Back in 2011, Rockstar and Team Bondi released a game called LA Noire. Set in Los Angeles in the 1940s, the game tried to merge detective fiction with an open world setting, complete with cases to solve and perps to question.
It was an interesting game really, and it did pretty well on the market. However, with Team Bondi’s development practices coming under fire and the game design not quite matching that of GTA or Red Dead Redemption, it faded into the background shortly after.
But it seems it’s making a comeback! Why? Because as the title suggests, the game is being remade for current gen consoles like the PS4 and Nintendo Switch. Here’s a tweet confirming it by Nintendo UK on Twitter:
So, what’s included here?
Well for the Switch version, it’s your typical extra control mechanics. You’ve got gyro controls with the Joy-Cons. There are touch screen controls when playing in handheld mode.
And there are some minor additional bits in game, like extra camera angles. No, I’m not quite sure what they mean by that one either.
For the PS4 and Xbox One on the other hand, it’s really more of an upscaled port than anything else. The textures are upgraded, the lighting effects are made better and in their own words… they’ve now got ‘enhanced clouds’. It’s your typical video remaster really, with the changes basically existing as a way to justify not putting it on PSN/Xbox Live.
Finally, there’s also a VR version for the HTC Vive too. This one is simplified to fit the hardware (only 7 cases are included overall), but it provides a way to experience the title in a virtual reality set up none the less.
And that’s it really. A few system specific features, some upgrades to camera angles and resources as well as a new version to show off VR tech. It’s not the biggest set of changes in the world, but it works well enough for this game. Especially given how Nintendo fans haven’t experienced the game at all by this point.
But enough of that. What does this all mean for the brand as a whole?
Well, a few things really. Firstly, it shows Rockstar are willing to give the Nintendo Switch a chance in general. That’s great news for Nintendo fans, and means it’s not completely unlikely that their more hyped games (like GTA and Red Dead Redemption 2) could be heading to the console themselves further down the line.
It also means that LA Noire as a brand isn’t dead. Which again is great news for those who enjoyed the original game, since we’ve heard basically nothing about it for the last 6 years at this point. So, there’s now the possibility that if it does well here, an actual LA Noire 2 game could be in the pipeline at some point.
Either way, LA Noire is being released for Switch (and other modern systems) on November 14th 2017. So, are you buying it? Does the idea of Rockstar possibly releasing games on Nintendo systems get you hyped up enough to give it a chance?
Or are you waiting for other games by the company to come out on the system instead?
Post your thoughts here or on the Gaming Latest forums today!
Back in August, Capcom released Mega Man Legacy Collection 2 to the world. A collection of the later Mega Man games (aka 7, 8, 9 and 10), the game was released on all the major platforms. PS4, Xbox One, PC… it was released on them all.
Well, all except the Switch that is. Because for whatever reason, this is what they had to say on the possibility of a Switch release:
There are no plans for a Nintendo Switch version at this time
Yep, just that. In one sentence, they’ve shot down the possibility of a Switch port and stated they have no plans to port the game to the system.
And it’s quite baffling to be honest. I mean, what is Mega Man Legacy Collection 2 anyway?
A simple compilation of later Mega Man games. Just one SNES game, one PS1 game and two retraux games designed in the style of the NES titles.
So that’s not exactly something that would strain Nintendo’s system. Nor is it something that’d take too much time to port over. Or fail to sell, given how many Mega Man fans own Nintendo systems.
But hey, it is what it is I guess. Mega Man Legacy Collection 2 isn’t coming to Switch, and that’s that.
Mega Man Legacy Collection 2 Interview (Technobuffalo)
As of this point in time, quite a few people want to see Okami on modern consoles. After all, it looks amazing, with a visual style that seems almost perfect for a Wind Waker style reimagining. It plays well, getting near unanimous praise on its initial release.
And well, the game has stirred up quite the cult fandom over time. In that sense, it’s almost like Capcom’s Psychonauts or something. Namely, a classic beloved by everyone who played it.
Yet despite that, the chances of said game being ported have always seemed fairly slim. After all, Okami wasn’t the biggest seller in the world, and Capcom barely remembers their lesser known franchises now.
In a world where even Mega Man seems to have been neglected, what chance has Okami got of seeing another rerelease?
Well, a better chance than before anyway. That’s because as the title suggests, evidence has now popped up that Okami HD could be coming to the PS4 and Xbox One on the 12th of December 2017. This evidence is from various video game retailers, who have data for that exact title on their systems right now.
That’s good news if true, especially given how amazing the PS3/Xbox 360 remaster of Okami really looks.
But is it actually true?
Well, it’s hard to tell.
On the one hand, you have to keep in mind that Okami really didn’t do well in terms of sales. Seriously, it was one of the biggest disasters Capcom ever had. All those positive reviews absolutely failed to translate to financial success on any platform.
As a result, you have to ask whether they’d even consider remaking it again. I mean, it was released on the PS2 and failed. It was released on the Wii and failed.
And while remaster sales figures don’t seem to be online anywhere, it’s likely they weren’t utterly amazing.
So, in that sense, you have to ask yourself whether Nintendo would port it to even more consoles. It’s certainly good enough to deserve a port for sure, but Capcom isn’t a charity. Heck, they barely remember Mega Man exists, let alone stuff like Ghosts ‘n Goblins and Viewtful Joe. Are they really going to remaster it again for more modern platforms?
It’s a bit doubtful there. It seems like a poor move from the company on a business level.
Yet at the same time, it also seems fairly plausible in other ways. After all, they did port it all these times already, and the data is in retailers’ systems.
So there’s evidence of both Capcom supporting the title and of its existence in some form.
And when you add how it’s likely just an upscaling of the original HD remaster, that makes it far more ‘likely’ than a lot of other rumoured games.
That makes evidence of a port or remaster more convincing than usual.
But I guess we’ll just have to wait and see what happens for the time being. The evidence on both sides is just too evenly matched for a simple yes or no answer.
Still, what do you think? Would you want to see Okami HD on PS4 and Xbox One? Is the game even a plausible idea?
Post your thoughts on that (and more) here in the comments or on the Gaming Latest forums today!
Report: Okami HD Heading to PS4 and Xbox One (Kotaku)
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Okay, I’m done here. Review round up over. Everyone go home!
Nah, just kidding. I mean, I could say that, and it’d be pretty much entirely accurate. Sonic Mania is an amazing game that’s gotten near perfect reviews across the board. So, in that sense, you really could sum it up by simply saying how incredible it is.
But I won’t. Instead, I’ll do my job properly and tell you exactly what the critics think of the game overall. So, strap yourself in, get comfy and get ready to look at all the critic reviews for Sonic Mania!
Starting with the entirely positive ones. Namely, Gaming Age and The Sixth Axis’ perfect reviews for the game. These two give the game 100%, saying it surpasses the Mega Drive games and calling it a fantastic entry in the series overall.
And while some other critics aren’t quite that generous, they’re not alone in the high review score camp. Jim Sterling (always a controversial internet critic) has given the game a very positive 95% score, saying it acts as a true sequel to the Genesis games in every way. That’s pretty good for him, especially when compared to his somewhat more critical reviews of titles like Zelda Breath of the Wild.
Another site in the extremely positive camp (which isn’t really a surprise given its origin as a Sonic exclusive site) is TSSZ News. These guys don’t just say Sonic Mania is a great game, they outright state it’s the best Sonic game of all time. That’s… impressive. Especially given that the Sonic fanbase would presumably be some of the hardest to please where a full successor comes in.
Moving down a bit (to the 90% range), you’ve got Metro GameCentral, Attack of the Fanboy, Dual Shockers and Gamespot. All of these sites are deeply positive towards the title, though perhaps not enough to say it’s a perfect game. This is probably where most big site scores will fall to be honest, especially given how they’re usually a tad more cynical about nostalgia than lesser known ones.
Meanwhile, IGN gives it a reasonable 87% score, saying it’s the classic throwback fans have been waiting for. Their only negatives are that boss fights can drag a bit, and that they wanted more checkpoints in certain levels. Eh, seems acceptable now. Though perhaps a little indicative of how modern critics are a bit rusty with the old game playing skills.
US Gamer goes down to an 80% score, shared with God is a Geek, Push Square and Destructoid. Why the lower score? Well in the case in the former, they simply think it’s a bit heavy on nostalgia, and think the game should have gotten more original levels. Again, fair enough. Sonic Mania does reuse some old level themes for whatever reason, and that may not be to everyone’s taste.
And then that brings us to the few mediocre reviews. Oh boy, these are the most controversial by far.
Why? Because sometimes it feels like these critics didn’t quite understand the appeal of the series. For example, Polygon goes as far as to say Sonic is terrible with precision platforming and complains about lives and checkpoints.
However, here’s the issue:
Those aren’t really problems with the game. They’re problems with the reviewer not really being all that good at it.
Yes, you have to go back to a checkpoint if you die. And if you get a game over, you have to go back to the start of the level.
But that’s just how every platformer works. Mario works like this (even in New Super Mario Bros and 3D World). Donkey Kong works like this. Wario Land works like this (heck, Wario games before Shake It don’t even have checkpoints!). Heck, I’m pretty sure everyone from Mega Man to DuckTales to Rayman likely does it.
Sonic using this setup is just continuing how the original games worked. Which, guess what? Worked perfectly for millions of fans in the 90s.
It just feels like they got someone who never really enjoyed a Sonic game and who wasn’t all that good at it to review the newest one.
Which contrasts rather amusingly with Slant Magazine’s negative review. Whereas the Polygon reviewer said it was too hard, the Slant Magazine reviewer says it’s too EASY. It makes you want to imagine the two reviewers in a debate. Seriously, can you imagine it? You’d have the Polygon one saying “God I hate these bosses, they keep killing me” and the Slant Magazine one saying “God I hate these bosses, they’re too easy” while the two of them look at the other like they’re from Mars. It’d be absolutely glorious!
As far non-scored reviews go… well those seem to be pretty positive for the most part. At least, Kotaku’s is, saying the game is pure joy and a ‘spinning ball of fun blazing towards the next adventure’. Interesting choice of wording, though a sentiment most would agree with none the less.
Onto video reviews now, which seem pretty positive towards it. You’ve got GameXplain’s mini review here:
Which despite being short (for embargo reasons) is entirely positive about the game and how it plays. And that’s also true of Dunkey’s review, again entirely positive about the game and its design:
So overall, it seems the game is doing pretty damn well for itself. Has it all pleased all critics? Nah, there’s always a few who don’t understand 90s game design or classic Sonic gameplay. But for the most part, they’re extremely positive about it overall.
And for a series like Sonic, that’s amazing to see. Kudos Sega, Headcannon and PagodaWest Games, you’ve made the dream Sonic game fans have waited years for!
Let’s hope Sonic Forces continues the trend!