Recently, the Xbox One version of Fallout 4 gained support for mods. But while this is generally a good thing (since console players can now enjoy some of the cool add ons and new content previously used by owners of the PC version), it’s also brought over some drama.
Namely, people are stealing mods from the PC version and uploading them for the Xbox One version. Without permission from the original creators.
They’re doing this by using the Xbox One mod creation kit to recreate popular mods, and them uploading them under their own name. What’s worse, some people are even trying to profit off this, by asking for donations for mods they didn’t actually make.
Some more details (and examples) are given in this Reddit topic. Like this instance where the Xbox One ‘Spawn Items’ mod includes a copy of the NCR Veteran Ranger armour mod, which was included without the permission of its creators. Or a compilation pack which includes many of DDProduction83’s works (as uploaded by someone who hated his guts and wanted to spite him over his ‘elitist mind-set’).
There’s even a huge list of cases here, in case you thought it was a localised issue:
[PSA]Stolen Mods Beginning to Get Out of Hand
This sort of thing has gotten so bad that apparently, some mod authors are using Fallout 4 Script Extender on their work as a sort of cheap DRM equivalent in order to stop them being ported to the Xbox One version without the permission. Or in at least one case, deliberately messing up the save files of people who use their mods on the Xbox One version without their permission:
Still, there is a sort of bright side here. Namely, Bethesda has at least responded to the complaints, and urged anyone who’s mods were stolen to send a DMCA notification to their copyright abuse email address. There’s a topic about it on their forums here:
How to officially file a complaint notice if all or part of your Mod is uploaded to Bethesda.net without your permission – Bethesda Forums
So with all that said, what can I say about the situation? Well, it obviously sucks for anyone making mods of the game that people are stealing their work. And hey, people taking everything you’ve been working on, claiming they own it and taking donations is an extremely sleazy practice up there only with the repro selling guys in the retro scene. Hopefully this sort of thing will stop quickly enough, as the thieves are gradually banned from the community and the mod scene for the Xbox One version develops a bit more of its own identity.
But I’m also not a huge fan of trying to mess around with save files and DRM and what not, especially given that it goes completely against what the modding world is meant to be about.
After all, if Bethesda themselves did the same thing, you wouldn’t really have any mods for the Fallout games, for The Elder Scrolls, etc. Call out the plagiarists and scumbags, but don’t try and screw over players who inadvertently use their stolen versions of your mods in the process. Some of them might not understand that the random internet person asking for donations isn’t actually the creator of the mod in question.
Still, what do you think? Are you disappointed that so much thievery has been going on in the Fallout 4 modding scene since the Xbox One version got the ability to use mods about a week ago? What do you think about some of the counter measures and stuff?
The script extender doesn’t work because it requires a second program file to be run alongside the game, and modifies the executable files on disc. This is obviously impossible on a locked down console like the Xbox One, so any mods using it won’t work. It’s obviously not meant as DRM, but it sometimes being used as such.
No, it’s not E3 yet. But either way, Playtonic Games have released their ‘E3 trailer’ for their new game already. Here it is:
As you can see, it’s certainly going to be fantastic fun for Banjo-Kazooie fans out there. You’ve got the Banjo esque transformations, like the flower one shown in the trailer. You’ve got Banjo-Kazooie esque special moves, like where Laylee rolls on Yooka like a ball to get up steep slopes. Heck, you’ve even got a minecart section, albeit missing any annoying opponents to race like Canary Mary! It’s pretty much everything a 3D platformer fan could possibly want in one beautiful looking package!
And if you thought the humour was going to be absent?
Yeah right. The trailer actually ends with a bonus cutscene where Laylee rips the trailer to pieces for being ‘crap’ and wonders where a missing level has got to. What’s more, if that wasn’t enough like Cranky Kong for your liking, she even comments that ‘the game will probably have car sections by the next trailer’. Thanks for that. Thanks for bringing back all those depressing memories of Banjo-Kazooie Nuts and Bolts!
But that’s the trailer. What do you think? Does it make you want Yooka-Laylee even more than you already did?
Do you like seeing Sonic in Super Smash Bros? Or the Mario and Sonic Olympic Games? Do you ever wish to see yet more crossovers involving the Sonic the Hedgehog series and third parties?
If so, well SEGA seems to hear you loud and clear. Because on their latest survey, the company asks what franchises the user wants the Sonic the Hedgehog series to have a crossover with.
And the choices?
Well, that’s where it gets ‘interesting’. Behold:
Seems like SEGA’s going for all the internet popular franchises here. They list My Little Pony, Disney, Looney Tunes, Adventure Time and even Dragon Ball Z among the possible series that Sonic could have a crossover game with! It’s like the company are reading Sonic the Hedgehog’s Twitter account and taking it a tad too seriously! Heck, why not add Five Nights at Freddy’s and Minecraft too? You’ve got everything else that’s popular online there!
Either way, here’s how I suspect each choice would go down:
My Little Pony X Sonic the Hedgehog: Oh god, the internet was basically keel over and die under the weight of all the flame wars. People are already getting sick of My Little Pony Friendship is Magic references in their games and media due to the brony crowd, and a crossover like this would just get buried under a flood of Youtube dislikes.
Adventure Time X Sonic the Hedgehog: Well, it’d be less controversial than My Little Pony, that’s for sure. Still not sure how it’d actually work in game format though.
Pixar X Sonic the Hedgehog: A Sonic the Hedgehog game where he meets the cast of Toy Story or Monsters Inc or The Incredibles would certainly be unique, and hey, the latter does at least have someone with super speed in it. But would Disney agree to a crossover with only Pixar characters and elements? They seem to be merging Pixar with the Disney animated universe at the moment…
Capcom X Sonic the Hedgehog: It’d make one hell of an interesting fighting game, I’ll say that right now. That said, I can also say a Mega Man crossover working, given how Eggman/Robotnik and Wily have worked together in the past.
Looney Tunes X Sonic the Hedgehog: Huh, that’s a strange choice for a possible crossover premise. Though maybe him racing Speedy Gonzales might work out well. As might a team up with Taz or an adventure involving Wily E Coyote and the Roadrunner.
Disney X Sonic the Hedgehog: Well, Disney Infinity isn’t a thing any more. Guess this could be a pretty good alternative.
Nintendo X Sonic the Hedgehog: A crossover platformer, racing game or other type of non party game would work well here. After all, they did try and put Mario in Sonic All Stars Racing at one point, and fans have been clamouring for a Mario/Sonic platformer for a while now.
Dragon Ball Z X Sonic the Hedgehog: Wasn’t this Super Mario Bros Z? That had Sonic and friends in it too. Still, this one could work on a thematic level, since Super Sonic is basically a Super Seiyan in all but name.
So there are definitely some interesting possibilities there, if SEGA decides to pursue them in the future. They might even decide to make a game which crosses over with more than one of the choices, if Sonic Lost World’s special levels are anything to go by:
But what do you think? What series do you want to see Sonic cross over with?
SEGA Survey Asks About Sonic Crossover Games – Gamespot
Ah Mighty No 9. Originally touted as the ultimate successor to the Mega Man series, the game’s reputation has basically fallen further and further as the months have gone on. Delays, bad looking special effects, community mismanagement… it’s basically turned into a guide on how not to make an indie game.
So when people posted about the new trailer and how bad it was, I kind of ignored it. After all, this is Mighty No 9 we’re talking about. It’s not hard to find tons of videos that make it look godawful already.
But after seeing it posted as a failed example to look ‘cool’ on Reddit, I grew curious about it. After all, it’s only a Mega Man clone, right? How bad can this video really be? Are pizza shaped explosions really that bad?
So I eventually bothered to watch it, just to see what the enter was freaking about over:
Oh god, what the hell did I just watch?
Ever since we interviewed James Guy at Lefthanded Games about its development, you may have noticed that news about Lobodestroyo was a bit thin on the ground. Nothing about new levels, nothing about characters, few new videos being posted… it seemed like the game had hit a rough patch or two. Or got quietly discontinued.
Above: The original Kickstarter promo for Lobodestroyo, a N64 style 3D platformer.
Fortunately though, that’s not the case. Lobodestroyo is still in development. So why are updates so slow?
Work. And life in general.
As James Guy of Lefthanded Games says in an interview with Cliqist, the team has to work on this game around their full time jobs and family lives:
[Working full time jobs] has impacted development far more than I anticipated at the outset of the project. The size and scope of our game has been changed a few times to accommodate the shortage of available time, but the simple truth is that making games takes a lot of dedicated time and effort- which is something our team has been struggling with as we maintain our day-to-day lives/jobs/families.
We are at a stage right now [where] we are restructuring the team; bringing on new people, and shuffling the responsibilities of others. New servers, a developing different project management workflow, getting new guys up to speed, writing design documentation.
I know exactly what they mean here. Remember, the very site you’re reading (Gaming Reinvented) isn’t a full time project either. That too has to be done in my free time, outside of the eight hours a day my job takes.
And trust me, it is absolutely exhausting. You’ve worked all day, you want to relax and yet here you are working even more hours on a project that’s not really paying for its own upkeep. It’s the kind of stress that drives you to insanity.
That’s just writing. Game development is ten times worse. Even more so if the game you’re making is an epic Banjo-Kazooie esque 3D platformer that’s meant to feel on par with modern triple A titles and you’re stuck coordinating a team of other people in much the same situation. Remember, 3D platformers are rare in the indie scene because they’re difficult to make compared to simpler genres. It’s been done… once or twice, but that’s only really in the context of fan games where most of the resources are already made for you.
Either way, I understand full well why Lobodestroyo is taking a while to make, and all I can see to the team at Lefthanded Games is to keep going and take as much time as you need. It’s not the end of the world if the game takes a few years, or gets delayed a bit because of any personal issues you might be having. Don’t work yourselves to death through stress, cause at the end of the day, it is just a game.
An Interview with Lobodestroyo Creative Director James Guy