Ever wanted to play an eight player Super Smash Bros match with yourself? Well, if so, it seems like you’re in luck, since a glitch has been found in Super Smash Bros 4 that lets one player control every character on screen at once. Like this:
So how do you pull off this sort of craziness? Here’s how, via the original post about the topic on Reddit:
Have 8 amiibo.
Use a controller that can “desync” (a GameCube controller preferably).
Go to the 8-Player Smash mode.
Just move your joystick until the “Player #” or port space pops up.
Click the name part of your port until it says “None”.
Remove your controller from the port or desync it.
Scan your amiibo.
Plug your shit back in.
Move your joystick again and now you will be the Player in the next available space after your scanned amiibo. Nothing out of the ordinary, but trust me, it’s working.
Repeat Steps 5-9 until all the Player spaces are filled with the 8 amiibo.
Go to the Settings (where Time or Stock and Item rules are). Then simply exit.
Enjoy controlling 8 characters simultaneously!
Either way, the result is (as you can pretty clearly see for yourself), absolutely anarchy. It’s supposedly even more hilarious if everyone is Luigi (and repeatedly presses Up + B to fly all over the stage), but hey, the glitch finder didn’t post a video showing that one.
But what do you think? Is this an interesting new glitch in Super Smash Bros 4? Are you going to mess around with Amiibo to try and control 8 characters at the same time?
As many Nintendo fans know, the recent Super Smash Bros video presentation did not go down too well online. From forums in protest, to fans of King K Rool and Shovel Knight hating the Fire Emblem fan base on social media and sites like this one writing articles about how the choices were terrible, the response was pretty bad to say the least.
But now, we’ve actually got an explanation from Masahiro Sakurai about just why these characters were chosen. And if you thought it’d clear things up and make it any better… well, you’ve got another think coming. Here, right from the horse’s mouth, is why these characters were included as DLC in the new Super Smash Bros game. Brace yourself people:
Having a representative from Final Fantasy is an amazing feat! And the character that was the overwhelming favorite among the cast of Final Fantasy was Cloud.
So he was chosen because he was seen as the most popular Final Fantasy character. Well, that makes sense, though it’d be interesting to put him up against the main antagonist Sephiroth and see who comes out on top in the polls. After all, the amount of fan art, fan fiction and character worship online for the latter is massive, with a significant portion of the Final Fantasy fanbase preferring him (and other villains) to the heroes and neutral parties.
But enough about Cloud for a minute, since he’s arguably the DLC character whose inclusion the most people agree with. Onto Corrin, someone who hasn’t been particularly well received…
After internal analysis, we decided that if we’re going to make DLC, we would choose a character from a soon-to-be-released new game. After consulting many times with Nintendo and looking at the upcoming release schedule, Fire Emblem Fates was in just the right spot. It’s already been released in Japan, but is yet to be released overseas, making it a prime candidate in terms of timing. I personally felt that having too many Fire Emblem characters was a problem, but after talking it over with the development staff and discussing logistics, I felt certain that I could make them a fun character.
So… it’s all about the ‘new game’ hype for this guy. Well, if that’s the case, why someone from Fire Emblem Fates?
Because as much as he tries to imply otherwise, that was hardly the only choice of game they had. Why not Paper Mario or someone from Paper Jam, given that said game was yet another big title that Nintendo were trying to promote around this time of year? Heck, the game even got a costume in Super Mario Maker!
Why pick the franchise that’s already got five characters to its name despite selling barely any copies over the Mario RPGs, a series of games which for the most part get no recognition whatsoever and offer more interesting gameplay opportunities than yet another anime style swordsman?
But why even stop there? What’s the obsession with ‘games out in Japan but not the rest of the world’? Hyrule Warriors Legends looks like it could offer some intriguing roster possibilities, so why not someone from that one? Surely Tetra, the King of Hyrule, Skull Kid or even Linkle would make for something a bit more original, right? Imagine having a playable character who could transform into a sail boat at any time!
Okay, he’s not the most popular character in the world, but more people care about him than Corrin, and the same goes for just about everyone else introduced (or even just playable) in said game. Why throw in a nobody that no one recognises when you can introduce someone who’s a bit more interesting and actually offers something new for hardcore Nintendo fans?
And who decides what flavour of the month game should get Smash Bros recognition anyway? I mean, the game was released in either October 2014 (3DS version) or November 2014 (Wii U version). Since then, we’ve got Splatoon, Super Mario Maker, Tri Force Heroes, Xenoblade Chronicles X, Pokemon Super Mystery Dungeon, Mario & Luigi Paper Jam, Yoshi’s Woolly World, Mario Party 10 and Captain Toad Treasure Tracker, among many other things. Why didn’t any of those games get a playable character in Smash Bros DLC, and Fire Emblem Fates did? Each and every one offers a better and more varied character selection…
Either way, Corrin was a bad choice. But what of Bayonetta? Well, brace yourselves, here’s why Bayonetta made it into Smash Bros 4…
We were conducting a “Smash Ballot” where people could vote for their favorite characters. Worldwide, 1.8 million votes were counted, and of the fighters that were negotiable, as well as realizable in Smash, Bayonetta had the highest amount of votes!* Bayonetta 2 was also a Nintendo exclusive, so negotiations were very easy.
So where to begin? Well first of all, 1.8 million votes is already a somewhat suspect number. People voted multiple times in this poll, with rumours going around that some people just flooded it with votes for their favourites. So was Bayonetta’s popularity really that high, or was it artificially inflated by a small group of dedicated fans constantly submitting votes? Because if a couple of people voted a few hundred times each or so, that could really push even a slightly less popular character nearer the top of the results.
Secondly, what does ‘negotiable’ and ‘realizable in Smash’ mean? Because they managed to get the rights to Sonic, Mega Man, Pac Man, Ryu and Cloud, so what kind of characters were they having trouble with? Banjo-Kazooie? Cause both Rare and Microsoft seemed happy enough to allow them in Super Smash Bros 4, and that’s a character from a competing company.
And realizable in Smash… well, that’s a loaded term. Does that mean they ignored characters that were literally impossible to implement? Ones that Sakurai simply didn’t like? Ones that had a moveset seen as ‘less interesting’ (despite swordsman after swordsman getting into the game?) What’s the definition here?
Either way, not convinced Bayonetta really got the highest amount of votes. Could Nintendo actually release a detailed breakdown of the ballot results, how many votes each character got, why certain characters may have been rejected, etc?
So that’s why we got the DLC characters that we did. There’s lots of questionable logic behind the choices, and a lot of it still seems to come down to ‘Sakurai likes Fire Emblem too much’, but hey, those are his explanations for why Cloud, Corrin and Bayonetta were included in Super Smash Bros 4.
Yeah, it’s took a while to put together due to time zone related issues, but we’ve now got all the media from yesterday’s Nintendo Direct and can share our thoughts on all of it. So what game should we start with?
Well, how about the one everyone’s excited for and the one Nintendo themselves decided should open the video? Yes, it’s the Legend of Zelda Twilight Princess HD! Here’s the first footage of the game, direct from Nintendo of America’s version of the presentation:
So what can we see here? Well, for one thing, it does seem to be a whole different from the original in terms of graphics. Oh sure, the textures are quite a bit better (which can be seen in some of the following pictures), but compared to the somewhat huge upgrade Wind Waker HD got, it’s still a tad underwhelming.
It’s also compatible with a special Wolf Link Amiibo, as well as Amiibos for the other Zelda characters from the Smash Bros line. This is a pretty cool touch, although Nintendo is somewhat vague about how they’re actually going to factor into the gameplay (and whether they have more of a purpose than unlocking a few random extras in the game world).
Also of note is that the game is partly developed by Tantalus as well as Nintendo. Who are Tantalus? Well apparently, they previously worked on a bunch of licensed games, Funky Barn and the Legend of Spyro. It’s an interesting choice of developer for a Zelda remake, that’s all we’ll say.
Finally (for this game), here are the different box arts. One is the normal edition, one is the special one with the included Amiibo. Both look pretty good:
Moving on now, Splatoon had some DLC announced in the Direct. Admittedly, we don’t really play much of this game ourselves, but we’ll leave you with Nintendo’s videos of the upcoming new levels and costumes instead, since they can probably explain the changes much better than we can:
Either way, it looks pretty good. Now, onto Super Mario Maker. Unlike the last update, this one isn’t getting any new level features like slopes or extra enemies or items. But what it is getting (and what is arguably long overdue by now), is a decent search system.
You see, previously, Mario Maker had no real easy way to find levels in game. You could see popular levels, you could find levels by a certain creator (if you had the code to at least one of their stages) and you could manually try and type in the codes. None were particularly easy, all opened up a market for online databases and forum topics where levels were posted and curated.
This is changing. The game is getting a decent database system where you can find levels by a whole variety of factors such as the theme, the art style, the ratings, when it was posted, the difficulty, the region of the person who made it and what it was tagged (like say, ‘automatic level’). You can also view the portal on a phone, and tag levels in a list that you can play later. Here’s a video explaining the system by Nintendo:
They also posted some of their favourite levels:
Enough with Mario Maker, now onto Tri Force Heroes. As pretty much everyone predicted (thanks to the DLC functionality being leaked by hackers long before yesterday’s Nintendo Direct), the game is getting DLC in some form. However, this time it’s a free update that gives you an extra gauntlet/Savage Labyrinth/Cave of Ordeals like side dungeon where you have to kill all the enemies to progress.
There were also costumes based on Linebeck from Phantom Hourglass and Fierce Deity Link from Majora’s Mask. Both looked pretty cool, and both were described as overpowered:
It’s fairly forgettable as an announcement, but given that the update is free, why bother to complain?
Pokken Tournament also featured in the Direct, with a short trailer and presentation featuring the new Mewtwo form. Here it is to see again:
There was also the announcement of a special Amiibo that let you unlock said character right from the start.
Xenoblade Chronicles X was also featured in the Nintendo Direct, and looked just about as good as ever. Here’s the video for it:
And here’s another trailer posted by Nintendo straight afterwards:
Yeah, it looks fantastic. That said, it’s a tad more difficult to get hyped for this game than it could have been, since the title already came out in Japan back in April of this year. As a result, it’s a bit less mysterious than it could have otherwise been, and the hype is less as a result.
Various lesser known games followed it. Animal Crossing Amiibo Festival, Mario Tennis Ultra Smash, Pokemon Picross… these were so uninspiring that even Nintendo had no enthusiasm for them in the Direct. In Europe (at least) they didn’t even bother giving them a decent explanation, it was all ‘here you go, who gives a damn’. So uninspired in fact that no one bothered to upload the videos to Youtube, at least not on their own. So no embed here.
Their edited Mario Tennis Ultra Smash trailer is even shorter, but they at least tried to add a bit of enthusiasm in with this one:
Yesterday, we posted about an interesting ‘rumour’ going around that a new Dr Mario themed stage was being added to Super Smash Bros for Wii U. You may recognise it from the below screenshots:
Unfortunately, while the beta evidence made it seen quite credible back then, it has now been confirmed as a fake. These pictures are merely Photoshop jobs by someone known as YTGameonion, with help from a friend known as NibrocRock. Here’s their post confirming the images are fake:
Take this with a grain of salt so far (since it was only posted on sites like 4chan and Reddit, and such sites have been involved in hoaxes in the past), but it seems like a new stage for Super Smash Bros 4 may have been leaked.
A Dr Mario themed stage, with the characters in front of the game in the background. We’ve got pictures showing it in action, what the music selection might be like and a few other things, as seen below:
So is it real? Well, there’s definitely evidence for it. Look what was found in the original game’s files as unused boss artwork:
Yep. The Viruses from Dr Mario. And guess what, they appear on the stage in the pictures! So yeah, there’s definitely a strong possibility this could be genuine, given how few other cases would have these guys show up as a potential ‘stage boss’.