It’s been a while coming, but now popular survival horror franchise Five Nights at Freddy’s is coming to consoles! Yes, creator Scott Cawthon is in talks with various companies about bringing them to home systems. And what’s more, they’ll be full blown remakes. As said to a forum user who asked about whether the games could come to consoles:
Actually, yes! It will happen. I’m talking with a few companies who are interested in doing console remakes of the original games
However, there’s one catch.
Namely, it seems unlikely that the Wii U will be one of these platforms. Oh sure, it’s the ideal system for the games. And yes, the in game camera switching seems absolutely perfect for the GamePad.
But according to Scott, ut might not happen. Why?
Because he’s unsure if the Wii U will still be a thing when the game’s are finally released. In his own words:
Yeah I doubt the Wii-U will be thing by the time a console release is ready.
Which is a fair concern to be perfectly honest. Remember, the Nintendo NX is coming out in March 2017. The console ports at Five Nights at Freddy’s haven’t even started development yet, and could easily take until 2017 to remake given that each of the games needs to be rebuilt from the ground up. Could we get an NX version instead? Possibly, though that itself would take even more time given that Scott likely doesn’t own a dev kit for the system yet.
When it comes to video game music projects, the usual names tend to show up. Super Mario Bros gets an orchestra. The Legend of Zelda gets the Symphony of the Goddesses and all manner of fan made projects. Pokemon has Pokemon Reorchestrated. Heck, even the Donkey Kong Country games and Mario & Luigi RPGs are getting soundtrack remakes now!
But up until now, there’s not much out there for Wario fans. Oh sure, you can find the odd remix on Youtube or Soundcloud. And if you’re really lucky, Nintendo will throw you in a bone in Super Smash Bros or a Mario spinoff. Yet none of the Wario Land games got the full music project treatment.
Until now. Here are some samples from BlueJackG’s Wario Land 4 HD Album project:
Want more? Well, you’re in luck for once! Because this guy is redoing every single song and sound effect in the game in ‘HD’ quality! The intro, the ending, the level and boss songs… it’s all there. Heck, as you can see in the topic, even sound room CDs are getting redone! Here’s the topic link:
The Wario Land 4 HD Album Project
As you can see, there’s a lot of great songs there. And new ones are literally being uploaded every few hours or so. Seriously, the whole project was only started in late April, and yet he’s got through most of the game’s soundtrack!
So if you’re a dedicated Wario fan, you need to start listening to these remade songs! Because they are absolutely amazing, and will make you want a Wario Land 4 remake right this minute!
The Wario Land 4 HD Album Project – Wario Forums
Well, it seems like Nintendo outsourcing this game to a third party developer may not have been such a bad idea after all! Indeed, while the last few Zelda remakes have been pretty conservative on the new content (a slightly tweaked master quest, a new sail/edited Triforce Quest and extra mini games being the rewards in Ocarina of Time 3D, Wind Waker HD and Majora’s Mask 3D respectively), the Legend of Zelda Twilight Princess HD seems to be going all out and adding new content to the game!
However, there’s a catch. You see, you don’t just walk into the new Twilight Cave dungeon. Instead, it’s only unlocked by scanning the exclusive Wolf Link Amiibo into the game. Didn’t buy it? Tough luck kid, no extra dungeon for you.
Some people are not exactly best pleased about that. After all, most normal Nintendo titles keep Amiibos for optional bonus content, like extra Mario Maker costumes you unlock in game anyway or special cards for Mario & Luigi Paper Jam Bros. It’s being compared to Amiibo Party in Mario Party 10, another game which decided to gate off large portions of the game behind the Amiibo paywall.
Still, it’s a new dungeon, which is certainly more impressive than the other Zelda remake additions. And what’s more, that’s not the only extra feature it comes with:
- There’s a Hero Mode, unlocked right from the start of the game. Presumably this causes enemies to do double damage and all that stuff.
- You can use items through the GamePad without pausing, like in The Wind Waker HD.
- The rupee limit has been doubled from 1000 to 2000.
- Fewer Tears of Light seem to be included in the game, meaning that quest has been cut down like the Triforce one in Wind Waker HD.
So it’s shaping up to be a pretty impressive rerelease, all things considered.
In addition to that, we also have the new Famitsu scans for the game, the box art designs and some other media for the game. All that can be viewed here:
Above: New screenshots for the game from Japanese magazine Famitsu
Above: The box art designs for the USA, Japan and Europe respectively.
So that’s Twilight Princess HD for you. A new dungeon, some controversial Amiibo related functionality, a new Hero Mode and a whole ton of other tweaks that make the game a lot better than it once was. It certainly seems to be getting a lot more changes than the previous Zelda remakes.
But what do you think? Do you like the idea of a new dungeon in Twilight Princess HD? Are you disappointed that you might have to scan an Amiibo to unlock it? And what do you think about the other changes that seem to be present in the game?
Amazon Page Reveals Twilight Princess HD Amiibo Use and New Dungeon – Zelda Informer
Well, sort of, thanks to the Petit Computer game. The following Japanese Youtube video shows a basic recreation of the title complete with an editor, music with changing pitch and a basic Super Mario Bros 1 inspired game engine:
As you can see, it’s not the most accurate recreation on the planet, and the whole engine for the platforming sections needs a more work before it can be considered complete. But hey, for a one man job in a 3DS programming app, it’s a pretty nice piece of work.
So yeah, seems like Super Mario Maker really could be ported to the 3DS, if this fan recreation is anything to go by.
Recreating Super Mario 64 in another engine is not something that’s particularly rare. Indeed, we’ve had at least three projects attempting to remake the game in either Unreal Engine or Unity since at least 2012 or so, with one of them already having been shut down.
But here’s a slightly more interesting one. Behold Super Mario 64 as recreated in the Unreal Engine. Or more precisely… as recreated with pretty much entirely stock models and textures:
As you can see, it looks pretty damn amazing regardless of how un Mario like the assets are. I mean yes, they clash like hell with Mario’s character model and don’t remotely resemble anything from a Mario game.
But compared to other ‘stock footage recreations’? This is actually pretty good. Better than the infamous Simpsons opening one anyway…
So that’s something, isn’t it? What do you think of this recreation of part of Mario 64 using entirely stock models and textures? Do you think Youtuber aryoksini did a good job with it?