Nintendo is busy at work making new games for their Nintendo Switch device, but till they have something to release you need something to play right? At today’s Direct a slew of new ports are coming to the Switch:
- Captain Toad: Treasure Tracker from Wii U and will hit Switch and 3DS July 13th.
- South Park: The Fractured But Whole found on other consoles will hit the Switch on April 24th.
- Okami HD will come to the switch sometime this summer.
- Octopath Traveler will be due out on July 13th.
- Undertale will be gracing the Switch at some point, leaving you all to have a really bad time with it most likely.
- Crash Bandicoot N-Sane Trilogy will spin its way onto the Switch on July 10th.
- Sushi Striker: Way of the Sushido, which was due out for the 3DS will now also come to Switch as well.
- Little Nightmares is due out on May 18th for Switch.
- Hyrule Warriors will be coming to Switch on May 18th.
A lot of these are found on other consoles, but will you get them again for the Switch? Let us know below or on the Gaming Latest forums.
So, is anyone excited for Paper Mario Color Splash? Anyone really want to see more of this game before it gets released later this year?
Oh, okay then. Guess not.
Yeah, I really guess not. People hated this game off the bat.
But it’s coming to E3 anyway! Tomorrow, Paper Mario Color Splash will be shown in Nintendo’s Treehouse livestream. And do you know what I think?
That this is the game’s big chance to try and win over the doubters. This is the one in a million chance the game could have to get people interested in the concept and world. It’s a time for Nintendo to say that no, this is not just another Sticker Star.
There are various ways they could do that. They could show off some new characters, like NPCs that aren’t generic Toads. There could be a new villain who’s responsible for sucking the area dry of colour. Heck, they could come out and say that no, Bowser has no major role as the main villain in this title and people would immediately be more interested in the game.
But if this doesn’t happen, if we just see more Sticker Star elements…
Then that’s it. Paper Mario is pretty much finished there and then. Remember, you can fool people once. Sticker Star did sell about 2 million copies overall.
You can’t fool them twice or more. People didn’t like the generic concepts in Sticker Star (and then Paper Jam). How do we know this? Well, Paper Jam bombed hard. Hopefully not enough to take the Mario & Luigi series with it.
Above: Not what people wanted. The sales proved it.
If Color Splash doesn’t impressive tomorrow, it will fail. There’s pretty much no doubt about it, since Joe Average doesn’t own a Wii U. Casual mum and kids moved from the Wii to iPhone app games, not to Nintendo’s current system. The hardcore Nintendo fan is basically the Wii U’s only fanbase. Those people hate Sticker Star style Paper Mario games, they hate generic Toads and themes, and they won’t buy another game like that. If they don’t buy it, this game will probably sell worse than Star Fox Zero did.
Either way, it’s being shown off at Nintendo’s E3 stream tomorrow. Let’s see if the game has improved enough for anyone to buy.
Paper Mario: Color Splash to be shown on Treehouse Live
Lynn and the Spirits of Inao was an adventure game where players would apparently explore a world inspired by Japanese mythology. Developed by a company called Bloomylight Studio and intended for release on various platforms (Wii U included), the game had apparently been in development for five years and was raising more money as part of a Kickstarter campaign. There’s a pretty nice trailer you can see for it here:
As of today though, it’s no more. The developer has shut down the Kickstarter campaign with a cancellation message, which is as follows:
First of all, thank you to all of the backers who supported Lynn and the Spirits of Inao.
After being deeply affected by the various stories from the past few days, and conscious of the mistakes from the past which are now harming the game, we have taken the difficult decision to end the adventure here. In the face of the violent declarations made to us and the threats uttered against members of the team, we now have to end this project that was born in 2011. It is regrettable that a handful of individuals were able to destroy the work of so many people and that they spent so much energy to cause a relentlessness of incredible violence against our team.
We would like to thank all the people who contributed to the game and got involved in the project. These last five years spent working hard on Lynn and the Spirits of Inao were an unforgettable experience motivated by the passion to create a game of quality and to offer a new experience.
Thank you for your understanding.
But what was the deeper story here? What were the mistakes from the past that got it shut down?
Well, it’s a long story. Basically, the company is said to have a history of hiring interns to work on the game and not paying them for their contributions. This is illegal in France (where the company is based), and apparently it’s even more so if they don’t have any regular employees. As a result, there was a lot of controversy round the game. Facebook pages and Tumblr posts appeared talking about how the game was a scam and how the developer was supposedly mistreating its employees. There was a really interesting Reddit topic about the allegations, which can be viewed here:
French Kickstarter game Lynn and the Spirits of Inao accused of having been developed illegally by unpaid interns – Reddit
And either way, the company (quite rightfully) got hell for this from the gaming community. After all, what did you expect would happen? The the industry’s already got a lot of issues in regards to companies pushing an endless cycle of ‘crunch’, where employees work insanely long hours for fairly little pay and poor working conditions. And what Bloomylight Studio did here seemingly goes a lot further. Indeed, there’s talk in that topic of people at the company being made to sign a document that (wrongfully) said they were being paid for their work when they really weren’t. That’s a pretty sleazy move from anyone if true.
But yeah, as a result the game is cancelled. It’s bad news for adventure game fans (because damn, the game did look really nice in the trailer above), but given the talk of working conditions and pay at the studio, it was inevitable from the start.
Miyazaki-Inspired Lynn and the Spirits of Inao Canceled After Accusations of Not Paying Interns – DualSHOCKERS
It’s been a while coming, but now popular survival horror franchise Five Nights at Freddy’s is coming to consoles! Yes, creator Scott Cawthon is in talks with various companies about bringing them to home systems. And what’s more, they’ll be full blown remakes. As said to a forum user who asked about whether the games could come to consoles:
Actually, yes! It will happen. I’m talking with a few companies who are interested in doing console remakes of the original games
However, there’s one catch.
Namely, it seems unlikely that the Wii U will be one of these platforms. Oh sure, it’s the ideal system for the games. And yes, the in game camera switching seems absolutely perfect for the GamePad.
But according to Scott, ut might not happen. Why?
Because he’s unsure if the Wii U will still be a thing when the game’s are finally released. In his own words:
Yeah I doubt the Wii-U will be thing by the time a console release is ready.
Which is a fair concern to be perfectly honest. Remember, the Nintendo NX is coming out in March 2017. The console ports at Five Nights at Freddy’s haven’t even started development yet, and could easily take until 2017 to remake given that each of the games needs to be rebuilt from the ground up. Could we get an NX version instead? Possibly, though that itself would take even more time given that Scott likely doesn’t own a dev kit for the system yet.
I’m afraid so, the game is now due to be released in 2017 rather than at the end of this year. Still, there’s some good news in it too, as the game is now heading to the Nintendo NX! Yep, just like Twilight Princess before it, Zelda U is now being released on both the Wii U and Nintendo NX systems. This should give early adopters for the latter a Zelda game to play on launch day, assuming it comes out around that time.
It’s also going to be playable at E3 2016, so hey, guess that’s something.
Nintendo have also released a ‘new’ piece of artwork for the game. Well, they say it’s new, it’s really just the same version of Link from the screenshots but in better quality. Here it is:
Here’s a tweet from Nintendo backing up the delayed release date and Nintendo NX release:
So what do you think about this? Are you happy the game is also being released on the Nintendo NX? Or do you wish it had stayed a Wii U only game and been released this year? Post your thoughts in the forums here or on our social media channels now!