no, the Yiga Clan from Zelda Breath of the Wild are like this too…
The etymology of the Yiga Clan
Starting with their very name. Do you know where the name ‘Yiga’ comes from?
No, not from the guy in A Link Between Worlds. Though Yuga may have been a member of the group at one point or another. Or at least it’s Lorulean counterpart.
Instead, it comes from the Iga Province in Japan, an area where one of the (few) known actual ninja clans was based. This area, alongside the nearby Koga region (which is the source of Master Kohga’s name in Breath of the Wild) were the bases of the two known ninja groups in 15th century Japan, making the use of their names for the game antagonists all the more meaningful.
And the similarities to real life ninjas do not end there. Oh no, there are also a few more similarities in Breath of the Wild too.
For example, they’re also closer to how real life ninjas may have operated. Why? Well look at the Travellers a minute. They’re not going in all guns blazing like a medieval James Bond. They’re trying to trick their enemies via pretending to be a typical peasant. By staying beneath notice.
Other similarities here include:
Their weapons. The traveler ‘Vicious Sickle’ is very much a Zelda equivalent to the real world ‘kama’, a simple sickle based weapon. Why did it have that design? Well apparently it was easy to turn back to normal farming tools if you were about to get caught/needed to blend in again. Unlike the obviously Katana inspired Windcleaver the Blademasters use in Breath of the Wild.
Add the mountain hideout (based on where actual ninja clans may have retreated after the Iga Revolt) and their employment by various shogun of the era (ninja groups would certainly switch loyalties rather easily), and you’ve got a setup which is actually a fair bit closer to real life than you’d expect. Albeit minus the obviously fictional magic or teleportation abilities.
The Yiga Clan really are closer to reality than many people imagined…
And that concludes the list. Hopefully it was a tad more interesting than the usual ones you’ve seen on other gaming sites, and went into the origins of various video game elements a bit more than ‘did you know Super Mario Bros 2 was not originally a Mario game’ (or other common sense, old hat ‘revelations’ of a similar nature).
But hey, what did you think? Did you enjoy the list or learn anything new while reading it? Or by some miracle, did you know literally everything included here beforehand?
Post your thoughts here or at the Gaming Latest forums today!
It’s just under a month to go until E3, and hence new footage of this game is right around the corner. But if you can’t wait for Super Mario Odyssey, it seems you’ve now got some new footage to tide you over. Yes, straight from a Tokyo Big Sight show in January, this previously ignored video of the game gives a few more glimpses at additional content in Mario’s next major adventure.
Here’s the video itself:
As you can tell, there’s not much here. About 30 seconds of footage showing the desert and New Donk City, and that’s pretty much the end of it. Yet don’t think there aren’t any details to find! Because oh no, there are tons of little extras that Nintendo has give us a glimpse of here!
Like this interesting little sprite stenciled on the side of a skyscraper. Looks a bit like Tanooki Mario if you ask us (though the quality isn’t good enough to check).
Or this sneakily hidden Purple Coin beneath the tank enemy. Ah, looks like those missions from Super Mario Galaxy may be making a comeback!
As for the light beam here… well it certainly looks suspicious. Kind of like your final destination after a long climb up the building.
But hey, onto the desert now. This area… gives a few more hints towards the game’s structure. Why? Well look at that suspicious trail of coins a minute. The fact it’s leading down to a door gives me the impression the separate star missions idea is making a comeback here. I mean okay, it was pretty obvious before. And Nintendo did say this was a more open Mario game.
However, with stuff like this (and the skipping mini game in New Donk City), I get the impression that no other design can really explain things. Why else would you explore these giant worlds if you’re not collecting shines or collectables?
There is no other reason.
Back to the location touring now, since we get a glimpse of where this area may be in relation to others. Where’s that?
Well, look at this area from the Nintendo Switch preview trailer:
That seems a lot like the floating islands and objects up there, doesn’t it? So yeah, I’m guessing that the floating islands is one ‘star’, the upside down pyramid is another ‘star’, the cliffside area is a third, the town has a fourth or fifth and that one other area here has a boss fight. Probably the castle area shown in the first ever preview of the game:
And that wraps up the tour of the actual game footage. But wait, that’s not all we see here. Oh no, we also see the event location itself. Complete with a copy of Mario’s ship from the game:
Which itself gives us a few hints. For instance, the Peach’s Castle picture on the side? That likely says it’ll appear in the game in some form. Probably in the intro cutscene or something.
Meanwhile, while the camera is desperately trying to pan upwards, you can also see a few more details in the game world too. Like this odd structure to the right:
It looks like some large cement blocks stacked up on top of one another. Maybe a castle wall or small house of some nature? Eh, maybe not. It’s really hard to tell with how shaky this camera footage is (who cares what the ceiling looks like?)
Still, it’s better than nothing I guess. We at least know that purple coins return now, and that Nintendo still likes putting Mario sprites and artwork on walls as easter eggs. So that’s something to keep everyone distracted a bit until E3 rolls around.
But what do you think? Did you see any neat details in this new Super Mario Odyssey footage?