As you may have noticed from the trailers and screenshots, Nintendo have added in all new detailed backgrounds to the 3DS version of Kid Icarus (the NES version) that’s now available on the eShop. But what’s more interesting about this isn’t just about this one game, but the questions it raises about the classic games Nintendo is rereleasing. Will they too be edited?
And while it’s not exactly a big change to add these backgrounds, since none of the sprite or foreground graphics themselves seem to have been changed, it could open up the possibility of lots more minor changes being made to rereleased games. Indeed, I’d say to some degree a lot of NES and Game Boy games would be vastly improved by this kind of thing.
Take early Game Boy Color games for instance. If they could just edit the palettes for them to make them less eye searing it’d be a real improvement, don’t you think? Wario Land II was one of the worst games hit here, since it decided to make one whole world bright pink and purple to the point some people’s eyes likely bled after looking at the screen too long. It wouldn’t take much effort, but if they could just tastefully tone down Syrup Castle’s colour scheme, as seen in the video, I’d definitely thank them for it:
A new trailer for 3D Classics Kid Icarus, released by Nintendo just today. I have to admit, the new backgrounds they added to the game do look pretty nice (even if they do clash with the NES era foregrounds quite a bit), and the game itself look as good as it ever was.
Neither seem particularly interesting games, with one being an old Game Boy puzzle game that I don’t think happened to be too popular back in the day (at least, I can’t find much evidence of the game being a cult classic or anything), and one being a visual novel which weirdly doesn’t even use the 3D that the 3DS is named after.
So, what do they look like? Well here’s Quarth:
Or at least, its page and default screenshot on Nintendo of Japan’s virtual console page. Eh, I think I’ll pass on this one.
And here’s True Rememberance. It’s a visual novel which for some reason needs save slots. No idea why, visual novels I hear aren’t exactly ‘difficult’ games.
Still, my opinion personally? Forget any of those average games and buy Wario Land Super Mario Land 3 instead, that game is both awesome, somewhat challenging and actually fun to play. See the next post for more info on that.
Wow, it only took them a few months after the game was already available in Japan, but I’m really glad the game has made it to the UK and European eShop. Why? Well, to put it simply, Wario Land is awesome. One of the best games on the original Game Boy, a classic which I must have played for hours on end. Some information about it, which you probably won’t get from the press releases:
Has about 40 levels, in seven worlds. The worlds are Rice Beach, Mt Teapot, Sherbet Land, Stove Canyon, SS Tea Cup, Parsely Woods and Syrup Castle. But the levels aren’t simple or linear, with tons of rooms and passages to explore, hidden locked rooms with treasure (like the one in the screenshot below) and a few secret exits to boot (levels with them are marked as rings on the world map)
Plays very differently to Super Mario Land 1 and 2, and bar a short cameo in the ending is a Mario game in name only. Wario can dash, ground pound and fight his way through levels, and while you can jump on enemy heads, that’s rarely the recommended way to defeat them.
Excellent graphics and music. You can probably see the former from the screenshots in this article, but the latter is just as good, and unlike in the first two games, seems to have more variety. Have a listen to some of the soundtrack:
Interesting boss battles. Well, they’re a bit like the ones in Super Mario Land 2 Six Golden Coins, unique opponents that are still easy to defeat. The bosses are a spiked Koopa, minotaur, penguin with boxing gloves, giant head, etc.
And a fairly basic story with Wario trying to get enough treasure to buy his own castle by attempting to take it from Captain Syrup’s forces on Kitchen Island.
Never the less, you need to buy this game if you don’t already have it on Game Boy. It’s pretty much one of the best 2D platformers on the Game Boy, and I’d say it could even be seen as better than Super Mario Land 1 and 2 were. Don’t waste money on the mediocre platformers on the service, or many of those silly indie games, buy this one instead. You definitely won’t regret it.
Only five this time around, because I’ve decided to change a few things, namely limiting the suggestions list to Game Boy and Game Boy Color rather than Game Boy Advance games like in my earlier video, and because about half my Game Boy game suggestions have actually been added to the 3DS eShop by Nintendo themselves. That kind of happens when your thoughts tend to coincide with the popular opinion.
Still, without much further ado, here are my five Game Boy games I want to see on the 3DS eShop/Virtual Console:
1. Pokemon Gen 1-2
I know. People say you can’t have these games because they require multiplayer, Nintendo’s too lazy to change it to work with the 3DS and that modern remakes make these obsolete. But come on a few minutes, none of those really seem like they should make it impossible to rerelease these games.
First things first, we haven’t had a remake or rerelease of Pokemon Yellow or Pokemon Crystal, so why not make them available as virtual console/eShop games so an all new generation of Pokemon fans can enjoy them? And while I guess Heart Gold/Soul Silver make Gold and Silver a bit redundant, Fire Red and Leaf Green are crippled by the fact you can’t play them on any recent Nintendo systems, the DS dropped GBA compatibility a while back and the 3DS can’t play them either. So why not have Pokemon Red and Blue up there too, to honour the originals?
Similarly, there’s a certain charm Game Boy games had that their remakes didn’t match. Many people for example preferred the original eight bit tunes played in Lavender Town, Silph Co and Team Rocket Hideout:
People also may actually have liked the old fashioned graphics style from the early games, and even the later remakes didn’t let you choose to return to that like they did with the music.
Did I mention that the gameplay was so different, the physics so broken, that the original Red and Blue basically felt like different games entirely? This was the age of Missingno, the Mew glitch, tricks involving the Safari Zone and psychics apparently being immune to ghost moves due to bad programming. And both those games and Gold and Silver had their own unique ‘metagames’, where the games played very differently at the tournament level due to only having 151 or 251 Pokemon and fewer attacks respectively.
That’s one good gameplay related argument in favour of bringing them back, to let people experience what it was like to have Mewtwo being nigh unstoppable and everyone getting 999 Master Balls due to the Missingno glitch.
The technical elements like multiplayer could be fixed. Just let the games trade with each other, or maybe even the later games in the series, seeing as the programming problems should in theory be possible to overcome. Imagine being able to trade stuff like a level 5 Dragonite or a Kangaskhan with sky attack to Pokemon Black and White! Screw ‘balance’, you have to admit it’d be entertaining. That’s why these games should be on the eShop.
2. Wario Land series
Yes, Wario Land 1 is available in Japan (but not over here yet apparently, don’t know why), but remember that the interesting part of the Wario Land series is less the first game or the Virtual Boy one (although the latter could do with a virtual console release too) but the second and third ones, where the gameplay diverged drastically from the Mario style platforming that characterised the original. No longer could Wario die or take damage, he was just pushed back or changed into some zany transformation. And the levels began to resemble mazes where you could smash down walls and go all over the place looking for the exit.
Wario Land 2 (called II on the box) is the first of these, and is a bit of a halfway house between the more typical style of Super Mario Land 3 and the maze/puzzle platforming of Wario Land 3. It’s also the first and only direct sequel in the series; Captain Syrup returns, Bobo returns and the Cave Master/Minotaur boss returns too, as does Syrup Castle as a location. It’s also supposedly one of the best games in the series, so not to have it return seems awfully short sighted on Nintendo’s part.
But Wario Land 3 is arguably where the series went a bit… insane. I’m not really sure how to describe it any more, the game seems to be part platformer, part adventure game and part ‘metroidvania’. There are no level exits in the traditional sense, no general left to right progression or ordered worlds, the whole game has you finding treasure and causing changes in the environment, which in turn alter different levels and open up new areas or let you fight some of the interesting bosses. And interesting can only be the right word here, with monsters ranging from a fox magician to a hammer weilding doll to a pirate ghost to… I kid you not, an inflatable sausage and a giant mutant beaver.
Note: No kidding, that above thing is apparently a mutant mouse/fish hybrid that has to be sunk by feeding it too much cheese.
Still, games this bizarre and honestly entertaining really need a rerelease, don’t they?
3. Donkey Kong Land series (mainly one and three)
Now, some people likely haven’t heard of these games, or considered them a bit average due to being cut down remakes of the SNES Donkey Kong Country series. They’re wrong. Well, sort of.
You see, while Donkey Kong Land 2 really is a cut down version of Donkey Kong Country 2, the others are nothing like their console counterparts. For one thing, Donkey Kong Land 1? Is an entirely different game to Donkey Kong Country. The worlds and levels are new, the music is new, the bosses are new, the enemies are partly new, everything about the game is brand new and entirely different to Donkey Kong Country for the SNES.
Did you know about the stingray boss, the clam boss or the mole boss from this game?
Note: Ever notice how much Hard Hat fights like Mole Miner Max from Donkey Kong Country Returns? They probably got the idea from here.
Or the fact the final world, Big Ape City is implied to be the real location of the arcade Donkey Kong games? Most people apparently don’t.
And while Donkey Kong Land 3 isn’t really that much of a new game, it’s at very least new enough to be interesting, being a sort of sequel/spinoff to Donkey Kong Country 3 with similar level themes and bosses, but different level designs and boss battles. Think of it as a very cut down adaptation come remake come sequel.
And even though Donkey Kong Land 2 is technically a remake, it does have some new levels to replace the ones the Game Boy couldn’t mimic, and some very, very catchy eight bit chiptune versions of David Wise’s original soundtrack:
I think all this warrants the games being available on Game Boy, since they’ve definitely become underrated since the Game Boy’s days were over.
4. Legend of Zelda Oracle Series
Now, if you ask a Nintendo fan what Zelda games were best on Game Boy, there’s a fair chance they’d mention these ones rather than Link’s Awakening. That’s not because Link’s Awakening was anything like an average game, it was fantastic, but the ‘Oracle’ series was arguably that much better.
You had two games which could be linked together to become one gigantic Zelda adventure. Oracle of Seasons was action based, Oracle of Ages puzzle based, a split which meant fans of the more modern style games could play one game, fans of the NES era games could play the other and then both would have to be able to master both gameplay styles to reach the true final boss fight with Ganon after Twinrova ressurects him.
But what’s more important here is content. Both games have an interesting world to explore in the form of either Labrynna or Holodrum (former is in Ages, latter in Seasons), both games have many dungeons with interesting boss battles, items and puzzles, and both have an interesting cast of characters you can meet, including the three animal companions who help Link through part of the adventure. Add to that some decent graphics and music, as well as hours upon hours of gameplay through mini games and side quests, and you’ve got two excellent Zelda titles that really should been made available again.
Oh, yeah, and both can be linked together to become one long adventure with a classic style final boss or two. Like this:
Definitely games that should be on the virtual console, don’t you think?
5. Final Fantasy Adventure/Legend
Oh boy, this was a difficult game to choose. You have Wario Blast. You have Duck Tales. You have god knows how many Mega Man and Castlevania games, and while all of them are supposedly good, none of them really stand out. But I think these RPG Final Fantasy spinoffs could be interesting.
They’re supposedly excellent RPGs, with great music, great characters and generally good gameplay. And while they don’t in my opinion quite live up to the best SNES RPGs (I mean, against Crono Trigger and such like, that’s not really a fair fight), they definitely seem like interesting games to rerelease.
Plus, we get to hear music like this again. Everyone wins!
And with that, my list of games I want to see reappear and end up on the 3DS virtual console comes to a close. It’s a tough set of choices (especially as some of the best games around are already available on the console), but they’re good games none the less. Are there any games you wish were available? Comment below!