With a critical average of 97% and acclaim from just about everyone, it can’t be denied that Grand Theft Auto V has done exceptionally sell since it’s released in 2013.
And now, despite 3+ years having passed since then, it seems things are still going amazingly for this game.
Because as the title suggests, it has now ‘sold in’ 75 million copies since its release date.
And trust us, that’s one amazing sales record. After all, 75 million copies puts it above:
The original Super Mario Bros on NES (40 million copies sold)
Any Call of Duty game ever made(best selling one sold 26.5 million copies)
Pokemon Red and Blue (23.6 million copies)
Tetris on Game Boy (35 million copies)
And The Sims 2 (20 million copies)
That’s incredibly impressive. Indeed, it’s so much so that with just 7 million more copies it’d outsell Wii Sports, and with another 25 million it’d outsell all versions of Minecraft combined. So how did it do so well?
Well, part of the reason is down to the systems it was released on. Basically, Grand Theft Auto V was released for:
Over the three plus years since launch. As a result of this, it’s quite likely than many people bought the game multiple times in a row, so they could play one version on a computer and one on their new 8th gen console. Or whatever other combo of systems they wanted it for.
Add the fact the game had new features and changes for later rereleases, wasn’t replaced in a year (like Call of Duty or FIFA) and had that Call of Duty Online mode included, and you’ve got a game whose sales could reasonably build up over time.
You also have to keep in mind that these are sell-in figures, aka those shipped to shops. So technically the sales to end players could be a tad lower than the 75 million.
But it’s a massive success none the less.
So congrats Rockstar! You managed to make a game that’s sold more copies than the entire population of the UK and Ireland combined. Talk about a record!
And now it seems we’ve got another major gaming industry death today. Namely, Namco founder Masaya Nakamura. Responsible for setting up the company in 1955, Nakamura was responsible for publishing all kinds of great games and franchises over the years. These include Pac-Man, Ridge Racer, the Tales series and Dig Dug among many, many others.
So thank you Mr Nakamura. It’s through your work and dedication that many of these games got released at all. Thanks for starting Namco and bringing us so many great games.
As everyone knows, standards for news sites and outlets haven’t been at their best recently. We’ve seen questionable rumours posted as truth, without nary a piece of decent evidence to back them up. Hoaxes have ended up all over the media thanks to tabloids taking anything a random user on Twitter or Reddit says at face value (and without actually checking if the story makes sense). And despite the complaints about ‘fake news’ in recent years, it’s been fairly common to see such articles actually used as reliable sources by the very publications complaining about them!
So here’s how to prevent that. Here’s a simple guide for gaming journalists to verify news and rumours before posting them!
1. Check if the story sounds reliable
Such as by starting with the obvious. Ask yourself the question “is this something I can realistically see happening?”
Because if not, you should be extremely sceptical of the story. New Mario or Zelda game on PS4? New character found in Pokemon Red and Blue 20 years after its release? Arcade game used as part of a government conspiracy to brainwash kids into secret agents?
Yeah, it’s not likely. As a sceptic once said, extraordinary claims require extraordinary evidence. It’s the same reason they’re not inclined to believe in demonic possession, alien abductions or ancient astronauts being responsible for building the pyramids.
So if the news or rumour sounds unlikely, you should be immediately sceptical of it, and require only rock solid evidence before running it on your site.
2. Verify the source and its reliability
But let’s say you’ve decided you want to run the story anyway. Well at this point, you need to verify the source behind the story and how reliable they are.
And there are numerous tricks that can help here.
For starters, look at the site where the story was originally published. Is it a free blog on WordPress.com or Blogger.com? Then it’s probably unlikely to be true, since absolutely anyone can set up a site there.
Same goes for social media sites and forums. Anyone can register a Facebook or Twitter account, and anyone can post something on Reddit. So if that’s your primary source, you should be very sceptical of its accuracy.
Just like you should on Medium. Yeah I know, it looks professional. The fonts are nice, the styling looks clean and things like images and videos are well represented.
But again, it’s just a content hosting platform. No one at Medium verifies if anything written there is true, in the same way no one at a vanity press checks if a book is accurate or grammatically correct before publishing it. So don’t be fooled into thinking it’s some super secret writer’s club where people verify everything beforehand.
And there are plenty of other sources you should be sceptical of by default as well. These include:
Any and all internet forums, since anyone can register and post content there.
Wikis, especially those on free wiki hosts like Wikia.
Chat services (Discord, Slack, Skype, etc)
Video hosts like YouTube, Daily Motion and VidMe
Image hosts (Imgur for example)
Audio hosting services like Soundcloud
Etc. This also goes for foreign equivalents, like 2channel and Nicovideo. Yes, you may not understand them. But no, an internet forum or social network in Japanese is no more reliable than its English equivalent.
Either way, that’s the first step. But it’s not enough to merely discount free blog sites and social networks.
Cause actually setting up a new site (on a real host) is about as easy and painless as posting something on Twitter. It’s slightly more expensive yes, but not really to the point a determined hoaxer can’t manage to figure it out.
So you’ll then need another way to verify the source. And that is called history checking.
What’s that mean?
Well, exactly what you think it means. You look and see how long the site has been around, and what kind of reputation it had beforehand.
And that’s useful because a lot of fake sites/questionable news sources… are fly by night operations. They set up about a week before the content gets posted, and then usually shut down fairly soon afterwards if it doesn’t become as big a story as they thought.
So a good way to catch out fakers is to go back through their work and look for signs of that. Did they post any content before the big story? Was the domain registered (as seen via WHOIS) more than a week before the post went up? Before the current year?
And how often were new posts being added anyway? Because if it turns out the site was mostly dead before a major new story hit, that should set off alarm bells as well. It could be someone banking on last popularity/reputation to ‘make a name for themselves’.
But what if both of these add up? The site looks credible and it’s been around a while with a decent reputation. What next?
Well, you try and find information about the author. This for a couple of reasons:
A: So you can figure out whether the person SHOULD have the information they’re reporting. If a random guy who’s never worked with Nintendo is talking about games they’re gonna release in the far future, that’s suspicious.
B: As a way to see what the author’s reputation is like elsewhere. Are they known to be a liar? Have they been provably wrong about similar stories in the past? Has their work made it into respected media outlets and sites with actual standards prior to this incident?
Because all those things give a picture about whether someone should be trusted. I mean, think of it like this. Which of these two figures do you trust more with Nintendo news?
PushDustIn, of Source Gaming?
Or Michael Pachter, of Wedbrush Securities?
If you’re a Nintendo fan/long-time gamer, you’d choose the former. Because he’s been running Source Gaming for years, has proven accurate with his information (including translations of Masahiro Sakurai’s regular column) and generally has credibility. On the other hand, someone like Pachter (who’s been wrong about Nintendo for decades and has a very bad track record with predictions) is an unreliable source.
Either way, check everything about the author you can get. Check if their social media accounts look legit. Put their photo into Google and see whether it’s from a stock photo site or something (that’s a pretty good hint they’re a liar, especially if a ‘real’ looking name is used along with said dodgy picture).
If all comes back clear? Then move onto the next point. Where you…
3. Examine the actual source content for inaccuracies and reliability
Or in other words, you have to work out whether the article supports its own conclusions and follows every statement in a rational way.
So start by looking up who THEIR source is. Is it a dodgy site you wouldn’t trust? Like one of those ‘satire’ ones you see posted on Facebook every now and again? If so, you can pretty much drop the subject right there. After all, even ‘experts’ and mainstream media journalists fall for hoaxes, gossip and ‘fake news’ every now and again.
While you’re at it, also make sure the page being linked existed at some point in time. Aka, put the address into Google or the Internet Archive and see what comes back.
Why? Because there’s another awful (and somewhat recent) trend of hoaxers actually making up non existent sources and giving broken links to ‘authoritative’ websites to back up their claims.
For example, they may link to a non existent BBC page and say it’s an interview with Nintendo that got lost a couple of months back or so.
That’s how the ‘Harry Potter GO’ news story caught on so much. Because the fakers linked to a broken page on IGN and claimed it was an interview with someone at Niantic Labs. Everyone else then just assumed it must be accurate because ‘IGN.com’ was in the source link.
Then, go through the article and ask yourself ‘does this feel like something written in the language it says it’s in?’ This is because a lot of low quality articles are either written by people with English as a third language, poorly machine translated from somewhere else online or entirely written by special software that takes existing content and tries to ‘spin’ it into something new. So by checking the readability of the piece, you can work out whether it’s from a content mill, lazy hack or someone with an actual passion in the subject they’re discussing.
And don’t leave out the images here either! After all, it’s pretty easy to fake those, especially with modern hardware letting you stream pre recorded footage onto a TV or monitor.
So check up on whether any embedded media looks real as well. Obvious signs it aren’t are:
A: The photo or video being ‘recorded on a potato’. This is suspicious given the much better camera quality of modern smartphones and tablets, and usually hints that the creator of the image or video is trying to hide how bad their editing or special effects are. That used to be a common trick in old school Doctor Who, where the BBC would add a crap ton of ‘gaussian blur’ to a shot to hide how bad some of the costumes were.
B: Certain aspects of the system aren’t shown. Like say, the lower screen on a DS/3DS or the GamePad in a Wii U picture. This could be to hide how it’s merely a photo or video opened in a camera app. Or in the Wii U’s case, pre recorded footage played on a TV.
C: Reused art from other places. If it’s official art, be suspicious, since companies don’t (usually) use the same concept art over and over. If it’s fan art, be even more suspicious, since legal reasons mean most companies will never use fan works or suggestions for their games and media.
D: The image can be found elsewhere on the internet under a different name/description. This is very common with ‘fake news’ articles, where gross looking pictures of criminals (usually busted for drug related crimes) are tied to terrorism, Satanism or various horrific rapes/murders. Either way, you can search this by sticking the image in TinEye or using Google’s ‘search by image’ functionality.
E: It’s an image showing just a piece of paper with text on it. News flash: an image of some text is no more reliable than the text itself.
Additionally, you can also try some of the advance forensics tips mentioned in articles like these ones:
However, this is a fairly advanced field (which is formally called ‘Image Forensics’) and so getting it right may take longer than is practical for many journalists and reporters. Still, if you’re real determined and absolutely want to avoid any errors whatsoever, it’s another useful tool in the box you can use.
Either way, a bit of analysis here can go a long way in figuring out whether a source is being truthful or not.
Which brings us to the last tool in a journalist’s toolbox. Where you…
4. Check who else is running the story
Because the general credibility and number of other news sites and sources running a story can also give you a faint idea about how credible it is.
Are only fringe sites running it? Then take it with a pinch of salt, since it’s clear that the mainstream media is (for whatever reason) avoiding the topic perhaps due to the questionable evidence the story is based on.
And what if only one or two sites are running it? Well, that can be evidence that the story wasn’t convincing for most media outlets, and that the one or two outliers were fooled by something dodgy. Which given that gaming sites like to parrot everything and anything, paints a pretty damn bleak picture of your story in general. I mean, what kind of crap is seen as so questionable that no one runs it in a world where ‘video games cause alien abduction’ theories would probably end up on Kotaku? One that’s pretty damn questionable that’s for sure!
So that will stop most misinformation from getting posted to begin with.
But what if it gets through anyway? If despite best practices, you post misinformation on your site and the word gets around that you’ve been duped?
Well, here are some tips for that too…
How to respond to mistakes in news reporting
1. Don’t panic
Seriously. You made a mistake, but it’s not the end of the world. Everyone makes mistakes, and in this case, it’s only a mistake relating to the video game industry. No one’s life is in danger, and it’s very unlikely anyone is getting sued as a result.
2. Correct the mistake
Because again, that’s what professional journalists do. They update the original article with a correction pointing out how the original post was wrong, along with a link to an update that explains the situation and what went wrong. It’s like how print magazines and newspapers run corrections near the front of the next issue to clear things up for their readers.
3. Do not lash out at critics or commenters
People calling out your mistakes is not a ‘personal attack’, nor a reason to go ban happy on your forums or social media accounts. That just leads to things getting much worse, and a growing number people (wrongly) thinking you’re at the heart of a global conspiracy.
Instead, courteously reply that yes, you know you made a mistake, and give a link to the correction/update.
4. And be more careful next time
Since hey, if you can fooled once, you can be fooled again. And the more times you’re fooled/fool your readers/viewers, the more people will distrust you as a result. So learn from your mistakes and fix how you verify sources to avoid making the same mistake again.
And that concludes the article. Hopefully, by following these steps you can stop reporting on unreliable sources and hearsay, and work towards a press that people respect and trust once again. Let’s make the gaming media great again!
Last year, the Society of Professional Journalists launched the Kunkel Awards. Designed specifically to cater to gaming journalists, the awards were meant to be a way to reward writers for good gaming journalism, and to lift the negative reputation the field had received over the years.
A noble goal to say the least.
As for how well they actually worked on the other hand… well the jury is still out on that one. The awards certainly went to good articles, but the actual concept itself never really hit the mainstream like it was expected to. No one covered it except for the winners.
But hey, the SPJ has decided to bring them back this year as well! And this time, there are some interesting new award categories to look out for.
Category 1 is the one for ‘best college journalism’, as to encourage a new generation of writers to start writing about video games. Fairly standard stuff, though perhaps kind of necessary given how non diverse the world of gaming journalism is at the moment.
And then there’s category 2. Or, as the SPJ puts it, the one for ‘worst story’.
Oh boy, this is gonna be contentious. Why? Because in a nutshell, it’s basically like the Golden Raspberry Awards/Razzies for gaming journalism. The winner is the most unethical, poorly written article related to video games. Like say, the ones listed in my article here.
Either way, based on how a lot of journalists handle criticism now (by whining about it on Twitter), I can see the nominations and results here going ‘viral’. Or at least, causing one hell of a fight on various social media sites.
Still, it’s necessary in today’s world of ‘fake news’ and poorly researched articles. And hey, maybe it’ll kill the whole ‘rush stories out as quickly as possible without fact checking’ trend that’s become so popular recently.
But what do you think? Are you interested in the Kunkel Awards returning? Is the idea of an award for worst story a good one? Post your thoughts on the matter at the Gaming Reinvented forums or on social media today!
Back in July, we wrote an article about underrated gaming channels on YouTube. Listing everyone from BlueJackG to Slopes Game Room and Boundary Break, the article showcased some of the best unknown video creators on the site in order to help them get a bit more attention and a few more views.
And oh damn did it succeed. Ever since that article, we’ve had:
Slopes Game Room hit the bigtime and reach a massive 22,000 subscribers!
Boundary Break… well, break out and bring its creator an even more insane 50,000+ subscribers!
Arlo make it to more than 70,000 subscribers
Plus a whole lot more besides! Basically, everyone featured became a YouTube celebrity since their inclusion in the list, to the point many of them actually got their videos posted on big name gaming sites Nintendo Life and Kotaku!
And so we’ve decided to write another article, with ten more underrated gaming channels you should check out and subscribe to right now. Let’s see if these guys can become as popular as the folk on our first one, shall we?
This interesting, yet depressingly obscure video game discussion channel. Named Game Sharks, this channel has some very interesting videos about game design in Nintendo titles. Like this recent one about Paper Mario Color Splash’s battle system:
Yeah, it’s a bit more low rent than say, Extra Credits. But the ideas are good, and the presentation is decent enough that I do consider it worthy of a bit more attention. So give Game Sharks a chance, because the creator has some great ideas that I think more people need to hear for themselves.
But it’s not only game design channels that need your support here. Oh no, quite a few Let’s Play creators need a bigger fanbase too.
Like this guy, whose videos I first found while looking for a Super Mario 64: Last Impact walkthrough. Yeah, he’s another LPer making Let’s Players of video games, but there’s an awful lot to really like about his work. Such as the unique subject matter (he records lots of Mario 64 ROM hacks):
The good picture quality, which provides for a nice clear view of the game being played, as well as the decent commentary that keeps the whole thing interesting. It’s just a decent Let’s Play channel, and one I feel could become the next big thing if a few more people subscribe and share his work.
But you don’t even need to provide commentary to make some great YouTube videos…
Just ask Skawo, aka one of the best LPers without a microphone that I’ve ever came across.
Sounds odd doesn’t it?
Yeah, I thought so. The assumption nowadays tends to be that a Let’s Play involves voice commentary. But they don’t have to, and in fact text LPs used to be a huge deal in the olden days of Something Awful. Like this one here.
And that’s what Skawo does. He plays games like Color Splash, while making amusing text commentary and jokes about it in the form of ORLY owls and counters.
Which is then made better by how ‘meta’ most of his commentary is. For example, is the game trapped in a time loop like the Dark Bloo Inn in Color Splash? Then his commentary will initially loop as well, before suddenly realising he’s already said this part and something funny is going on in the background. Did a hurricane suddenly chuck Mario into a giant hole while Huey says something obvious? Cue the owl appearing… before getting blown off the screen.
Heck, you even had a credits sequences with the owls in! Like the one at the end of this Paper Mario Color Splash video:
It’s an amusing gimmick, and provides an otherwise low key video format an edge that keeps it interesting in every episode.
But text Let’s Plays aren’t the only thing on this channel. Oh no, you’ve also got ROM hacking videos too. Because you see, Skawo is also a pretty well known ROM hacker. He’s working on Newer Super Mario Bros DS and Newer Super Mario Bros U on the DS and Wii U respectively, as well as projects involving games like Luigi’s Mansion Dark Moon.