In the last few weeks, I’ve seen an interesting trend occur online. Put simply, a lot of people have started to treat video game glitches like they’re a bad thing, and decided that their existence in a game is somehow proof the developer got lazy.
And this can be seen on my videos for games like Breath of the Wild. I’ve seen people call out the QA team for every instance where I managed to get Link to clip through a wall. I’ve seen others say that Nintendo is lazy due to allowing these bugs to get into the game. Heck, in some cases I’ve even seen joke comparisons to Sonic 06. As if the presence of these glitches in Breath of the Wild means its an obvious beta that was rushed out the door as quickly as possible.
People assume this stuff is possible only because Nintendo is competent:
However, this isn’t necessarily the case.
Yes, it’s possible a game could be rushed out early. Or simply wasn’t tested properly for whatever reason. Something like Action 52 might be an example of that.
But a game isn’t necessarily bad (or broken) just because it has a lot of glitches.
There are a few key reasons for this. Reason 1 being that ambitious games will almost always have more glitches than unambitious ones.
Obviously there are a few exceptions here. Mario & Luigi Paper Jam is glitchier than Dream Team for instance. Despite being built on the same engine with a lot of recycled content.
But for the most part, an ambitious game will have more glitches than an unambitious one. Take Pokémon for example. The original games were ridiculously ambitious, and had to really struggle to fit all the content in a single Game Boy cart.
As a result, they’re packed with glitches. That’s because the way they were coded was optimised for size rather than error checking. They had to fit a lot of code onto small cartridges.
So to get it to fit, things were skipped. Checks were removed. Etc.
And the resulting games are perhaps some of the most glitch filled games in history, with everything from glitch Pokémon like Missingno to being able to wrong warp to the Elite Four or even rewrite the game’s programming on the fly.
However, that doesn’t make them bad. They’re amazingly fun games which set off a huge fad back in the 90s and maintain a steady fanbase even today. It’s just that due to how hard they tried and how many technical boundaries were pushed, glitches crept in.
What’s more, the same goes for all manner of other great games throughout history. Super Mario 64 (and its DS port) are littered with glitches, but that’s in part because of all the ground breaking ideas and tech they put into practice. No one had ever made a 3D platformer quite like Mario 64 before, and Nintendo themselves were learning as they went along. So again, glitches crept in.
The same goes for almost every Zelda game. It goes for Smash Bros Melee and Mario Kart. GoldenEye, Crash Bandicoot, the classic Sonic games, the classic Mega Man games… the list of great games filled with bugs goes on and on.
Yet it’s not just ambition you have to consider here.
It’s also plain old game testing limitations.
Put simply, no company can ever find all the bugs in a game. It’s impossible. Every piece of software in existence has more potential flaws and security problems than can ever be truly fixed.
And this is magnified up to eleven when the games are released to the public. Remember, Nintendo’s testing team is both limited in size and strapped for time. They don’t have months or years to test every minor wall and character interaction in the game. Nor do they have the unlimited time and resources to fix every little thing that might be found.
So while they do the best job possible, things will slip through the radar. Or they’ll be marked as ‘won’t fix’.
Then when you add however many million players into the mix (Breath of the Wild has sold about 3 million copies so far), those things will get found. There are simply more players looking for glitches (or just playing in ways unforeseen by the development team) than there were doing QA testing.
Let’s not forget how much free time gamers can have either. Again, remember that for Nintendo’s in house teams, quality assurance is a job. They have to move between one game and another every few weeks or so to make sure all of said games work well. They can’t test Breath of the Wild forever.
Players on the other hand… they can. They could spend eight hours a day looking for bugs in the game and do so for years. They could test every wall and object in the game. See how every character interaction goes.
Hence they’ll find more glitches. Look at Stryder 7x and Pannenkoek2012 for instance. They play almost nothing but Paper Mario and Super Mario 64 respectively.
So guess what? They find numerous bugs in these games.
And when speedrunning communities and glitch focused sites and YouTube channels (who like the ad revenue these glitch demonstration brings) are factored into the equation… well, a game is likely to be broken to all hell within weeks or months. It’s the same sort of situation as with computer cybersecurity. Microsoft might try to patch all the issues in Windows, but they can’t really compete with the hordes of security researchers, bored users and hackers trying to find said issues for their own personal gain.
So don’t worry too much about glitches in games. They’re bad if they cause problems, but for the most part they’re simply a fact of life that you cannot ever avoid. Every game has them, and every ambitious game will have them by the thousand.
They do not necessarily mean a game was poorly coded, not tested properly or tossed out the door by the development team.
It’s been on the cards for a while, and we’ve hinted about it in the past already. But now, it’s finally happened. Gaming Reinvented and Gaming Latest have now merged.
So what does this mean for you as a user?
Well, a few things really. Firstly, the forums will now entirely reside on the Gaming Latest domain rather than the Gaming Reinvented one. They’ll still have the same content and many of the same staff (like myself), but the domain and hosting will be under Demon Skeith’s control instead of mine.
And there’s a good reason I’ve done that. Namely, I don’t have the time and energy to keep running a large gaming forum.
I mean sure, I can run a smaller one. Something like Wario Forums where the amount of daily effort needed for generating content and keeping out troublemakers is greatly reduced. That’s well within my capabilities at the moment.
But for a big, nearly big board level community with hundreds of thousands of posts and many thousands of members, that’s just a bit too much for me at the moment. I’ve got a startup to get going, events to attend, news to post on this site and marketing to do on social media. Adding ‘large community management’ to the list is just too much stress.
So I’ve decided that we can now focus on what we do best instead. I can worry how to run a great news site, whereas Demon Skeith can worry about the general forum management aspect. It’s a simple deal really.
As well as one that will help the site immensely. Why?
Because now Gaming Reinvented is the official news site for Gaming Latest too. It’s where members are encouraged to submit gaming content in the form of articles, it’s going to have various articles posted to the forums via RSS, etc. This will bring more attention to our platform, and allow for fun contests like this one.
Where you’re rewarded with eShop/Steam/Xbox Live credits for writing the best articles for the site.
So yeah, the merge is now active. However, that’s not the only thing that is here.
Oh no, we’ve also been working on improving another feature. What is it?
The comments system.
Yeah, as you can tell, we’re now running a new comments system with far better features than before. This system (called wpDiscuz) basically acts like a self hosted version of Disqus.
Except you know, without the annoying forced ads. Or recommended articles shoved at the end.
And it has tons of cool features. For example, you can now upvote and downvote comments like on Reddit:
Subscribe to comments on a per article basis, with replies sent through email.
As well as other additions we’ll be adding on soon. Like the ability to use @ tags like on Twitter, or the ability to post videos and other media directly in the comments section. It’s much more stylish and useful than the bland old WordPress default, and will hopefully make commenting less of a chore in general.
So enjoy the site everyone! It’s now aligned with a new gaming community, has a new comments system and will have numerous other neat features in future as well.
There’s been quite a few video game related TV shows and films announced recently. From the Tetris trilogy to Nintendo’s work in TV shows and many more besides, it seems like both Hollywood and the TV networks have taken an interest in adaptating video games to other mediums.
And today, it turns out that Castlevania has joined the queue! Why? Because in today’s Netflix announcement, guess what this series was listed on the paper?
Yep, a 2017 Castlevania TV series!
So what’s it going to be like? Well, Netflix isn’t giving anything away just yet. There’s nothing in the announcement talking about the characters or storyline or cast that are part of the show, nor how it connects to the rest of the series.
Well, unless we look at other related stories that is! Because about a year ago, Adi Shankar posted a very interesting message about a Castlevania series on Facebook.
Here it is:
Breaking News: I’m producing a super violent Castlevania mini-series with my homies Fred Seibert and Kevin Klonde. It’s…
Posted by Adi Shankar on Tuesday, 25 August 2015
As you can see, it’s talking about a ‘super violent’ Castlevania mini series involving Fred Seibert and Kevin Klonde. What’s more, this series was previously mentioned on a Nick Animation podcast, where he talked about making a series based on a ‘world-famous video game of the last 30 years’.
And that’s not all. Oh no, he also mentioned a few details about the adaptation earlier today as well. There he described it as a Netflix Original Series with a season 1 in 2017 and a season in 2018. As well as the ‘western world’s first good video game adaptation’.
Here’s the post about that in case you haven’t seen it:
Castlevania is a Netflix Original Series with Season 1 launching in 2017 and Season 2 in 2018. Furthermore,…
Posted by Adi Shankar on Wednesday, 8 February 2017
So yeah, it seems we’ve got a real interesting series coming up here. Let’s hope it lives up to all the hype!
With a critical average of 97% and acclaim from just about everyone, it can’t be denied that Grand Theft Auto V has done exceptionally sell since it’s released in 2013.
And now, despite 3+ years having passed since then, it seems things are still going amazingly for this game.
Because as the title suggests, it has now ‘sold in’ 75 million copies since its release date.
And trust us, that’s one amazing sales record. After all, 75 million copies puts it above:
- The original Super Mario Bros on NES (40 million copies sold)
- Any Call of Duty game ever made(best selling one sold 26.5 million copies)
- Pokemon Red and Blue (23.6 million copies)
- Tetris on Game Boy (35 million copies)
- And The Sims 2 (20 million copies)
That’s incredibly impressive. Indeed, it’s so much so that with just 7 million more copies it’d outsell Wii Sports, and with another 25 million it’d outsell all versions of Minecraft combined. So how did it do so well?
Well, part of the reason is down to the systems it was released on. Basically, Grand Theft Auto V was released for:
Over the three plus years since launch. As a result of this, it’s quite likely than many people bought the game multiple times in a row, so they could play one version on a computer and one on their new 8th gen console. Or whatever other combo of systems they wanted it for.
Add the fact the game had new features and changes for later rereleases, wasn’t replaced in a year (like Call of Duty or FIFA) and had that Call of Duty Online mode included, and you’ve got a game whose sales could reasonably build up over time.
You also have to keep in mind that these are sell-in figures, aka those shipped to shops. So technically the sales to end players could be a tad lower than the 75 million.
But it’s a massive success none the less.
So congrats Rockstar! You managed to make a game that’s sold more copies than the entire population of the UK and Ireland combined. Talk about a record!
Grand Theft Auto 5 has now sold in 75 million copies (IGN)
As you probably know, 2017 hasn’t been a good year for celebrity deaths. We lost Mary Tyler Moore and John Hurt earlier in the week. Luigi’s Super Show voice actor Tony Rosato passed away just a short while earlier.
And now it seems we’ve got another major gaming industry death today. Namely, Namco founder Masaya Nakamura. Responsible for setting up the company in 1955, Nakamura was responsible for publishing all kinds of great games and franchises over the years. These include Pac-Man, Ridge Racer, the Tales series and Dig Dug among many, many others.
So thank you Mr Nakamura. It’s through your work and dedication that many of these games got released at all. Thanks for starting Namco and bringing us so many great games.
We wish all the best to your friends and family.