In the last few years, Valve hasn’t really done much where game development is concerned. Oh sure, they’ve made some updates on Steam and found ways to monetise their multiple titles through lootbox type mechanics, but as far as new games are concerned, releases are few and far between.
So much so in fact that some people have actually started questioning whether Valve makes games any more at all!
Which is why when talk of a new Portal game was heard online, the fans were ecstatic. After all, it’s a beloved series with two amazing games in it, and the mere thought of a third title would basically set the internet on fire.
Then we got the trailer. Here it is, the debut video for Bridge Constructor Portal, a bridge building Portal spinoff headed to the app store, Steam, PS4, Switch and Xbox One:
As you can imagine… people haven’t been very happy about it. Indeed, the responses online to this title have been absolutely brutal, with comments on internet forums and Reddit questioning every aspect of the title and the video being so heavily disliked the uploaders disabled ratings on it. The game’s gone down about as well as Metroid Prime Federation Force did.
But you know what? I think that’s kind of unfair. At its core, it seems like Bridge Constructor Portal could be a good game. Not an ambitious game sure, but a decent little puzzle game to play on a smartphone or what not.
It’s just that like so many other titles, its creators made a fatal mistake when making and marketing it:
They announced it after a long period of no important games in the series. A period where Valve made nothing of interest at all.
And just like other games in the same situation, that created a huge backlash. It’s basically Chibi Robo Zip Lash or Banjo-Kazooie Nuts and Bolts all over again; a random gimmick game/spinoff deal that just happens to be the only thing the fans have gotten in years.
So regardless of any quality the game may have, this is basically doomed to fail. The game just isn’t what the fans (or general public) want from the Portal series and feels like another blind cash grab from a company that’s completely ignored its core business for nearly a decade.
Still, what do you think about it? Are you happy with this Portal spinoff, despite its… interesting choice of genre and design?
Or do you feel that Valve giving the license to Headup Games may not have been a wise move, especially with the limited number of ‘real’ titles the company put out in recent years?
Post your thoughts on the matter (and more) in the comments below or on the Gaming Latest forums today!
It’s the news no one expected! After years of Capcom abandoning the Mega Man series, the company has just announced a new game for modern systems! Yep, after all this time, Mega Man 11 has been announced for the PS4, Xbox One, PC and Nintendo Switch. Here’s a trailer if you haven’t seen it already:
As you can see, it’s quite a bit more ambitious than the series has been up to this point. Gone are the eight-bit graphics present in Mega Man 9 and 10, in their place are brand new hand drawn ones with a cartoon style instead. Similarly gone are the barebones gameplay setups recycled from Mega Man 2, with both Rush and Roll being present in the game and various weapon changes having been implemented into the formula.
That’s good news for Mega Man fans, as well as anyone bored with the ‘safe’ route Capcom took with the series before this point.
Congratulations Capcom. You finally brought back Mega Man back into the limelight!
Let’s hope you learn from this and bring back some of your other forgotten franchises too.
Ready? Mega Man 11 is coming in late 2018!
Do you have Microsoft’s Games with Gold which is a fancy title for Xbox Live Gold subscription? Then you will get the following games for free for a very limited time so act while you can:
- Warhammer: End Times – Vermintide ($39.99 ERP): Available December 1 to December 31 on Xbox One
- Back to the Future: The Game – 30th Anniversary Edition ($19.99 ERP): Available December 16 to January 15 on Xbox One
- Child of Eden ($29.99 ERP): Available December 1 to December 15 on Xbox One and Xbox 360
- Marlow Briggs and the Mask of Death ($14.99 ERP): Available December 16 to December 31 on Xbox One and Xbox 360
It’s been rumoured for a few days now, but after a bit of waiting, LEGO have finally confirmed it:
LEGO Dimensions is over. From here on out there will be no more expansion packs for the game, and thus another Toys to Life franchise bites the dust.
Here’s the tweet confirming it from the official LEGO Dimensions account:
As you can tell, there’s no reason given here. Presumably the game just wasn’t selling any more, and the people behind it thought there was no reason to continue releasing packs as a result.
So yeah, it’s done. But what do you think about the news? Are you disappointed that LEGO Dimensions is now dead? Did you hope it’d last a bit longer than Skylanders and Disney Infinity?
Post your opinion on the game and its fate in the comments below or on the Gaming Latest forums today!
LEGO Dimensions on Twitter
A while back, I wrote about a bunch of 3D platformers that were either in development at the moment or coming in the foreseeable future. Based on this, I then said they were start of a genre revival, and that the 3D platformer may be seeing a grand return as a result of all the new titles coming out.
Unfortunately, that didn’t turn out to be the case. FreezeMe did okay, but its reviews were very much on the average end of the spectrum, with critics not really seeing it as a revolutionary title. Yooka-Laylee did some things well too, but again got mixed reactions from fans and critics alike.
And where some of the others were concerned… well it’s probably best not to talk about them. Anyone remember Fur Fun? Nah, didn’t think so.
Either way, the 3D platformer revival people hoped for didn’t seem like it was coming any time soon.
But it seems the tides may be changing here! Why? Because as my review round up shows, A Hat in Time has been well received by fans and critics alike!
For instance, Destructoid’s review gives the game a nice 8.5/10, saying it’s a game that ‘makes them smile when they’re playing’. Similar sentiments have also been expressed by Eurogamer (who said it was pretty magical), Digitally Downloaded (who said there’s little it can’t do as a classic platformer) and various others like them.
Heck, even the most negative review I’ve seen (Gamespot’s) was pretty positive. They gave it a nice average 70% score, saying the first level was a bit uninteresting but that it got much better as the game went on.
Video reviews are also pretty positive with the title. KingK’s review here outright calls it better than Yooka-Laylee and a good homage to 3D platform games of yore:
And Haedox’s review is an extremely positive one too:
It’s good news for the game all round, especially given how the title also sports a nice 90% positive Steam rating on top of all this.
This is in part because of something A Hat in Time does really well. Something which every review up to now has pointed out.
How it’s got a unique personality with interesting worlds and characters.
A unique personality with interesting worlds and characters.
Seriously, look up some of the levels and set ups in this game. You’ve got a haunted mansion you have to explore while avoiding an eldritch abomination in survival horror style. There’s a movie set level where you’re doing missions for two rival directors and whoever’s levels you do best on wins the day. Heck, there’s even a stage where you select missions by signing contracts with the devil in exchange for your soul. The game is just jam packed with creative worlds and memorable characters that sell the experience.
And that’s why this game has caught on whereas others like Yooka-Laylee and FreezeMe have faltered. It’s not just a good 3D platformer with solid controls and fantastic aesthetics.
It’s a 3D platformer with tons of original ideas and quirky characters to interact with. The Banjo-Kazooie or Conker’s Bad Fur Day of the 8th or 9th generation. A Hat in Time realises that 3D platformers are as much about the world as they are the gameplay.
So, where 3D platformers are concerned, this is the next great one. However, it’s not just 3D platformers A Hat in Time seems to be fighting for here.
It’s Kickstarter backed games in general. Cause let’s face it, recent Kickstarter releases have not been all that promising. Oh sure, Shovel Knight was amazing. And a fair few lesser known titles did well too.
But as far as the big projects go, it’s been flop after flop. Ouya? Failed. Mighty No 9? Failed. Yooka-Laylee? Well it wasn’t terrible, but it wasn’t exactly a big success either.
Either way, Kickstarter has become associated with failed video game projects. With overbloated, overhyped games and systems that ended up being boring and generic upon their actual release.
A Hat in Time isn’t like this, and it may be what helps savage the service’s reputation as a whole. It’s a genuinely good crowdfunded game, and is part of a genre fans have wanted to return for years.
So, kudos to Gears of Breakfast. Not only did you make a good game that fans and critics have responded well to, but you may have helped salvage the reputation crowdfunding sites have gained after well-known failures in the market.
Let’s just hope the game does well in sales too!