Super Mario Odyssey: A Fantastic Game Which Revitalises A Stale Series

As you may have noticed, there haven’t been a whole lot of updates on Gaming Reinvented in the last few days or so. That’s because for all that time, I’ve been playing Super Mario Odyssey on the Nintendo Switch instead. Seriously, I’ve been doing everything in this game. Beating the main story, getting every Moon in sight, completing the bonus levels… heck I was so determined to finish the title I even beat Culmina Crater, the game’s Champion’s Road equivalent that’s supposed to be the hardest stage in the entire adventure.

But now I’ve gotten about 860 Moons and experienced most of the game, I feel it’s time to review the experience. So how is it? How good is Super Mario Odyssey?

Does it really live up to the hype?

Well, in summary:

Yes. Yes, it does

Because Super Mario Odyssey is an incredible game. Indeed, it’s so incredible that it may well be the best 3D Mario game of all time, to the point it actually beats out both the original Super Mario 64 and Super Mario Galaxy in my eyes.

So why is this? Well, let me explain, in my full review of Super Mario Odyssey for the Nintendo Switch!

Graphics

Starting with the graphics. Put simply, Super Mario Odyssey looks absolutely stunning in the visuals department. Really, just look at the trailers if you need more proof of that:

It’s literally what Mario fans have wanted the series to look like for years. What’s more, it’s even better than you’d expect too.

Why?

Because in my opinion, the levels in the trailers for the game are actually some of the least impressive in the whole game!

For instance, while New Donk City looks as great as a city level in a Mario game could ever be, the Sand and Cascade Kingdoms (which are also heavily advertised by Nintendo) may actually be some of the least impressive on a visual level.

Instead, if you want a good look at how special the title is on an aesthetic level, you need to look no further than Bowser’s own kingdom. This place almost looks a million dollars, with a beautiful Japanese style that almost pops off the screen in how colourful and well animated it is. It’s an unexpected design choice for a difficult endgame level, but one which really paid off none the less.

Bowser's Kingdom

And the same is true of a fair few other kingdoms rarely shown in trailers too. The Lake Kingdom looks like a Greek temple with classic architectural and a generally calming feel:

Lake Kingdom

The Lost Kingdom does the whole sunset feel perfectly, to the point you almost want to be exploring a tropical island right now:

Lost Kingdom

And as for the Seaside Kingdom… well it doesn’t even need much explanation. This place is perhaps the best advertisement for a beach holiday you could ever imagine, especially when the missions have drawn to a close and the sun has started to set:

Seaside Kingdom

It’s absolutely stunning, and perhaps one of the best showcases the Nintendo Switch has ever received.

So, on a visual level, Super Mario Odyssey is about as great as you can imagine. But what about the music and sound effects? How do they stack up?

Music

Well to be honest, it’s a mixed bag.

On the one hand, where the game does music well, it really does it well. The Cascade Kingdom theme sounds incredible, as do the two vocal songs and the themes played in Bowser’s Kingdom.

Continue Reading…

Xenoblade Chronicles 2 Direct

Looks like Nintendo will close out the year with one more Direct focusing on their upcoming massive RPG, Xenoblade Chronicles 2. The direct will focus only on this game and will offer a deep dive of info on the world of Alrest.

The Nintendo Direct begins at 6 AM PT/9 AM ET for those in North America and 2 PM GMT for UK viewers on November 7th 2017. You can watch it here.

Xenoblade Chronicles 2 releases exclusively for Switch on December 1st 2017 with it releasing in both a standard and special edition. The special edition includes a soundtrack CD, a 220-page art book, and a special steel book case for $100 USD.

 

 

November’s PlayStation Plus Lineup

Welcome to a new month GR readers, as such Sony is giving its PlayStation users some free games if you have their PSN+ service. So if you do and one of the following consoles, then see what you’re getting this month:

PlayStation 4:

  • Worms Battlegrounds
  • Bound

PlayStation 3:

  • R-Type Dimensions
  • Rag Doll Kung Fu: Fists of Plastic

PlayStation Vita:

  • Dungeon Punks, PS Vita (Cross Buy with PS4)
  • Broken Sword 5: The Serpent’s Curse (Episodes 1 & 2), PS Vita

 

Super Mario 64 Mod Adds Portal Gun to Game

Over the last few months, Kaze Emanuar has made some interesting mods for Super Mario 64. He’s made an online multiplayer mod called Super Mario 64 Online, which adds new characters and abilities along with the ability for 24 players to play at once. He’s made Super Mario Odyssey 64, a mod that adds the Capture mechanics from Mario Odyssey into Mario 64 so you can control enemies.

And well, that’s not even getting started on his full-length projects. Like the amazing Super Mario 64 Last Impact game. Or his equally impressive looking Ocarina of Time remake that’s in development right now.

The guy’s basically a Mario 64 hacking god. If Nintendo’s done something interesting, he’s already replicated it in the Mario 64 engine the very same day!

Which is only reinforced even further by his latest mod. Why? Because this one actually adds a portal gun to the game!

Yep, a portal gun like the one you use in Portal is now usable in Super Mario 64. Here’s a video showing it all in action:

As you can see, it works pretty damn well for the most part. What’s more, it’s not limited to Mario either. Nope, this mod works on everything in the game.

Want to cheat the Bowser fight? Drop a portal on a bomb, then chuck Bowser in the other one. Want to win a race? Sure, just put one near the start and one near the finish line.

The possibilities are virtually endless! It really does feel like a natural part of the game here.

So, if you’re a Mario 64 fan (or want to see Mario mess around with portals), check it out. It’s definitely one of the better mods seen in a while!

Team Rainbow Rocket Revealed in Pokémon Ultra Sun and Ultra Moon!

Remember how a few days ago, we saw Team Rocket return in Pokémon Ultra Sun and Ultra Moon? How shocked we were that the original villain team had made a comeback?

Well, it seems that things have gotten crazier still. That’s because as it turns out, Team Rocket isn’t in Pokémon Ultra Sun and Ultra Moon. No, Team Rainbow Rocket is in Pokémon Ultra Sun and Ultra Moon.

And Team Rainbow Rocket is not just a new version of Team Rocket. Nope, it’s an all new, revamped version run by Giovanni with Mewtwo under their command. As well as every single villainous team leader in the series prior to Sun and Moon.

No, we are not kidding. Archie, Maxie, Cyrus, Ghetsis and Lysandre are all returning in these games, and all as part of this new Team Rainbow Rocket organisation. Here’s a trailer in case you don’t believe us:

As well as a few nice pieces of artwork showing the villain team off:

Team Rainbow Rocket

It’s seriously something we’d never have seen coming in a million years. What’s more, it’s not the only thing we wouldn’t have seen coming either.

Oh no. As it turns out, the changes revealed in the trailer aren’t limited to a Pokémon villain team legion of doom. Instead, it seems every legendary Pokémon in the series also returns in the game!

Yes, every single one.

Pokémon Ultra Sun and Ultra Moon Legends

Every legendary trio, every cover legendary, every random legendary Pokémon not connected to anything else… they’re all available by going to Ultra Space in Pokémon Ultra Sun and Ultra Moon. It’s like the ultimate celebration of the Pokémon series, complete with everything fans have ever wanted in a single game. Like the ultimate fan fiction made reality.

So, kudos Nintendo. You’ve turned this game from a bit of filler into a Pokémon fan’s dream Pokémon game, and dialled up the hype to eleven as a result.