Interviews

Let’s Interview; YouTuber Glitcher and Camera Exploration Creator Slippy Slides!

Let's Interview:

Slippy Slides

YouTuber

Interview conducted by

CM30

Let’s Interview; YouTuber Glitcher and Camera Exploration Creator Slippy Slides!

Over the last few years, we’ve interviewed numerous YouTubers and media creators here on Gaming Reinvented. From TWD98 to Nathaniel Bandy, Oddheader to Guru Larry, we’ve talked gaming, video production and marketing with all kinds of creators here on Gaming Reinvented.

And as cliche as it probably sounds, it’s brought us a ton of insight in the field as a whole. It’s taught us the struggles of having YouTube as a full time career, it’s shown us how much work goes into researching a good video, and it’s gave us a plethora of interesting stories about people from all kinds of backgrounds who made it online.

Which is why today we’re hosting another one, this time with a glitch hunter, out of bounds explorer and camera manipulation expert called Slippy Slides. He’s made a ton of fantastic videos about out of bounds discoveries and glitches in games, with some of the more notable ones being about things in the Resident Evil franchise, like Mr X’s behaviour in the remake or this mysterious man seen outside 4’s final battle.

Resident Evil 4 mystery developer pic

So in this interview, we’re gonna learn exactly how he makes these discoveries, records these videos and turns out of bounds secrets and easter eggs into videos drawing thousands or hundreds of thousands of views.

Let’s go!

First things first, who are you? Who’s behind this whole Slippy Slides thing?

Hi I’m Slippy Slides.. or most viewers just call me Slippy these days. I’m from the UK, England, near Manchester. Without going into too much detail, because I can’t, my job is working for Her Majesty’s Civil Service and have done for over 10 years.

Other than working on the channel, I enjoy motor racing, watching films, going to the gym and having a refreshing beer or two at the local pub with my friends and family.

And where did the name come from anyway? It’s a strange choice of title for a YouTube channel about finding secrets in games…

When I first started the channel I knew that it was going to involve video game glitches.

Hence I wanted the channel name to reflect that. More precisely, how glitches are often found in games by accident.

However, I also wanted to use a word that people could relate to as a real life occurrence too. But you can’t ‘glitch’ in real life, so I needed a different synonym here.

To slip was that synonym, being something people do by mistake and hence almost the real life equivalent of a glitch.

I then decided to make it feel a bit more memorable, so end up settling on Slippy.

As for the slides part, that’s more to do with the video itself. I wanted to present these glitches with still images in the video, almost like a ‘slide show tutorial’.

But while this aspect didn’t work out as planned, the name stuck.

Still, it probably doesn’t make much sense even with the explanation, does it?

Not really, no. Still, it’s got an interesting story behind it and it stands out from the crowd, so mission accomplished I guess.

Regardless of the origin, how did your interest in games come about? What game did you start with all those years ago?

Well, we had games available from a very young age. Hell, my older brother and I were able to get to play an Atari 2600 and Atari STe at a very young age.

That said, neither was exactly new at the time. Indeed, by the time we got to play the Atari consoles, the Sega Mega Drive was already out and the Super Nintendo was basically released as well.

As for the first game I actually remember getting, well that was a title called Slightly Magic. I can only just about recall playing it though, and I’d love to try it again just to see if I could actually complete it now.

YouTube player

The first game I bought myself was Police Quest. Thought it was fun to be a cop in that game.

What about now? What games are you playing at the moment?

Right now, I’m playing a game called The Forest with one of my friends. I bought it for him as a birthday present since he’s got an Oclus Rift VR and the game looked like fun.

The Forest VR Game

I also play Age of Empires 2 from time to time too. I love that game.

However, the games I play most (and by play, I use that term loosely) are whatever games are required for the video I’m working on at the time.

Given your focus on out of bounds content and camera manipulation, I’m gonna guess you were interested in mods and glitches early on, right?

Definitely, From early on I was always interested to know ‘What would happen if?…’ or ‘What is out there?’. For example in Super Mario 64, I always wanted to know what was over the grass hills in the garden of the castle.

One of the first times I glitched out of a map was on Duke Nukem 64. Myself and a friend worked out a way of how to get out into space in a multiplayer game by manipulating the collision detection on a transport terminal. We couldn’t believe we managed it and through excitement did it over and over.

Of course there was no good way of recording footage or documenting these finds back then, and I’m not entirely sure anyone else would have even been interested either haha.

I also used an Action Replay to play with game codes quite a bit too. I wasn’t very good at it mind you, but I did use it a lot on Goldeneye 64 for accessing the cut levels like the multiplayer map Cradle.

Cradle Goldeneye 007

How long have you been considering the idea of a channel about this stuff?

To be totally honest, it was quite the spar of the moment thing when it happened. I’d just found a glitch in Call of Duty Ghosts which allowed players to jump out of the map Unearthed, and realised this was the only video footage of the glitch online. So I recorded it assuming it was the only thing I’d ever record.

But of course once it was posted, that all changed. I got the YouTube bug, and hey, here we are 5 years later.

Yeah, that’s how it always goes isn’t it? You plan to record/post one little thing, and hey presto, five years later it’s turned into a mini career. Still, how much of an influence was Boundary Break on Slippy Slides? Your videos certainly seem to share the same basic concept as Shesez’s…

I know people probably won’t believe me when I say this, and I totally understand why, but I hadn’t actually heard of Boundary Break until I uploaded the Slipping Out Mario 64 Episode. What’s more, I was using free cameras/spectator cam back in 2014 too, so I was used to the concept early on too.

In fact, it was only after a viewer contacted me and mentioned Shesez’s channel that I realised he was making similar types of videos, and I couldn’t believe how similar the episodes were when I looked. It was uncanny how similar these two unconnected channels were!

Caption:

Dennis the Menace UK vs US

Reminds us of how the Mushroom Kingdom and Super Mario Bros HQ both launched a few months apart, or how there are two different comics called Dennis the Menace.
Image via TV Tropes

Still, I then messaged Shesez to apologise none the less, and instantly began trying to move away from Boundary Break style videos in order to make Slippy Slides feel less like a clone. I also said I’d put a halt to my videos if they caused an adverse effect on Boundary Break too, though I don’t believe anything of the sort happened.

Either way, I see my channel as an alternative, feel viewers can enjoy both at the same time and don’t consider the two channels to be overly similar overall.

Did you ever feel that Shesez may have been inspired by your own videos?

Nah, probably not. I doubt he even knew about them. After all, I was only a small channel with maybe 1000 subscribers back then.

Instead, it’s likely that Shesez saw that few people were using free cameras to explore, took the initiative and made his channel the sensation it is based on that.

What do you think of Boundary Break as a channel overall?

It’s a good channel. Shesez makes fantastic content, and he’s clearly worked incredibly hard to create the channel he has. It’d be ignorant and disrespectful of me to ignore that at this point in the interview, or not to congratulate him on his ever growing success.

100% agree there. Both you and Shesez make fantastic videos, and it’s great to know you like each other’s work too. Still, did any other YouTube channels inspire you in your YouTube journey?

Well, I certainly have to mention UBAProductionz. I came across them early on in my YouTube career (back when I was first making glitching videos), and instantly fell in love with their content. We got on pretty well from there, and started to support each other’s work.

They were especially good at finding Call of Duty glitches too. Every time a new game came, they’d be the first ones to discover a god mode glitch, a teleport glitch, etc. You name a glitch, they’d usually be the one who’d figured it out first.

Ah, seems like another possible channel to check out then. Either way, onto your video content now. How do you decide what stuff to include anyway?

Well personally I enjoy looking at games behind the scenes from a ‘How does this work?’ Point of view. So things that help illustrate the inner workings of a game are usually a focus here.

YouTube player

I also enjoy looking for smaller details that players may miss either because they’re not things you’d normally notice or because you can’t see them due to camera constraints.

But I’m always on the lookout for secrets and easter eggs regardless, and try and include a mix of things there.

Oh, and I also even hide my own easter eggs in my videos. Many of which have currently gone unnoticed.

How exactly do you find/create these camera mods and what not? Is there a community building these now?

Well, that’s a question I could end up writing a whole essay on if I’m not careful.

The short answer is that I use different methods depending on the game in question. Sometimes I create the camera myself (which can sometimes take longer than filming and editing the video it’s actually used for), sometimes I get them from a couple of people I know on Twitter/Instagram/Discord that enjoy creating them as a hobby.

Makes sense. Still, how do you decide what games to cover in the first place?

Generally I do games that I have fun playing and that I think my subscribers will enjoy. Like my recent video on Call of Duty 4 Modern Warfare. There I was excited for a new Modern Warfare release later this year, which made me want to play the original and then make an episode on it.

YouTube player

I also love receiving suggestions from my subscribers too, though I don’t have the time or funds to make them all.

Have there been any examples of games you wanted to make videos on, but couldn’t due to a lack of mods or tech?

Yes there have been several, though it’s mainly due to the PC I’m using rather than a lack of mods. I purchased this PC pre built, and while it’s served its purpose for now, it also has a tendency to crash a lot while I’m working on videos about higher spec games.

Yeah, I learnt a few lessons from that.

What about ones that simply didn’t work with the format? Ever realised a game simply didn’t have anything to show?

Honestly, I don’t think I’ve ever come across a game like that. I think if you look hard enough there’s always something interesting to show in any game.

(Though whether there’s enough for a whole episode is an entirely different story).

I have scrapped videos for other reasons though. For instance, I once filmed a full episode on Left 4 Dead, but then decided I hadn’t done the game justice in the video. So I ended up scrapping that episode.

Well, I would have liked to see that episode. Ah well, if you don’t feel you covered it well enough, I guess it makes sense to scrap the video.

Regardless, what’s the biggest discovery you’ve ever made in a game?

The biggest discovery I made was finding that Mystery Person in Resident Evil 4. No one knows who that is to this day, though there are theories it could be Shinji Mikami.

YouTube player

Though does that count? After all, a short time after releasing the video a YouTuber by the name of SR212787 contacted me to say there’d made a video about it too. So full credit to them for being the first to document it I guess.

And what’s your favourite game to record in general? Any you feel worked especially well for these types of videos?

Well I wouldn’t say I have a favourite type of game or genre to record. I’ll try anything if I enjoy it.

Still, horror games seem to do especially well on my channel.

Makes sense. People really seem to like easter eggs and mysteries in horror games. Still, onto some channel questions now. For instance, which of your videos is your favourite and why?

My favourite video, and this may be surprising to some, is the Slipping Out Tekken 7 episode. It isn’t the most popular of my videos but it was a request by one of my Patrons at the time, to the point he even donated the money for me to buy the game, so I could do it as a request.

Therefore it was one that I put A LOT of hours and effort into making. After all, I wanted it to be exceptional for him, and I believe he was more than happy with it too.

YouTube player

So that’s the one I look back on and get the greatest sense of achievement from, for many reasons.

I also really love the soundtrack too.

What about your least favourite video? Any you feel you could have done better with?

I feel I could have done something or other better on most really, I’m my own worst critic in that respect.

However, my actual least favourite is actually my most viewed video. That one didn’t turn out how I wanted it to, and I don’t feel I got the meaning/point behind it across very well either. I don’t even want to talk about it to be honest.

Regardless, it’s clear even your worst videos are doing pretty well for themselves, given your channel has 58,000 subscribers and your videos average thousands or even millions of views a piece. Did you expect that level of popularity here?

No way. I had that one video I wanted to post at the beginning, and thought I’d be happy if it even got 100 views.

But obviously it did better than that, along with my channel as a whole. So then when I got 1000 subscribers, I was over the moon and thought that was the limit instead.

So no, I didn’t expect that level of popularity. It’s incredible to have 58,000 subscribers for a channel like this.

Regardless, I’d like to say I’m hugely grateful for the support I’ve received to get where I am today, as well as for the subscribers and viewers who come back time after time to watch my videos. I do notice the recurring names in the comments section,

And what are your hopes for the future? Is Slippy Slides your full time job yet?

I try not to think about the future too much. Obviously I want to continue growing and hope my viewers continue to enjoy the show, but if that ever comes to an end, so be it. I have a career that supports me financially alongside all this, and I managed to go part time in it due to the extra income YouTube brings in. So it’s not the end of the world whatever happens.

That said, it would obviously be a dream to work on Slippy Slides full time, as I’d be able to create more content for the channel.

But if it doesn’t work out, it wouldn’t be a catastrophe. I’d just go back to working full time and wind Slippy Slides down.

Any plans to diversify your income here?

This is a tricky one to answer, especially without sounding like I’m asking for donations. Honestly, I think everyone knows that unless you’re pushing 100k views a video, you’re probably not making much in ad revenue.

Still, if viewers want to give extra support to the channel, the links to do so are in the description of every video.

I’m also looking into setting up Ko-fi too though. This is basically a simple way people can donate one or more times for the price of a ‘coffee’, which could bring in a bit of extra support.

But for now though, my monetisation methods are Patreon, ad revenue and YouTube memberships.

Oh, and I’ve got a Discord server if anyone wants to join that.

Got any interesting video ideas planned for the future?

Well, I’m personally really excited for my next Slipping Out episode, which is about Call of Duty Black Ops. It’s a game that’s been requested quite a few times by subs, and I’ve hidden a few extra secrets for viewers to find in the video too.

As for new ideas entirely? Well it’d still revolve around finding secrets, glitches and easter eggs in games, since that what I’ve always loved doing.

What about collabs? You planning to work with any other YouTubers on videos? You’ve already guest starred in Oddheader’s latest video…

YouTube player

Yes, after my latest collab with Oddheader I was contacted by a few other channels who are interested in working with me on videos. We’re still working out the details there, so watch this space!

Speaking of other YouTubers, what other channels would you recommend and why?

Oh, there are loads of them. Oddheader’s an obvious example, I know he spends loads of time making his videos, and they’ve always captivated me from start to finish too.

He’s also a genuinely great guy who always tries to help out too.

Captain Eggcellent is another great YouTuber too. Again, we’ve collaborated before in the past too, and he always does excellent work with his easter egg videos.

Are there any recommended channels you feel don’t get enough attention?

A channel by Nekorun who does a lot of work with mods and hacks. I feel he deserves a lot more credit for his work than his video views would suggest.

Also Stephen Chapman’s channel too. ,If you really want to spend the time learning a thing or two about camera work, from basic to complex, I’d suggest looking him up.

Last but not least, what advice would you give someone wanting to start looking for out of bounds content in games, or simply wanting to begin their career as a YouTuber in general?

There’s no easy way to search out of bounds in most games. If there was, more channels would be doing it on a regular basis.

So whether you glitch out or use the camera, be prepared for many, MANY hours of work here.

Hell, for that matter, be prepared to do a lot of research overall. Don’t just rush into it spur of the moment like I did, plan out your channel from the start. Learn Search Engine Optimisation and how to promote on social media, and use it to your advantage.

Makes sense to us. Any final comments you want to top off the interview with?

Again, I’d just like to say thanks to everyone who’s supported Slippy Slides by watching the videos, hitting the like button or subscribing. Your support has been amazing, as has the support from my friends and family.

Thanks for helping me get this far, time to see how far we can take Slippy Slides as a whole!

Also huge thanks to yourself at Gaming Reinvented for reaching out and giving me the opportunity to do the interview.\

No, thanks to you for agreeing to the interview. You’ve provided some great answers to our questions, given us a ton of insight into the origins of your channel and how out of bounds exploration works in games, and recommended us some fantastic new channels to check out sometime in the future as well.

It’s been a pleasure to do this interview, and we wish you all the best for Slippy Slides too. Here’s hoping it becomes successful enough you can live off it full time.

And here’s hoping some folks here will help him out too. So if you’re interested in glitches, camera hacks or details about how certain parts of games work on a technical level, check out Slippy Slides on YouTube or his other social media channels listed below.

Slippy Slides on Social Media