Back in the SNES era, there was a sequel to Secret of Mana called Seiken Densetsu 3. An incredible RPG with gorgeous sprites, an interesting story and tons of cool features, the game got good reviews from pretty much everyone who played it and is now seen as one of the best RPGs on the system.
There was just one problem with it.
The game was never released outside of Japan. There was evidence it was meant to at one point (like magazine pictures and official statements). And there was talk of naming it ‘Secret of Mana 2’ as well.
But it never happened either way. The rise of the PlayStation and other modern systems meant the game was seen as a poor choice to release in the West, and the cost of localising it made Square reconsider in general.
However, it seems things may be about to change!
Why? Because on the official series Twitter account today, a very interesting tweet was posted. Namely, this one showing the game running on the Nintendo Switch!
And this is interesting for a multitude of reasons. For one thing, the game was never released on the Virtual Console (or other digital download services) to begin with. No, not even in Japan.
As a result, this means that Square Enix is likely interested in releasing it there now. Which given the lack of region locking for the Nintendo Switch, means that people from outside Japan will be able to play it anyway.
More interestingly though, there’s the possibility of the game receiving the Earthbound Origins treatment. This would let the game finally be officially released to those from other regions, would provide another possible classic revival (alongside Mother 3 getting its own possible translation) and please a lot of people at the same time.
Either way, it seems like Seiken Densetsu 3 now might be coming to the Switch at one point. So hey, what do you think? Are you interested in the game now it may be made available again? And what form do you think it’s Switch release might take?
Post your thoughts here or on the Gaming Latest forums today!
For the last day or so, ROM Hacking.net has been available online. A main hub for the modding community with thousands of hacks of classic games available to download, the site is basically seen as the centre of the whole community. It’s a site no one expected to go down, and people haven’t taken it well as a result.
As a result, people are now looking on social media sites for answers. Where it seems there are two pages talking about the site’s closure. These pages (like the one on Twitter) imply that Nintendo was behind the whole thing. That thanks to the site hosting mods of classic Nintendo games, the company was threatening to sue the site and its creator pulled it down as a result.
It’s a typical yet scary message. The kind we saw with AM2R and Pokemon Uranium, as well as various other projects since.
But here’s the thing.
It’s also completely false. Why?
Because ROM Hacking.net does not use social networking sites at the moment. There are no links to them on its site, the admin has said he has no interest in the services and the only off site ‘discussion’ portals mentioned are via IRC and Discord.
In other words? The social media pages for ROM Hacking.net are fakes. They’re hoaxes by trolls to trick the unwary, as mentioned in the official IRC chat.
Instead, the actual reasons for the site’s downtime are likely a lot more standard. Like say, the site’s admin being snowed in. Or him having forgotten to pay the hosting bills this month. In other words, typical admin related errors on websites.
The fake ‘legal threats’ posts on the other hand are (apparently) by trolls from another popular ROM hacking website. One that’s on bad terms with the ROM Hacking.net community and wants to make the situation look as hopeless as possible. It’s like the whole Jason Allen thing we had going on a while back. Except you know, with the affected fan game host being a fake rather than the ‘lawyer’.
So yeah, don’t believe these pages. They’re not affiliated with the site, and have no insight into why it’s currently unavailable. Instead, check out the site’s Discord here and IRC chat room here. That’s where you’ll find real updates about the site’s situation.
Just a quick warning message, to avoid fake news getting spread any further.
Ever wanted to play DuckTales, or Darkwing Duck on a modern games console? Feel like the classic adaptations of TaleSpin and Chip ‘n Dale need a revival? Or wanted to see DuckTales 2 finally get out from its predecessors shadow?
If so, it seems like you’re in luck! Because as the title suggests, Disney have just announced The Disney Afternoon Collection for PC, PS4 and Xbox One! Coming on April 18th and available for $19.99, the title includes six great Disney adaptations from the NES era. Aka:
- Darkwing Duck (NES)
- DuckTales (NES)
- DuckTales 2 (NES)
- TaleSpin (NES)
- Chip ‘n Dale Rescue Rangers
- And Chip ‘n Dale Rescue Rangers 2.
In other words, all the classic Capcom video game adaptations of Disney’s old cartoons, all in one convenient package. Here’s a trailer showing the title in action:
What’s more, these games aren’t just a bunch of ROMs slapped on a disc either. Oh no, there are also other neat additions here too. These include a Museum Mode (where you can see concept art for each game), emulator type rewind options and online leaderboards among other things. So if you ever felt like seeing who was best at these classics… well you can do that too.
Unfortunately, there’s one downside here. What is it?
This collection hasn’t been announced for the Wii U or Nintendo Switch. That’s disappointing really, especially how the originals got popular on a Nintendo platform, and their fans will likely really want to experience these games again in the near future. Add how the Switch is a hybrid system, and well… you can imagine how awesome playing DuckTales on the go would be!
Still, at least the collection exists, and such games are no longer in legal limbo. So if you’re a fan of classic Disney and have a PS4 or Xbox One, go and check it out. It’s definitely something you might miss if you’re not quick enough!
The Disney Afternoon Collection Revisits Classic Games on April 18th (Official Capcom Blog)
Since their debut in Ocarina of Time, the idea behind the Kokiri in the Zelda series has been a pretty simple one. They’re forest spirits created by the Deku Tree. They can’t leave the forest or grow up. And a few hundred years later, it turns out they’ve gotten changed into living tree creatures in order to survive the flood that created the Great Sea.
It’s all standard stuff for the Zelda series really, and most of the fanbase likely know it all by now.
But now it seems Nintendo has different ideas about the origins! Why?
Because according to the new Zelda Encyclopaedia, the Kokiri weren’t originally forest spirits at all.
Oh no, they were actually Hylians. As in, normal humans that entered the forest after running away from civilisation.
Here’s the page about it from the book that confirms it:
As well as a translation about the species via the nice guys at Source Gaming:
ok the Kokiri were originally Hylians who rejected civilization, so they ran into the forests. Then they started their own society and eventually became the Kokiris. It was said if they left the forest they would die, but in reality that was because the Great Deku Tree was holding them back from aging. Once the forest is revived by the sage, and the Deku Tree Sprout is born, the Kokiri could leave the area. In a later era, they worked as the wind sage. (Very loose translation)
As you can see, it’s a pretty drastic departure from their concept back in Ocarina of Time. However, here’s the thing:
It’s also an illogical one. Why?
Well, go back and play Ocarina of Time for a minute. Because if you do, you’ll notice that the game actually says that humans who get lost in the Lost Woods turn into Skull Kids or Stalfos. This is backed up by both a certain Gossip Stone:
They say that when non-fairy folk enter the Lost Woods, they become monsters!
As well as Fado in the Biggoron Sword sidequest:
That guy isn’t here anymore. Anybody who comes into the forest will be lost. Everybody will become a Stalfos. Everybody, Stalfos.
So yeah, it doesn’t really make a lot of sense when you think about it for a moment. But hey, it seems that’s the official viewpoint none the less. That despite lost folk becoming Stalfos or Skull Kids in later years, the original Kokiri folk were actually random Hylian citizens who wandered in the woods and never came out.
It’s a very strange reveal for the Zelda series, and makes you wonder what other crazy things the book will say about the species and their history!
Yesterday, Nintendo mentioned that they’d be posting some ‘making of’ videos about The Legend of Zelda Breath of the Wild.
Well, it seems they’ve lived up to that promise. Because here are the videos in question. All of which showcase a different aspect of the game’s development process:
So what’s interesting here?
Quite a few things actually! For starters, the one about the beginning of the game’s development actually states Nintendo has an ‘internal message board system’ which the game’s developers use to discuss ideas they have for the title. Like a sort of Miiverse setup, except for concept art and footage.
This is a pretty neat idea for sharing information about the game, and opens up the (very real) possibility that gaming’s Edward Snowden might have the perfect opportunity to post a bunch of Zelda development docs and concepts online.
And the cool aspects don’t end there. Oh no, they also gave a few details about how the enemies and characters were designed too. For example, did you know the Bokoblins were designed first in this game?
No, me neither. But apparently they were, even though they had some of the most complex AI in the entire experience. So that’s interesting I guess.
As is the talk of how certain sound effects were recorded. For instance, that horn said Blins use to summon backup… is actually a recording of a real horn a staff member owned. So yeah, calling for help through one of those things would actually sound identical to the Bokoblin calls in Breath of the Wild.
Other interesting things revealed are:
- That the Guardians were based off a staff member’s experiences with the Octoroks in the first game. Apparently he thought they were huge and imposing, so the team designed an enemy kind of based on his conception of the things.
- How Link’s whole design came about based on his character and personality. In other words, they didn’t design Link and then create his personality, but went the other way around.
- That part of the game’s concept came from being able to break free of tech limitations limiting the world designs to more linear setups. Interestingly, Skyward Sword is mentioned here, with comments about how they wanted to let players explore the world outside of the bits of the surface you visit in game.
Finally, they made it clear that the game’s development involved revisiting the series conventions and seeing what ones made sense at this point in time. So hey, it seems like the Zelda series is finally breaking away from the traditional formulas of the past and trying something new instead.
So what do you think about the videos? Do they give some interesting insights into Breath of the Wild’s development? Post your thoughts on them here in the comments or over at the Gaming Latest forums today!