As many fans of Hyrule Warriors know, Nintendo is releasing four special DLC packs for the game, most of which come with a new character. One of these packs will be based on the Legend of Zelda Link’s Awakening, and will feature characters and elements from Link’s first ever Game Boy adventure.
And now, thanks to a discussion panel they held about Hyrule Warriors Legends yesterday, we know just what new character will be added in said DLC pack! Yes, it’s Marin, the love interest and main NPC in the Legend of Zelda Link’s Awakening! Here’s Nintendo’s tweet about it, with some art showing Marin’s design in this game:
So how will she work as a new playable character? Well, isn’t that the million dollar question! In the original game there was a Chain Chomp called BowWow, so people have been thinking that it could be used as an item or attack for Marin in this game. But no, that’s already one of Link’s special attacks, as shown here:
Above: Link’s smile looks kind of disturbing in that image.
Other amusing suggestions including the possibility of summoning the Windfish to attack all the enemies on the battlefield, dropping a Yoshi doll on them via an oversized claw game or using the music instruments for some reason or another.
Either way, she’s going to be a playable character in Hyrule Warriors Legends, and presumably have an interesting moveset based on her original appearance.
We may have already gotten such fan favourites as Tetra, Skull Kid and the King of Hyrule, but it seems like that won’t be all that Hyrule Warriors Legends will be getting! Oh no, the DLC plan for the game was posted online today, and it has some very interesting inclusions.
Namely, DLC based on various handheld Zelda titles!
The packs will be based on Link’s Awakening, Phantom Hourglass, Spirit Tracks and A Link Between Worlds. And they’ll have at least one new playable character each, straight from their respective Zelda game!
Here’s the full list of DLC packs and what’s included in them:
The Master Wind Waker pack. This merely includes a new Adventure mode map and various ‘My Fairy’ costumes.
The Link’s Awakening pack. Due Summer 2016, this will include more costumes, as well as a new adventure mode map, a new weapon for Linkle and a new playable character.
The Phantom Hourglass and Spirit Tracks pack. This will come Autumn 2016, and include a new character, new adventure map, new costumes and a new weapon for Toon Link.
Finally, there’s the A Link Between Worlds pack. With TWO new playable characters, a new adventure mode map and yet more costumes.
It’s a pretty impressive lineup, isn’t it? But as you can guess, the most interesting part here is the addition of yet more playable characters, who will be probably be based on the Zelda game each pack is designed around. Could Marin or Tarin be the playable character for the Link’s Awakening pack? Will we get Linebeck as a character in the Phantom Hourglass pack, or Chancellor Cole as another villain representative? And for the Link Between Worlds one, will it be Ravio, Hilda or Yuga that makes their playable debut? Cause personally, I want to see the latter as a new character, with art based attacks and abilities.
So that’s the DLC that we’re getting for Hyrule Warriors Legends. Do you like it? Are you interested to see what new characters and maps the packs will bring? Or are you one of those people who’s a little angry that the Oracle games seem to be ignored here?
With the exception of Luigi’s Mansion Dark Moon, it seems E Gadd’s role in the Mario series has become a lot less prominent than it used to be. But it seems Nintendo hasn’t forgotten him in one sense, since the mad scientist is now coming to Super Mario Maker as a Mystery Mushroom form! Here’s the trailer showing him in action:
As you can see, his sound effects and music are from Luigi’s Mansion and his poses seem to take some inspiration from the second game.
But what do you think? Is it neat to see E Gadd added as a playable character in Super Mario Maker for Wii U?
It’s been a while since Super Mario Maker was first released, but now Princess Daisy from the Mario series has been added as a costume Mario form in the game. Conspicuously missing from the game despite the presence of Waluigi and Rosalina from the same franchise, her fans have been asking for her to be added to the game for so long they nearly gave up on the whole idea.
But now, she’s finally been added to the game. Here’s the official Nintendo message announcing her inclusion in the game:
So how do you unlock her? Well, by beating another event level, of course! The level itself will be made available from the 15th of January 2016, and may or may not have anything to do with Super Mario Land.
What do you think of her inclusion in the game?
As many Nintendo fans know, the recent Super Smash Bros video presentation did not go down too well online. From forums in protest, to fans of King K Rool and Shovel Knight hating the Fire Emblem fan base on social media and sites like this one writing articles about how the choices were terrible, the response was pretty bad to say the least.
But now, we’ve actually got an explanation from Masahiro Sakurai about just why these characters were chosen. And if you thought it’d clear things up and make it any better… well, you’ve got another think coming. Here, right from the horse’s mouth, is why these characters were included as DLC in the new Super Smash Bros game. Brace yourself people:
Having a representative from Final Fantasy is an amazing feat! And the character that was the overwhelming favorite among the cast of Final Fantasy was Cloud.
So he was chosen because he was seen as the most popular Final Fantasy character. Well, that makes sense, though it’d be interesting to put him up against the main antagonist Sephiroth and see who comes out on top in the polls. After all, the amount of fan art, fan fiction and character worship online for the latter is massive, with a significant portion of the Final Fantasy fanbase preferring him (and other villains) to the heroes and neutral parties.
Above: As TV Tropes will be happy to tell you.
But enough about Cloud for a minute, since he’s arguably the DLC character whose inclusion the most people agree with. Onto Corrin, someone who hasn’t been particularly well received…
After internal analysis, we decided that if we’re going to make DLC, we would choose a character from a soon-to-be-released new game. After consulting many times with Nintendo and looking at the upcoming release schedule, Fire Emblem Fates was in just the right spot. It’s already been released in Japan, but is yet to be released overseas, making it a prime candidate in terms of timing. I personally felt that having too many Fire Emblem characters was a problem, but after talking it over with the development staff and discussing logistics, I felt certain that I could make them a fun character.
So… it’s all about the ‘new game’ hype for this guy. Well, if that’s the case, why someone from Fire Emblem Fates?
Because as much as he tries to imply otherwise, that was hardly the only choice of game they had. Why not Paper Mario or someone from Paper Jam, given that said game was yet another big title that Nintendo were trying to promote around this time of year? Heck, the game even got a costume in Super Mario Maker!
Why pick the franchise that’s already got five characters to its name despite selling barely any copies over the Mario RPGs, a series of games which for the most part get no recognition whatsoever and offer more interesting gameplay opportunities than yet another anime style swordsman?
But why even stop there? What’s the obsession with ‘games out in Japan but not the rest of the world’? Hyrule Warriors Legends looks like it could offer some intriguing roster possibilities, so why not someone from that one? Surely Tetra, the King of Hyrule, Skull Kid or even Linkle would make for something a bit more original, right? Imagine having a playable character who could transform into a sail boat at any time!
Okay, he’s not the most popular character in the world, but more people care about him than Corrin, and the same goes for just about everyone else introduced (or even just playable) in said game. Why throw in a nobody that no one recognises when you can introduce someone who’s a bit more interesting and actually offers something new for hardcore Nintendo fans?
And who decides what flavour of the month game should get Smash Bros recognition anyway? I mean, the game was released in either October 2014 (3DS version) or November 2014 (Wii U version). Since then, we’ve got Splatoon, Super Mario Maker, Tri Force Heroes, Xenoblade Chronicles X, Pokemon Super Mystery Dungeon, Mario & Luigi Paper Jam, Yoshi’s Woolly World, Mario Party 10 and Captain Toad Treasure Tracker, among many other things. Why didn’t any of those games get a playable character in Smash Bros DLC, and Fire Emblem Fates did? Each and every one offers a better and more varied character selection…
Either way, Corrin was a bad choice. But what of Bayonetta? Well, brace yourselves, here’s why Bayonetta made it into Smash Bros 4…
We were conducting a “Smash Ballot” where people could vote for their favorite characters. Worldwide, 1.8 million votes were counted, and of the fighters that were negotiable, as well as realizable in Smash, Bayonetta had the highest amount of votes!* Bayonetta 2 was also a Nintendo exclusive, so negotiations were very easy.
So where to begin? Well first of all, 1.8 million votes is already a somewhat suspect number. People voted multiple times in this poll, with rumours going around that some people just flooded it with votes for their favourites. So was Bayonetta’s popularity really that high, or was it artificially inflated by a small group of dedicated fans constantly submitting votes? Because if a couple of people voted a few hundred times each or so, that could really push even a slightly less popular character nearer the top of the results.
Secondly, what does ‘negotiable’ and ‘realizable in Smash’ mean? Because they managed to get the rights to Sonic, Mega Man, Pac Man, Ryu and Cloud, so what kind of characters were they having trouble with? Banjo-Kazooie? Cause both Rare and Microsoft seemed happy enough to allow them in Super Smash Bros 4, and that’s a character from a competing company.
And realizable in Smash… well, that’s a loaded term. Does that mean they ignored characters that were literally impossible to implement? Ones that Sakurai simply didn’t like? Ones that had a moveset seen as ‘less interesting’ (despite swordsman after swordsman getting into the game?) What’s the definition here?
Either way, not convinced Bayonetta really got the highest amount of votes. Could Nintendo actually release a detailed breakdown of the ballot results, how many votes each character got, why certain characters may have been rejected, etc?
So that’s why we got the DLC characters that we did. There’s lots of questionable logic behind the choices, and a lot of it still seems to come down to ‘Sakurai likes Fire Emblem too much’, but hey, those are his explanations for why Cloud, Corrin and Bayonetta were included in Super Smash Bros 4.
Smash Bros Famitsu Column Translations by Source Gaming