Want to see more of Yooka-Laylee? If so, you’re in luck, since Playtonic Games posted an all new trailer for it at Gamescom 2016!
Here it is:
Wow, that was one hell of a great trailer. Lots of footage regarding the levels, some interesting transforms, some absolutely gorgeous visuals in general… Yooka-Laylee is looking more and more like the ultimate 3D platformer every time a video comes out!
But let’s break it down a bit more, shall we? After all, it doesn’t seem right to skim over all those interesting details, does it?
Like that interesting factory/library area the duo start in. Hmm, seems like Capital B’s HQ based on the giant gold statue they’re jumping off of. And talking of the statue… guess that makes him as egotistical as K Rool and Gruntilda were. Why else would you have a giant gold statue of yourself in your office?
It’s also probably best to assume the rooftop area is also part of his factory. The colour scheme and decorations certainly shout ‘Hivory Towers’ if you ask me.
There’s also what appears to be the outside of the building from a distance. Guess he’s literally absorbing the world’s literature, based on the flying streams of books in the sky. Makes you wonder something though. Namely, what does anyone else think of this? It’s not every day you see thousands of books flying through the air towards an ominous looking factory building. Even in England that’s uncommon!
We also see that Capital B has robots in his army. Like that laser drone that tries to fry Yooka and Laylee. And now we get to one of the actual worlds. Well, I think it is. The pipes are probably all its ‘energy’ or whatever being absorbed by Hivory Towers.
There’s also a quick shot of some googly eyes. No, not googly eyes on some inanimate object. Just googly eyes on their own. Given how one suddenly seems to be attached to a battery of some kind, this raises interesting questions about biology in this world. Maybe the eyes are actually a weird interdimensional parasite that controls inanimate objects? Or maybe they’re just battery enemies in the ground… eh, the first one sounds more interesting.
This is followed up by a new transformation. Seems like Yooka and Laylee can become a bulldozer in this game, and use the plough to move snow and other heavy objects. That’s pretty neat, especially given how it seems transformations are world specific.
The snowy level itself is quite neat too. Bit dark and gloomy, but that’s neat to see in a game. After all, we’ve already got legions of happy and cheery looking snow levels out there. Another industrial one to join 40 Below Fridge and Freezing Furnace is far more original.
Swimming next, and dear god that water looks cloud. Hope players aren’t hydrophobes, since the water levels here might give them nightmares. Still, if you can deal with Clanker’s Cavern in Banjo-Kazooie…
There’s also a clip showing Yooka and Laylee in a bubble. Which they seem to generate by farting underwater. Yeah, that’s… different. Either way, the mechanic is interesting, since it lets you use non water physics underwater. So you can run and jump about as if you’re on land, despite being hundreds of feet underwater. Surprised how few other games have thought of the idea to be honest.
And what game is complete without going through rings? Not a 3D platformer apparently, since one mission has them go through a series of rings underwater. That said, the bubble mechanic makes it seem more fun, and the googly eyes on the rings are a nice touch too!
Following that, we get a scene showing a weird golem like creature. This thing (which might act as a doorway) seems to lie at the end of a series of flamethrowers that the duo must navigate. No idea if you actually fight it, but if so, that eye is probably its weak spot.
Back to the factory now, and we get the first look at Capital B’s minions. These goofy looking creatures seem to play the same role as Gruntlings in Banjo-Kazooie, and put up about as much of a fight.
Another mine cart section is shown off too. This one has the heroes using a cannon to blast away obstacles while riding. Pretty cool that, especially given how few mine cart stages in games give you a good way to fight back.
There’s also a short clip showing Capital B with his minions. This guy looks every bit as good a villain as those in Rare and Nintendo’s games. And now we get to see the books being ‘converted into pure profit’. This involves them being sucked through a series of transparent pipes and sent through a bunch of machines. It’s in the same room as Capital B’s statue too, which is pretty neat.
Time to look at some of the worlds now! Yeah, this game has really nice graphics (especially for an indie title), and the tour of the worlds featured makes it all the more apparent. The lighting in the ice level is especially beautiful. I mean, look at that pink glow, or the stain glass windows or the shiny tint on all the ice in general. It’s a very pretty game, and makes me imagine what a Wii U Banjo-Kazooie title could look like.
The levels also seem really big too, which is quite cool. Just look how long it takes to show all of the ruins area! That’s impressive. So much so in fact that they’ll likely give many sandbox games competition on the world size front! It’s reminding me a bit of the Breath of the Wild trailer, and that’s certainly a good thing here.
Moving back to the factory now, and the trailer ends on two characters. Who are they? Good question, we don’t get close enough to see. But they look to be a female robot and a ball like creature wearing a nice hat. Presumably they’re NPCs you’ll encounter at some point in the adventure.
And so that’s the new Yooka-Laylee trailer. As you can see, it shows a game with an amazing amount of variety in it, and one which looks to surpass even our insane expectation of the title. Roll on 2017 Playtonic, because this game will be likely up there with Breath of the Wild as some of the best games of the year when it’s released.
But what do you think? Do you like the new trailer for Yooka-Laylee? And if so, what else do you want to see in this title?
Well, seems like at least some media group can’t tell the difference between fiction and reality!
Why? Because as the title suggests, they thought a bunch of GTA cheat codes are associated with the recent Turkish coup. Here’s the video showing them making the hilarious blunder:
And do you know what’s even worse here?
There’s pretty much no sane way anyone can get these mixed up. I mean, look at the document. It actually says ‘GTA IV’ at the top of it. Even an English speaker can probably figure out what these are for!
And after translating them, it just becomes even more obvious. The codes are all labelled things like ‘health and weapon’, ‘health and armour’ and ‘helicopter’. These make no sense as real codes, but map perfectly to the codes found here:
With the ones in the document being the ones listed here:
482-555-0100 – Restore health, armour and ammo
362-555-0100 – Restore armour
486-555-0100 – Get a selection of weapons
They’re all listed in Turkish, but the actual codes are identical. Either way, it’s blatantly clear to a Turkish speaker that this is a list of game cheat codes. So anyone who misunderstands this has absolutely no knowledge of gaming whatsoever. Or of actual secret codes for that matter.
Still, there is one bright side. Namely, they did release a correction video:
So yeah, I’ll give them props for accepting their mistake. It’s still pathetic they messed this up, but it’s nice to see someone issue a correction in a situation like this. I mean, it’s better than digging in deeper like certain media outlets would do…
But what do you think? Is it hilarious how little this Turkish news agency knows about video games?
When this game does better, you know you’re in trouble.
Worse yet, the game was supposedly developed in just eight months. Its rushed development was a clear part of why it turned out to be such a train wreck.
As a result, FireForge seem to be paying the price. Why? Because just three days after it came out, the company filed for Chapter 7 bankruptcy. Seems that terrible Ghostbusters game sunk the company.
Well, that’s technically not 100% true. FireForge weren’t exactly in good health before the came out. For one thing, they’d be sued by Min Productions, a company owned by Razor’s CEO Min-Liang Tan. Apparently, they’d spent money meant for one product (Zeus) on a second (Atlas), despite said money being meant for the former. Bit like how Gearbox supposedly spent money meant for Aliens: Colonial Marines on Borderlands.
They’d also been sued in 2015 over a contract to license 38 Studio’s social media platform. Richard Land (who filed the lawsuit) claims they used the money to hire the company’s employees and develop a similar platform for themselves.
So it was bad news all round, and the company was in trouble before Ghostbusters even began. It likely played some part in the failure (a terrible game with no audience isn’t making much money), but it’s not the sole reason FireForge filed for bankruptcy. Just another contributing factor to its inevitable downfall.
But it’s happened now. FireForge has filed for bankruptcy and the Ghostbusters game is now dead in the water. Let’s hope the people working there find a new (and better) job in the industry.
When it comes to popular gaming channels on Youtube, we all know the big ones. Pewdiepie. Markiplier. Game Theory. All channels with millions of subscribers and huge fanbases following their every beck and call.
But channels like this aren’t the only ones worth checking out on Youtube at the moment. Oh no, there are tons of great channels with nowhere near the attention they deserve. People who talk about all manner of cool things, yet only have 2000 subscribers after multiple years. Channels that take on interesting topics like glitches and beta content. That sort of thing.
So here are ten of them. Here are ten underrated gaming channels to check out and subscribe to right now!
So let’s start off the list with a channel that Gaming Reinvented readers may be pretty familiar with already. Namely, BlueJackG, the Wario remix aficionado who redid the entire soundtrack of Wario Land 4 in HD with modern instruments and cleaner voice effects.
But that’s not all he’s done either. Oh no, he’s also remixed various songs from Castlevania, WarioWare and Super Mario Bros, done Let’s Plays of games like Ghost Trick and posted walkthroughs for a good ten or twenty games before even that. BlueJackG has posted tons of great videos over the last six years or so.
Which makes it all the more depressing when to know that his channel is still under 2000 subscribers after nearly two thirds of a decade. That’s sad, especially when your average Game Theory rip off or Youtube rant channel will seemingly end up with about 50,000 subscribers within its first week nowadays.
So if you want some great video game remixes (and the odd Let’s Play), subscribe to BlueJackG on Youtube today.
Talking of music remixes, that’s the speciality of our next Youtuber. NoteBlock has uploaded a massive 126 video game remixes since he started on Youtube in April 2014. These range from remixes of familiar songs from popular titles (like the Lost Woods or Gerudo Valley in Ocarina of Time) to slightly ones based on slightly more unknown ones like Cheese Land from Mario Kart Super Circuit.
They’re all really well done remixes too, taking a familiar song and changing it up in all kinds of interesting and novel ways. For example, their version of Ashley’s theme from WarioWare Touched is perhaps the only remix I’ve heard that actually changes up the order of the vocals and mixes it with other ‘spooky’ songs from the series.
Yet even despite the uniqueness of these remixes and their general high quality, the channel is still overshadowed by a lot of competitors. Yes, the popular ones can get about 20,000 views and a few hundred likes. That’s good.
But when you compare it to the legions of other Mario and Zelda remixes with hundreds of thousands of views a piece, it’s tiny. How can a MIDI get hundreds of thousands of views for merely changing the soundfont whereas a more interesting remix gets maybe about 10,000 if its lucky? It makes no sense at all!
So let’s give ’em a bit of support, shall we? Let’s get NoteBlock’s remixes up there with the most popular gaming music channels on the service!
But enough with the music for a minute, let’s move on to game analysis videos. Like the ones posted by Tanooki Tails, which often focus on the Paper Mario series.
These videos make a lot of interesting points about games and (in Paper Mario’s case) their various shortcomings. Like how in this video, he calls out Intelligent Systems for putting the minimum effort into Paper Mario Color Splash:
It’s a really emotional video, and it brilliantly summarises where Nintendo is going wrong with the Mario series in the last few years.
Yet nowhere near enough people have seen it. Heck, not enough people have seen the channel in general to be honest, since it’s not even at 200 subscribers as of this point in time. Either way, it’s well worth checking out, especially if you’re a fan of the Paper Mario series.
Another interesting channel this one. Why? Because of one key video series that’s well worth subscribing to the channel for on its own.
Namely, Boundary Break.
So what’s Boundary Break?
Well, it’s a series where Shesez uses free camera codes and cheats explore the world outside of various video game levels. For example, he goes outside various Mario Kart tracks and Super Smash Bros battlefields to see what interesting details he can find in the distance.
This leads to some cool discoveries. Like the weirdly creepy low poly versions of characters from Super Mario Galaxy 1 and 2:
Or the two cities surrounding Wario Colosseum in Mario Kart Double Dash. Again, it’s something that you would never see if playing normally.
It’s a very interesting series, and one that pretty much doesn’t exist anywhere else on the internet. Definitely one to look at it if you’re fascinated by what lurks behind the boundary walls in the worlds you visit.
Why? Because they’re treating it like a real NES game localisation.
The graphics have been edited slightly to match the VRAM differences between the NES and Famicom. The sound effects were switched around. Heck, you’ve even got rice balls in the gastronomer’s frying pan now!
As well as an example of one. Note the obvious addition of rice balls here:
Also of note; all these changes can be activated in other regions too. You just need to change the language to one of the Japanese scripts implemented in the game. So those who prefer the new stuff can actually experience it without buying the game again.
Either way, it’s worth reading the article and seeing all the minor changes made to this title. They’re not massive design changes, but they’re all rather neat changes regardless.
What do you think of the changes made to Shovel Knight in its Japanese version?