Castlevania Lords of Shadow Producer; 2D Castlevania is History

Well okay, that’s not quite what he said, but it’s close enough.  Basically, David Cox (the guy in charge of the Lords of Shadow spinoff titles) thinks the days of traditional Castlevania games are long gone and that no one would want to play 2D games on the Xbox One or Playstation 4.

Read on to hear the full quote…

I think those days are gone, yes. I think hardcore gamers would love to play another 2D Castlevania, but the reality is that it’s a very niche market and Konami really want this series to be mainstream again.

We took this direction in order to reach that bigger audience, otherwise we would have carried on with the 2D approach. That’s not to say I don’t think there will ever be another 2D game in the series, it might happen but just not from MercurySteam.

When you look at the future on PlayStation 4 and Xbox One, I don’t think people want to play 2D games on those consoles. Core gamers may still want something like that, but there’s an expectation among the wider public for big, epic games.

Hmm… when did we last hear something like this?

Yep, it’s the days of Castlevania Symphony of the Night on Playstation 1 all over again. The person in charge of comissioning Playstation titles didn’t think 2D games had a future either and tried to stop Konami making Symphony of the Night because of that too.  Obviously, he was wrong.

And Mr Cox is wrong about 2D Castlevania being dead here too.  Remember what games sold better and got better reviews than your Lords of Shadow spinoffs?  Yeah, 2D Castlevania games like Symphony of the Night.  Or the ones before that on NES and SNES.  Or the Sorrow games on Game Boy Advance.

The whole argument that no one would want to play 2D games on modern consoles is complete crap too.  Because yes, we all know how none of these games were even remotely well received/liked by anyone:

A lot of 2D games have also sold better too.  Lords of Shadow may have sold a million or so copies, but many of games above sold about five to ten times that.

Of course, you’ll quickly notice that these games are on Nintendo systems and not the Xbox One or Playstation 4 like he mentions… but that makes me want to say one other thing;

Why not release traditional Castlevania games on Nintendo consoles where they were successful to begin with?  Why does every new game have to be made into some sort of weird hybrid of Call of Duty, Gears of War, Assassin’s Creed and Uncharted in some attempt to capture the dudebro audience?

Not everything needs to be some 3D triple A budget title on the Xbox One and Playstation 4.  And 2D games are certainly not a thing of the past, since your competitors are outselling you by about twenty copies to one by bothering to make them.

What do you think of this rather stupid view?



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6 years ago

Same guy also said:

“If someone were to do Contra, to say hypothetically, it would be like a new IP in many ways. We are hardcore gamers, we played those games, but there are a lot of people
that don’t know what Contra is. They have no idea. There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience.”

Bernard Clintwood
Bernard Clintwood
6 years ago

He says that because the 2D Castlevania produced by his team was a crap if compared with those old ones we used to see. People were begging for a new 2D Castlevania and the did that the wrong way. Putting a 3D hash and slash, no RPG like, no dropping items, no Castlevania 2D game as we really want. I don’t want a 2D one produced by David Cox team. They’re doing Lords of Shadows very well. Leave the 2D part to someone who knows how to do a 2D Castlevania title.