Well, this seems like it could be interesting! Apparently, Niantic have announced they’re making a special announcement about the gamethis Wednesday morning. This will will be done in conjunction with Sprint, and be held at 8:30 AM PT.
But what will it be about? Well, I’m guessing one of the following:
- Generation 2 Pokemon in Pokemon GO. Or more precisely, how the company will roll them out soon.
- Sponsored Pokestops and gyms. Maybe Sprint has a bit more of a prominent deal with Niantic going on that the sponsored ones are at the moment?
Nothing else seems announcement worthy really. No one would care if Sprint gave free mobile data to players or something…
But hey, what do you think? Are we going to see generation 2 Pokemon confirmed for Pokemon GO in tomorrow’s announcement? Post your thoughts at the Gaming Reinvented forums or on social media now!
Sprint is Making an Exclusive Pokemon GO Announcement
Remember Let’s Play Video Games? That website which posted the (very credible) rumour about a Rabbids x Mario RPG crossover?
Well it seems they’ve found another interesting bit of news about the Nintendo Switch! This time, that From Software has a version of Dark Souls 3 working on the system. Apparently, this port will then be used to test the waters for the rest of the series, with other Dark Souls games potentially being released if it does well. These games will also come with all DLC included by default.
So yeah, it seems like we might see the Dark Souls series heading to the Nintendo Switch. But what do you think? Are you interested in the possibility of Dark Souls for the new system? And if so, what new features might it have?
Report: Dark Souls 3 Running on Switch (Let’s Play Video Games)
Well, isn’t this convenient! Because as you likely know, Super Mario Maker for 3DS doesn’t let you share levels online. Sure, you can share ‘em through StreetPass if you’re in Japan. Or if you have one of the few other 3DS game owners around living nearby and boh play Mario Maker.
But you can’t share levels online by default. This drastically limits the game’s usefulness.
Because thanks to various people at GBATemp, there’s now an unofficial exporter for 3DS Super Mario Maker levels! It’s named Online Course Database Manager (or OCDM for short), and lets you convert courses into Wii U format. Which then in turn lets you open them in the Wii U version and (presumably) post the online from there.
So here’s a picture of it in action:
Yeah, it’s basic I know. But it works, and it turns Super Mario Maker for 3DS into something people outside of Japan may actually be able to use. So kudos guys! You’ve done what Nintendo didn’t do, and made the 3DS version of Mario Maker as useful as the Wii U one!
But hey, what do you think? Are you going to use this tool? And if so, what levels do you want to bring over to Mario Maker on Wii U?
OCDM – Mario Maker 3DS Course Manager (GBATemp)
Back in E3 2016, Sony confirmed they were working with Activision to remaster the first Crash Bandicoot trilogy for the PS4. Unfortunately, details were also a tad scarce then. We knew the remakes were coming and that they’d be in HD, yet that was all we did know.
Well, until now! Because in today’s PlayStation Experience showcase, we finally got our first trailer of the Crash Bandicoot remake collection! Complete with the title ‘Crash Bandicoot N. Sane’!
Here’s the video:
As you can see, it looks pretty good so far! You’ve got more detailed models and textures. There are more interesting things in the backgrounds. And well, everything just looks so much more vibrant than it used to!
It’s pretty much exactly what every fan was hoping for, and a game I hope genuinely does well. So we can get an all new Crash Bandicoot game in the same style somewhere down the line.
But what do you think? Are you excited for the remastered trilogy? Post your thoughts on the Gaming Reinvented forums and on social media today!
Well, here’s an article you probably never expected to see on Gaming Reinvented! A recap of an episode on The Apprentice, aka that reality TV show Lord Sugar has been hosting for the last 11 years.
But there’s a good reason for it. And that my friends, is the topic. Because this week, the teams had to actually design their own Virtual Reality game and present it at London Comic Con 2016! Yeah, an actual video game design task on The Apprentice! Who’d have ever seen that one coming?
Not me, that’s for sure. But now it exists, I thought it’d be interesting to give my own thoughts on the episode as well.
And so here they are. Here are my thoughts on the Virtual Reality Game episode of The Apprentice!
Game Development in Two Days
Like say, the sheer insanity of the design and development process here. I mean, how long do you think a game takes to create?
Decades, like Duke Nukem Forever?
A few years, like Nintendo’s Mario and Zelda games?
Maybe a couple of months, like some of EA or Activision’s more annual franchises?
You’d think so. Well, not here.
Because this is a reality TV show. And well, given the filming procedures for The Apprentice (apparently it takes place over about two weeks in the middle of summer), the teams got a… somewhat short period of time to create the game.
Namely, two days.
Yeah, you heard me right. In two days, they had to design, (get someone else to) develop and market the game as a finished product.
Damn, that’s a pretty optimistic timeframe, don’t you think? I mean, can you imagine the insanity that would occur if a real developer did that? Like if Nintendo said “We need Super Mario Switch done and ready by the end of the week”? Yeah, me neither.
But hey, they did it. So I have to give props to everyone involved there. You literally turned around a game in the fastest time known to man.
And let’s also not forget the situations they had to work in either. Coming up with a game is hard with a team of people you actually like and talk to on a regular basis. You know, normal people whose sanity is usually kept in check.
A bunch of ruthless, very self centred ex businessmen and businesswomen like The Apprentice candidates?
Hah, good luck getting anything done with those guys! It’d be like herding cats:
So again, props to the teams. You took a bunch of people who’d never worked on a game before in their lives, gave them two days to create it and actually got something workable out of the wreckage. That’s somewhat impressive, in a slightest twisted way.
Less impressive however, were the games themselves. Like…