Great news GR readers and Bayonetta fans, it was announced a special edition for the Switch will release which the bundle includes a game card with Bayonetta 2, a download code for Bayonetta 1, a SteelBook, Verse cards and stickers as pictured above. Japan will also get extra pleasure in getting a special edition, called the Non-Stop Climax Edition which includes physical game cards for both Bayonetta 1 and 2.
Both bundles are only announced for EU and Japan, no word yet on a United States release at this time.
Well, it’s finally here. After all that uncertainty and all those rumours, the Champion’s Ballad DLC has been released for the Legend of Zelda Breath of the Wild. It’s a very surprising release, especially given the lack of build-up (they literally announced it straight after the game won Game of the Year at the 2017 Game Awards), but it’s a welcome one none the less.
So, here’s a trailer for the expansion:
As well as a few pages explaining more of what’s included. Yeah, the content online about it is a tad brief, but hey. It’s early days yet, and our own walkthrough/FAQ dealio is still being written. When that’s done, you’ll know far more about this content than ever.
For now, though, check out the trailer and download the update! It’s well worth it, and a million miles better than the first DLC pack released this year. Go get it Zelda fans!
Zelda Breath of the Wild DLC Details (official site)
Ever since 2013’s Scribblenauts Unmasked, it seems like the Scribblenauts has been stuck in limbo. With a sequel called Fighting Words cancelled in 2014 due to company issues and many developers laid off at 5th Cell after financial problems there, the sad reality seems to have been that despite interest in the series, its developers just weren’t in a good enough shape to make any more of it.
However, it seems that may be about to end! Why? Because as the title suggests, an intriguing entry on a Taiwanese rating board site lists a new Scribblenauts game in development! Titled Scribblenauts Showdown, this game is seemingly a Switch title due to be released sometime in December. Here’s a picture of the listing if you want to see it for yourself:
As well as a link to the page in question.
There’s obviously not too much info available just yet, but it’s seemingly proof of a new title none the less.
So yeah, it seems Scribblenauts’ time in limbo is over, and that the dev team have a new game to work on in the series.
Let’s just hope it’s successful enough to bring the brand back into the limelight, okay?
Scribblenauts Showdown Leaked (Nintendo Everything)
In the last few years, Valve hasn’t really done much where game development is concerned. Oh sure, they’ve made some updates on Steam and found ways to monetise their multiple titles through lootbox type mechanics, but as far as new games are concerned, releases are few and far between.
So much so in fact that some people have actually started questioning whether Valve makes games any more at all!
Which is why when talk of a new Portal game was heard online, the fans were ecstatic. After all, it’s a beloved series with two amazing games in it, and the mere thought of a third title would basically set the internet on fire.
Then we got the trailer. Here it is, the debut video for Bridge Constructor Portal, a bridge building Portal spinoff headed to the app store, Steam, PS4, Switch and Xbox One:
As you can imagine… people haven’t been very happy about it. Indeed, the responses online to this title have been absolutely brutal, with comments on internet forums and Reddit questioning every aspect of the title and the video being so heavily disliked the uploaders disabled ratings on it. The game’s gone down about as well as Metroid Prime Federation Force did.
But you know what? I think that’s kind of unfair. At its core, it seems like Bridge Constructor Portal could be a good game. Not an ambitious game sure, but a decent little puzzle game to play on a smartphone or what not.
It’s just that like so many other titles, its creators made a fatal mistake when making and marketing it:
They announced it after a long period of no important games in the series. A period where Valve made nothing of interest at all.
And just like other games in the same situation, that created a huge backlash. It’s basically Chibi Robo Zip Lash or Banjo-Kazooie Nuts and Bolts all over again; a random gimmick game/spinoff deal that just happens to be the only thing the fans have gotten in years.
So regardless of any quality the game may have, this is basically doomed to fail. The game just isn’t what the fans (or general public) want from the Portal series and feels like another blind cash grab from a company that’s completely ignored its core business for nearly a decade.
Still, what do you think about it? Are you happy with this Portal spinoff, despite its… interesting choice of genre and design?
Or do you feel that Valve giving the license to Headup Games may not have been a wise move, especially with the limited number of ‘real’ titles the company put out in recent years?
Post your thoughts on the matter (and more) in the comments below or on the Gaming Latest forums today!
Over the years, it seems quite a few revolutionary games have turned out to have been SNES titles at some point in development. There was Banjo-Kazooie and its well-known origins as Project Dream, a pirate themed title that Rare were planning to make for the SNES. There was Rayman, which originally started out as a SNES platformer with simpler sprite graphics before making its move to the PlayStation 1 and Jaguar.
And now it seems we can add Resident Evil to the list too. Yep as the title suggests, everyone’s favourite PS1 survival horror game was originally intended to be a SNES title as well, with the game seemingly taking place in a hellish environment rather than the familiar mansion. Here’s are some comments about it from Koji Oda in a recent interview with Game Informer:
It’s not that well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES.
This was back before the name Resident Evil had even been assigned to it. The codename for this was literally just ‘horror game.’ On the SNES, we were working with limited hard drive space, so it’s not like we could dump a movie in there. If we had actually completed it on the SNES, I’m sure it would have been considerably different. For example, it was originally set in a place that had nothing to do with reality – more of a hellish place.
As you can tell, it clearly wasn’t going to be the Resident Evil title we all know and love. But what was it going to be?
Well, that’s the million-dollar question really. Obviously, as Oda says, the limited hard drive space would have had major effects on the game’s structure, and it’s likely much of the story focus would be severely toned back as a result of that. No Jill Sandwich comments or cheesy B move voice acting for us here!
But even without that, Resident Evil wouldn’t have worked as it was on the PS1 on a 16-bit system. Remember, one of the main keys to the title’s appeal was the pre-rendered backgrounds it used. The ones that were far too complicated for the PS1 to render in real time, and which (sort of like Donkey Kong Country and Mortal Kombat style fighting games before it) gave the illusion the system was far more capable than it actually was.
So, without them, it’s hard to tell what would have been planned here. Maybe it would have looked like Clock Tower, another well-known horror title that did manage to make it to the SNES. Perhaps it would have been like the mansion section of that Conker themed Link to the Past ROM hack. Either way, it would have been significantly less impressive than its final version was.
Add the hell themes on top of that, and well, it’s likely the whole ‘zombie horror’ setup that’s become so common in games may never have kicked off at all. Think about it, what inspired that stuff in video games?
Titles like Resident Evil and House of the Dead. And while Sega’s light gun focused series probably wouldn’t have gone anywhere, the lack of the Resident Evil formula would have drastically changed how the genre would have turned out today. Heck, even Luigi’s Mansion may not have existed in this universe!
But either way, that was what was planned at one point. Resident Evil was indeed planned to be a SNES game.
So, what do you think about it? Are you curious to how Resident Evil may have worked on a 16-bit system? Do you feel the survival horror genre would ever have been the same if it hadn’t been released as a PS1 game with the design decisions people hold dear?
Post your thoughts on this (and more) in the comments below or on the Gaming Latest forums today!
Resident Evil Was Originally in Development for the SNES (Game Informer)