As per most Nintendo games, Luigi’s Mansion 2 has been significantly changed when brought over to Europe. Names of missions, rooms and ghosts are different, descriptions and key terminology is different… and apparently they translated directly from the Japanese version rather than the North American one. So here’s a nice and hopefully interesting rundown of all the differences in translation between the NTSC and PAL versions of Luigi’s Mansion 2/Dark Moon.
Title
Obviously, the game is called Luigi’s Mansion 2 in Europe and Japan and Luigi’s Mansion Dark Moon in the USA. But that’s only the most… well known difference. There are quite a few others as this article will point out.
Above: Left is the European name/box, right is the US one.
Key Terms
The Pixelator is called the Pixelshifter in the European version. Possibly because of the other meaning of ‘pixelate’. Similarly, the ScareScraper is now called the ‘Thrill Tower’ in the UK version, although the other regions have their own names. Those are the following:
- Spanish: Torre de los Desafíos/Tower of Challenges
- French: Tour Hantée/Haunted Tower
- Dutch: Tumulttoren/Tumult Tower (Means uproar or disorder)
- German: Wirrwarrturm/Tangle Tower
- Italian: Torre del caos/Tower of Chaos
- Portugese: Torre dos Sustos/Tower of Scares
Ghosts
Poltergeist is now called ‘Boffin’ in the PAL version, with the stronger ones being called the ‘Boffin Elder’ and ‘Strong Boffin’ respectively.
Above: This guy is called a ‘Boffin’ in Europe.
The Shrewd Possessor is now called the Scornful Possessor. The others have the same names as in the US version.
Above: And this one is now the Scornful Possessor.
I have no idea whether the ScareScraper ghosts are named differently, since I don’t have all of them and I’m fairly sure no one else has them yet either. When a list is posted, then we can compare. I think the Creeper Launcher is called the Creeper Creator over here though.
Upgrades
Instead of being called the Level 2/3 Poltergust and Darklight, the upgrades are named the following in the European version:
- A-Pull Level 2
- Dark-Light level 2
- A-Pull level 3
- Dark-Light level 3
- Super Poltergust
Room Name Differences
There are also differences in room naming in each mansion. Very useful to know if you plan to use a walkthrough.
Gloomy Manor
Front Yard is ‘Front Garden’ in the PAL version.
Mudroom is ‘Side Entrance’.
Guard Hall is ‘Guarded Corridor.
Mudroom Exterior is ‘Forgotten Garden’.
Common Hall is ‘Downstairs Corridor’.
Foyer is ‘Main Hall’
Master Hall is now ‘Upstairs Corridor’.
Haunted Towers
The entrance area is now called the ‘Towers Entrance’, no ‘Haunted’ in front of the name.
East Hall is now ‘East Hallway’. Not a big change.
The Rumpus Room is now named the ‘Play Room’ and the Family Room is now the ‘Family Area’.
West Hall is called the ‘West Hallway’.
And the Crows Nest is now the far less… interesting ‘Walkway’. This really confused me when using an FAQ before.
Old Clockworks
The Canyon Stairs are named called the ‘Ravine Stairs’.
The Service Elevator is obviously called the ‘Service Lift’ now. Should be fairly obvious given how people here rarely ever use the word ‘elevator’ in standard conversation.
In the basement, the Canyon Hall is now thee ‘Ravine Passage’ and the Canyon Narrows is now called the ‘Ravine Narrows’. Never got why this was changed, do people over here really use ravine more than canyon?
Clockmakers Chambers is now named the ‘Clockmakers Room’.
As you can see, there aren’t as many changes here. Personally, I was almost expecting them to change the ‘Drafting Office’, ‘Roundhouse’ and ‘Cargo Room’ to something else, but they didn’t.
Secret Mine
The Terminal is now called the ‘Station’.
Prospectors Crossing is now named the far less ‘interesting’ ‘Prospectors Path’.
And the Drift Hall is now the ‘Drift Passage’.
The Skip Slope is the ‘Icy Slope’ in the PAL version.
The Deep Hall is now the ‘Deep Passage’. By now, I have to wonder what the Nintendo of Europe localisation team had against the word ‘hall’ since every single usage of it in the game so far has been replaced.
That’s all for changes to the Secret Mine. As you may have realised, most changes in room names seem to have occurred in Gloomy Manor due to the more… ‘house’ like style of the place and more traditional room naming.
Treacherous Mansion
The Dark Age Exhibit is now the ‘Dark Ages Exhibit’. Not sure why the US one used the singular naming given that medieval time period is called the ‘Dark Ages’, but it’s been changed in the PAL version. Maybe it’s common in US literature given how Wikipedia has a redirect for it.
Restrooms are called ‘Toilets’, no more explanation for this is really necessary.
Guard Tunnel (a room in the basement) is called ‘Guarded Tunnel’ again like in Gloomy Manor.
Mission Names
There aren’t many changes as far as mission names go, at least 90% of the UK ones are identical to the US ones. But there are still a couple of major changes:
B-5 Doggone Key is now ‘That Dog, the Key Hog’. Have to say I really prefer some of these UK names.
C-2 Underground Expedition is called ‘Underground Trek’ in the PAL version.
C-4 Play Catch is now called ‘Ghosty in the Middle’ in the PAL version, as reflected by Mario Wiki’s page description. This is to reflect a traditional kids game called ‘Piggy in the Middle’ in the UK and parts of Europe (Keep Away in the US apparently).
C-Boss Showtime is now called ‘Show Time’ with a gap between the two words.
E-4 Ambush Maneuver is now called ‘Ambush Manoeuvre’ to reflect European spelling.
F-1 A Nightmare to Remember is called ‘Shatter the Illusion’ in the UK version.
Ghost Description Differences
Greenie
US description:
They like to tinker with things they shouldn’t and wield everyday objects as weapons. First, find a way to disarm them, then stun them with your flashlight when the time is right.
PAL description:
They like to tinker with things they shouldn’t and wield everyday objects as weapons. First, find a way to disarm them, then stun them with your torch when the time is right.
Slammer
US description:
They might look like ruthless brutes, but these tender fellers have a heart of gold under normal circumstances. Just don’t let them give you a round of applause!
PAL description:
They might look like ruthless brutes, but these ghosts usually have a heart of gold. Right now, though, they ARE ruthless brutes, so watch out for shockwaves when they clap!
Hider
No changes
Sneaker
US description:
These ghosts are swift and cunning. They love to turn invisible an sneak up behind the targets of their pranks, so use the Dark-Light Device to catch them in the act!
PAL description:
These ghosts are swift and cunning. They love to turn invisible an sneak up behind the targets of their pranks, so use the Dark-Light Device to catch them out!
Creeper
US description:
These gooey ghosts just love to cuddle, and they’ll never want to let you go. But after the Dark Moon broke apart, they forgot about the cuddling part. Watch out for them on floors and ceilings!
PAL description:
These gooey ghosts love to cuddle and hold you tight. But when the Dark Moon broke apart, they forgot about the cuddling part. Watch out for them above and below!
Gobber
US description:
Their appetite is…ah…formidable. With stomachs that lack physical boundaries, they won’t hesitate to devour everything around them! Be wary of the puddles of…goo.
PAL description:
Their appetite is formidable, and given that their stomachs have no physical boundaries, they just devour everything around them! Be wary of the puddles of goo.
Strong Greenie
No differences
Strong Slammer
Above: The Slammer has a much better vault description in Europe.
US description:
Whoever strengthened these bullies by putting them into the crystals had only one thing in mind: creating ghosts strong enough to crush rocks into dust with a single blow.
PAL description:
Whoever put these bullies into crystals had only one thing in mind: creating ghosts strong enough to crush rocks to dust with a single blow.
Strong Hider
US description:
Now that these ghosts have been augmented by the crystals, capturing them is even trickier. It’s best to wait until they show themselves to stun them.
PAL description:
Now that these ghosts have undergone crystal augumentation, capturing them is a real nightmare. It’s best to wait for an opening before trying to stun them.
Strong Sneaker
US description:
This guy is trouble! He’s tougher and meaner than a normal sneaker, and all those marks on his body are bristling with power!
PAL description:
These guys really mean trouble! Tougher and meaner than normal Sneakers, and all those marks on their bodies bristle with power!
Poltergeist/Boffin
Above: As well as the name, the Boffin’s description is different in Europe too.
US description:
These big-headed know-it-alls have swollen brains (and egos) that afford them telekinetic power. Sadly, their sense of humour seems to be underdeveloped.
PAL description:
These big-headed know-it-alls have swollen brains (and egos) that afford them telekinetic power. Sadly, this seems come at the cost of a sense of a humour.
Three Sisters
Above: The Three Sisters have different names and descriptions in Europe.
Sister Melinda (Lucinda in the US version)
US description:
The youngest of the fabled Three Sisters. Her hobbies include playing with her mirror and annoying her older sisters by pointing out their flaws.
PAL description:
The youngest of the fabled Three Sisters. Her hobbies include playing with her mirror and annoying her older sisters by pointing out their many flaws.
Sister Belinda
US description:
One of the fabled Three Sisters. According to her sister Herlinda, she’s the eldest of three. She is an expert on flowers and plants and loves gardening.
PAL description:
One of the fabled Three Sisters. According to her sister Herlinda, she’s the eldest. She is an expert on flowers and plants and loves gardening.
Sister Herlinda
US description:
One of the fabled Three Sisters. According to her sister Belinda, she’s the eldest of three. Her hobbies include comparing herself to flowers and looking in the mirror.
PAL description:
One of the fabled Three Sisters. According to her sister Belinda, she’s the eldest. She thinks she’s prettier than a flower and spends all her time looking at herself in a mirror.
Ancient Poltergeist/Boffin Elder
No changes in description other than name.
Grouchy Possessor
No description changes
Harsh Possessor
No description changes
Overset Possessor
No description changes
Shrewd/Scornful Possessor
Above: This guy’s description’s been changed in translation too…
US description:
This possessor turned into a huge icy monster and tried to escape with the Dark Moon piece by tunnelling down through the Secret Mine. I thought Luigi was a goner for sure!
PAL description:
Assuming the form of a huge icy monster, this Possessor tunnelled down through the mine in an effort to scape with his Dark Moon piece. Luigi was lucky to survive the ordeal!
Tough Possessor
US description:
This ghost was able to possess multiple suits of armor at once. An impressive feat! I was slightly less impressed when he used those suits of armor to try to squish Luigi.
PAL description:
This ghost was able to possess multiple suits of armor at once. An impressive feat! I was less impressed when he used those suits of armour to try to squish Luigi.
Polterpup
Above: Isn’t the Polterpup cute? Has a different description in Europe too…
Normal section has no changes. But for the ScareScraper/Thrill Tower section…
US description:
Normally very playful and kind, the Polterpups started misbehaving after the Dark Moon shattered
PAL description:
Normally very playful and kind, these ghostly dogs only started misbehaving after the Dark Moon shattered.
ScareScraper Exclusive Ghost Differences
There are also some minor changes in descriptions and naming between the US and European versions in regards to the bosses fought in the ScareScraper, as well as the one or two normal enemies introduced. Here’s a list:
Big Polterpup/Big Polterpups
US description:
This pooch is big, so it might take more than one ghost hunter to keep him under control
European description:
These pooches are pretty big, and with that size comes strength. It might evn take a team of ghost trackers to keep one of these pups under control!
The Brain
US description:
This ghost is the most cunning of the Poltergeists. He awaits ghost trackers who are both brave and smart enough to match his powers.
European description:
This cunning ghost is the most evolved of all the Boffins. He awaits ghost trackers who are both brave and smart enough to match his powers.
Daisy
US description:
When he’s not hungry, he’s probably as gentle as a freshly picked flower. Too bad he has a bottomless stomach.
European description:
When he’s not hungry, he’s probably as gentle as a freshly picked flower. Too bad we’ll never know, though; this fellow has a bottomless stomach.
Spookumber/Melon-choly
US description:
He may look like one of my favorite vegetables, but this ghost didn’t come from a creeping vine. More like a creepy vine, right?
European description:
Although his body looks like a big ol’ melon, the vertical stripes have a slimming effect.
Scool/Skoul
US description:
There’s no denying that he looks creepy, but he’s actually a pretty interesting feller once you get to know him.
European description:
On first impression, you might think this fellow is creepy, but once you get to know him… you know for sure.
Awelligator/Maligator
Mostly the same, although ‘gator’ was switched to ‘alligator’ to make it clearer. And for some reason, neither description used the word ‘underwater’ and hence split it into two or even three words!
US Description:
Much like a real gator, he hides under water until someone steps a little too close.
European Description:
Much like a real alligator, he hides under the water until someone steps a little too close.
Zebrawl
US description:
Between you and me, his striped camouflage seems a bit unnecessary considering he can turn invisible whenever he wants.
European description:
You know, considering he can turn invisible whenever he wants, the striped camouflage seems a bit unnecessary.
Fright Knight
Minor, but rumour is changed to the UK spelling. Also, note the Super Mario Bros 1 reference!
US Description:
Rumor has it that this Greenie comes from the middle ages, where he was a knight searching for a kidnapped princess. Sadly, wherever he went, she always seemed to be in another castle.
European Description:
Rumour has it that this Greenie comes from the middle ages, where he was a knight searching for a kidnapped princess. Sadly, wherever he went, she always seemed to be in another castle.
Blue Pimpernal
US Description:
I imagine he would have chosen green instead of blue, but green flowers are surprisingly difficult to find. Go figure.
European Description:
I imagine he would have chosen green instead of blue, but green flowers are surprisingly difficult to find. Who would’ve guessed?
Spooky Spook
US Description:
That’s not a costume. He always dresses like that. Seriously.
European Description:
He’s not in costume; he’s just really retro.
Bad-minton
This one may have been changed to avoid annoying upper class British citizens with the old money reference. That’s my guess.
US Description:
He tries to act like a roughneck, but he secretly loves argyle sweater-vests. I’m pretty sure he comes from old money.
European Description:
He’s not bad, per se. He’s just… really mischievous
Scarab Nabber/Beetle Whisperer
Called the former in Europe, the latter in the US. Has a minor description change too.
US Description:
This ghost isn’t exactly a people person. He gets downright grumpy when disturbed, and he won’t hesitate to “introduce” you to his beetle friends.
European Description:
This ghost isn’t exactly a people person. He gets downright grumpy when disturbed, and he won’t hesitate to introduce you to his beetle friends.
Cold Catcher/Snug Thug
Different names and descriptions in each version. Called the former in the US, latter in Europe.
US Description:
Even tough guys get chilly every now and then. Trust me, I speak from experience.
European Description:
Slammers are mainly known for their strength, but this one’s got enough brains to know that when it’s cold, you need to wear a coat!
Sun Flower/Sunflower
Seems to be renamed slightly between versions. Also, while it’s not a change, both versions have Professor E Gadd confused about the definition of irony.
Scars
US Description:
Even though he’s both a zombie and a ghost, he has fun and enjoys life to the fullest.
European Description:
Even though he’s half zombie and half ghost, he’s a whole load of fun.
Clown Fishy
Very, very minor change in description wording between versions.
US Description:
The reason this fellow is so angry is because people keep thinking clown fish are actual clowns. They’ not. He’s got no sense of humor whatsoever. Didn’t laugh at any of my jokes.
European Description:
The reason this fellow is so angry is because people keep thinking clown fish are actual clowns. They’ not. No sense of humour whatsoever. Didn’t laugh at any of my jokes.
Footbrawl/American Footbrawl
Name slightly modified to make it clear he’s based on the US football sport rather than the British/international one. Description change too.
US Description:
I’d stay out of his way unless you want to get tackled. He’s been MVP of the ghost football league for three consecutive years!
European Description:
I’d stay out of his way unless you want to get tackled. Nothing like a bit of protective padding to bring out your boisterous side.
Freaker Sneaker/Sleek Sneaker
With two different names, no difference in descriptions.
Fright Fly/Terrorfly
The UK name is a pun based on the word ‘terrify’, the US one is just a description.
Tennis Menace
Same name, two very different descriptions. Name might be based on Dennis the Menace or that Simpsons episode.
US Description:
Careful with this one! He’s been known to sneak onto tennis courts midmatch and cover the ball with ghostly goo!
European Description:
Careful with this one! He’s been known to sneak onto tennis courts mid-match and give the ball a good whack himself.
Creeper Launcher/Creeper Creator
Known as the former in the US, latter in PAL regions. No description differences.
Yukata Ball/Spectral Sloth
I have no idea what ‘Yukata’ even means, so the European name of Spectral Sloth seems far better in general.
Go-Bee/Grumble Name
Again, former is US name, latter European/PAL one.
US Description:
Instead of covering everything with goo, our stripey friend here prefers to splatter the walls and floors with honey. But be careful not to lick it! It’ll make your tongue go numb.
European Description:
Instead of covering everything with goo, our stripey friend here prefers to splatter the walls and floors with delicious honey. But be careful not to lick it! It’ll make your tongue go numb.
Wurdle/Snapper
Former is US name, latter European name. No description differences.
Soccer Ball/Ball Hog
Different names, different regions. I assume the change is because the former is a damn boring name, and because ‘ball hog’ is actually a description of an ‘annoying player’ in football rather than just the name of the ball (hence relevant to the other ghosts listed on the same page).
Scareambles/Fright Egg
The European one drops the ‘scrambles’ pun and just goes descriptive with the name. The vault descriptions are identical in both regions though.
Aweberry
Minor description change.
US Description:
His favorite thing to do is dip himself in mud and pretend it’s chocolate. It’s…odd, to say the least.
European Description:
He likes to dip himself in mud and pretend its chocolate. It’s… odd, to say the least.
There are likely many others too, but I won’t know until both myself and at least one US player have all the ghosts and have written down their names and descriptions.
Shadybird/Lady Gug
As well as a different name (based on different words for Ladybugs/Ladybirds since people in Europe and the US use different terms for the same animal), the description is new as well.
US Description:
Sure, his name might have “lady” in it, but nothing could be further from the truth.
European Description:
His name may have ‘bird’ in it, but don’t expect him to sing for you.
Boo Names/Descriptions
Most of these are kept the same in the UK version, but one or two have some pretty major changes…
Booger/Boouncer
The main one. The Boo called ‘Booger’ in the US has been changed to ‘Boouncer’ in the UK. Whether this is to avoid the content being classed as obscene or because the former is a word only rarely used in English is hard to tell. To go along with this, the description has also been changed.
US speech
I’m Booger! Why must you always pick on me?
UK speech
I’m Boouncer! You think you can be in here? Naw, mate. Not with those shoes. Now, Clear Off!’
ParaBoola
Same name and gimmick, slightly different description. Guess the translation team had a mathematician onboard who wanted to show off a bit.
US speech:
I’m ParaBoola! A symmetrical open-plane curve formed by the intersection of a cone with a plane parallel to its side! I mean… BOO!
UK speech:
I’m ParaBoola! I’ve set my derivative to zero to be at my peak! I mean… BOO!
E Gadd Quote/Script Changes
Mission Intro Lines
Note: I only mention the lines that are actually changed between versions. As a a result of this, you’ll have to own the game to know the rest of the speeches, since any more would arguably go way beyond what’s legal.
Also, I you can’t see it in all cases (I’m not writing down every single place where merely the capitalisation is different), but Nintendo of America capitalise room names whereas Nintendo of Europe do not. As a result of this, here’s how a speech about the Clock Tower Gate would go in each version:
US: Check out the Clock Tower Gate Luigi!
PAL: Check out the clock tower gate Luigi!
Additionally, some other main changes are as follows. Nintendo of Europe uses ‘dungarees’ whereas Nintendo of Europe uses ‘overalls’ to refer to Luigi’s clothing. Don’t know why. And the European branch of Nintendo also refers to L and R seperately whereas Nintendo of America talks about them as one ‘thing’.
Nintendo of Europe also seems to refer to ‘Possessors’ as capitalised, whereas Nintendo of America doesn’t capitalise the word. Interesting.
Confront the Source
US Version
So button up those overalls real tight, and get ready for action, my boy!
Now, to get to the Cellar, you’ll need to take the elevator.
It’s pretty straightforward, but I’ll mark the Cellar on your map.
This key should open the elevator. Thought I imagne the elevator’s operating permit may be expired.
Oh well, I’m sure it’ll be fine. Heh…
Ready or not!
PAL Version
So button up those dungarees real tight and get ready for action, my boy!
Now, to get to the Cellar, you’ll need to take the lift.
It’s pretty straightforward, but I’ll mark the location on your map anyhoo.
This key should open the lift. You might have to jiggle it. That lift’s not been used in a while.
But it’s still in good working order… I’m sure. Heh…
Ready to roll?
A Job for a Plumber
US Version
And there’s only one way to fix this mess – restore the Dark Moon and place it back up in the sky
So the first thing on your to-do list will be to check the Hydro Generator.
PAL Version
And there’s only one way to fix this mess: restore the Dark Moon and place it back up in the sky.
So the first thing on your to-do list is to check the hydro generator.
Notes
Seems like Nintendo of Europe use the present tense while Nintendo of America use the future one. They also seem to use different symbols to break up sentences.
The Pinwheel Gate
US
Naturally, I was right, and after a little tinkering the Parascope produced better results.
PAL
Naturally, I was right. And after a little tinkering, the Parascope produced better results.
Graveyard Shift
US
Take this wrench, and use it to attach the pinwheel vanes back to the gate.
Remember: lefty loosey, righty tighty
I get the feeling the Dark Moon piece is somewhere near the top.
PAL
Use this socket spanner to attach the pinwheel vanes back to the gate.
Remember: “left loosey, righty tightey”.
I’ve got a feeling the Dark Moon piece is somewhere near the top.
Note
I think Nintendo messed up here. Remember, E Gadd said everything mentioned in the above set of lines, hence he doesn’t need speech marks to describe what he’s saying. Then again, I’m not exactly a grammar/linguistics expert.
Pool Party
US
That Boo is handing it over to that pinkish ghost!
Zoom in and out with L and R. Press B when you’re done inspecting the image!
Their power increases when they gang up, and they feed off each other’s evil energy.
PAL
That Boo is handing it over to that purple ghost!
Zoom in with R and out with L. Press B when you’re done inspecting the image!
Their power increases when they gang up, and they feed off each other’s mischievous energy.
Note
Is someone at Nintendo of Europe offended by the word ‘evil’?
That Dog the Key Hog
US
The dog left behind a trail of spectral paw prints starting in the Courtyard!
PAL
Our little Polterpup left behind a trail of spectral paw prints starting in the courtyard!
Note
This is… interesting. In the ghost container, Nintendo of Europe refers to Polterpups as ‘dogs’. Yet in the mission, they refer to them as ‘Polterpups’ and Nintendo of America (who previously referred to them as ‘Polterpups’ in the Vault), refers to them as ‘dogs’. Huh. Inconsistent translators.
Tree Topping
US
The piece we’re looking for is located in the Tree House at the very top of the big tree!
PAL
The piece we’re looking for is located in the tree house at the top of the big tree!
A Timely Entrance
US
So it wasn’t surprising when the Parascope detected a Dark Moon piece inside the Old Clockworks!
Yep, this’ll be a snap! Slick as a whistle!
PAL
So it wasn’t surprising when the Parascope detected a Dark Moon piece in there!
Yep, this’ll be a snap!
Note
‘slick as a whistle’ has been removed for being unknown to English gamers. Seems to be an American idiom.
Underground Trek
US
The special compass revealed an alternate entrance to the underground!
Now, let’s talk about the missing parts of the Clock Tower Gate.
PAL
The special compass revealed an alternate entrance to the underground section!
Now, let’s talk about the clock tower gate’s missing parts.
Roundhouse Brawl
US
The Parascope was able to find that Poltergeist that took the clock hands!
Its signal is different than other ghosts. I suspect that we may be dealing with an Ancient Poltergeist.
Very exciting stuff. Capturing an ancient ghost would make for groundbreaking research.
Ghosts tend to gain power over time, and this Poltergeist seems to be absolutely ancient.
PAL
The Parascope was able to find the Boffin that took the clock hands!
Its signal is different from other ghosts. I suspect we may be dealing with something ancient.
Very exciting stuff. Capturing an ancient ghost would make for some groundbreaking research.
Ghosts tend to gain power over time, and this poltergeist seems to be positively primeval.
Note
Poltergeists are called Boffins in Europe, yet this one STILL refers to the Boffin Elder as a ‘poltergeist’. Oops, someone screwed up.
Ghosty in the Middle
Piece at Last
Show Time/Showtime
US
All right, Luigi. Ready to take a gander at that security-camera image?
It’s almost like there’s an evil presence ordering the possessors to guard the Dark Moon pieces.
Who… or what… could that source be?
It’s a good thing you have such deep pockets in those overalls! Heh heh!
PAL
All right, Luigi. Ready to take a gander at that image from the security system?
It’s almost like there’s a fiendish presence ordering the Possessors to guard the Dark Moon pieces.
Who… or what… is the culprit?
It’s a good thing you have such deep pockets in those dungarees of yours! Heh heh!
Cold Case
US
Apparently the minerals in the mountain -especially the crystals – have unusual properties
He’s probably in the Chalet, napping in front of the fireplace. I’ll pixelate you nearby.
In the meantime, I’ll keep scanning the area with the Parascope, looking for our Dark Moon piece.
Though the harsh weather will make it tough to find anything.
PAL
Apparently the minerals in the mountain – the crystals especially – have unusual properties
He’s probably in the chalet, having a nap by the fireplace. I’ll pixelshift you in somewhere nearby.
While you’re gone, I’ll keep scanning the area with the Parascope to see if I can locate our Dark Moon piece.
Though the harsh weather will make it tough to find anything…
Hit Rock Bottom
US
Hey, youngster! I’ve finished processing the security-camera image.
Did the Boos put them there? Why?
Luigi, I didn’t like at all what we saw in there.
Why are those Boos putting ghosts inside crystals? And who is commanding them?
Get to the bottom of the mine, and stop those Boos from doing… whatever it is they’re doing!
PAL
Hey, youngster! I’ve finished processing the security image.
Did the Boos put them in there? Why?
Luigi, I didn’t like what we saw in there one bit.
Why are those Boos putting ghosts inside crystals? And who is in charge?
Get to the bottom of the mine and stop those Boos from doing… whatever it is they’re doing!
Across the Chasm
US
The signal is coming from an unlikely place outside of the mine: the distant Workshop!
But the Workshop is on the other side of a big chasm, and the nearby Pixelator camera isn’t responding.
All you need to do is board it at the Terminal and ride it across the chasm.
PAL
The signal is coming from an unlikely place: outside the mine in a distant workshop!
But the workshop is on the other side of the big chasm, and the nearby Pixelshifter isn’t responding.
All you need to do is board it at the station and ride across the chasm.
Front Door Key
US
for me! You, on the other hand…
PAL
for me! For you, on the other hand…
Double Trouble
US
See, the mansion contains exhibits full of artifacts from all over Evershade Valley and beyond!
They’re very valuable, so I sent a Toad curator to look after them.
PAL
You see, the mansion contains many artefacts and exhibits from Evershade Valley and beyond!
And they’re very valuable, so I sent a Toad curator to look after them.
Chilly Ride
US
Remember, where there’s a Dark Moon piece, there’s likely a possessor ghost guarding it!
PAL
Remember – where there’s a Dark Moon piece, there’s probably a Possessor guarding it!
Mission Victory Lines
[Coming soon]
Mid Mission Lines
[Coming in the far future]
There may be other differences too, but the amount of lines E Gadd and Luigi have in this game mean that trying to write down the contents of every single Dual Scream conversation would take months. And it’d mean I’d have to both play every single level again, and watch someone in the US play every single level again to boot.
Still, seems like Nintendo of Europe changed a surprising amount of wording when translating this title. Should be interesting to see whether they changed any gameplay mechanics or content too like they did with the original Luigi’s Mansion…
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