Ever looked at Newer Super Mario Bros Wii and wished it had HD graphics and features from New Super Mario Bros U? Or wondered whether in future, a modding scene could develop for Splatoon?
Well if so, it seems like you might be in luck. You see, last weekend, Super Mario World ROM hacking site held its annual C3 event, an online expo where hackers, modders and indie game developers could show off their work. But while most were obviously related to Mario hacks and mods, one interesting topic stood out. Namely, one by a user called MrRean, where he showed off beta level editors for both New Super Mario Bros U and Splatoon!
Here are some pictures:
The top two are from the NSMBU editor, which as you can tell, is based off Reggie (the level editor made for New Super Mario Bros Wii). It’s not finished, but apparently it should be much easier to create levels now, and not ‘require any hex editing’ for things to work correctly.
These two images on the other hand, are from an early alpha of a Splatoon level editor, for editing/making battle arenas for the game. It’s an interesting development, though apparently it’s not all that stable or complete yet.
There’s also talk of Super Mario Maker mods, with the ability to lift restrictions on the number of enemies or tiles. So if three Bowsers wasn’t bad enough, we could be getting levels with 90 Bowsers sometime in future, knowing the way the internet works…
Either way, both these editors can be found (with full source code provided) in the source below. But what do you think? Interesting advances in game modding? Or is it a bit early to start modding Wii U games?
As well as downloadable content. So if you don’t feel like waiting for the title to download or want to keep it seperate from New Super Mario Bros U, you’ll also be able to go into a shop and just buy the game straight up. The retail version also doesn’t require you to own New Super Mario Bros U to play it. Here’s the box art for the game:
Another change the game has that was revealed at today’s Nintendo Direct is that of who you can play as in multiplayer mode. You see, to avoid overshadowing Luigi, Mario isn’t in this game in any way whatsoever. Instead, Nabbit (the character who steals items in single player) is playable! Here are some pictures showing him in the game as a playable character:
Interestingly, he has two major differences from the other characters. For one thing, he can’t pick up or use power ups in this title, hence doesn’t exist in Super, Fire or Flying Squirrel form. But on the flip side, he’s also apparently invincible to all enemies and can just go through them rather than taking collision damage. It’s a clever trade off to make if I do say so myself.
Either way, New Super Luigi U is looking far more interesting than you might expect. A new playable character with different abilities? All new levels with new gimmicks? The game being purchasable standalone with New Super Mario Bros U to go with it? This is one heck of an interesting set up Nintendo has here.
New Super Luigi U will be released as downloadable content on Jun 20th (in Europe) and as a separate game on July 26th. In Japan the game will be out on June 19th as downloadable content and some time in July as a standalone game.
Earlier today, Amazon added a listing to its website for a game called ‘New Super Luigi U’ for Nintendo 3DS. Now as any Nintendo fan probably knows, such a game never existed, it was just an incorrect term used for the Luigi focused New Super Mario Bros U downloadable content.
As you can clearly see, the page now gives the right title and rightfully lists it as a Wii U game. Good job there Amazon, nice to see you fixed it soon after everyone online told you the original listing was wrong!
P.S. Although their listing is still pretty poor in general. It doesn’t even say the game is downloadable content for New Super Mario Bros U or give a description of it.
It’s not quite a new game, but darn it might as well be given how much new content’s being crammed into what Nintendo calls ‘add on content’. New Super Luigi U is downloadable content for New Super Mario Bros U that not only makes Luigi the main character in the game, but also adds over EIGHTY new levels by redoing every single stage in the game. So in other words, it’s like getting an all new 2D Mario platformer at the end of 2013.
Here’s the announcement for the game:
And here are some screenshots of it showing the new changes and levels:
There’s an all new select screen where you can start files in Luigi mode. This lets you access the 80+ new levels the downloadable content adds to the game.
Luigi begins his quest like always.
Here’s a new level where Luigi has to ride a bonecoaster through the trees. I suspect these add on levels might be a tad more difficult than the original bunch…
A new level where Luigi has to ride a platform through a rainbow road style maze in the sky. Again, difficulty seems to be a tad higher than it was in Mario’s adventure.
Finally, here’s a new desert level with dinosaur remains. Seems like Layer Cake Desert will have more of a prehistoric theme than before, and that new graphics have been added too. Very impressive.
New Super Luigi U is coming out later this year, and will be downloadable content that you can purchase from the eShop. And with 80 new levels and Luigi as playable, you’d be absolutely insane to miss out on this!
But I’m not sure this is going to be a long term issue for the console or Nintendo in general. For one thing, what kind of market did Nintendo launch the Gamecube and Wii into? Oh yes, a decent one which wasn’t in the midst of a recession and where people were willing to spend a lot more money on entertainment. I suspect that game sales would not only be much higher back in 2001 and 2006, but also that every competitor console that comes out soon is going to experience much the same issues.
There’s also the consideration that the market is very different now to how it was then. For one thing, back then the console was practically the only way to play games, and buying them in stores was seen as very much more the norm. But now there are mobile phone and social network based games to lure in the casual audience, so that could be responsible for some loss in game sales (especially given how much of the Wii’s success was down to Wii Sports). Not to mention that games are now often bought as digital downloads, something which was entirely non existant in the Gamecube era and very much the exception in the Wii one. From what I remember hearing, these sales charts don’t count digital software.
Above: The eShop didn’t even exist in the Gamecube or Wii era. If you wanted a Gamecube or Wii game, you had to buy it from the likes of HMV, GAME or another big retail store, no exceptions.
Additionally, there’s also the fact that the Wii U’s current library doesn’t really inspire as much confidence as the Gamecube or Wii library may have done. Sure the third party games are nice, but they’re still ports of titles released for other systems more than a year ago, with the new features generally not being the greatest incentive to get people to purchase them. And while Nintendo Land and New Super Mario Bros U are good games, they’re not what people really want at this point in time.
I mean, New Super Mario Bros U. Great game, but it’s still yet another New Super Mario Bros title. With four games out in fairly quick succession and the 3DS title being released just a couple of months before, I wouldn’t be surprised if people were getting a bit sick of the whole brand and weren’t seeing it as much of a console buy reason any more. Not to mention New Super Mario Bros 2, which might have had the double effects of both making people more sick of the series than they would be prior and also maybe diverting sales away from the Wii U game.
Above: New Super Mario Bros 2’s 2012 release might have taken attention away from the Wii U title, and made people feel the latter was unneeded.
And while Nintendo Land is a good game, I’m not sure it’s the right game to market the Wii U. Wii Sports for all its criticisms was a simple concept; play real life sports with motion controls. Everything was simple and could be figured out in a glance, the concept was basic enough it could appeal to basically everyone regardless of age and interests and it really struck a chord with people who weren’t interested in the whole fictional world idea and just wanted what was basically just a sports game. But Nintendo Land is different. It’s a game you need to actually play to understand and enjoy, it relies on Nintendo franchises that some people might not know or care about and even the basic look isn’t so much neutral as it is potentially off putting.
Above: The general art style and look might just put off certain people, it doesn’t have the mainstream appeal Wii Sports or Wii Fit did.
Finally, while ZombiU is apparently a good game, it’s also apparently a bit of a divisive one. It’s already a fairly niche title that appeals solely to horror game fans (this isn’t a bad thing, it’s just that like Resident Evil or Silent Hill, it’s interesting to a very specific audience), and it ups that by being brutally difficult, rather realistic in game mechanics and about a million miles away from the overly accessible and one dimensional gameplay found in many popular First Person Shooter style games.
There’s also a lack of a big system selling title to draw in the punters. Remember the Gamecube? That had a massive launch title available, Super Smash Bros Melee. Remember the Wii? That had The Legend of Zelda Twilight Princess as the big ‘hardcore’ system seller alongside Wii Sports and the more casual titles. The Wii U doesn’t really have one of these titles yet. Maybe if a Zelda or Smash Bros game was available that would have shifted a whole ton more games and entered all the top 10 best seller lists.
And that’s probably the main reason sales of games haven’t been great but console ones have been decent, people are waiting for the big Wii U titles that are yet to come rather than going out and buying the ones already available. It’s likely that they want to be ready when Smash Bros 4 and Zelda U are announced, not that they had a particularly high interest in any of the current line up.
The low sales of Wii U software are nothing to be worried about, at least unless we end up seeing them stay low when Nintendo’s big name first party games come out.