New Dragon Quest Game to be Revealed on July 28th

That’s according to Japanese gaming magazine V-Jump anyway, who state that the announcement will be live streamed online.  Here’s a picture of the magazine page announcing it, for those who happen to read Japanese:


So what do we think?

Well, we would like to say that there’s no evidence this is going to be a brand new main series installment. Okay, the live stream thing might suggest that, but then again… didn’t quite a few less notable Dragon Quest games and spinoffs get Nintendo Direct showcases and what not?  For all we know this could be some sort of obscure spinoff that hardly anyone ends up paying attention to.

But hey, we’ll just have to wait and see about that.  Perhaps it really is a new main series RPG, and the hype’s so massive it brings Japan as a whole to a standstill.

What kind of game do you think Square Enix will be announcing on July 28th?


Dragon Quest New Title Presentation Announced – Gematsu

Angry Video Game Nerd Adventures 2 Announced for PC and Console Platforms

Liked the original Angry Video Game Nerd Adventures, a somewhat creative retro style platformer that took inspiration from the old school games in the nerd’s videos?  Well if so, it seems you’re in luck.

Developer FreakZone Games has announced a sequel is currently in development, with a logo and a first glimpse of the game being shown off in their Twitter feed.  Here are the original tweets showing the game in action at SCG:

All in all, it should be a nice little ‘retraux’ game experience for anyone wanting something in the style of a classic NES title.  Or for that matter, someone wanting to actually play a major new game on a Nintendo system, since the title has been announced for Nintendo consoles and the original one was on both the 3DS and Wii U.

But what do you think about the prospect of another video game starring the Angry Video Game Nerd?

RIP Satoru Iwata

It’s extremely unfortunate that we’re having to write this article for Gaming Reinvented, but Nintendo president Satoru Iwata has passed away at the age of 55 due to a bile duct tumour.

He died this Saturday, with his ill health being the reason for a lack of presence at E3 2015.


Either way, Mr Iwata was someone who brought a lot to Nintendo. Programming games back when it wasn’t really seen as a legitimate career choice, he was involved in programming games for HAL Laboratory and Nintendo back in the 80s and 90s.  In fact, he was so good at doing this that he managed to turn around the likes of Earthbound and make it actually playable (leading to one of the best RPGs of its era).  He also worked on Pokemon Gold and Silver, compressing the data enough that the entirety of Kanto from the previous games could be made to fit in the space left on the cartridge.

Iwata Luigi Cap

And that’s even before we look at his achievements as Nintendo CEO.  When Iwata took the helm in 2002, Nintendo was in trouble.  The Gamecube was underperforming compared to its competitors, the GBA was then Nintendo’s least popular handheld console and their reputation in many regions was summed up in one word as ‘irrelevant’.  But Satoru Iwata managed to use the Blue Ocean strategy to turn things around.  He marketed the Wii and DS to people who’d never played games before and ended up making two of the most popular and success systems ever released on the market.  From there, his work on the 3DS was extraordinary and again managed to turn around a failing system by releasing a near endless stream of great games for it and actually making it worth owning.


Yet he never lost sight of the customers or the fans.  With comments such as:

On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.


The only person who has the right to be selfish is the customer

He never lost sight of who Nintendo’s real audience was.  He never got driven into the world of cheap ‘freemium’ mobile games by investors wanting to take part in the app ‘gold rush’.  He never turned Nintendo in a game driven by endless DLC releases and horse armour.  He never told the developers to rush out games that weren’t ready just because the company spotted a quick sales opportunity.

Continue Reading…

Devil’s Third Won’t be Published by Nintendo in North America

It’s a strange piece of news to receive, but apparently the upcoming Wii U game Devil’s Third (which was hyped up by Nintendo back in their 2014 E3 conference) is now not being published by Nintendo in North America.

No, it’s not cancelled.  It’s just… not being published by Nintendo of America for some reason, with the game being released in the region by a different publisher instead.

Either way, here’s a video from Unseen64 about the strange circumstances surrounding the game and its change of publisher, one which has now been proven to be true:

So why won’t it be published by Nintendo?  It’s honestly quite hard to say.  Perhaps it has something to do with its 18+ age rating, given that the last game not to get published by Nintendo in various regions was Conker’s Bad Fur Day on the Nintendo 64 (which ended up being published by THQ in Europe and practically buried by Nintendo Power in North America).  But what do you think?  Is there a reason that this game is now not being published by Nintendo in North America?  Did the word ‘devil’ put off a bunch of overly conservative people at Nintendo of America or something?


Devil’s Third Won’t be Published by Nintendo of America – Siliconera

Minecraft, Nintendo and their Indie Problems

As of earlier today, Mojang has confirmed that they want Minecraft to be available on all systems.

Which explicitly includes the 3DS and Wii U.  Indeed, when asked about the possibility of Minecraft on the Wii U or 3DS, they said:

I’ve never heard a reason why we haven’t ended up on Wii U or 3DS. It just hasn’t happened yet.

But while it’s nice to see the Minecraft developers themselves keen to work with Nintendo and promote their work on Nintendo systems, it raises an issue that very few people seem to be discussing about the company. Namely that Nintendo has a huge issue figuring out which new games are going to be successful and which aren’t, or trying to get said times on their systems.

Because it’s true, isn’t it? The best time to get Minecraft on Nintendo systems isn’t now or a few years in the future.

Above: Something like this (fake trailer used for illustration purposes) should have been a reality years ago.

It’s already gone.  The best time to release Minecraft on those systems was back in about 2010 or 2011, when the game was brand new.  A decently run business should have figured this out; after all, that’s how business works.  Spot what’s going to work (smell what sells/is about to sell) and then try and be the one to promote or sell that product.  Kind of like how on The Apprentice the candidates have to find out what the public will buy and then stock more of it to meet demand.  If you’re selling say, coats and hats, and only the latter sells, you buy more hats knowing that people are willing to buy them.

Nintendo on the other hand, seems to have completely missed this class in business school.  Instead, they’ll completely ignore the high selling product and simply push whatever the hell they feel like pushing regardless of whether anyone actually wants to buy it.  In a world where hats are flying off shelves, Nintendo are the company that ends up doubling down on coats and trying to force them to sell, demand be damned.

And that’s been their biggest issue throughout their history, at least in terms of third party games on their platforms.  They don’t spot the obvious breakout hits and instead keep trying to push franchises that no one outside of Japan is even buying.

Oh, and trust me, there have been plenty of examples here.  Take the RPGs from the 8/16 bit era.  Dragon Quest was popular in Japan, but not so much internationally.  Final Fantasy was popular internationally but less so in Japan.  A sane company would probably try and get both on their systems, or if that didn’t work, go for the one with more international appeal.  After all, the rest of the world kind of outnumbers Japan in terms of population by a significant margin.

But no, Nintendo stuck with Dragon Quest even outside of Japan, despite the fact their attempts at trying to make it a success weren’t really working that well.  Meanwhile, Sony ended up luring Square over to its platforms, and Final Fantasy 7 ended up being a success on par with the Legend of Zelda Ocarina of Time (and a significant reason why the Playstation outsold the Nintendo 64 in its era).

Above: Then we got this, and Nintendo’s E3 was overshadowed even more…

And it goes on and on.  They completely overlooked Rare’s successes, before selling them off to Microsoft and losing the best second party partnership they ever had.  They completely ignored that the likes of the Five Nights at Freddy’s series was selling out on services like Steam and that half of Youtube was seemingly uploading videos of it.  And despite the sales clearly proving that a more realistic Zelda art style was the better choice (Twilight Princess sold around double what the likes of the Wind Waker did), they kept trying to push cel shaded and ‘experimental’ art styles regardless of whether anyone would actually care for it or not.

Continue Reading…