It’s been through a lot of drama already (including at least one major delay and controversy within the development team), but it seems like the Mighty Number 9 issues are gonna keep on coming, since it’s now been delayed until Spring 2016.
In a recent update on the Kickstarter page, Comcept founder Keiji Inafune has said that the game is being delayed because of ‘issues relating to the network modes’, with a longer (and clearer) statement about the issues being as follows:
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
So what can we say? Well, it’s disappointing, but to be honest, it seems that it’s almost expected from this game at this point. And as Shigeru Miyamoto once said (well, paraphrased from what he once said), ‘a delayed game might be good, a bad game is bad forever’. Let’s hope the delay helps Mighty Number 9 become as good as it can possibly be, and maybe kickstart a new Mega Man esque franchise for fans of that series and 2D platformers in general.
Regarding the Mighty Number 9 Release – Kickstarter
It’s been pretty obvious for a while, but today it was officially confirmed that Mega Man successor Mighty No. 9 has been delayed until 2016. So what’s the reasoning for this?
Above: Why is this game delayed?
Well, as the company puts it themselves, “there are still bugs and issues pertaining to the online features that are included in the game.” There’s also a bit of a longer explanation on the Kickstarter page, if you prefer reading that:
Mighty No 9 Delayed – Kickstarter
Either way, the game will now be targeting a Q1 release, with no specific date being set as of this point. Hopefully that means we should see it sometime between January and March 2016.
What do you think of Mighty N0 9’s delay?
Well, it’s been possible for a while thanks to that stretch goal, but now Comcept has made enough money to bring the game to the Nintendo 3DS and Playstation Vita. Reaching a combined total of over 3,500,000 dollars so far, they just broke the 3DS stretch goal barrier earlier this afternoon.
As is probably common knowlege by now, the new Mega Man style platformer by Keiji Inafune and other ex Capcom team members is making more money than ever in the last few days, with all kinds of neat features being added thanks to the game reaching the various Stretch Goals posted on their Kickstarter page. But while a Wii U version has long been confirmed, for the longest time there was no sign of a 3DS one…
If you haven’t heard of it already (for some very unusual reason), the game ‘Mighty Number 9’ is a Mega Man spiritual successor that’s being worked on by original Mega Man producer Keiji Inafune. It’s got a Kickstarter campaign that you can view here (whhich has already reached its funding goal in just under two days) and is likely to be coming to the Wii U at some time in the future (thanks to a funding stretch goal that’s practically guaranteed to be met within the next month or so). But while no 3Ds version has been announced as of this time, it seems like this could all be about to change if the offer by Jools Watsham of developer Renegade Kid is taken up on by the development team.