Well, it seems like Nintendo outsourcing this game to a third party developer may not have been such a bad idea after all! Indeed, while the last few Zelda remakes have been pretty conservative on the new content (a slightly tweaked master quest, a new sail/edited Triforce Quest and extra mini games being the rewards in Ocarina of Time 3D, Wind Waker HD and Majora’s Mask 3D respectively), the Legend of Zelda Twilight Princess HD seems to be going all out and adding new content to the game!
However, there’s a catch. You see, you don’t just walk into the new Twilight Cave dungeon. Instead, it’s only unlocked by scanning the exclusive Wolf Link Amiibo into the game. Didn’t buy it? Tough luck kid, no extra dungeon for you.
Some people are not exactly best pleased about that. After all, most normal Nintendo titles keep Amiibos for optional bonus content, like extra Mario Maker costumes you unlock in game anyway or special cards for Mario & Luigi Paper Jam Bros. It’s being compared to Amiibo Party in Mario Party 10, another game which decided to gate off large portions of the game behind the Amiibo paywall.
Still, it’s a new dungeon, which is certainly more impressive than the other Zelda remake additions. And what’s more, that’s not the only extra feature it comes with:
- There’s a Hero Mode, unlocked right from the start of the game. Presumably this causes enemies to do double damage and all that stuff.
- You can use items through the GamePad without pausing, like in The Wind Waker HD.
- The rupee limit has been doubled from 1000 to 2000.
- Fewer Tears of Light seem to be included in the game, meaning that quest has been cut down like the Triforce one in Wind Waker HD.
So it’s shaping up to be a pretty impressive rerelease, all things considered.
In addition to that, we also have the new Famitsu scans for the game, the box art designs and some other media for the game. All that can be viewed here:
Above: New screenshots for the game from Japanese magazine Famitsu
Above: The box art designs for the USA, Japan and Europe respectively.
So that’s Twilight Princess HD for you. A new dungeon, some controversial Amiibo related functionality, a new Hero Mode and a whole ton of other tweaks that make the game a lot better than it once was. It certainly seems to be getting a lot more changes than the previous Zelda remakes.
But what do you think? Do you like the idea of a new dungeon in Twilight Princess HD? Are you disappointed that you might have to scan an Amiibo to unlock it? And what do you think about the other changes that seem to be present in the game?
Amazon Page Reveals Twilight Princess HD Amiibo Use and New Dungeon – Zelda Informer
Well, sort of, thanks to the Petit Computer game. The following Japanese Youtube video shows a basic recreation of the title complete with an editor, music with changing pitch and a basic Super Mario Bros 1 inspired game engine:
As you can see, it’s not the most accurate recreation on the planet, and the whole engine for the platforming sections needs a more work before it can be considered complete. But hey, for a one man job in a 3DS programming app, it’s a pretty nice piece of work.
So yeah, seems like Super Mario Maker really could be ported to the 3DS, if this fan recreation is anything to go by.
Recreating Super Mario 64 in another engine is not something that’s particularly rare. Indeed, we’ve had at least three projects attempting to remake the game in either Unreal Engine or Unity since at least 2012 or so, with one of them already having been shut down.
But here’s a slightly more interesting one. Behold Super Mario 64 as recreated in the Unreal Engine. Or more precisely… as recreated with pretty much entirely stock models and textures:
As you can see, it looks pretty damn amazing regardless of how un Mario like the assets are. I mean yes, they clash like hell with Mario’s character model and don’t remotely resemble anything from a Mario game.
But compared to other ‘stock footage recreations’? This is actually pretty good. Better than the infamous Simpsons opening one anyway…
So that’s something, isn’t it? What do you think of this recreation of part of Mario 64 using entirely stock models and textures? Do you think Youtuber aryoksini did a good job with it?
If you’ve been paying attention to the Xbox One and Rare’s franchises in general, you probably know about Conker’s announcement as a playable character in the upcoming ‘game maker’ title Project Spark. There’s even a whole chapter or section of the game devoted to Conker’s Bad Fur Day and the characters and places from said game.
But Conker’s Pocket Tales… that’s a different kettle of fish. Put simply, Conker’s Pocket Tales is a game that was released for the Game Boy Color back in 1999, with a vision that the game would be a sort of prequel for Conker’s Nintendo 64 adventure. And as you can see in the video, it had the kind of typical cutesy style that the Conker series was going to originally get before being rebooted as an edgy parody of various popular movies:
But for all those who missed the original game in all its eight bit charm, it seems help could be at hand! You see, DK Vine member Super Kong’s Nephew is currently in the process of completely remaking this game in the Project Spark engine, complete with all the HD graphics and 3D gameplay you’d expect from an eighth generation system. Here are some pictures showing various parts of the project in progress:
All in all, the game looks absolutely fantastic, and seems to be kind of HD remake that Conker fans could previously only ever dream of. Here’s the full topic on DK Vine, complete with regular progress updates, pictures and other useful information about this great new fan project:
Conker’s Pocket Tales HD – DK Vine Forums
What do you think about this new fan project, and the possibly of seeing an otherwise forgotten Conker game get remade in glorious HD graphics?
No, I’m not joking. Here’s a video showcase for Super Mario 64 HD, a fan made remake of the classic using 2014 quality production values:
Honestly, I have no words for how impressive this game looks and feels. I mean, the graphics are good enough that they actually look like something Nintendo would have in a Wii U title. The music? Well, it’s about as epic as the remixes from the Mario Galaxy series, based on what I can hear in the trailer.
And it makes me wish that Nintendo would go ahead and publish this game as an actual product. Because damn, Super Mario 64 needs another remake, and this one seems like just the ticket. Put that on the eShop, and I’ll be buying it day one.
What do you think of this awesome looking Super Mario 64 remake? Impressive for a fan made project?